rayenz
1.3k views3 months ago
Commander
Size: 100Salt sum: 39.64
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Borborygmos Enraged
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Legendary Creature - Cyclops

Commander
(CTRL to add secondary)
Combo
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger

Combo
(CTRL to add secondary)
Draw
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Draw
(CTRL to add secondary)
Estate Planning
Dire-Strain Rampage
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback
Flashback
Sorcery

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege


Estate Planning
(CTRL to add secondary)
Interference
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Interference
(CTRL to add secondary)
Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
(CTRL to add secondary)
Lieutenants
Invasion of Kaldheim
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Battle - Siege


Titania, Voice of Gaea
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Legendary Creature - Elemental

Lieutenants
(CTRL to add secondary)
Ramp
Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional .
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
(CTRL to add secondary)
Rapid Expansion
Rapid Expansion
(CTRL to add secondary)
Reclamation
Reclamation
(CTRL to add secondary)
Rush Forward
Rush Forward
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"A comboey commander that tries to build up to a big turn where one or more opponents are bolted to death. Though the land count is pretty extreme already, I have seen other decks that choose to go further and really rely as fully as possible on the combos at the risk of being land-flooded.\n\n"},{"attributes":{"bold":true},"insert":"Gamble & Fervent Mastery"},{"insert":"\n\nUsually you will be gambling for Life from the Loam, as it doesn't matter if you discard it or not generally since you can dredge it back.\n\nWith Fervent Mastery there's a priority list depending on what you need or have already found:\nLife from the Loam"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creeping Renaissance"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Multani, Yavimaya's Avatar"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Regrowth/Bala Ged Recovery "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flashback cards (Dire-Strain Rampage, Faithless Looting)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Change History"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"2022-08-05 ( Neon Dynasty Lair)"},{"insert":"\nRemoved: "},{"insert":{"card-link":"Forest"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Added: "},{"insert":{"card-link":"Hall of the Bandit Lord"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHall of the Bandit Lord should be helpful in getting Borb to connect once in a while.\n\n"},{"attributes":{"italic":true},"insert":"2022-05-13 ( Trade-in Update)"},{"insert":"\nRemoved: "},{"insert":{"card-link":"Scalding Tarn"}},{"insert":", "},{"insert":{"card-link":"Verdant Catacombs"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Added: "},{"insert":{"card-link":"Mountain"}},{"insert":" "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDecided to pull out the off color fetches to put into other decks. In return, finally getting a Valakut in here, and shoring up the number of mountains as well.\n\n"},{"attributes":{"italic":true},"insert":"2022-02-21 ( Kamigawa: Neon Dynasty)"},{"insert":"\nRemoved: "},{"insert":{"card-link":"Forest"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Added: "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"2022-01-29 (Commander Collection: Black)"},{"insert":"\nRemoved: "},{"insert":{"card-link":"Ruric Thar, the Unbowed"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Added: "},{"insert":{"card-link":"Knollspine Dragon"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRuric Thar was always a pet card, but Knollspine needs to be tested and trading a beefy protection piece for a beefy combo piece seems good.\n\n"},{"attributes":{"italic":true},"insert":"2021-12-13 (Crimson Vow)"},{"insert":"\nRemoved: Storm Cauldron"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Added: Wayward Swordtooth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStorm Cauldron used to be a way to pick lands back up to into my hand to chuck them at opponents, and to punish any attempts to stop me. Unfortunately this has proven kind of slow. Been trying to pick up/fit in a copy of Wayward Swordtooth for ages and it adds yet another way to play multiple lands. We'll see how it goes.\n\n"},{"attributes":{"italic":true},"insert":"2021-11-27 (Crimson Vow)"},{"insert":"\nRemoved: Valakut Awakening"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Added: Change of Fortune"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nValakut Awakening was just underperforming. Borb already is kind of meh about the MDFC lands because he can't throw them at people. Change of Fortune is an exciting card because it cares about all of the cards that were previously discarded for any reason. Hopefully this results in offloading lands as bolts that would have been discarded anyways, especially after casting Creeping Renaissance.\n\n"}]}









































































