110
6/11/2024
Jeskai Voltron
Deck Size: 100
Commander
Est deck cost: $345.49
Salt sum: 47.05
110
6/11/2024
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Commander

Quantity: 2Price: $13.48
Ishai, Ojutai Dragonspeaker

Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)

Creature
Ishai, Ojutai Dragonspeaker (cm2) 12
Kediss, Emberclaw Familiar

Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)

Creature
Kediss, Emberclaw Familiar (cmr) 188

Commander

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Instant

Quantity: 11Price: $17.21
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mkc) 96
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (lcc) 128
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (clu) 63
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (otc) 85
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Shelter

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Instant
Shelter (cmm) 56
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (m3c) 173

Instant

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Artifact

Quantity: 24Price: $166.16
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (otc) 252
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (clu) 219
Basilisk Collar

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Basilisk Collar (clb) 300
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dmc) 178
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (clu) 220
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (otc) 255
Embercleave

Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}

Artifact
Embercleave (plst) ELD-120
Hammer of Nazahn

Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}

Artifact
Hammer of Nazahn (cmm) 388
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (otc) 259
Loxodon Warhammer

Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}

Artifact
Loxodon Warhammer (onc) 135
Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mask of Memory (onc) 136
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (mkc) 232
Mithril Coat

Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Artifact
Mithril Coat (ltr) 379
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (otc) 267
Sunforger

Equipped creature gets +4/+0. {R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}

Artifact
Sunforger (cmr) 473
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (otc) 268
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (plst) 2XM-296
Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}

Artifact
Sword of Light and Shadow (2xm) 298
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (cmm) 413
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.

Artifact
Talisman of Conviction (m3c) 307
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Creativity (m3c) 308
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (m3c) 313
The Reaver Cleaver

Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3}

Artifact
The Reaver Cleaver (dmc) 8
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (mkc) 245

Artifact

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Land

Quantity: 35Price: $12.25
Mountain

({T}: Add {R}.)

Land
Mountain (otj) 283

Land

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Creature

Quantity: 15Price: $111.95
Akiri, Fearless Voyager

Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

Creature
Akiri, Fearless Voyager (cmm) 335
Armored Skyhunter

Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Creature
Armored Skyhunter (cmr) 11
Codsworth, Handy Helper

Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

Creature Artifact
Codsworth, Handy Helper (pip) 366
Dalakos, Crafter of Wonders

{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.

Creature
Dalakos, Crafter of Wonders (thb) 212
Dockside Extortionist

When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Dockside Extortionist (2x2) 107
Esior, Wardwing Familiar

Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.)

Creature
Esior, Wardwing Familiar (cmr) 67
Jhoira, Weatherlight Captain

Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)

Creature
Jhoira, Weatherlight Captain (brc) 126
Kellan, the Fae-Blooded

Creature
Kellan, the Fae-Blooded // Birthright Boon (woe) 230
Lion Sash

{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lion Sash (neo) 26
Lizard Blades

Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lizard Blades (neo) 153
Pippin, Guard of the Citadel

Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

Creature
Pippin, Guard of the Citadel (ltr) 438
Puresteel Paladin

Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

Creature
Puresteel Paladin (cmm) 51
Skrelv, Defector Mite

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)

Creature Artifact
Skrelv, Defector Mite (one) 33
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (nec) 88
Stoneforge Mystic

When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Creature
Stoneforge Mystic (2xm) 31

Creature

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Sorcery

Quantity: 9Price: $20.78
Chandra's Ignition

Target creature you control deals damage equal to its power to each other creature and each opponent.

Sorcery
Chandra's Ignition (lcc) 220
Divine Reckoning

Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Divine Reckoning (c19) 62
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (plst) M10-52
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (otc) 105
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30
Slash the Ranks

Destroy all creatures and planeswalkers except for commanders.

Sorcery
Slash the Ranks (cmr) 47
Steelshaper's Gift

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Sorcery
Steelshaper's Gift (cmm) 59
Winged Words

This spell costs {1} less to cast if you control a creature with flying. Draw two cards.

Sorcery
Winged Words (scd) 65

Sorcery

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Enchantment

Quantity: 4Price: $3.66
Combat Research

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Enchantment
Combat Research (dmu) 44
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (plst) A25-52
Nerd Rage

Enchant creature When this Aura enters, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."

Enchantment
Nerd Rage (pip) 34
Whirlwind of Thought

Whenever you cast a noncreature spell, draw a card.

Enchantment
Whirlwind of Thought (moc) 344

Enchantment

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Maybeboard

Quantity: 7Price: $82.23
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (otc) 160
Halvar, God of Battle

Creature
Halvar, God of Battle // Sword of the Realms (khm) 15Halvar, God of Battle // Sword of the Realms (khm) 15
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (m3c) 190
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (plst) THB-236
Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

Artifact
Sword of Forge and Frontier (one) 244
Sword of Once and Future

Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}

Artifact
Sword of Once and Future (mom) 265
Two-Handed Axe

Artifact
Two-Handed Axe // Sweeping Cleave (clb) 203

Maybeboard

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Deck Info

Deck stats

28 pips - 24 cards
12 mana - 10 cards
17 pips - 16 cards
9 mana - 8 cards
0 pips - 0 cards
0 mana - 4 cards
13 pips - 11 cards
44 mana - 43 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
9 mana - 7 cards
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Description

{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Jeskai Voltron"},{"insert":"\nIshai grow's in power the longer he sits on the board. Equipping Ishai with any of the protective equipment's means you can save the counter spell's and protection instants for enabler pieces, allowing you to further push the lead. My preferred playstyle is to leave Kediss off the battlefield till I can play him at two mana in combination with a "},{"attributes":{"italic":true,"bold":true},"insert":"lifelink"},{"insert":" giving equipment or "},{"attributes":{"italic":true,"bold":true},"insert":"double striking"},{"insert":" equipment, that I can then equip to a large Ishai and swing for huge damage at all players. The board wipes are crafted to keep Ishai on the field while dealing with all tokens that could block him theoretically in a four player game at least one player should be open for attack in the air after slash the ranks, opening the possibility to deal damage to all players either protecting Kediss or casting/recasting him. \n"},{"attributes":{"underline":true,"bold":true},"insert":"My Preferred tutor targets"},{"insert":"\nTypically it's easiest to tutor up swiftfoot boots to give Ishai "},{"attributes":{"italic":true},"insert":"h"},{"attributes":{"italic":true,"bold":true},"insert":"aste"},{"attributes":{"bold":true},"insert":" "},{"insert":"and "},{"attributes":{"italic":true,"bold":true},"insert":"hexproof "},{"insert":"to begin dealing damage asap, and putting "},{"attributes":{"italic":true,"bold":true},"insert":"+1/+1 counters"},{"insert":" on Ishai. Other protective pieces are more expensive but have additional effects. Mid to late game I prefer Hammer of Nazahn or Skrelv. Skrelv allows for protection at the cost of one white or 2 life and tapping him, as well as giving unblockable from the chosen color giving Ishai an extra bit of unblockability from"},{"attributes":{"italic":true,"bold":true},"insert":" Flying"},{"insert":" creatures if needed. Hammer of Nazahn gives better protection than Skrelv and gives the ability to save on equip costs. In limited testing the second ability of Hammer of Nazahn has limited use when tutored for, however if you are sitting on a hand full of equipment and limited mana its secondary effect comes in plenty handy. If you have Ishai on the field and he is protected any "},{"attributes":{"italic":true,"bold":true},"insert":"double striking "},{"insert":"equipment or "},{"attributes":{"italic":true,"bold":true},"insert":"lifelinking"},{"insert":" equipment depending on the threats on board. lizard blade is a alternative to embercleave if you can't swing multiple creatures in to cheapen the cost significantly.\n"},{"attributes":{"underline":true,"bold":true},"insert":"Weaknesses"},{"insert":"\nThe deck is low on on board removal. Having only four ways to deal with a threat once it is on the board. The deck prioritizes surviving threats rather than removing them, with more testing I will probably cut on protection and put in more removal, however keeping Ishai on board to grow is the most dependable strategy to win and I like the feeling of pulling a last minute protection trick. The board wipes are also solely creature based which makes removal of enchantments and artifacts difficult, another thing that may change with more testing.\n"},{"attributes":{"underline":true,"bold":true},"insert":"Alternate win cons"},{"insert":"\nReally the only alternate win con here is Chandra's ignition. Make Ishai huge swing while Kediss is on the board finish off with Chandra's ignition if there are survivors.\n\n"}]}
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