25.9k
1/29/2020
Feather by Braden
Deck Size: 101
Commander / EDH
Legal
Est deck cost: $2604.89
Salt Sum: 50.25
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25.9k
1/29/2020
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Commander

Quantity: 1Price: $0.49
Feather, the Redeemed

Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

Creature
Feather, the Redeemed (war) 197
1

Copy

Quantity: 5Price: $16.66
Dualcaster Mage

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Creature
Dualcaster Mage (cm2) 94
1
Fork

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Instant
Fork (sum) 153
1
Heat Shimmer

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."

Sorcery
Heat Shimmer (lrw) 175
1
Reverberate

Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Reverberate (m13) 145
1
Twinflame

Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

Sorcery
Twinflame (jou) 115
1

Draw

Quantity: 12Price: $340.86
Accelerate

Target creature gains haste until end of turn. Draw a card.

Instant
Accelerate (tor) 90
1
Bandage

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.

Instant
Bandage (10e) 9
1
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (kld) 109
1
Crimson Wisps

Target creature becomes red and gains haste until end of turn. Draw a card.

Instant
Crimson Wisps (shm) 88
1
Defiant Strike

Target creature gets +1/+0 until end of turn. Draw a card.

Instant
Defiant Strike (war) 9
1
Expedite

Target creature gains haste until end of turn. Draw a card.

Instant
Expedite (bbd) 177
1
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (pidw) 2
1
Guided Strike

Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.

Instant
Guided Strike (ima) 23
1
Niveous Wisps

Target creature becomes white until end of turn. Tap that creature. Draw a card.

Instant
Niveous Wisps (shm) 15
1
Psychotic Fury

Target multicolored creature gains double strike until end of turn. Draw a card.

Instant
Psychotic Fury (dis) 68
1
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (plst) ELD-146
1
Wheel of Fortune

Each player discards their hand, then draws seven cards.

Sorcery
Wheel of Fortune (3ed) 185
1

Land

Quantity: 29Price: $568.02
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mm3) 229
1
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Land
Battlefield Forge (ori) 244
1
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (md1) 15
1
Clifftop Retreat

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (dom) 239
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c18) 240
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (c16) 296
1
Gemstone Caverns

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Land
Gemstone Caverns (tsp) 274
1
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (kld) 247
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mm3) 239
1
Mountain

({T}: Add {R}.)

Land
Mountain (pelp) 8
3
Plains

({T}: Add {W}.)

Land
Plains (parl) 1
6
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (sum) 284
1
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
1
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (cns) 210
1
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (a25) 247
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (grn) 254
1
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mm3) 244
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
1
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249
1

Lifegain

Quantity: 1Price: $13.99
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

Artifact
Aetherflux Reservoir (kld) 192
1

Protection

Quantity: 5Price: $20.37
Abeyance

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.

Instant
Abeyance (wth) 1
1
Apostle's Blessing

({W/P} can be paid with either {W} or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Instant
Apostle's Blessing (mm2) 8
1
Burnout

Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.

Instant
Burnout (all) 68
1
Shelter

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Instant
Shelter (ema) 29
1
Silence

Your opponents can't cast spells this turn.

Instant
Silence (m14) 35
1

Ramp

Quantity: 14Price: $1445.96
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (eld) 331
1
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (gk1) 97
1
Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (ema) 219
1
Dockside Extortionist

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Dockside Extortionist (c19) 24
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (cm2) 189
1
Jeweled Amulet

{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.

Artifact
Jeweled Amulet (ice) 326
1
Lotus Petal

{T}, Sacrifice Lotus Petal: Add one mana of any color.

Artifact
Lotus Petal (tmp) 294
1
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (phpr) 5
1
Mox Amber

{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
Mox Amber (dom) 224
1
Mox Diamond

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (sth) 138
1
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (mm2) 223
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c18) 222
1
Treasonous Ogre

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}.

Creature
Treasonous Ogre (cns) 36
1

Recursion

Quantity: 2Price: $23.34
Goblin Welder

{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

Creature
Goblin Welder (cm2) 101
1
Not Forgotten

Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

Sorcery
Not Forgotten (soi) 30
1

Removal

Quantity: 17Price: $47.25
Aurelia's Fury

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Instant
Aurelia's Fury (gtc) 144
1
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (c18) 122
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (p07) 6
1
Dual Shot

Dual Shot deals 1 damage to each of up to two target creatures.

Instant
Dual Shot (xln) 141
1
Hallowed Moonlight

Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card.

Instant
Hallowed Moonlight (ori) 16
1
Impact Resonance

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Instant
Impact Resonance (cm2) 107
1
Magnetic Theft

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Instant
Magnetic Theft (5dn) 74
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (ss2) 3
1
Pyroblast

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Instant
Pyroblast (ema) 142
1
Pyroclasm

Pyroclasm deals 2 damage to each creature.

Sorcery
Pyroclasm (p06) 3
1
Reckless Rage

Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

Instant
Reckless Rage (rix) 110
1
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (a25) 147
1
Rolling Earthquake

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

Sorcery
Rolling Earthquake (v14) 10
1
Rough

Sorcery
Rough // Tumble (c13) 118
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (cst) 54
1
Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Instant
Unexpectedly Absent (cma) 27
1
Wear

Instant
Wear // Tear (dgm) 135
1

Stax

Quantity: 7Price: $36.23
Aven Mindcensor

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Creature
Aven Mindcensor (akh) 5
1
Blood Moon

Nonbasic lands are Mountains.

Enchantment
Blood Moon (a25) 122
1
Cursed Totem

Activated abilities of creatures can't be activated.

Artifact
Cursed Totem (6ed) 278
1
Grafdigger's Cage

Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

Artifact
Grafdigger's Cage (mm3) 221
1
Magus of the Moon

Nonbasic lands are Mountains.

Creature
Magus of the Moon (ima) 138
1
Rest in Peace

When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Enchantment
Rest in Peace (ss2) 4
1
Suppression Field

Activated abilities cost {2} more to activate unless they're mana abilities.

Enchantment
Suppression Field (rav) 31
1

Tutor

Quantity: 6Price: $89.94
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (ema) 9
1
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (uma) 132
1
Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (a25) 136
1
Recruiter of the Guard

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (plst) CN2-22
1
Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Creature
Stoneforge Mystic (wwk) 20
1
Sunforger

Equipped creature gets +4/+0. {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}

Artifact
Sunforger (c16) 275
1

Deck Stats

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Description

{"ops":[{"insert":"Feather is a "},{"attributes":{"bold":true},"insert":"predatory midrange deck "},{"insert":" that seeks to "},{"attributes":{"bold":true},"insert":"accrue advantage throughout highly-interactive cEDH games"},{"insert":" by sidestepping the need to interact with faster combo decks. "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThanks to Feather's ability to accrue advantage with cards like "},{"insert":{"card-link":"Shelter"}},{"insert":" and "},{"insert":{"card-link":"Defiant Strike"}},{"insert":", Boros finally has a chance to sit at the big kids table and play some real Magic. \n\nGeneral Strategy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Making Friends"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As a predatory midrange deck, our goal is slow the speed of the game while simultaneously allowing our highly interactive \""},{"attributes":{"italic":true},"insert":"friends"},{"insert":"\" to still be able to play the game and preventing anyone from getting too far ahead. You will need to be political with the interaction you do have. Keep in mind how each spell you cast puts one player ahead or another behind. The goal is to keep each player at the table as far away from winning as possible. \n\nIn each pod I like to determine who my \""},{"attributes":{"italic":true},"insert":"friends"},{"insert":"\" are and who my opponents are during nearly every turn of the game. "},{"attributes":{"bold":true},"insert":"Each strategy will help you and hurt you to some degree throughout the game. "},{"insert":"\n\nA "},{"insert":{"card-link":"Godo, Bandit Warlord"}},{"insert":" deck dropping an early "},{"insert":{"card-link":"Blood Moon"}},{"insert":" might not effect you personally, but it could mean that your opponents aren't able to stop Godo from winning. Later in the game, that same stax piece will likely keep those same opponents locked out of the game when you go for the win. \n\nThroughout a game you are trying to walk a tightrope of allowing the interactive decks to stop any of the players closer to winning, while also playing hate pieces that make sure that they can't win the game immediately after stopping your common foes from winning the game. "},{"attributes":{"bold":true},"insert":"Make sure that the game is moving in a direction that you are able to interact with. "},{"insert":"Boros has quite a few ways to deal with a Najeela or a Yisan, but when it comes to countering an Ad Nauseam... not so much. \n\n"},{"attributes":{"bold":true},"insert":"Protecting the Eagle"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Luckily for Feather, not many players immediately see the problem with a Boros commander on the battlefield, and even luckier for us, there is a lot of board wipes and removal that Feather dodges completely or has an answer to. "},{"insert":{"card-link":"Shelter"}},{"insert":", "},{"insert":{"card-link":"Apostle's Blessing"}},{"insert":", and "},{"insert":{"card-link":"Gods Willing"}},{"insert":" are all aggressively costed and protect our commander from a large number of threats to creatures that you will be running into in most metas. \n\nOnce you reveal a spell like Shelter or Gods Willing, you may be tempted to cast these spells for an additional Scry or draw in the mid game, but that would often be a mistake. Shelter is one of the best cards in your deck and you wouldn't want to lose it to a removal spell and get 2 for 1'd when that spell you cast could easily 3 for 1 an opponent later in the game.\n\nWinning the Game "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Paradox Engine"}},{"insert":" lines: \n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + cantrip (draws our deck)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sunforger"}},{"insert":" + Mana Rocks + "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cantrips + protection spells + Aetherflux Reservoir"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":" + "},{"insert":{"card-link":"Heat Shimmer"}},{"insert":" or "},{"insert":{"card-link":"Twinflame"}},{"insert":" (infinite 2/2 wizards with haste)\n\nThese are pretty self explanatory.\n\nDon't be afraid of using Dualcaster Mage as a Fork, the Paradox Engine lines are numerous enough that they can usually make up for the loss of that combo.\n\nGoofy Feather Lines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThere are certainly some goofy feather lines out there so I thought that I would mention them somewhere in this primer. \nYou can cast cantrips during your end step so that you don't have to exile them to hand size. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can cast cantrips when a wheel is on the stack to tuck them away until the next end step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can give Feather protection from Red and then cast a massive "},{"insert":{"card-link":"Rolling Earthquake"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Magnetic Theft"}},{"insert":" will make it so you can cast a spell off of Sunforger for WRR each turn. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can tutor for "},{"insert":{"card-link":"Pyroblast"}},{"insert":" off of Sunforger and target your feather with it. It will go back to your hand and not hurt Feather. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Carom"}},{"insert":" kills mana dorks, its super useful when you're blocking with Feather."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When you've drawn your whole deck, you can use "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" to reset an "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" which is cute. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAnd I am sure I will be adding more as I play the deck. \n\nInfinite Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSo there is a line which you can add to your feather deck which allows you to take infinite turns by using Sunforger as a tutor for cards like\nYou use Sunforger to tutor for "},{"insert":{"card-link":"Chance for Glory"}},{"insert":" or "},{"insert":{"card-link":"Final Fortune"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shuffle the spell you cast back into your library using the land "},{"insert":{"card-link":"Mistveil Plains"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":" to exile the \"you lose the game\" trigger during your next turn's end step "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win the game through Combat damage or some other combo you will eventually draw into. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nI don't personally play this line because I worry about:\nThe number of pieces clogging up my draws and lowering card quality even further"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mistveil Plains requires two white permanents, and I don't often have more than just feather. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rest in Piece, Suppression Field, and Blood Moon all interact poorly with this combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI would play this combo if: \nI didn't play as many stax pieces "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I wanted to have a deck with more threat density "},{"attributes":{"italic":true},"insert":"(you could always just run the recruiters to make dual caster more consistent)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I wanted to take a bigger advantage of sunforger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I wanted a reason to play Sundial of the Infinite "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhat to Avoid"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Null Rod"}},{"insert":" "},{"insert":{"card-link":"Stony Silence"}},{"insert":" - These cards may be powerful but in Boros fast mana is an absolute requirement and must not be skipped. \n\n"},{"insert":{"card-link":"Balduvian Rage"}},{"insert":" - People never seem to see \"Target attacking creature.\" The whole point of the deck is to target your own creatures, and honestly, you don't really plan on attacking with feather every turn. She's a great blocker. Also, the card is really more of a sorcery than a instant if that helps your evaluation. \n\n"},{"insert":{"card-link":"Collective Defiance"}},{"insert":" - This card looks so cute, and trust me, its way too cute. You're never really wanting to do any of these things for 3 mana, and you're especially not doing it for 4. Check out "},{"insert":{"card-link":"Heartwarming Redemption"}},{"insert":", at least that can get hit off of Sunforger. \n\n"},{"insert":{"card-link":"Young Pyromancer"}},{"insert":" "},{"insert":{"card-link":"Monastery Mentor"}},{"insert":" - These just don't do enough for their mana. They really don't fall in line with the game plan that well either. Super cute with "},{"insert":{"card-link":"Path to Exile"}},{"insert":" though. \n\n"},{"insert":{"card-link":"Rule of Law"}},{"insert":" "},{"insert":{"card-link":"Eidolon of Rhetoric"}},{"insert":" - I am concerned that if you play a cantrip you're 100% open to removal until the end of turn. That is concern is large enough that I won't play these cards for the time being. \n\nTo Be Determined"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThese cards have not been tested, but they seem like good fits. \n\n"},{"insert":{"card-link":"Heartwarming Redemption"}},{"insert":" - Really good with Sunforger, but otherwise I am not sure.\n\n"},{"insert":{"card-link":"Blood Moon"}},{"insert":" - Absolutely insane card, also needs to find a slot. I prefer Magus because I can target it with protection spells often. "},{"attributes":{"bold":true},"insert":"Recently Added"},{"insert":"\n\n"},{"insert":{"card-link":"Sheltering Light"}},{"insert":" - Maybe this should replace another card in the deck like "},{"insert":{"card-link":"Heal"}},{"insert":" but I think I prefer the card advantage of Heal to this. \n\n"},{"insert":{"card-link":"Goblin Welder"}},{"insert":" - This card is recursion on a stick. It’s pretty sweet. "},{"attributes":{"bold":true},"insert":"Recently added. "},{"insert":"\n\nRecent Cuts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Heal"}},{"insert":" - There is a strictly better card found in "},{"insert":{"card-link":"Bandage"}},{"insert":". \n\n"},{"insert":{"card-link":"Anger of the Gods"}},{"insert":" - Replaced with "},{"insert":{"card-link":"Rough // Tumble"}},{"insert":". I have found that extra damage to not be as useful. Protecting Aven Mindcensor is really valuable. \n\n"},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" - Replaced with "},{"insert":{"card-link":"Abeyance"}},{"insert":". This is largely a testing slot. Losing Lightning Bolt as an out with Iso + Paradox Engine. \n\n"},{"insert":{"card-link":"Panic"}},{"insert":" - Replaced with Reckless Rage. Would rather have the removal and the fact it could only be cast in combat is a bit odd. \n\n"},{"insert":{"card-link":"Mask of Memory"}},{"insert":" - Replaced with Dreadhorde Arcanist\n\n"},{"insert":{"card-link":"Dreadhorde Arcanist"}},{"insert":" - Replaced with Goblin Welder. I found it wasn't the kind of recession I needed. The fact it only has 1 power and couldn't recur 2 drop came up more than a few times. \n\n"},{"insert":{"card-link":"Carom"}},{"insert":" - This card is really cool as a removal spell, but often the fact it was white and the fact it required two targets was a problem. "},{"insert":{"card-link":"Psychotic Fury"}},{"insert":" gives Feather (and only feather, which is a downside for sure) double strike, which will be useful. I have had several occurrences where Feather could have killed a player if she had double strike. \n\n\n\nGameplay"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nScottyKnowsMTG Stream. 2-1 record for the night \n"},{"attributes":{"link":"https://www.youtube.com/watch?v=kCP2roN-0Tw"},"insert":"https://www.youtube.com/watch?v=kCP2roN-0Tw"},{"insert":" \n\n\n\nSpecial Thanks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI hang out with these folks on Discord all the time. I wouldn't have wasted my time on this primer or on Feather if it wasn't for their support. \n\nThe Spike Feeders - "},{"attributes":{"link":"https://www.youtube.com/channel/UCGh7-4mDFssqhu_UpOwRzIA"},"insert":"https://www.youtube.com/channel/UCGh7-4mDFssqhu_UpOwRzIA"},{"insert":"\nScottyKnowsBest - "},{"attributes":{"link":"http://scottykno.ws"},"insert":"http://scottykno.ws"},{"insert":"\nShaperSavant - "},{"attributes":{"link":"http://tappedout.net/users/ShaperSavant/"},"insert":"http://tappedout.net/users/ShaperSavant/"},{"insert":"\nPongo/TT3 - "},{"attributes":{"link":"https://twitter.com/TeamTurnThree"},"insert":"@TeamTurnThree"},{"insert":"\nFeather Discord - "},{"attributes":{"link":"https://discord.gg/B3tsCbs"},"insert":"https://discord.gg/B3tsCbs"},{"insert":"\n\n\n"}]}
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