2311 views2 months ago
Commander
Size: 100Est cost: $6053.63Salt sum: 45.49
KornDude93
2311 views2 months ago
Commander
Size: 100Est cost: $6053.63Salt sum: 45.49
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Blink Spells
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Disorder in the Court
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Instant

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Venser, the Sojourner
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Legendary Planeswalker - Venser

Blink Spells
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Blink Targets
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Blink Targets
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Blink to Remove
Duplicant
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature Artifact - Shapeshifter

Blink to Remove
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Counters
Counters
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Creature Tutors
Creature Tutors
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Equipments
Equipments
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Ramp
Ramp
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Reanimate Creatures
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Reanimate Creatures
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Removal
Removal
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Support
Support
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Maybeboard
Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is Roon, he can be a premadonna at times, sometimes he wants to cooperate and others he is stubborn and does not want to play, but he is still my favorite since 2013. The deck has stayed fairly consistent the moment I started upgrading the deck. I built it as a toolbox to answer whatever pod I played in and to avoid some of the more common tropes that I have seen with other Roon decks. In the early days I had two different token decks and I did not want Roon to be a token heavy deck. "},{"insert":{"card-link":"Myr Battlesphere"}},{"insert":" was the only \"big\" token card I wanted to add as that can end the game on its own. "},{"insert":{"card-link":"Thragtusk"}},{"insert":" and "},{"insert":{"card-link":"Terastodon"}},{"insert":" are the other token makers but they offer some life gain and removal with their tokens respectively. I kept "},{"insert":{"card-link":"Angel of Finality"}},{"insert":" to deal with graveyards and she has done a lot to have in the deck. "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" and "},{"insert":{"card-link":"Reveillark"}},{"insert":" are just solid reanimation targets, it is fun to bring back "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" and "},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":" with "},{"insert":{"card-link":"Reveillark"}},{"insert":" to bring back more creatures. "},{"insert":{"card-link":"Containment Priest"}},{"insert":" is special to this deck because I saw immediately once she was spoiled how I can turn her into removal for Roon and shaped how I built the deck. With Roon I want to try to control the board in different ways, that why I have fewer blink effects that target only my own creatures and have more universal blink effects. I want to have the option to switch blinking my opponents creatures with "},{"insert":{"card-link":"Planar Incision"}},{"insert":" , "},{"insert":{"card-link":"Disorder in the Court"}},{"insert":" ,"},{"insert":{"card-link":"Otherworldly Journey"}},{"insert":", "},{"insert":{"card-link":"Mistmeadow Witch"}},{"insert":" , "},{"insert":{"card-link":"Eldrazi Displacer"}},{"insert":" and "},{"insert":{"card-link":"Twining Twins // Swift Spiral"}},{"insert":" plus Roon so I can start exiling them with "},{"insert":{"card-link":"Containment Priest"}},{"insert":", and start controlling what enters and leaves on my terms. "},{"insert":{"card-link":"Planar Incision"}},{"insert":" is unique in that you can blink artifacts, so you can have pesky equipments, like "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" and "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" ("},{"insert":{"card-link":"Arcane Lighthouse"}},{"insert":" and "},{"insert":{"card-link":"Detection Tower"}},{"insert":" help too), fall off and blink away creatures. "},{"insert":{"card-link":"Wickerbough Elder"}},{"insert":" is in to deal with cards that stop enter the battlefield effects like "},{"insert":{"card-link":"Torpor Orb"}},{"insert":" as the Elder comes in with the counter ready to blow stuff up. "},{"insert":{"card-link":"Sword of Light and Shadow"}},{"insert":" is a new addition that I am trying out to see if returning my creatures from the Sword is good, at the least it gives protection from the two best removal colors. "},{"insert":{"card-link":"Simic Charm"}},{"insert":" offers solid versatility by giving hexproof to everything, bouncing a creatures, or just buff something for the finish. "},{"insert":{"card-link":"Generous Gift"}},{"insert":" and "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" are in because those are what I have but I see them at the white alternatives to "},{"insert":{"card-link":"Beast Within"}},{"insert":" and "},{"insert":{"card-link":"Wall of Blossoms"}},{"insert":" respectively and I do not need two copies of each and my manabase is leaned to white. Overall the deck seems slower than most other Roon decks I have seen but I made it with my own spin and is can be nasty if everything comes together. In the end it is up to how the deck wants to play and if he is not feeling it, then it is not a fun game.\n"}]}


















































































