5.5k views7 years ago
Legacy
Size: 60
No deck tags
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Olaf

5.5k views7 years ago
Legacy
Size: 60
No deck tags

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Draw

Qty: 4 Price: $21.96
Goblin Ringleader
Haste (This creature can attack and
as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Goblin
Goblin Ringleader (apc) 62

Draw

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Land

Qty: 23 Price: $2173.77
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ons) 313
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (avr) 226
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ugl) 87
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (3ed) 284
Rishadan Port
: Add
.
,
: Tap target land.
Land
Rishadan Port (mmq) 324
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (tmp) 330
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ons) 330

Land

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Pump

Qty: 4 Price: $111.96
Goblin Piledriver
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior
Goblin Piledriver (ons) 205

Pump

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Ramp

Qty: 13 Price: $160.67
Aether Vial
At the beginning of your upkeep, you may put a charge counter on this artifact.
: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
Artifact
Aether Vial (dst) 91
Goblin Lackey
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Creature - Goblin
Goblin Lackey (usg) 190
Goblin Warchief
Goblin spells you cast cost
less to cast.
Goblins you control have haste.
Creature - Goblin Warrior
Goblin Warchief (scg) 97
Skirk Prospector
Sacrifice a Goblin: Add
.
Creature - Goblin
Skirk Prospector (ons) 230

Ramp

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Removal

Qty: 8 Price: $15.68
Gempalm Incinerator
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
Creature - Goblin
Gempalm Incinerator (lgn) 94
Goblin Chainwhirler
First strike
When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
Creature - Goblin Warrior
Goblin Chainwhirler (dom) 129
Goblin Cratermaker
, Sacrifice this creature: Choose one —
• This creature deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
Creature - Goblin Warrior
Goblin Cratermaker (grn) 103
Stingscourger
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Goblin Warrior
Stingscourger (plc) 107

Removal

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Tokens

Qty: 4 Price: $17.46
Mogg War Marshal
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, create a 1/1 red Goblin creature token.
Creature - Goblin Warrior
Mogg War Marshal (tsp) 170
Siege-Gang Commander
When this creature enters, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: This creature deals 2 damage to any target.
Creature - Goblin
Siege-Gang Commander (scg) 103

Tokens

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Tutor

Qty: 4 Price: $3.16
Goblin Matron
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Creature - Goblin
Goblin Matron (usg) 191

Tutor

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Sideboard

Qty: 15 Price: $61.55
Containment Priest
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Human Cleric
Containment Priest (c14) 5
Goblin Trashmaster
Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
Creature - Goblin Warrior
Goblin Trashmaster (m19) 144
Grafdigger's Cage
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Artifact
Grafdigger's Cage (dka) 149
Pyrokinesis
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Instant
Pyrokinesis (all) 78
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (4ed) 218
Surgical Extraction
(
can be paid with either
or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Instant
Surgical Extraction (nph) 74
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (dka) 24

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
40 pips - 33 cards
10 mana - 10 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
12 mana - 12 cards
Card NameQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true,"link":"https://www.reddit.com/r/MTGLegacy/comments/9m7azp/moonbase_markets_legacy_40_duals_for_charity_9th/?utm_content=title&utm_medium=user&utm_source=reddit&utm_name=frontpage"},"insert":"Event Report"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Legacy Vial Goblins"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nFor those not in the know-how Legacy Goblins has the mana denial package and AEther Vial base that Death & Taxes contains. But the difference is where D&T has a lock piece, Goblins has card advantage. Goblins plays out like a midrange deck that has the best raw card advantage engine in Legacy short of Griselbrand himself. It can facilitate turn 3 Kills with Goblin Lackey, and it can win the long game with Matron and Ringleader keeping the hand full.\n\n"},{"attributes":{"bold":true},"insert":"Pros:"},{"insert":"\nExcellent in fair matchups. Goblins rocks Miracles, Death's Shadow, and Eldrazi, which are very real, and very common decks. Past that is more reasonable 45-55% match-ups depending on player skill and SB card choices in both lists. Any non-abrupt decay Delver lists is pretty skill intensive, which translates to even. With each of the recent printings (Chainwhirler, Trashmaster, Cratermaker) I do not feel bad about my D&T match-up at all, but it takes practice to figure the match-up out, as it grinds for a long time and allows for a lot of mistakes. Additionally as a final, very powerful note. It's really hard to counter my spells. Cavern of Souls, Lackey Triggers, AEther Vial, and Gempalm (cycling requires a Stifle or two) make Daze deck's look a bit worse.\nAlso they banned Deathrite Shaman, and less 1/2's in the format is strictly better for Goblins.\n\n"},{"attributes":{"bold":true},"insert":"Cons:"},{"insert":"\nThe deck "},{"attributes":{"italic":true},"insert":"is"},{"insert":" clunky, as it runs several 3 and 4 drop creatures, which in turn costs it the spell based combo match-ups. Belcher, Oops All Spells, Actual good Storm lists (ANT and TES), High Tide, etc. Combo = Bad. Just dodge it.\nGrixis Control is not really a solved problem as of yet. I've tried all sorts of things to stop it ranging from maxing out on Relic of Progenitus to let's just try 4 Leyline of Sanctity and I still feel like I win only when they draw sub-optimally. This is in stark contrast to traditional problems Goblins has faced. Goblins is very good in fair matchups. For instance, Miracles is something akin to 70/30 in Goblins favor. Grixis just happens to have a perfect spread of cards seemingly designed to make me, Olaf Forkbeard, sad. The short of it is that we lose to Hymn and Lili, and the other cards clean up. K-Command is bad, but it's honestly not nearly as big a problem as the other two.\n\n"},{"attributes":{"bold":true},"insert":"Additional Notes:"},{"insert":"\nThe deck has a ton of lines available to it, and they are super easy to screw up. Because of Matron, Port, Wasteland, and the general expensive curve, picking between not casting your 4 drop for a Wasteland, to Matron becoming a card draw spell or a Flametongue Kavu, to knowing when to just be a beat down deck. It's pretty rough. This does translate to the deck having outs to a really large number of scenarios, but at the cost of some noticeable mental energy. It's really easy for someone to play the deck, or a line poorly, and have no idea what they did wrong, myself included.\nThis is not an aggro deck. Lackey may make it seem that way, but in truth the deck really is a blocking deck. It wants to get on board, stop your creatures from being relevant, and then clean up. If you don't play creatures, then you get run over.\n"}]}
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