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Standard
Size: 40
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The_JayPi

167 views2 years ago
Standard
Size: 40
No deck tags

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Artifact

Qty: 1 Price: $0.35
Gold Pan
When this Equipment enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Gold Pan (otj) 242

Artifact

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Creature

Qty: 13 Price: $44.83
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157
Cunning Coyote
Haste
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Coyote
Cunning Coyote (otj) 118
Deadeye Duelist
Reach
,
: This creature deals 1 damage to target opponent.
Creature - Human Assassin
Deadeye Duelist (otj) 119
Drover Grizzly
Whenever this creature attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Bear Mount
Drover Grizzly (otj) 161
Freestrider Commando
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Centaur Mercenary
Freestrider Commando (otj) 162
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue
Freestrider Lookout (otj) 163
Gila Courser
Whenever this creature attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Lizard Mount
Gila Courser (otj) 124
Quilled Charger
Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Porcupine Mount
Quilled Charger (otj) 139
Spinewoods Paladin
Trample
When this creature enters, you gain 3 life.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Knight
Spinewoods Paladin (otj) 183
Voracious Varmint
Vigilance
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Varmint
Voracious Varmint (otj) 188

Creature

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Draw

Qty: 1 Price: $0.69
Collective Defiance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Sorcery
Collective Defiance (emn) 123

Draw

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Enchantment

Qty: 1 Price: $0.35
Reach for the Sky
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When this Aura is put into a graveyard from the battlefield, draw a card.
Enchantment - Aura
Reach for the Sky (otj) 178

Enchantment

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Instant

Qty: 5 Price: $1.99
Explosive Derailment
Spree (Choose one or more additional costs.)
+
— Explosive Derailment deals 4 damage to target creature.
+
— Destroy target artifact.
Instant
Explosive Derailment (otj) 122
Quick Draw
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
Instant
Quick Draw (otj) 138
Thunder Salvo
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
Instant
Thunder Salvo (otj) 150
Trash the Town
Spree (Choose one or more additional costs.)
+
— Put two +1/+1 counters on target creature.
+
— Target creature gains trample until end of turn.
+
— Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Instant
Trash the Town (otj) 186

Instant

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Land

Qty: 17 Price: $8.29
Bristling Backwoods
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Bristling Backwoods (otj) 253
Forest
(
: Add
.)
Basic Land - Forest
Forest (otj) 286
Mirage Mesa
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Desert
Mirage Mesa (otj) 262
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (otj) 283

Land

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Removal

Qty: 1 Price: $0.35
Clear Shot
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Instant
Clear Shot (mid) 176

Removal

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Sorcery

Qty: 1 Price: $1.79
Highway Robbery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Highway Robbery (otj) 129

Sorcery

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Maybeboard

Qty: 59 Price: $34.01
Archmage's Newt
Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback
until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
Creature - Salamander Mount
Archmage's Newt (otj) 39
Assimilation Aegis
When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield.
Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment.
Equip
Artifact - Equipment
Assimilation Aegis (otj) 192
Binding Negotiation
Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
Sorcery
Binding Negotiation (otj) 78
Blacksnag Buzzard
Flying
This creature enters with a +1/+1 counter on it if a creature died this turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Bird
Blacksnag Buzzard (otj) 79
Bonny Pall, Clearcutter
Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Legendary Creature - Scout Giant
Bonny Pall, Clearcutter (otj) 196
Bounding Felidar
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Beast Cat Mount
Bounding Felidar (otj) 5
Bridled Bighorn
Vigilance
Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Sheep Mount
Bridled Bighorn (otj) 7
Canyon Crab
: This creature gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
Creature - Crab
Canyon Crab (otj) 40
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Daring Thunder-Thief
Flash
This creature enters tapped.
Creature - Rogue Turtle
Daring Thunder-Thief (otj) 41
Desert's Due
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
Instant
Desert's Due (otj) 85
Desperate Bloodseeker
Lifelink
When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature - Vampire
Desperate Bloodseeker (otj) 86
Eroded Canyon
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Eroded Canyon (otj) 256
Fblthp, Lost on the Range
Ward

You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
Legendary Creature - Homunculus
Fblthp, Lost on the Range (otj) 48
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (otp) 1
Festering Gulch
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Festering Gulch (otj) 257
Fortune, Loyal Steed
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Legendary Creature - Beast Mount
Fortune, Loyal Steed (otj) 12
Getaway Glamer
Spree (Choose one or more additional costs.)
+
— Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+
— Destroy target creature if no other creature has greater power.
Instant
Getaway Glamer (otj) 14
Heartless Pillage
Target opponent discards two cards.
Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Heartless Pillage (2xm) 96
Hollow Marauder
This spell costs
less to cast for each creature card in your graveyard.
Flying
When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
Creature - Rogue Specter
Hollow Marauder (otj) 90
Holy Cow
Flash
Flying
When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Angel Ox
Holy Cow (otj) 16
Honest Rutstein
When Honest Rutstein enters, return target creature card from your graveyard to your hand.
Creature spells you cast cost
less to cast.
Legendary Creature - Human Warlock
Honest Rutstein (otj) 207
Hypothesizzle
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Instant
Hypothesizzle (plst) GRN-178
Inventive Wingsmith
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this creature doesn't have a flying counter on it, put a flying counter on it.
Creature - Artificer Dwarf
Inventive Wingsmith (otj) 17
Ionize
Counter target spell. Ionize deals 2 damage to that spell's controller.
Instant
Ionize (grn) 179
Jailbreak Scheme
Spree (Choose one or more additional costs.)
+
— Put a +1/+1 counter on target creature. It can't be blocked this turn.
+
— Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
Sorcery
Jailbreak Scheme (otj) 53
Jem Lightfoote, Sky Explorer
Flying, vigilance
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
Legendary Creature - Human Scout
Jem Lightfoote, Sky Explorer (otj) 209
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor
Kambal, Profiteering Mayor (otj) 211
Kraum, Violent Cacophony
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.
Legendary Creature - Horror Zombie
Kraum, Violent Cacophony (otj) 214
Loan Shark
When this creature enters, if you've cast two or more spells this turn, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Rogue Shark
Loan Shark (otj) 55
Lonely Arroyo
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lonely Arroyo (otj) 260
Lush Oasis
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lush Oasis (otj) 261
Miriam, Herd Whisperer
During your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
Legendary Creature - Human Druid
Miriam, Herd Whisperer (otj) 221
Mourner's Surprise
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Sorcery
Mourner's Surprise (otj) 94
Neutralize the Guards
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Neutralize the Guards (otj) 95
Nezumi Linkbreaker
When this creature dies, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Rat Warlock
Nezumi Linkbreaker (otj) 96
Nimble Brigand
This creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever this creature deals combat damage to a player, draw a card.
Creature - Human Rogue
Nimble Brigand (otj) 58
Outlaw Medic
Lifelink
When this creature dies, draw a card.
Creature - Human Rogue
Outlaw Medic (otj) 23
Overzealous Muscle
Whenever you commit a crime during your turn, this creature gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
Creature - Ogre Mercenary
Overzealous Muscle (otj) 97
Peerless Ropemaster
When this creature enters, return up to one target tapped creature to its owner's hand.
Creature - Human Rogue
Peerless Ropemaster (otj) 60
Pitiless Carnage
Sacrifice any number of permanents you control, then draw that many cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Pitiless Carnage (otj) 98
Plains
(
: Add
.)
Basic Land - Plains
Plains (otj) 277
Repulse
Return target creature to its owner's hand.
Draw a card.
Instant
Repulse (woc) 107
Rooftop Assassin
Flash
Flying, lifelink
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature - Vampire Assassin
Rooftop Assassin (otj) 103
Shepherd of the Clouds
Flying, vigilance
When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
Creature - Pegasus
Shepherd of the Clouds (otj) 28
Slickshot Lockpicker
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Rogue
Slickshot Lockpicker (otj) 67
Stagecoach Security
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Soldier
Stagecoach Security (otj) 30
Steer Clear
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
Instant
Steer Clear (otj) 31
Sterling Keykeeper
,
: Tap target non-Mount creature.
Creature - Human Mercenary
Sterling Keykeeper (otj) 32
Take the Fall
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.
Instant
Take the Fall (otj) 73
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Take Up the Shield (otj) 34
Wanted Griffin
Flying
When this creature dies, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature - Griffin
Wanted Griffin (otj) 38
Wrangler of the Damned
Flash
At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
Creature - Human Soldier
Wrangler of the Damned (otj) 238

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
12 pips - 11 cards
11 mana - 11 cards
11 pips - 11 cards
10 mana - 10 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Description

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