Cordiall
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Commander
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Commander
Alrund, God of the Cosmos
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Legendary Creature - God


Commander
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Board Wipes
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Board Wipes
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Boots
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Boots
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Brainstorms
Brainstorms
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Counterspells
Counterspells
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Creature
Creature
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Draw
Fortune Teller's Talent
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
Enchantment - Class

Draw
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Draw Doublers
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
Legendary Creature - Homunculus

Draw Doublers
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Draw Payoffs
Toothy, Imaginary Friend
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Legendary Creature - Illusion

Draw Payoffs
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Evasion
Evasion
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Finisher
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Finisher
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Land
Land
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Ramp
Ramp
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Single-Target Creature Removal
Single-Target Creature Removal
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"A deck based around drawing as many cards as possible to gain various effects. Build up your hand by using as many draw effects as possible so you can get the most out of cards like Psychosis Crawler and Body of Knowledge; all while building up Alrund’s power to obscene heights. \n\nThe Boots allows you to add protection and haste so that Alrund can attack at leisure. Twenty-Toed Toad can win the game on the spot. Having the Boots (Swiftfoot, Lavaspur, and Lightning Greaves) available to you means that you can use these attack triggers much more quickly, while also simultaneously protecting your win-cons.\n\nWith Alrund gaining so much power based on the number of cards in your hand, he becomes a win-con on his own, letting you play something like a Voltron strategy. Nerd Rage cuts the amount of cards in hand you need in half for Alrund to one-shot someone. Unblockable effects like Whispersilk Cloak and Silver Shroud Costume allow you to swing in for game with your heavy-hitters like Alrund, Body of Knowledge, Toothy, Chasm Skulker, and Psychosis Crawler. \n\nFinally, you have the “Brainstorm” effects. For the purposes of this, I've called any card that lets you rearrange the cards on top of your deck as the LAST thing they do (like Serum Visions, Rivendell's Scry effect, Brainstorm's \"place 2 cards on the top of your deck,\" etc), OR manipulates 3 of more cards from the top of the deck WITHOUT drawing all 3 (like Portent or Ponder). Most of these cards are mediocre on their own, but with Alrund on the field they become excellent. Simply use cards like Dream Cache or Brainstone to draw 3 cards, place 2 cards of the same type on the top of your deck, then Alrund’s effect lets you return them to your hand at the end of the turn, guaranteed. It turns them into incredible value pieces. Brainsurge is a 3-mana draw-four, Brainstorm is a 1-mana draw-three, all with no drawbacks. It makes for a very effective way to build up your hand size, especially with the draw doublers like Teferi’s Endless Insight & Thought Reflection. Just make sure that your Brainstorm effects are the LAST thing you play in a turn, so you can make full use of Alrund's effect.\n"}]}















































































