210 views15 months ago
Commander
Size: 100Salt sum: 35.16
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Zinquox

210 views15 months ago
Commander
Size: 100Salt sum: 35.16
No deck tags

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Commander

Qty: 1 Price: $8.49
Najeela, the Blade-Blossom
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Legendary Creature - Human Warrior
Najeela, the Blade-Blossom (bbd) 62

Commander

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Artifact

Qty: 10 Price: $37.50
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 334
Blitzball
: Add one mana of any color.
GOOOOAAAALLL! —
, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Artifact
Blitzball (fin) 254
Blitzball Stadium
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! —
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Artifact
Blitzball Stadium (fic) 34
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (lcc) 301
Contested Game Ball
Whenever you're dealt combat damage, the attacking player gains control of this artifact and untaps it.
,
: Draw a card and put a point counter on this artifact. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Artifact
Contested Game Ball (lci) 251
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 1040
Sol Ring
: Add
.
Artifact
Sol Ring (otc) 267
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (fca) 63
Team Pennant
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token

Equip
Artifact - Equipment
Team Pennant (stx) 260
Victory Chimes
Untap this artifact during each other player's untap step.
: A player of your choice adds
.
Artifact
Victory Chimes (c21) 274

Artifact

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Creature

Qty: 22 Price: $41.90
Arashin Foremost
Double strike
Whenever this creature enters or attacks, another target Warrior creature you control gains double strike until end of turn.
Creature - Human Warrior
Arashin Foremost (dtk) 3
Aurora Champion
Whenever this creature attacks, if your team controls another Warrior, tap target creature.
Creature - Warrior Elf
Aurora Champion (bbd) 24
Blaring Captain
Partner with Blaring Recruiter (When this creature enters, target player may put Blaring Recruiter into their hand from their library, then shuffle.)
Whenever this creature attacks, attacking Warriors get +1/+1 until end of turn.
Creature - Warrior Azra
Blaring Captain (bbd) 14
Blaring Recruiter
Partner with Blaring Captain (When this creature enters, target player may put Blaring Captain into their hand from their library, then shuffle.)
: Create a 1/1 white Warrior creature token.
Creature - Warrior Elf
Blaring Recruiter (bbd) 13
Bramblewood Paragon
Each other Warrior creature you control enters with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
Creature - Warrior Elf
Bramblewood Paragon (plst) MOR-115
Brighthearth Banneret
Elemental spells and Warrior spells you cast cost
less to cast.
Reinforce 1—
(
, Discard this card: Put a +1/+1 counter on target creature.)
Creature - Warrior Elemental
Brighthearth Banneret (mor) 88
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293
Cheering Fanatic
Whenever this creature attacks, choose a card name. Spells with the chosen name cost
less to cast this turn.
Creature - Goblin
Cheering Fanatic (bbd) 58
Chief of the Edge
Other Warrior creatures you control get +1/+0.
Creature - Human Warrior
Chief of the Edge (ktk) 169
Decorated Champion
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
Creature - Warrior Elf
Decorated Champion (bbd) 69
Dragonborn Champion
Trample
Whenever a source you control deals 5 or more damage to a player, draw a card.
Creature - Warrior Dragon
Dragonborn Champion (afc) 45
Dueling Coach
When this creature enters, put a +1/+1 counter on target creature.
,
: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Creature - Human Monk
Dueling Coach (stx) 15
Goblin Assault Team
Haste
When this creature dies, put a +1/+1 counter on target creature you control.
Creature - Goblin Warrior
Goblin Assault Team (war) 129
Goblin Champion
Haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Goblin Warrior
Goblin Champion (mh1) 127
Herald of Dromoka
Vigilance
Other Warrior creatures you control have vigilance.
Creature - Human Warrior
Herald of Dromoka (dtk) 22
Iroas, God of Victory
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
Legendary Creature Enchantment - God
Iroas, God of Victory (c16) 205
Jubilant Mascot
At the beginning of combat on your turn, you may pay
. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Creature - Homunculus
Jubilant Mascot (plst) BBD-28
Kargan Warleader
Other Warriors you control get +1/+1.
Creature - Human Warrior
Kargan Warleader (znr) 224
Rushblade Commander
Warriors your team controls have haste.
Creature - Warrior Azra
Rushblade Commander (bbd) 77
Tidus, Blitzball Star
Whenever an artifact you control enters, put a +1/+1 counter on Tidus.
Whenever Tidus attacks, tap target creature an opponent controls.
Legendary Creature - Human Warrior
Tidus, Blitzball Star (fin) 246
Victory's Envoy
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Creature - Human Cleric
Victory's Envoy (mic) 96
Wakka, Devoted Guardian
Reach, trample
Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.
Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Warrior
Wakka, Devoted Guardian (fic) 97

Creature

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Enchantment

Qty: 5 Price: $21.87
Capture Sphere
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Capture Sphere (2x2) 42
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (sld) 1039
Sidequest: Play Blitzball
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Enchantment
Sidequest: Play Blitzball // World Champion, Celestial Weapon (fin) 158Sidequest: Play Blitzball // World Champion, Celestial Weapon (fin) 158
Stolen Strategy
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment
Stolen Strategy (clb) 807
The First Iroan Games
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Saga
The First Iroan Games (thb) 170

Enchantment

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Instant

Qty: 9 Price: $17.93
Big Play
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
Instant
Big Play (stx) 122
Blitzball Shot
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Blitzball Shot (fin) 176
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (sld) 1038
Gang Up
Assist (Another player can pay up to
of this spell's cost. You choose the value of X.)
Destroy target creature with power X or less.
Instant
Gang Up (bbd) 47
Onward
Target creature gets +X/+0 until end of turn, where X is its power.
Instant
Onward // Victory (akh) 218
Out of Bounds
Assist (Another player can pay up to
of this spell's cost.)
Counter target spell.
Instant
Out of Bounds (bbd) 38
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (sld) 1036
Umbral Juke
Choose one —
• Target player sacrifices a creature or planeswalker of their choice.
• Create a 2/1 white and black Inkling creature token with flying.
Instant
Umbral Juke (stx) 89
Wrecking Ball
Destroy target creature or land.
Instant
Wrecking Ball (cma) 198

Instant

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Land

Qty: 38 Price: $201.18
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (otc) 270
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (otc) 280
Forest
(
: Add
.)
Basic Land - Forest
Forest (otj) 286
Grand Coliseum
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Land
Grand Coliseum (c16) 299
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (fic) 404
Island
(
: Add
.)
Basic Land - Island
Island (otj) 280
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (otj) 283
Plains
(
: Add
.)
Basic Land - Plains
Plains (otj) 278
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (fic) 412
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (clb) 361
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (otj) 281
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmm) 435
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land

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Sorcery

Qty: 15 Price: $40.35
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (sld) 1035
Bone Splinters
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Sorcery
Bone Splinters (sld) 1037
Bonus Round
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Sorcery
Bonus Round (bbd) 56
Foul Play
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Foul Play (mid) 101
Game Plan
Assist (Another player can pay up to
of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Sorcery
Game Plan (plst) BBD-35
Head Games
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Sorcery
Head Games (10e) 148
Huddle Up
Assist (Another player can pay up to
of this spell's cost.)
Two target players each draw a card.
Sorcery
Huddle Up (bbd) 36
Humiliate
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Sorcery
Humiliate (stx) 193
Last One Standing
Choose a creature at random, then destroy the rest.
Sorcery
Last One Standing (bbd) 76
Mascot Exhibition
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Sorcery - Lesson
Mascot Exhibition (stx) 5
Mascot Interception
This spell costs
less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Sorcery
Mascot Interception (stx) 110
Play of the Game
Assist (Another player can pay up to
of this spell's cost.)
Exile all nonland permanents.
Sorcery
Play of the Game (bbd) 29
Rout
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Sorcery
Rout (c21) 101
Surge to Victory
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Sorcery
Surge to Victory (c21) 58
The Crowd Goes Wild
Assist (Another player can pay up to
of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.
Sorcery
The Crowd Goes Wild (plst) BBD-68

Sorcery

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Deck Info

Deck stats

21 pips - 17 cards
20 mana - 20 cards
8 pips - 7 cards
15 mana - 15 cards
12 pips - 11 cards
15 mana - 15 cards
20 pips - 18 cards
18 mana - 18 cards
11 pips - 10 cards
14 mana - 14 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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