165 views12 months ago
Commander
Size: 100Est cost: $1171.44Salt sum: 51.99
Delta_Boi2
165 views12 months ago
Commander
Size: 100Est cost: $1171.44Salt sum: 51.99
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Commander
Hazezon, Shaper of Sand
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)
You may play Desert lands from your graveyard.
Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
You may play Desert lands from your graveyard.
Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
Legendary Creature - Human Warrior

Commander
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Anthem
Anthem
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Burn
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Burn
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Draw
Yuma, Proud Protector
This spell costs less to cast for each land card in your graveyard.
Whenever Yuma enters or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
Whenever Yuma enters or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
Legendary Creature - Human Ranger

Draw
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Land
Land
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Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout

Ramp
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Recursion
Recursion
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Removal
Removal
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Stax
Stax
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Tokens
Desert Warfare
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
Enchantment

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Game Plan\nTutor out: Dune Chanter\nplay Deserts, when out of land Sac and retrieve them from graveyard\nYuma works when Deserts hit the GY, Hazezon works when they ETB\nDune Chanter IS THE MAIN PIECE deck can work without, but it will play janky turn basically all land you own into deserts\nDesert Warfare is great card cause it will cause those deserts / lands to recure back onto the Battlefield \n\nsome combos Iv'e played\nHazezon, Dune Chanter, Beastmaster ascension, and Champion of Lambholt (make powerfull tokens that can't be blocked)\n\nHarmless Offering, Hazeon, and blackblade reforged (give opponent a desert and utilize Hazezon desert walk to swing for big commander damage)\n\nTough spot? during play\non The Same Main face, tap 1 white mana and three others, sac all lands to ~The Orb~, then play Armageddon (Do not switch phases you will lose the unspent mana needed to play Armageddon \nHelping Hand, Remember the Fallen, and Season of Renewal, Can and should be used to bring back Dune Chanter\n\nWARNING minor STAX is used (mostly to keep some board control and prevent counter play\n"}]}














































































