M4RZ
1194 views12 days ago
Commander
Size: 100Est cost: $240.78Salt sum: 38.44
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Card Advantage
Marit Lage's Slumber
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Enchantment

Card Advantage
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Finisher
Profane Command
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery

Finisher
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Land
Frostwalk Bastion
: Add .
: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ( can be paid with one mana from a snow source.)
Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land. ( can be paid with one mana from a snow source.)
Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Snow Land

Land
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Protection
Protection
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Ramp
Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
Snow Artifact

Ramp
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Removal
Removal
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Snow Creature
Abominable Treefolk
Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Snow Creature - Treefolk

Ascendant Spirit
: This creature becomes a Spirit Warrior with base power and toughness 2/3.
: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Snow Creature - Spirit

Draugr Necromancer
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Snow Creature - Cleric Zombie

Icebreaker Kraken
Affinity for snow lands (This spell costs less to cast for each snow land you control.)
When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
Snow Creature - Kraken

Moritte of the Frost
Changeling (This card is every creature type.)
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Legendary Snow Creature - Shapeshifter

Snow Creature
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Stax
Stax
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Sideboard
The Three Seasons
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards.
II — Return up to two target snow permanent cards from your graveyard to your hand.
III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
I — Mill three cards.
II — Return up to two target snow permanent cards from your graveyard to your hand.
III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
Enchantment - Saga

Winter's Chill
Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.
Instant

Sideboard
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Maybeboard
Maybeboard
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Maybeboard Lands
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Maybeboard Lands
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Strategy"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Warning! Salt-Level might be higher than expected! Play at your own risk."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Deck Theme: "},{"insert":"Sultai (Blue-Black-Green) Snow-Themed Resource Denial\n\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" "},{"insert":{"card-link":"Jorn, God of Winter // Kaldring, the Rimestaff"}},{"insert":" \n\n"},{"attributes":{"bold":true},"insert":"Objective:"},{"insert":" Use Stax-Pieces like "},{"insert":{"card-link":"Winter Orb"}},{"insert":" , "},{"insert":{"card-link":"Stasis"}},{"insert":" , and "},{"insert":{"card-link":"Frozen Aether"}},{"insert":" to slow down (or even prohibited) your opponents. Use "},{"insert":{"card-link":"Jorn, God of Winter // Kaldring, the Rimestaff"}},{"insert":" and other untap abilities to generate lots of mana ("},{"insert":{"card-link":"Kruphix, God of Horizons"}},{"insert":" and "},{"insert":{"card-link":"Horizon Stone"}},{"insert":" can function as Mana-batteries) to cast devastating X-Spells like "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" or boost up your "},{"insert":{"card-link":"Conifer Wurm"}},{"insert":" or "},{"insert":{"card-link":"Hydra Broodmaster"}},{"insert":" .\n\nEarly Game Strategy (Turns 1-3)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp and Setup: "},{"insert":"Use Mana Ramp and untap abilities like "},{"insert":{"card-link":"Rime Tender"}},{"insert":" and "},{"insert":{"card-link":"Sculptor of Winter"}},{"insert":" to get an early lead in mana availability. Other Creatures like "},{"insert":{"card-link":"Frost Augur"}},{"insert":" or a fully \"leveled-up\" "},{"insert":{"card-link":"Ascendant Spirit"}},{"insert":" can help with card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander-critical:"},{"insert":" Play your commander as soon as possible to take advantage of the little number of blockers in the early game (lands like "},{"insert":{"card-link":"Access Tunnel"}},{"insert":" or "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" are critical to protect "},{"insert":{"card-link":"Jorn, God of Winter // Kaldring, the Rimestaff"}},{"insert":" from blockers later on; "},{"insert":{"card-link":"Agent of the Shadow Thieves"}},{"insert":" is also a really great card for this)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMid Game Strategy (Turns 4-6)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#ececec","background":"#212121","bold":true},"insert":"Slow Down your opponents: "},{"attributes":{"color":"#ececec","background":"#212121"},"insert":"Make use of your assembled numbers of Snow Permanents to deny your opponents resources with cards like "},{"insert":{"card-link":"Rimewind Cryomancer"}},{"insert":", "},{"insert":{"card-link":"Heidar, Rimewind Master"}},{"insert":", or "},{"insert":{"card-link":"Dead of Winter"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Stax: "},{"insert":"Deploy "},{"insert":{"card-link":"Winter Orb"}},{"insert":", "},{"insert":{"card-link":"Stasis"}},{"insert":", and "},{"insert":{"card-link":"Winter Moon"}},{"insert":", to keep your opponents from untapping. Cards like "},{"insert":{"card-link":"Root Maze"}},{"insert":", "},{"insert":{"card-link":"Frozen Aether"}},{"insert":", and a rather cheap "},{"insert":{"card-link":"Icebreaker Kraken"}},{"insert":" will help already tapping down mana resources and creatures before they can even be used once - a well timed "},{"insert":{"card-link":"Culling Ritual"}},{"insert":" will destroy your opponents accumulated cheap mana-ramp artifacts giving you a mana explosion for further plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nLate Game Strategy (Turns 7+)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resources are frozen: "},{"insert":"The combo "},{"insert":{"card-link":"Frozen Aether"}},{"insert":" and "},{"insert":{"card-link":"Stasis"}},{"insert":" with your commander in play will lead to a nearly unbreakable lock giving you all the time in the world finishing the game in your favour."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bring it home: "},{"insert":"Using your accumulated resources - even better if the mana is stored in mana-batteries like "},{"insert":{"card-link":"Kruphix, God of Horizons"}},{"insert":" or "},{"insert":{"card-link":"Horizon Stone"}},{"insert":", use a devastating "},{"insert":{"card-link":"Profane Command"}},{"insert":" and "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" or make an alpha-strike with your monstrous "},{"insert":{"card-link":"Hydra Broodmaster"}},{"insert":" and tons of accompanying X/X Hydra tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Important! Stax-Pieces can also affect you so be careful and play foresighted as your commander is critical for this strategy to work. Keep in mind that he has to attack to generate the value to negate the effects for yourself of your own Stax-Pieces"},{"insert":"\n\nKey Synergies and Combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSnow Permanents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A creature like "},{"insert":{"card-link":"Conifer Wurm"}},{"insert":", "},{"insert":{"card-link":"Spirit of the Aldergard"}},{"insert":", or "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":" get bigger the more snow permanents you control - so get as many as possible. Additionally, "},{"insert":{"card-link":"Dead of Winter"}},{"insert":" will most often feel like a one-sided boardwipe.\n\nSlow Opponents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Using Stax-Pieces will slow down your opponents, but will make you target number ONE. So be careful and plan ahead before deploying these salty cards.\n\n\nConcluding Remark - Rule Zero"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Why is "},{"insert":{"card-link":"Winter's Night"}},{"insert":" not Sultai?! It would be the perfect and funny card for this strategy :)\n(Rule Zero discussion might be of use, however, keep in mind that this deck might already accumulate enough Salt)\n"}]}




























































































