468 views20 months ago
Commander
Size: 100Salt sum: 44.46
No deck tags
 avatar

StarscreamforIceCream

468 views20 months ago
Commander
Size: 100Salt sum: 44.46
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.79
Alexander Clamilton
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
,
: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
Legendary Creature - Advisor Rebel Clamfolk
Alexander Clamilton (und) 16

Commander

(CTRL to add secondary)

Creature

Qty: 25 Price: $39.67
Ambassador Laquatus
: Target player mills three cards.
Legendary Creature - Wizard Merfolk
Ambassador Laquatus (10e) 65
Anarchist
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Creature - Human Wizard
Anarchist (tpr) 125
Biting Remark
Scrycast
(If you see this card while scrying, you may reveal it and cast it by paying
.)
Flying
Creature - Elemental
Biting Remark (cmb1) 17
Civilized Scholar
: Draw a card, then discard a card. If a creature card is discarded this way, untap this creature, then transform it.
Creature - Human Advisor
Civilized Scholar // Homicidal Brute (isd) 47Civilized Scholar // Homicidal Brute (isd) 47
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (2xm) 131
Lu Xun, Scholar General
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Lu Xun deals damage to an opponent, you may draw a card.
Legendary Creature - Human Soldier
Lu Xun, Scholar General (cma) 41
Persistent Petitioners
,
: Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
Creature - Human Advisor
Persistent Petitioners (rna) 44
Revolutionist
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Human Wizard
Revolutionist (mh2) 139
Savage Firecat
Trample
This creature enters with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from this creature.
Creature - Elemental Cat
Savage Firecat (ody) 218
Scholar of the Ages
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Creature - Human Wizard
Scholar of the Ages (m20) 74
Scrivener
When this creature enters, you may return target instant card from your graveyard to your hand.
Creature - Human Wizard
Scrivener (tpr) 64
Trusted Advisor
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Creature - Human Advisor
Trusted Advisor (sok) 59
Wandering Eye
Flying
Players play with their hands revealed.
Creature - Illusion
Wandering Eye (nem) 50

Creature

(CTRL to add secondary)

Enchantment

Qty: 11 Price: $23.78
Aria of Flame
When this enchantment enters, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Enchantment
Aria of Flame (mh1) 118
Bureaucracy
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Enchantment
Bureaucracy (ugl) 14
Checks and Balances
Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
Enchantment
Checks and Balances (ugl) 16
Curse of Verbosity
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Verbosity (c17) 9
Eye of the Storm
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.
Enchantment
Eye of the Storm (rav) 48
Knowledge and Power
Whenever you scry, you may pay
. If you do, this enchantment deals 2 damage to any target.
Enchantment
Knowledge and Power (jou) 101
Legacy's Allure
At the beginning of your upkeep, you may put a treasure counter on this enchantment.
Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
Enchantment
Legacy's Allure (tpr) 56
Quiet Contemplation
Whenever you cast a noncreature spell, you may pay
. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
Enchantment
Quiet Contemplation (ktk) 50
Standstill
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Enchantment
Standstill (ody) 102
Topsy Turvy
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.)
As long as there are more than two players in the game, the turn order is reversed.
Enchantment
Topsy Turvy (und) 29
Uphill Battle
Creatures played by your opponents enter tapped.
Enchantment
Uphill Battle (mmq) 222

Enchantment

(CTRL to add secondary)

Instant

Qty: 13 Price: $26.44
Foreshadow
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Instant
Foreshadow (vis) 33
Glimpse of Freedom
Draw a card.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Glimpse of Freedom (thb) 50
Intellectual Offering
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Instant
Intellectual Offering (c14) 15
Into the Story
This spell costs
less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
Instant
Into the Story (eld) 50
Lat-Nam's Legacy
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Instant
Lat-Nam's Legacy (me2) 52
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (m21) 63
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (eld) 62
Split Decision
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Instant
Split Decision (cns) 25
Telling Time
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Instant
Telling Time (gk1) 4
Turn
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Turn // Burn (gk1) 45
Wheel and Deal
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Instant
Wheel and Deal (ons) 121
Words of Wisdom
You draw two cards, then each other player draws a card.
Instant
Words of Wisdom (ody) 114
Worldly Counsel
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Instant
Worldly Counsel (con) 39

Instant

(CTRL to add secondary)

Land

Qty: 36 Price: $519.09
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc1) 8
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (c20) 273
Hanweir Battlements
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
Hanweir Battlements (emn) 204
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (c16) 301
Island
(
: Add
.)
Basic Land - Island
Island (sld) 255
Memorial to Genius
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw two cards.
Land
Memorial to Genius (dom) 243
Memorial to War
This land enters tapped.
: Add
.
,
, Sacrifice this land: Destroy target land.
Land
Memorial to War (dom) 246
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (chk) 279
Mobilized District
: Add
.
: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs
less to activate for each legendary creature and planeswalker you control.
Land
Mobilized District (war) 249
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 257
Remote Isle
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Remote Isle (c20) 302
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (2xm) 327
Throne of the High City
: Add
.
,
, Sacrifice this land: You become the monarch.
Land
Throne of the High City (pz2) 73
Unknown Shores
: Add
.
,
: Add one mana of any color.
Land
Unknown Shores (thb) 249

Land

(CTRL to add secondary)

Sorcery

Qty: 14 Price: $29.33
Coastal Breach
Undaunted (This spell costs
less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
Sorcery
Coastal Breach (c16) 6
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Devastation Tide (c18) 85
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (plst) CN2-30
Fight with Fire
Kicker
(You may pay an additional
as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
Sorcery
Fight with Fire (dom) 119
Game of Chaos
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Sorcery
Game of Chaos (pz2) 65821
Inevitable Betrayal
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Inevitable Betrayal (mh2) 47
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (rna) 107
Lose Calm
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Sorcery
Lose Calm (dtk) 147
Mass Mutiny
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Mass Mutiny (e02) 27
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (ss3) 4
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Plea for Power (vma) 87
Rivals' Duel
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Sorcery
Rivals' Duel (plst) PCA-51
Strategic Planning
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Strategic Planning (akr) 81
Write into Being
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Write into Being (plst) FRF-59

Sorcery

(CTRL to add secondary)

Maybeboard

Qty: 19 Price: $50.27
Battle Plan
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Enchantment
Battle Plan (mh2) 114
Blast from the Past
Madness
, cycling
, kicker
, flashback
, buyback

Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
Instant
Blast from the Past (und) 48
Bureaucracy
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Enchantment
Bureaucracy (ugl) 14
Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment
Court of Cunning (cmr) 63
Court of Ire
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Enchantment
Court of Ire (cmr) 663
Fall from Favor
Enchant creature
When this Aura enters, tap enchanted creature and you become the monarch.
Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
Enchantment - Aura
Fall from Favor (cmr) 68
Glimpse of Tomorrow
Suspend 3—

Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Sorcery
Glimpse of Tomorrow (mh2) 458
Glimpse the Future
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Sorcery
Glimpse the Future (m14) 58
Goblin Spymaster
First strike
At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
Creature - Goblin Rogue
Goblin Spymaster (c16) 19
Govern the Guildless
Gain control of target monocolored creature.
Forecast —
, Reveal this card from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Sorcery
Govern the Guildless (dis) 25
Illuminate History
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Sorcery - Lesson
Illuminate History (stx) 108
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Sorcery
Insurrection (cmd) 126
Remand
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Instant
Remand (mm2) 55
Siani, Eye of the Storm
Flying
Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Djinn Monk
Siani, Eye of the Storm (cmr) 95
Spreading Insurrection
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Spreading Insurrection (mh2) 142
Spy Network
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Instant
Spy Network (ons) 115
Tyrant's Familiar
Flying, haste
Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature attacks, it deals 7 damage to target creature defending player controls."
Creature - Dragon
Tyrant's Familiar (cm2) 125
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361
Zaffai, Thunder Conductor
Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai deals 10 damage to an opponent chosen at random.
Legendary Creature - Human Shaman
Zaffai, Thunder Conductor (c21) 331

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
59 pips - 49 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 3 cards
19 pips - 15 cards
13 mana - 13 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards