639
12/18/2024
Fallout Overload
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $115.08
Salt sum: 27.24
Playgroup dot gg logoPower level:
639
12/18/2024
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Commander

Quantity: 1Price: $0.99
Liberty Prime, Recharged

Vigilance, trample, haste Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters). {2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.

Creature Artifact
Liberty Prime, Recharged (pip) 5

Commander

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Interaction

Quantity: 6Price: $10.02
Aether Spike

Choose target spell. You get {E}{E} (two energy counters), then you may pay any amount of {E}. Counter that spell unless its controller pays {1} for each {E} paid this way.

Instant
Aether Spike (mh3) 50
Elder Owyn Lyons

Artifacts you control have ward {1}. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.

Creature
Elder Owyn Lyons (pip) 103
Electrosiphon

Counter target spell. You get an amount of {E} (energy counters) equal to its mana value.

Instant
Electrosiphon (pip) 104
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (pip) 233
Overencumbered

Enchant opponent When Overencumbered enters, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.

Enchantment
Overencumbered (pip) 18
Paladin Danse, Steel Maverick

Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.

Creature Artifact
Paladin Danse, Steel Maverick (pip) 20

Interaction

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Artifacts Matter

Quantity: 8Price: $12.28
Brotherhood Vertibird

Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Brotherhood Vertibird (pip) 128
Loyal Apprentice

Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Creature
Loyal Apprentice (pip) 190
Mechanized Production

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Enchantment
Mechanized Production (pip) 178
Open the Vaults

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

Sorcery
Open the Vaults (pip) 168
Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (pip) 237
Sentinel Sarah Lyons

Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.

Creature
Sentinel Sarah Lyons (pip) 118
Steel Overseer

{T}: Put a +1/+1 counter on each artifact creature you control.

Creature Artifact
Steel Overseer (pip) 241
Whirler Rogue

When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

Creature
Whirler Rogue (pip) 181

Artifacts Matter

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Land

Quantity: 37Price: $43.01
Aether Hub

When Aether Hub enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.

Land
Aether Hub (kld) 242
Ancient Den

{T}: Add {W}.

Artifact Land
Ancient Den (mrd) 278
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (pip) 253
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (pip) 254
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (pip) 360
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (pip) 263
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (pip) 264
Ferrous Lake

{1}, {T}: Add {U}{R}.

Land
Ferrous Lake (pip) 148
Great Furnace

{T}: Add {R}.

Artifact Land
Great Furnace (c18) 250
HELIOS One

{T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

Land
HELIOS One (pip) 149
Irrigated Farmland

({T}: Add {W} or {U}.) Irrigated Farmland enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (pip) 268
Island

({T}: Add {U}.)

Land
Island (pip) 319
Island

({T}: Add {U}.)

Land
Island (pip) 320
Mountain

({T}: Add {R}.)

Land
Mountain (pip) 323
Mountain

({T}: Add {R}.)

Land
Mountain (pip) 324
Mystic Monastery

Mystic Monastery enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (pip) 275
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (pip) 279
Perilous Landscape

{T}: Add {C}. {T}, Sacrifice Perilous Landscape: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)

Land
Perilous Landscape (mh3) 223
Plains

({T}: Add {W}.)

Land
Plains (pip) 317
Plains

({T}: Add {W}.)

Land
Plains (pip) 318
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters tapped unless you control two or more basic lands.

Land
Prairie Stream (pip) 280
Razortide Bridge

Razortide Bridge enters tapped. Indestructible {T}: Add {W} or {U}.

Artifact Land
Razortide Bridge (pip) 281
Rustvale Bridge

Rustvale Bridge enters tapped. Indestructible {T}: Add {R} or {W}.

Artifact Land
Rustvale Bridge (pip) 285
Seat of the Synod

{T}: Add {U}.

Artifact Land
Seat of the Synod (c18) 278
Silverbluff Bridge

Silverbluff Bridge enters tapped. Indestructible {T}: Add {U} or {R}.

Artifact Land
Silverbluff Bridge (pip) 290
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (pip) 291
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (pip) 293
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (pip) 304
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (pip) 305
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (pip) 313
Treasure Vault

{T}: Add {C}. {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.

Artifact Land
Treasure Vault (pip) 314

Land

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Card Advantage

Quantity: 10Price: $8.94
Expert-Level Safe

When Expert-Level Safe enters, exile the top two cards of your library face down. {1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.

Artifact
Expert-Level Safe (pip) 133
Glimmer of Genius

Scry 2, then draw two cards. You get {E}{E} (two energy counters).

Instant
Glimmer of Genius (pip) 176
Mystic Forge

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.

Artifact
Mystic Forge (pip) 236
Nerd Rage

Enchant creature When Nerd Rage enters, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."

Enchantment
Nerd Rage (pip) 34
Nick Valentine, Private Eye

Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Creature Artifact
Nick Valentine, Private Eye (pip) 35
One with the Machine

Draw cards equal to the highest mana value among artifacts you control.

Sorcery
One with the Machine (pip) 179
Robobrain War Mind

Robobrain War Mind's power is equal to the number of cards in your hand. When Robobrain War Mind enters, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card.

Creature Artifact
Robobrain War Mind (pip) 38
Synth Eradicator

Haste Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. {T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target.

Creature Artifact
Synth Eradicator (pip) 67
Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Instant
Thirst for Knowledge (pip) 180
Unexpected Windfall

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Unexpected Windfall (pip) 193

Card Advantage

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Ramp

Quantity: 8Price: $10.33
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (pip) 224
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pip) 239
Solar Transformer

Solar Transformer enters tapped. When Solar Transformer enters, you get {E}{E}{E} (three energy counters). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.

Artifact
Solar Transformer (mh3) 519
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (pip) 240
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.

Artifact
Talisman of Conviction (pip) 243
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.

Artifact
Talisman of Creativity (pip) 244
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (pip) 249
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (pip) 251

Ramp

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Energy

Quantity: 23Price: $20.12
Aether Refinery

If you would get one or more {E} (energy counters), you get twice that many {E} instead. {T}: You get {E}, then you may pay one or more {E}. If you do, create an X/X black Aetherborn creature token, where X is the amount of {E} paid this way.

Artifact
Aether Refinery (m3c) 54
Aether Revolt

Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Whenever you get one or more {E}, Aether Revolt deals that much damage to any target.

Enchantment
Aether Revolt (mh3) 113
Aetherworks Marvel

Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). {T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Artifact
Aetherworks Marvel (kld) 193
Assaultron Dominator

When Assaultron Dominator enters, you get {E}{E} (two energy counters). Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

Creature Artifact
Assaultron Dominator (pip) 54
Automated Assembly Line

Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.

Artifact
Automated Assembly Line (pip) 10
Behemoth of Vault 0

Trample When Behemoth of Vault 0 enters, you get {E}{E}{E}{E} (four energy counters). When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.

Creature Artifact
Behemoth of Vault 0 (pip) 127
Brotherhood Scribe

Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.

Creature
Brotherhood Scribe (pip) 365
Conversion Apparatus

{T}: Add {C}. {3}, {T}: You get {E}{E}{E} (three energy counters). {T}, Pay {E}{E}{E}: Add three mana in any combination of colors.

Artifact
Conversion Apparatus (m3c) 76
Decoction Module

Whenever a creature you control enters, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand.

Artifact
Decoction Module (kld) 205
Dr. Madison Li

Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.

Creature
Dr. Madison Li (pip) 341
Fabrication Module

Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. {4}, {T}: You get {E}.

Artifact
Fabrication Module (plst) KLD-211
Galvanic Discharge

Choose target creature or planeswalker. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Galvanic Discharge deals that much damage to that permanent.

Instant
Galvanic Discharge (mh3) 122
Gonti's Aether Heart

Whenever Gonti's Aether Heart or another artifact you control enters, you get {E}{E} (two energy counters). Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one.

Artifact
Gonti's Aether Heart (m3c) 294
Guide of Souls

Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Creature
Guide of Souls (mh3) 29
Izzet Generatorium

If you would get one or more {E} (energy counters), you get that many plus one {E} instead. {T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.

Artifact
Izzet Generatorium (mh3) 515
Plasma Caster

Equipped creature gets +1/+1. Whenever equipped creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip {2}

Artifact
Plasma Caster (pip) 64
Rex, Cyber-Hound

Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.

Creature Artifact
Rex, Cyber-Hound (pip) 117
Roil Cartographer

Landfall — Whenever a land you control enters, you get {E} (an energy counter). {T}, Pay six {E}: Draw three cards.

Creature
Roil Cartographer (mh3) 67
Rush of Inspiration

Instant
Rush of Inspiration // Crackling Falls (mh3) 257Rush of Inspiration // Crackling Falls (mh3) 257
Satya, Aetherflux Genius

Menace, haste Whenever Satya, Aetherflux Genius attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value.

Creature
Satya, Aetherflux Genius (m3c) 31
Sentry Bot

Flash This spell costs {1} less to cast for each creature attacking you. When Sentry Bot enters, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.

Creature Artifact
Sentry Bot (pip) 24
T-45 Power Armor

When T-45 Power Armor enters, you get {E}{E} (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip {3}

Artifact
T-45 Power Armor (pip) 145
Wheel of Potential

You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Each player may exile their hand and draw a number of cards equal to the amount of {E} paid this way. If seven or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.

Sorcery
Wheel of Potential (mh3) 336

Energy

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Removal

Quantity: 7Price: $9.39
Crush Contraband

Choose one or both — • Exile target artifact. • Exile target enchantment.

Instant
Crush Contraband (pip) 158
Dispatch

Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Instant
Dispatch (pip) 159
Organic Extinction

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures.

Sorcery
Organic Extinction (mkc) 76
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (pip) 173
The Motherlode, Excavator

When The Motherlode, Excavator enters, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

Creature Artifact
The Motherlode, Excavator (pip) 62
Vault 13: Dweller's Journey

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

Enchantment
Vault 13: Dweller's Journey (pip) 26
Wrath of the Skies

You get X {E} (energy counters), then you may pay any amount of {E}. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of {E} paid this way.

Sorcery
Wrath of the Skies (mh3) 49

Removal

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Maybeboard

Quantity: 10Price: $20.37
Aethersquall Ancient

Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.

Creature
Aethersquall Ancient (m3c) 174
Amped Raptor

First strike When Amped Raptor enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.

Creature
Amped Raptor (mh3) 513
Blaster Hulk

This spell costs {1} less to cast for each {E} (energy counter) you've paid or lost this turn. Haste Whenever Blaster Hulk attacks, you get {E}{E}, then you may pay eight {E}. When you do, Blaster Hulk deals 8 damage divided as you choose among up to eight targets.

Creature Artifact
Blaster Hulk (m3c) 55
Electrostatic Pummeler

When Electrostatic Pummeler enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

Creature Artifact
Electrostatic Pummeler (plst) KLD-210
Jolted Awake

Choose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Jolted Awake (mh3) 392
Stone Idol Generator

Whenever a creature you control attacks, you get {E} (an energy counter). {T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.

Artifact
Stone Idol Generator (m3c) 77
Thought Monitor

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Thought Monitor enters, draw two cards.

Creature Artifact
Thought Monitor (mkc) 121
Thoughtcast

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.

Sorcery
Thoughtcast (nec) 99
Vault 112: Sadistic Simulation

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

Enchantment
Vault 112: Sadistic Simulation (pip) 123
Wrath of the Skies

You get X {E} (energy counters), then you may pay any amount of {E}. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of {E} paid this way.

Sorcery
Wrath of the Skies (mh3) 325

Maybeboard

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Maybeboard Lands

Quantity: 2Price: $20.28
Aether Hub

When Aether Hub enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.

Land
Aether Hub (f17) 6
Raugrin Triome

({T}: Add {U}, {R}, or {W}.) Raugrin Triome enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raugrin Triome (iko) 311

Maybeboard Lands

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Deck Info

Deck stats

22 pips - 19 cards
25 mana - 23 cards
22 pips - 18 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 9 cards
22 pips - 17 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
15 mana - 14 cards
CategoriesQtyOdds
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Description

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Win through a Voltron strategy with commander damage or by swarming the field with artifact creature tokens, utilizing numerous payoffs for generating and using energy counters."},{"insert":"\n\nEarly Game Strategy (Turns 1-3)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Setup:"},{"insert":" Use mana rocks like "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Talisman of Conviction"}},{"insert":", and "},{"insert":{"card-link":"Thought Vessel"}},{"insert":" to accelerate your mana base. Play energy-generating cards like "},{"insert":{"card-link":"HELIOS One"}},{"insert":", "},{"insert":{"card-link":"Aether Hub"}},{"insert":", and "},{"insert":{"card-link":"Decoction Module"}},{"insert":" to start building up your energy counter reserve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Establish Energy Engines: "},{"insert":"Early game creatures like "},{"insert":{"card-link":"Guide of Souls"}},{"insert":" and "},{"insert":{"card-link":"Roil Cartographer"}},{"insert":" can generate and utilize energy effectively. Focus on playing these early to start your energy accumulation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMid Game Strategy (Turns 4-6)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#212121","color":"#ececec","bold":true},"insert":"Deploy Liberty Prime, Recharged: "},{"insert":"Cast your commander, "},{"insert":{"card-link":"Liberty Prime, Recharged"}},{"insert":", ensuring you have sufficient energy counters to attack or block as needed. Cards like "},{"insert":{"card-link":"Vault 112: Sadistic Simulation"}},{"insert":" and "},{"insert":{"card-link":"Aether Refinery"}},{"insert":" can help you generate and utilize energy efficiently. Use spells and abilities to protect Liberty Prime, such as "},{"insert":{"card-link":"Electrosiphon"}},{"insert":" and "},{"insert":{"card-link":"Paladin Danse, Steel Maverick"}},{"insert":", ensuring it stays on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generate and Use Energy:"},{"insert":" Play cards that generate large amounts of energy, such as "},{"insert":{"card-link":"Aetherworks Marvel"}},{"insert":" and "},{"insert":{"card-link":"Gonti's Aether Heart"}},{"insert":". These cards will fuel Liberty Prime and other energy payoffs. Utilize energy payoffs like "},{"insert":{"card-link":"Automated Assembly Line"}},{"insert":" and "},{"insert":{"card-link":"Sentry Bot"}},{"insert":" to gain additional value from your energy counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nLate Game Strategy (Turns 7+)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Voltron Strategy: "},{"insert":"Equip Liberty Prime with artifacts like "},{"insert":{"card-link":"T-45 Power Armor"}},{"insert":", "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", and "},{"insert":{"card-link":"Plasma Caster"}},{"insert":" to protect and enhance its combat capabilities. Aim to deal 21 commander damage to defeat opponents. Use energy-generating spells and abilities to keep Liberty Prime active and threatening, ensuring it can attack and block effectively."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swarm the Battlefield: "},{"insert":"If the Voltron strategy is not viable, shift to generating a wide board of artifact creature tokens. Cards like "},{"insert":{"card-link":"Automated Assembly Line"}},{"insert":" and "},{"insert":{"card-link":"Aether Refinery"}},{"insert":" can produce tokens rapidly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nKey Synergies and Combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEnergy Generation"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#212121","color":"#ececec"},"insert":"Cards like "},{"attributes":{"background":"#212121","color":"#ececec"},"insert":{"card-link":"Aether Hub"}},{"attributes":{"background":"#212121","color":"#ececec"},"insert":", "},{"attributes":{"background":"#212121","color":"#ececec"},"insert":{"card-link":"Guide of Souls"}},{"attributes":{"background":"#212121","color":"#ececec"},"insert":", and "},{"attributes":{"background":"#212121","color":"#ececec"},"insert":{"card-link":"Dr. Madison Li"}},{"attributes":{"background":"#212121","color":"#ececec"},"insert":" are critical for generating energy counters consistently."},{"insert":"\n\nEnergy Utilization"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#212121","color":"#ececec"},"insert":"Use energy to fuel Liberty Prime, as well as other cards that provide benefits from energy expenditure, such as "},{"attributes":{"background":"#212121","color":"#ececec"},"insert":{"card-link":"Izzet Generatorium"}},{"attributes":{"background":"#212121","color":"#ececec"},"insert":" and "},{"attributes":{"background":"#212121","color":"#ececec"},"insert":{"card-link":"Assaultron Dominator"}},{"attributes":{"background":"#212121","color":"#ececec"},"insert":"."},{"insert":"\n\nArtifact Synergy"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#212121","color":"#ececec"},"insert":"Combine energy production with artifact token generation to create a dual threat of powerful artifacts and energy-fueled abilities."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ececec","background":"#212121"},"insert":"The primary win condition for the \"Fallout Overload\" deck is to leverage energy counters to power up Liberty Prime, Recharged, and either win through commander damage or by swarming the battlefield with artifact creature tokens."},{"insert":"\n\n"},{"attributes":{"background":"#212121","color":"#ececec"},"insert":"Voltron Strategy"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#212121","color":"#ececec"},"insert":"Equip and protect Liberty Prime, Recharged, to attack for 21 commander damage. Use energy counters to ensure it can attack and block, while equipping it with powerful artifacts like "},{"attributes":{"background":"#212121","color":"#ececec"},"insert":{"card-link":"T-45 Power Armor"}},{"attributes":{"background":"#212121","color":"#ececec"},"insert":", "},{"attributes":{"background":"#212121","color":"#ececec"},"insert":{"card-link":"Lightning Greaves"}},{"attributes":{"background":"#212121","color":"#ececec"},"insert":", and "},{"attributes":{"background":"#212121","color":"#ececec"},"insert":{"card-link":"Nerd Rage"}},{"attributes":{"background":"#212121","color":"#ececec"},"insert":" for enhanced combat effectiveness and protection."},{"insert":"\n\n"},{"attributes":{"background":"#212121","color":"#ececec"},"insert":"Swarm Strategy"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#212121","color":"#ececec"},"insert":"If the Voltron approach isn't feasible, switch to generating a massive army of artifact creature tokens. Cards like "},{"attributes":{"background":"#212121","color":"#ececec"},"insert":{"card-link":"Automated Assembly Line"}},{"attributes":{"background":"#212121","color":"#ececec"},"insert":", "},{"attributes":{"background":"#212121","color":"#ececec"},"insert":{"card-link":"Satya, Aetherflux Genius"}},{"attributes":{"background":"#212121","color":"#ececec"},"insert":", and "},{"attributes":{"background":"#212121","color":"#ececec"},"insert":{"card-link":"Aether Refinery"}},{"attributes":{"background":"#212121","color":"#ececec"},"insert":" can rapidly produce tokens. Use energy payoffs and artifact synergies to boost the power of your tokens, overwhelming opponents with sheer numbers and strength."},{"insert":"\n\nPossible Infinite Loops"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Automated Assembly Line"}},{"insert":" + "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" + cards that produce at least 3 energy per ETB/LTB (like "},{"insert":{"card-link":"Gonti's Aether Heart"}},{"insert":" + "},{"insert":{"card-link":"Aetherworks Marvel"}},{"insert":")\n"},{"attributes":{"italic":true},"insert":"Infinite ETB/LTB Triggers, Inifinite Mill"},{"insert":"\n\n"},{"insert":{"card-link":"Automated Assembly Line"}},{"insert":" + cards that produce at least 3 energy per ETB (like "},{"insert":{"card-link":"Gonti's Aether Heart"}},{"insert":" + "},{"insert":{"card-link":"Aether Refinery"}},{"insert":") (+ "},{"insert":{"card-link":"Mechanized Production"}},{"insert":")\n"},{"attributes":{"italic":true},"insert":"Infinite ETB Triggers, Infinite Tokens (-> Instant Win if done at the End-Step before your turn)"},{"insert":"\n\n"},{"insert":{"card-link":"Automated Assembly Line"}},{"insert":" + "},{"insert":{"card-link":"Aether Revolt"}},{"insert":" + cards that produce at least 3 energy per ETB (like "},{"insert":{"card-link":"Gonti's Aether Heart"}},{"insert":" + "},{"insert":{"card-link":"Izzet Generatorium"}},{"insert":")\n"},{"attributes":{"italic":true},"insert":"Infinite ETB Triggers, Infinite damage to any target"},{"insert":"\n"}]}
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