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Commander
Size: 100Salt sum: 32.63
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killasaurusflex

110 views2 years ago
Commander
Size: 100Salt sum: 32.63
No deck tags

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Commander

Qty: 1 Price: $16.99
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Creature - Demon Cat
Jetmir, Nexus of Revels (snc) 312

Commander

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Artifact

Qty: 2 Price: $9.48
Bootleggers' Stash
Lands you control have "
: Create a Treasure token."
Artifact
Bootleggers' Stash (snc) 288
Distorting Lens
: Target permanent becomes the color of your choice until end of turn.
Artifact
Distorting Lens (mmq) 293

Artifact

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Creature

Qty: 29 Price: $27.22
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (mkm) 148
Anzrag, the Quake-Mole
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.
Legendary Creature - God Mole
Anzrag, the Quake-Mole (mkm) 186
Attended Socialite
Alliance — Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature - Elf Druid
Attended Socialite (snc) 133
Backup Agent
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Citizen
Backup Agent (snc) 2
Black Market Tycoon
At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control.
: Create a Treasure token.
Creature - Rogue Cat
Black Market Tycoon (snc) 167
Brazen Upstart
Vigilance
When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Elf Shaman
Brazen Upstart (snc) 296
Cabaretti Initiate
: This creature gains double strike until end of turn.
Creature - Raccoon Citizen
Cabaretti Initiate (snc) 137
Case File Auditor
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Creature - Human Detective
Case File Auditor (mkm) 7
Charm Peddler
,
, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Creature - Human Spellshaper
Charm Peddler (mmq) 6
Cho-Arrim Alchemist
,
, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Creature - Human Spellshaper
Cho-Arrim Alchemist (mmq) 8
Cho-Arrim Legate
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Creature - Human Soldier
Cho-Arrim Legate (mmq) 10
Crossbow Infantry
: This creature deals 1 damage to target attacking or blocking creature.
Creature - Human Soldier Archer
Crossbow Infantry (mmq) 16
Deepwood Wolverine
Whenever this creature becomes blocked, it gets +2/+0 until end of turn.
Creature - Wolverine
Deepwood Wolverine (mmq) 242
Dog Walker
Vigilance
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.
Creature - Human Citizen
Dog Walker (mkm) 197
Flailing Soldier
: This creature gets +1/+1 until end of turn. Any player may activate this ability.
: This creature gets -1/-1 until end of turn. Any player may activate this ability.
Creature - Human Soldier
Flailing Soldier (mmq) 189
Hammer Mage
,
, Discard a card: Destroy all artifacts with mana value X or less.
Creature - Human Spellshaper
Hammer Mage (plst) MMQ-193
Hired Giant
When this creature enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
Creature - Giant
Hired Giant (mmq) 194
Hunted Wumpus
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Creature - Beast
Hunted Wumpus (mmq) 253
Jetmir's Fixer
: This creature gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on this creature instead.
Creature - Warrior Cat
Jetmir's Fixer (snc) 194
Jinnie Fay, Jetmir's Second
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
Legendary Creature - Elf Druid
Jinnie Fay, Jetmir's Second (snc) 313
Pugnacious Pugilist
Whenever this creature attacks, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Blitz
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Warrior Ogre
Pugnacious Pugilist (snc) 117
Rakish Revelers
When this creature enters, create a 1/1 green and white Citizen creature token.
, Exile this card from your hand: Target land gains "
: Add
,
, or
" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Creature - Elf Druid Rogue
Rakish Revelers (snc) 328
Rhox Pummeler
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
This creature has trample as long as it has a shield counter on it.
Creature - Soldier Rhino
Rhox Pummeler (snc) 155
Titan of Industry
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
Creature - Elemental
Titan of Industry (snc) 289
Topiary Panther
Trample
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Cat Plant
Topiary Panther (mkm) 179
Vengeful Creeper
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Creature - Elemental Plant
Vengeful Creeper (mkm) 182
Voja, Jaws of the Conclave
Vigilance, trample, ward

Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
Legendary Creature - Wolf
Voja, Jaws of the Conclave (mkm) 432
Workshop Warchief
Trample
When this creature enters, you gain 3 life.
When this creature dies, create a 4/4 green Rhino Warrior creature token.
Blitz
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Warrior Rhino
Workshop Warchief (snc) 432
Wrecking Crew
Reach (This creature can block creatures with flying.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Human Warrior
Wrecking Crew (snc) 132

Creature

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Enchantment

Qty: 13 Price: $13.23
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Enchantment
Assemble the Players (mkm) 287
Buried in the Garden
Enchant land
When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Buried in the Garden (mkm) 191
Case of the Crimson Pulse
When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Enchantment - Case
Case of the Crimson Pulse (mkm) 114
Case of the Gateway Express
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.
Enchantment - Case
Case of the Gateway Express (mkm) 8
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case
Case of the Locked Hothouse (mkm) 155
Case of the Trampled Garden
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Enchantment - Case
Case of the Trampled Garden (mkm) 156
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case
Case of the Uneaten Feast (mkm) 10
Cave Sense
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment - Aura
Cave Sense (plst) MMQ-179
Due Diligence
Enchant creature
When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Due Diligence (mkm) 14
Flaming Sword
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Enchantment - Aura
Flaming Sword (mmq) 190
Moonlit Wake
Whenever a creature dies, you gain 1 life.
Enchantment
Moonlit Wake (mmq) 29
Noble Purpose
Whenever a creature you control deals combat damage, you gain that much life.
Enchantment
Noble Purpose (8ed) 31
Rabble Rousing
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Enchantment
Rabble Rousing (snc) 24

Enchantment

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Instant

Qty: 10 Price: $3.88
Antagonize
Target creature gets +4/+3 until end of turn.
Instant
Antagonize (snc) 100
Boon of Safety
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Scry 1.
Instant
Boon of Safety (snc) 4
Cabaretti Charm
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Instant
Cabaretti Charm (snc) 173
Caught Red-Handed
This spell can't be countered. (This includes by the ward ability.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
Instant
Caught Red-Handed (mkm) 115
Fanatical Strength
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Fanatical Strength (mkm) 159
Invigorate
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Instant
Invigorate (plst) A25-173
Last Breath
Exile target creature with power 2 or less. Its controller gains 4 life.
Instant
Last Breath (2x2) 15
Moment of Silence
Target player skips their next combat phase this turn.
Instant
Moment of Silence (mmq) 28
Refuse to Yield
Target creature gets +2/+7 until end of turn. Untap it.
Instant
Refuse to Yield (snc) 27
Soothing Balm
Target player gains 5 life.
Instant
Soothing Balm (mmq) 48

Instant

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Land

Qty: 37 Price: $68.11
Botanical Plaza
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Botanical Plaza (snc) 247
Branch of Vitu-Ghazi
: Add
.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Land
Branch of Vitu-Ghazi (mkm) 258
Brokers Hideout
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Brokers Hideout (snc) 248
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (snc) 249
Dust Bowl
: Add
.
,
, Sacrifice a land: Destroy target nonbasic land.
Land
Dust Bowl (mmq) 316
Forest
(
: Add
.)
Basic Land - Forest
Forest (otj) 286
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 263
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (otj) 283
Plains
(
: Add
.)
Basic Land - Plains
Plains (otj) 277
Racers' Ring
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Racers' Ring (snc) 253

Land

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Planeswalker

Qty: 1 Price: $6.49
Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
−7: Create five 3/3 white Angel creature tokens with flying.
Legendary Planeswalker - Elspeth
Elspeth Resplendent (snc) 11

Planeswalker

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Sorcery

Qty: 7 Price: $36.51
Anzrag's Rampage
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Sorcery
Anzrag's Rampage (mkm) 111
Cave-In
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
Sorcery
Cave-In (mmq) 180
Land Grant
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Sorcery
Land Grant (mmq) 255
Patch Up
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
Sorcery
Patch Up (snc) 23
Ready to Rumble
Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
Sorcery
Ready to Rumble (snc) 119
Sizzle
Sizzle deals 3 damage to each opponent.
Sorcery
Sizzle (8ed) 224
Tectonic Break
Each player sacrifices X lands of their choice.
Sorcery
Tectonic Break (mmq) 216

Sorcery

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Deck Info

Deck stats

30 pips - 28 cards
15 mana - 14 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
29 pips - 25 cards
14 mana - 13 cards
32 pips - 26 cards
16 mana - 15 cards
0 pips - 0 cards
2 mana - 2 cards
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Deck extras (0)

Description

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