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Commander
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{"ops":[{"insert":"~spellslinger voltron for unblockable player kills~\n\nI really wanted to build something not in the top 1000 most popular EDHrec commanders.\n\nYour commander won't be feared at all as a vanilla 2/3 for 4 mana. There's some jank in here, but mainly lots of ways to make Eisenhorn unblockable and increasingly large while you at least stay full gripped with clues, or better.\n\nThere are 14 pieces that make Eisenhorn fully unblockable in the deck, some recurring and some instants or sorceries. He lives longer if you can make him big while you don't control an on-board unblockable piece, so unless you can protect him or he's not the biggest threat at the table, try and use the from-hand unblockable methods first. \"Help me hit the threatening player\" can work as an easy bargaining piece, but you won't get away with it for long.\n\nWincons vary. Making Eisenhorn recursively bigger by boosting his power equal to your artifact count, like with Cranial Plating or Omnitool are nice, but you only really need to get his power to 5 to pass threat detection before spiking infinite turns with Time Sieve. Hatred will do its player removal thing and you can always bluff it against players who've lost to it before (ask \"ever lost to Hatred?\" during declare blockers and see if other players scare the defender!). Mirkwood Bats can quickly group slug a win in a grindy game with low life totals and Tangletrove Kelp is a late draw that basically wins you the game. Persuasive Interrogators, a field full of clues, and a free artifact sac outlet (Exctruder, Ravager, KCI) also wins quickly.\n\nBeware golgari+ players looking to Culling The Weak you once your board is full of clues. You only have 5 counterspells in the deck, I try and hold one up against Golgari always if I can.\n\nThough the deck has no real reanimate, Golbez and a field of clues can be a reason to send Eisenhorn to yard instead of command zone.\n\nThe free flying 4/4 is great to threaten blocks with if you can leave 2 mana up, which admittedly is pretty difficult without Sensei's Divining Top. Or you can just have it on board. Don't correct your opps when they play around the threat even though you already have one on board. Everyone forgets the token is legendary even (and especially) if you tell them at the start of the game.\n\nThere are some cute/jank cards. Carrion on a large creature with Mirkwood Bats can end the game quickly or get Eisenhorn out from under enchantment removal. Mystic Reflection works pretty crazy alongside it if your opp plays a strong non-legendary creature, but it's also a way to brick a commander on-field for someone who doesn't have a sac outlet, by turning it into a mana dork or something. Into The Pit is fantastic synergy on curve with Eisenhorn. Gix's command will usually be modes 1+2/1+4 if you're on pace, or 2+4 if you're behind. Inspiring Statuary is a huge tax help to recast Eisenhorn, and usually gets correctly assessed as the most must-remove artifact on the table before long due to how hard it ramps you, even though there are only 25 spells it discounts, it is great to power Cyc Rift. "},{"attributes":{"strike":true},"insert":"Gogo's activated ability is fine on doubling or tripling clue creation, great on Time Sieve to give you extra time to find enough artifacts for infinite turns."},{"insert":" Gogo was removed as his ability was really expensive to activate at all, let alone for X=2 or more. Echo was an effortless sub here. Shuri is a flex slot, at first glance she has nothing busted to copy, but on closer inspection she can copy a tapped Grim Monolith/Mana Vault with a clue token that untaps to do it again, or an extra hard hit changing a clue into Cranial Plating or Omnitool. Scientist Supreme at floor lets you play 2 life to draw a 2nd card off a clue, at ceiling takes 2 extra turns with Sieve, digs twice with Omnitool, or does something else insane with Liquimetal Torque.\n\nTutors were removed completely from the deck so it could lean fully into card draw.\n\nFRA updates:\nSenator Peacock --> Samut, Tyrant of Naktamun (taking out the most expensive unblockable piece for a really strong spells-matter piece that also draws removal away from Eisenhorn)\nSensei's Divining Top --> Geist of Saint Thalia (top was durdly and only really helping make a 4/4 which deck construction helps hit anyway, better to lean into a 2-drop which makes half the spells in the deck discounted)\n"}]}
Inquisitor Eisenhorn
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Legendary Creature - Human Inquisitor

Commander
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Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Emet-Selch of the Third Seat
Spells you cast from your graveyard cost less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder

Golbez, Crystal Collector
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Legendary Creature - Human Wizard

Martha Jones
Woman Who Walked the Earth — When Martha Jones enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Cleric

Persuasive Interrogators
When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
Creature - Gorgon Detective

Rikku, Resourceful Guardian
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal — , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Steal — , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Legendary Creature - Human Artificer

Scientist Supreme of A.I.M.
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
Legendary Creature - Human Scientist Villain

Creature
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Enchantment
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Dark Dabbling
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Instant

Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Veil of Secrecy
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane

Instant
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Land
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Gix's Command
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery

Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"~spellslinger voltron for unblockable player kills~\n\nI really wanted to build something not in the top 1000 most popular EDHrec commanders.\n\nYour commander won't be feared at all as a vanilla 2/3 for 4 mana. There's some jank in here, but mainly lots of ways to make Eisenhorn unblockable and increasingly large while you at least stay full gripped with clues, or better.\n\nThere are 14 pieces that make Eisenhorn fully unblockable in the deck, some recurring and some instants or sorceries. He lives longer if you can make him big while you don't control an on-board unblockable piece, so unless you can protect him or he's not the biggest threat at the table, try and use the from-hand unblockable methods first. \"Help me hit the threatening player\" can work as an easy bargaining piece, but you won't get away with it for long.\n\nWincons vary. Making Eisenhorn recursively bigger by boosting his power equal to your artifact count, like with Cranial Plating or Omnitool are nice, but you only really need to get his power to 5 to pass threat detection before spiking infinite turns with Time Sieve. Hatred will do its player removal thing and you can always bluff it against players who've lost to it before (ask \"ever lost to Hatred?\" during declare blockers and see if other players scare the defender!). Mirkwood Bats can quickly group slug a win in a grindy game with low life totals and Tangletrove Kelp is a late draw that basically wins you the game. Persuasive Interrogators, a field full of clues, and a free artifact sac outlet (Exctruder, Ravager, KCI) also wins quickly.\n\nBeware golgari+ players looking to Culling The Weak you once your board is full of clues. You only have 5 counterspells in the deck, I try and hold one up against Golgari always if I can.\n\nThough the deck has no real reanimate, Golbez and a field of clues can be a reason to send Eisenhorn to yard instead of command zone.\n\nThe free flying 4/4 is great to threaten blocks with if you can leave 2 mana up, which admittedly is pretty difficult without Sensei's Divining Top. Or you can just have it on board. Don't correct your opps when they play around the threat even though you already have one on board. Everyone forgets the token is legendary even (and especially) if you tell them at the start of the game.\n\nThere are some cute/jank cards. Carrion on a large creature with Mirkwood Bats can end the game quickly or get Eisenhorn out from under enchantment removal. Mystic Reflection works pretty crazy alongside it if your opp plays a strong non-legendary creature, but it's also a way to brick a commander on-field for someone who doesn't have a sac outlet, by turning it into a mana dork or something. Into The Pit is fantastic synergy on curve with Eisenhorn. Gix's command will usually be modes 1+2/1+4 if you're on pace, or 2+4 if you're behind. Inspiring Statuary is a huge tax help to recast Eisenhorn, and usually gets correctly assessed as the most must-remove artifact on the table before long due to how hard it ramps you, even though there are only 25 spells it discounts, it is great to power Cyc Rift. "},{"attributes":{"strike":true},"insert":"Gogo's activated ability is fine on doubling or tripling clue creation, great on Time Sieve to give you extra time to find enough artifacts for infinite turns."},{"insert":" Gogo was removed as his ability was really expensive to activate at all, let alone for X=2 or more. Echo was an effortless sub here. Shuri is a flex slot, at first glance she has nothing busted to copy, but on closer inspection she can copy a tapped Grim Monolith/Mana Vault with a clue token that untaps to do it again, or an extra hard hit changing a clue into Cranial Plating or Omnitool. Scientist Supreme at floor lets you play 2 life to draw a 2nd card off a clue, at ceiling takes 2 extra turns with Sieve, digs twice with Omnitool, or does something else insane with Liquimetal Torque.\n\nTutors were removed completely from the deck so it could lean fully into card draw.\n\nFRA updates:\nSenator Peacock --> Samut, Tyrant of Naktamun (taking out the most expensive unblockable piece for a really strong spells-matter piece that also draws removal away from Eisenhorn)\nSensei's Divining Top --> Geist of Saint Thalia (top was durdly and only really helping make a 4/4 which deck construction helps hit anyway, better to lean into a 2-drop which makes half the spells in the deck discounted)\n"}]}












































































