Autizmo69
9.6k views16 days ago
Commander
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{"ops":[{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Welcome to the Primer for my Magnum Opus, "},{"attributes":{"underline":true,"background":"transparent","color":"#ffffff","bold":true},"insert":"Bissly Grill"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", Helmed by the legendary prickly plant "},{"attributes":{"underline":true,"italic":true,"background":"transparent","color":"#008a00","bold":true},"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"This deck is a +1/+1 counter, Landfall based Combo deck, revolving around a few main combos, the strongest collection of creatures, lands and pieces that complete a total synergy of old fashioned green stompy. The deck wins with combat damage, revolving around going high and wide with counters and Bill's activated ability. The nuclear option is killing opponents directly with a massive Walking Ballista."},{"attributes":{"header":2},"insert":"\n\n\n"},{"attributes":{"underline":true,"italic":true,"background":"transparent","color":"#ffffff","bold":true},"insert":"Opening hands:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"When drawing an opening hand you're looking for:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• 2 mana sources - always at least 1 green DON'T FALL FOR TEMPTATION! YOU NEED GREEN! NO MATTER HOW GOOD THE HAND LOOKS! Also - try and avoid keeping 1 land hands."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Early ramp - ramp that costs at most 3 mana, preferably 1-2 for an early game advantage."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• A combo piece - the deck has many of them, having one can help you find an early win line."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Thats pretty much it... you don't need much more to get going, and be smart about when you play Bill, many times he won't be your immediate choice for T2 as he shares his mana value with many other strong pieces in the deck, as well as being a prime removal target. You need to be able to keep him safe to fuel the rest of the deck, so play him only when you can actively use it to get ahead or keep him protected"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"background":"transparent","color":"#ffffff","bold":true},"insert":"Win lines:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Combo #1. Bill's besties: Bill goes infinite with 2 different pieces and the prerequisite of those pieces having a sufficient amount of counters. The Combo relies on the cards "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Crystalline Crawler"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" and / or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Devoted Druid"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". With the druid, you'd have to give it haste with pieces like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Runadi, Behemoth Caller"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Surrak and Goreclaw"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", or play it early enough to make it bulky and less vulnerable to removal. With the crawler, there's ways to make it so he enters with multiple counters, by producing mana of different colors, like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Lotus Cobra"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Tireless Provisioner"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Nissa, Resurgent Animist"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", or the Everywhere tokens made by "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Overlord of the Hauntwoods"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". With no other pieces to increase the amount of counters, as soon as one of the pieces has 10 counters, you could start a loop to infinitely double the counters on each other creature you control. If the loop is started when either pieces has 11 or more counters, you also create infinite mana. Once you've created infinite mana, use it with outlets like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Walking Ballista"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" , "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Finale of Devastation"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Awaken the Woods"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" to find a line to win. Finale will get you any creature that gives trample and Awaken gives you infinite 1/1's and Landfall."},{"attributes":{"header":3},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Combo #2 Infinite Real-Estate: the infinite real-estate Combo is based on a loop of creating infinite copies of either "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Overlord of the Hauntwoods"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Mutable Explorer"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Dryad Arbor"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"( also works with the tokens made by "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Awaken the Woods"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":") when "},{"attributes":{"underline":true,"italic":true,"background":"transparent","color":"#ffffff","bold":true},"insert":"bestowed"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" with "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Springheart Nantuko"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". It's reliant on pieces that make mana on Landfall such as "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Lotus Cobra"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Nissa, Resurgent Animist"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Tireless Provisioner"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". You can also complete the loop with any one of these and "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Ancient Greenwarden"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Traveling Chocobo"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Doubling Season"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" - the Warden / Chocobo will double the Landfall ability, while doubling season will double the tokens thus activating the landfall mana ability twice. Once you have that, and either the Overlord, Explorer or the Dryad bestowed with Nantuko, the loop can start as soon as a land enters. Once it does, you need to resolve the mana abilities and float 2 mana, at least 1 of it being green, and use it to pay into the Nantuko's Landfall ability to create a copy of the bestowed creature, rinse and repeat. This will trigger Bill infinitely, as well as any other Landfall card on board, or, you can win the following turn with the infinite creatures you've made."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"The latest addition to the deck can also complete the loop more efficiently - "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Badgermole Cub"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"! His ETB ability can earthbend 1, making any of you lands into a creature! Use this on any non-legendary land, then bestow the nantuko on it, and you can start the loop with 1 less mana generator, since the copies will enter as lands, not earthbent! And thus you can tap them for the cost of nantuko's landfall and complete the loop with less pieces. It also has the added benefit of ramping you with its +1G to mana dorks."},{"attributes":{"header":3},"insert":"\n"},{"insert":"* Importantly, the Mutavault token made by Mutable explorer is also capable of completing the loop like the earthbent land, just animate it using its ability, and start the loop the same as you would with an earthbent land.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Combo #3 Vigorous Ballista: This Combo is an infinite loop based around the protection ability of "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Vigor"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", and the pinging ability of "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Walking Ballista"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", along with any "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Hardened Scales"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" effect and / or counter doubling affect such as "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Branching Evolution"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". To start the loop, you hit Ballista with its own ability where you remove a counter and hit a target for 1, which will be replaced by Vigor's ability, and then again by any of the affects that will add additional counters. Rinse and repeat until it's big enough to hit your opponents for lethal with the same ability!"},{"attributes":{"header":3},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Combo #4 Druid Dap-up: This Combo is an infinite mana loop based on the abilities of "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Devoted Druid"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Agatha's Soul Cauldron"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" and "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Incubation Druid"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". To initiate the loop, Either Druid needs to be exiled with the Cauldron, and the second druid needs to be able to tap for it's mana ability while having 3 or more counters on it (achievable with Incubation Druid adapt ability) you tap the druid for 3, then untap it using Devoted druid's ability, repeat × 2 until it has no counters on it, then you'll have 9 mana floating, use 5 to activate the adapt abillity again and repeat for infinite mana!"},{"attributes":{"header":3},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Good ol' fashioned "},{"attributes":{"background":"transparent","color":"#008a00","bold":true},"insert":"GREEN STOMPY"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":": it's always a viable way to win, you'd often find yourself with massive creatures and the ability to give them trample, so why wait for a Combo loop? Just hit them till they're down! Use "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Kodama of the West Tree"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" and / or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Surrak and Goreclaw"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"to make everything stomp through any blocker!"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"header":1},"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"background":"transparent","color":"#ffffff","bold":true},"insert":"Best cards and themes:"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Doublers - I LOVE DOUBLING COUNTERS! This deck is that feeling crystallized, or at least for me it is! So the theme of doubling counters is strong here! I put most of the best pieces on here, such as Doubling Season which will help with key pieces like Overlord of the Hauntwoods*, or Awaken the Woods."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"There's "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", which double as an anti-counter piece for your opponents, and can often swing for lethal the turn it comes in."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"* importantly, when casting Overlord while doubling season or Vorinclex are on the field, make sure to pay the full cost and not it's Impending cost, since they will make it so you put 8 time counters on it, and I doubt the game would last that long 😉 "},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Prime Real-Estate - I worked very hard to compile the BEST lands in the game, such as "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Gaea's Cradle"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Boseiju, Who Endures"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Evendo, Waking Haven"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Yavimaya Hollow"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", and more, while leaving a decent amount of basics for this landbase to still have good, reliable and functional land based ramp. I intentionally kept most pieces to land based for the highest synergy I could, and while pieces like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Birds of Paradise"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" could be replaced with a piece like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Rampant Growth"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", the value of other colors of mana, and earlier game acceleration is superior in my opinion. The best cards to help you find them is either "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Scapeshift"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Sowing Mycospawn"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". Scapeshift will get any lands depending on the amount sacrificed, its often benefitial to sac all your lands and get your best picks. Mycospawn lets you get your best land for the situation on cast. Use "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Crop Rotation"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" to find your desired land (can be used as protection in combination with "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Talon Gates of Madara"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" in a pinch!) and use recursion pieces like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" and "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Crucible of Worlds"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" to bring those you sacrificed back. The rest of your ramp is also the best in class for land based ramp, so this deck never runs out of mana to play your big cards! Speaking of..."},{"attributes":{"header":3},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Bombs - The biggest bomb in the deck is "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Famished Worldsire"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". A beast that can in combination with cards in your deck, or just Bill's ability if you activate it in response to his ETB trigger, just finish the game on the spot, if its big enough, you can just put all your lands on the field off one trigger. "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Ouroboroid"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" is straight up bonkers! It gets out of control faster than you can read its flavor text. "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Kodama of the West Tree"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" is a sneakily great piece for early game ramp and late game stomping, and Bill's second in command has to be "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Nissa, Resurgent Animist"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", she is a central Combo piece, a ramp piece, and a pseudo draw engine to find some of the best pieces in the deck like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", itself a super strong card, or even some Combo pieces like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Devoted Druid"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". A recent superstar is the "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Traveling Chocobo"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"! Coming in early, and giving you a form of card advantage with its ability to play lands (and "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Birds of Paradise"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", I guess XD ) from the top, and it's doubling of Landfall abilities, it's already proven to be a key piece. Lastly, the new cards feom Edge of Eterneties added many new toys to the deck, chief among them is "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Terrasymbiosis"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", THE BEST card draw piece in the deck. Choose the right timing and draw a new handful of cards, can often just finish the game in it's later stages."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"This deck is my masterpiece, I love it and will continue to update it with relevant pieces, I hope you enjoy it!"},{"insert":"\n"},{"attributes":{"header":1},"insert":"\n"}]}
Bill's Besties
Bill's Besties
(CTRL to add secondary)
Counters
Bioengineered Future
When this enchantment enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Each creature you control enters with an additional +1/+1 counter on it for each land that entered the battlefield under your control this turn.
Each creature you control enters with an additional +1/+1 counter on it for each land that entered the battlefield under your control this turn.
Enchantment

Counters
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Druid Dap-up
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Druid Dap-up
(CTRL to add secondary)
Finisher
Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Finisher
(CTRL to add secondary)
Infinite Real-Estate
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Overlord of the Hauntwoods
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Infinite Real-Estate
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
(CTRL to add secondary)
Ramp
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Runadi, Behemoth Caller
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4.
Creatures you control with three or more +1/+1 counters on them have haste.
: Add .
Creatures you control with three or more +1/+1 counters on them have haste.
: Add .
Legendary Creature - Shaman Cat

Sowing Mycospawn
Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi

Ramp
(CTRL to add secondary)
Recursion
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
(CTRL to add secondary)
Tutor
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Tutor
(CTRL to add secondary)
Vigorous Ballista
Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment

Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Mutant Ninja Turtle

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian

Vigorous Ballista
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Welcome to the Primer for my Magnum Opus, "},{"attributes":{"underline":true,"background":"transparent","color":"#ffffff","bold":true},"insert":"Bissly Grill"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", Helmed by the legendary prickly plant "},{"attributes":{"underline":true,"italic":true,"background":"transparent","color":"#008a00","bold":true},"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"This deck is a +1/+1 counter, Landfall based Combo deck, revolving around a few main combos, the strongest collection of creatures, lands and pieces that complete a total synergy of old fashioned green stompy. The deck wins with combat damage, revolving around going high and wide with counters and Bill's activated ability. The nuclear option is killing opponents directly with a massive Walking Ballista."},{"attributes":{"header":2},"insert":"\n\n\n"},{"attributes":{"underline":true,"italic":true,"background":"transparent","color":"#ffffff","bold":true},"insert":"Opening hands:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"When drawing an opening hand you're looking for:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• 2 mana sources - always at least 1 green DON'T FALL FOR TEMPTATION! YOU NEED GREEN! NO MATTER HOW GOOD THE HAND LOOKS! Also - try and avoid keeping 1 land hands."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Early ramp - ramp that costs at most 3 mana, preferably 1-2 for an early game advantage."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• A combo piece - the deck has many of them, having one can help you find an early win line."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"Thats pretty much it... you don't need much more to get going, and be smart about when you play Bill, many times he won't be your immediate choice for T2 as he shares his mana value with many other strong pieces in the deck, as well as being a prime removal target. You need to be able to keep him safe to fuel the rest of the deck, so play him only when you can actively use it to get ahead or keep him protected"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"background":"transparent","color":"#ffffff","bold":true},"insert":"Win lines:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Combo #1. Bill's besties: Bill goes infinite with 2 different pieces and the prerequisite of those pieces having a sufficient amount of counters. The Combo relies on the cards "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Crystalline Crawler"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" and / or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Devoted Druid"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". With the druid, you'd have to give it haste with pieces like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Runadi, Behemoth Caller"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Surrak and Goreclaw"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", or play it early enough to make it bulky and less vulnerable to removal. With the crawler, there's ways to make it so he enters with multiple counters, by producing mana of different colors, like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Lotus Cobra"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Tireless Provisioner"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Nissa, Resurgent Animist"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", or the Everywhere tokens made by "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Overlord of the Hauntwoods"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". With no other pieces to increase the amount of counters, as soon as one of the pieces has 10 counters, you could start a loop to infinitely double the counters on each other creature you control. If the loop is started when either pieces has 11 or more counters, you also create infinite mana. Once you've created infinite mana, use it with outlets like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Walking Ballista"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" , "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Finale of Devastation"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Awaken the Woods"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" to find a line to win. Finale will get you any creature that gives trample and Awaken gives you infinite 1/1's and Landfall."},{"attributes":{"header":3},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Combo #2 Infinite Real-Estate: the infinite real-estate Combo is based on a loop of creating infinite copies of either "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Overlord of the Hauntwoods"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Mutable Explorer"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Dryad Arbor"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"( also works with the tokens made by "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Awaken the Woods"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":") when "},{"attributes":{"underline":true,"italic":true,"background":"transparent","color":"#ffffff","bold":true},"insert":"bestowed"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" with "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Springheart Nantuko"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". It's reliant on pieces that make mana on Landfall such as "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Lotus Cobra"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Nissa, Resurgent Animist"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Tireless Provisioner"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". You can also complete the loop with any one of these and "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Ancient Greenwarden"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Traveling Chocobo"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Doubling Season"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" - the Warden / Chocobo will double the Landfall ability, while doubling season will double the tokens thus activating the landfall mana ability twice. Once you have that, and either the Overlord, Explorer or the Dryad bestowed with Nantuko, the loop can start as soon as a land enters. Once it does, you need to resolve the mana abilities and float 2 mana, at least 1 of it being green, and use it to pay into the Nantuko's Landfall ability to create a copy of the bestowed creature, rinse and repeat. This will trigger Bill infinitely, as well as any other Landfall card on board, or, you can win the following turn with the infinite creatures you've made."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"The latest addition to the deck can also complete the loop more efficiently - "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Badgermole Cub"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"! His ETB ability can earthbend 1, making any of you lands into a creature! Use this on any non-legendary land, then bestow the nantuko on it, and you can start the loop with 1 less mana generator, since the copies will enter as lands, not earthbent! And thus you can tap them for the cost of nantuko's landfall and complete the loop with less pieces. It also has the added benefit of ramping you with its +1G to mana dorks."},{"attributes":{"header":3},"insert":"\n"},{"insert":"* Importantly, the Mutavault token made by Mutable explorer is also capable of completing the loop like the earthbent land, just animate it using its ability, and start the loop the same as you would with an earthbent land.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Combo #3 Vigorous Ballista: This Combo is an infinite loop based around the protection ability of "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Vigor"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", and the pinging ability of "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Walking Ballista"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", along with any "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Hardened Scales"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" effect and / or counter doubling affect such as "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Branching Evolution"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". To start the loop, you hit Ballista with its own ability where you remove a counter and hit a target for 1, which will be replaced by Vigor's ability, and then again by any of the affects that will add additional counters. Rinse and repeat until it's big enough to hit your opponents for lethal with the same ability!"},{"attributes":{"header":3},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Combo #4 Druid Dap-up: This Combo is an infinite mana loop based on the abilities of "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Devoted Druid"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Agatha's Soul Cauldron"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" and "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Incubation Druid"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". To initiate the loop, Either Druid needs to be exiled with the Cauldron, and the second druid needs to be able to tap for it's mana ability while having 3 or more counters on it (achievable with Incubation Druid adapt ability) you tap the druid for 3, then untap it using Devoted druid's ability, repeat × 2 until it has no counters on it, then you'll have 9 mana floating, use 5 to activate the adapt abillity again and repeat for infinite mana!"},{"attributes":{"header":3},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Good ol' fashioned "},{"attributes":{"background":"transparent","color":"#008a00","bold":true},"insert":"GREEN STOMPY"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":": it's always a viable way to win, you'd often find yourself with massive creatures and the ability to give them trample, so why wait for a Combo loop? Just hit them till they're down! Use "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Kodama of the West Tree"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" and / or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Surrak and Goreclaw"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"to make everything stomp through any blocker!"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"header":1},"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"background":"transparent","color":"#ffffff","bold":true},"insert":"Best cards and themes:"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Doublers - I LOVE DOUBLING COUNTERS! This deck is that feeling crystallized, or at least for me it is! So the theme of doubling counters is strong here! I put most of the best pieces on here, such as Doubling Season which will help with key pieces like Overlord of the Hauntwoods*, or Awaken the Woods."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"There's "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", which double as an anti-counter piece for your opponents, and can often swing for lethal the turn it comes in."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"* importantly, when casting Overlord while doubling season or Vorinclex are on the field, make sure to pay the full cost and not it's Impending cost, since they will make it so you put 8 time counters on it, and I doubt the game would last that long 😉 "},{"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Prime Real-Estate - I worked very hard to compile the BEST lands in the game, such as "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Gaea's Cradle"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Boseiju, Who Endures"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Evendo, Waking Haven"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Yavimaya Hollow"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", and more, while leaving a decent amount of basics for this landbase to still have good, reliable and functional land based ramp. I intentionally kept most pieces to land based for the highest synergy I could, and while pieces like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Birds of Paradise"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" could be replaced with a piece like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Rampant Growth"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", the value of other colors of mana, and earlier game acceleration is superior in my opinion. The best cards to help you find them is either "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Scapeshift"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" or "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Sowing Mycospawn"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". Scapeshift will get any lands depending on the amount sacrificed, its often benefitial to sac all your lands and get your best picks. Mycospawn lets you get your best land for the situation on cast. Use "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Crop Rotation"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" to find your desired land (can be used as protection in combination with "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Talon Gates of Madara"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" in a pinch!) and use recursion pieces like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" and "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Crucible of Worlds"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" to bring those you sacrificed back. The rest of your ramp is also the best in class for land based ramp, so this deck never runs out of mana to play your big cards! Speaking of..."},{"attributes":{"header":3},"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"• Bombs - The biggest bomb in the deck is "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Famished Worldsire"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". A beast that can in combination with cards in your deck, or just Bill's ability if you activate it in response to his ETB trigger, just finish the game on the spot, if its big enough, you can just put all your lands on the field off one trigger. "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Ouroboroid"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" is straight up bonkers! It gets out of control faster than you can read its flavor text. "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Kodama of the West Tree"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":" is a sneakily great piece for early game ramp and late game stomping, and Bill's second in command has to be "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Nissa, Resurgent Animist"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", she is a central Combo piece, a ramp piece, and a pseudo draw engine to find some of the best pieces in the deck like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Ashaya, Soul of the Wild"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", itself a super strong card, or even some Combo pieces like "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Devoted Druid"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":". A recent superstar is the "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Traveling Chocobo"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"! Coming in early, and giving you a form of card advantage with its ability to play lands (and "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Birds of Paradise"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", I guess XD ) from the top, and it's doubling of Landfall abilities, it's already proven to be a key piece. Lastly, the new cards feom Edge of Eterneties added many new toys to the deck, chief among them is "},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":{"card-link":"Terrasymbiosis"}},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":", THE BEST card draw piece in the deck. Choose the right timing and draw a new handful of cards, can often just finish the game in it's later stages."},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"transparent","color":"#ffffff","bold":true},"insert":"This deck is my masterpiece, I love it and will continue to update it with relevant pieces, I hope you enjoy it!"},{"insert":"\n"},{"attributes":{"header":1},"insert":"\n"}]}


































































