356
8/26/2020
Storm Level Midnight
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $397.24
Salt Sum: 31.11
No deck tags
356
8/26/2020
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Commander

Quantity: 1Price: $3.49
Korlash, Heir to Blackblade

Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.

Creature
Korlash, Heir to Blackblade (fut) 87
1

Artifact

Quantity: 7Price: $22.53
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (ss2) 8
1
Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (2xm) 255
1
Lashwrithe

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)

Artifact
Lashwrithe (c14) 245
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (2xm) 267
1
Nightmare Lash

Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Artifact
Nightmare Lash (mrd) 219
1
Strata Scythe

Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3}

Artifact
Strata Scythe (c14) 274
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (c20) 254
1

Creature

Quantity: 11Price: $33.35
Dimir House Guard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Dimir House Guard (rav) 83
1
Fog of Gnats

Flying {B}: Regenerate Fog of Gnats.

Creature
Fog of Gnats (ulg) 53
1
Ink-Eyes, Servant of Oni

Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes.

Creature
Ink-Eyes, Servant of Oni (pca) 33
1
Manor Skeleton

Haste {1}{B}: Regenerate Manor Skeleton.

Creature
Manor Skeleton (isd) 106
1
Marrow Bats

Flying Pay 4 life: Regenerate Marrow Bats.

Creature
Marrow Bats (c13) 82
1
Mischievous Poltergeist

Flying Pay 1 life: Regenerate Mischievous Poltergeist.

Creature
Mischievous Poltergeist (wth) 74
1
Mortivore

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore.

Creature
Mortivore (cm2) 69
1
Scavenging Ghoul

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

Creature
Scavenging Ghoul (cei) 127
1
Skithiryx, the Blight Dragon

Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Skithiryx, the Blight Dragon gains haste until end of turn. {B}{B}: Regenerate Skithiryx.

Creature
Skithiryx, the Blight Dragon (2xm) 107
1
Twisted Abomination

{B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Creature
Twisted Abomination (2xm) 111
1
Will-o'-the-Wisp

Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Creature
Will-o'-the-Wisp (a25) 115
1

Draw

Quantity: 12Price: $37.84
Arguel's Blood Fast

Enchantment
Arguel's Blood Fast // Temple of Aclazotz (xln) 90Arguel's Blood Fast // Temple of Aclazotz (xln) 90
1
Bolas's Citadel

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Artifact
Bolas's Citadel (war) 79
1
Damnable Pact

Target player draws X cards and loses X life.

Sorcery
Damnable Pact (c17) 108
1
Dread Presence

Whenever a Swamp enters the battlefield under your control, choose one — • You draw a card and you lose 1 life. • Dread Presence deals 2 damage to any target and you gain 2 life.

Creature
Dread Presence (m20) 96
1
Endless Atlas

{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.

Artifact
Endless Atlas (2xm) 251
1
Erebos, God of the Dead

Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.

Creature Enchantment
Erebos, God of the Dead (ths) 85
1
Graveborn Muse

At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

Creature
Graveborn Muse (10e) 145
1
Greed

{B}, Pay 2 life: Draw a card.

Enchantment
Greed (c13) 79
1
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (plst) EMA-100
1
Read the Bones

Scry 2, then draw two cards. You lose 2 life.

Sorcery
Read the Bones (plst) DDP-56
1
Sign in Blood

Target player draws two cards and loses 2 life.

Sorcery
Sign in Blood (cm2) 77
1
Succumb to Temptation

You draw two cards and you lose 2 life.

Instant
Succumb to Temptation (emn) 107
1

Enchantment

Quantity: 1Price: $6.99
Phyrexian Reclamation

{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.

Enchantment
Phyrexian Reclamation (jmp) 267
1

Evasion

Quantity: 9Price: $75.87
Dauthi Embrace

{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Enchantment
Dauthi Embrace (tmp) 120
1
Loxodon Warhammer

Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}

Artifact
Loxodon Warhammer (plst) C17-216
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (c20) 303
1
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Artifact
Shadowspear (thb) 345
1
Shizo, Death's Storehouse

{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Land
Shizo, Death's Storehouse (chk) 283
1
Sleeper's Guile

Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.

Enchantment
Sleeper's Guile (ulg) 67
1
Trailblazer's Boots

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}

Artifact
Trailblazer's Boots (zen) 208
1
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (plst) PCA-115
1
Zombie Master

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."

Creature
Zombie Master (ced) 138
1

Instant

Quantity: 4Price: $9.54
Dark Dabbling

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Instant
Dark Dabbling (ori) 89
1
Imp's Mischief

Change the target of target spell with a single target. You lose life equal to that spell's mana value.

Instant
Imp's Mischief (plc) 72
1
Simulacrum

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Instant
Simulacrum (3ed) 130
1
Wail of the Nim

Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.)

Instant
Wail of the Nim (mrd) 81
1

Land

Quantity: 34Price: $125.32
Cabal Coffers

{2}, {T}: Add {B} for each Swamp you control.

Land
Cabal Coffers (hop) 132
1
Cabal Stronghold

{T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.

Land
Cabal Stronghold (dom) 238
1
Castle Locthwain

Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (eld) 389
1
Memorial to Folly

Memorial to Folly enters the battlefield tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

Land
Memorial to Folly (c20) 288
1
Swamp

({T}: Add {B}.)

Land
Swamp (2xm) 378
28
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (uma) 254
1
Witch's Cottage

({T}: Add {B}.) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

Land
Witch's Cottage (eld) 249
1

Planeswalker

Quantity: 1Price: $20.99
Liliana of the Dark Realms

+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. −3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. −6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"

Planeswalker
Liliana of the Dark Realms (m14) 102
1

Ramp

Quantity: 9Price: $36.27
Burnished Hart

{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature Artifact
Burnished Hart (plst) C15-248
1
Crypt Ghast

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.

Creature
Crypt Ghast (c14) 139
1
K'rrik, Son of Yawgmoth

({B/P} can be paid with either {B} or 2 life.) Lifelink For each {B} in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.

Creature
K'rrik, Son of Yawgmoth (c19) 18
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c20) 292
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c20) 252
1
Solemn Simulacrum

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (m21) 319
1
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (plst) E01-89
1
Terrain Generator

{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Land
Terrain Generator (jvc) 29
1
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (cm2) 229
1

Removal

Quantity: 11Price: $25.05
Crux of Fate

Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.

Sorcery
Crux of Fate (c17) 107
1
Defile

Target creature gets -1/-1 until end of turn for each Swamp you control.

Instant
Defile (mh1) 86
1
Doom Blade

Destroy target nonblack creature.

Instant
Doom Blade (m10) 93
1
Drag to the Underworld

This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature.

Instant
Drag to the Underworld (thb) 89
1
Go for the Throat

Destroy target nonartifact creature.

Instant
Go for the Throat (plst) C17-114
1
Hero's Downfall

Destroy target creature or planeswalker.

Instant
Hero's Downfall (ths) 90
1
In Garruk's Wake

Destroy all creatures you don't control and all planeswalkers you don't control.

Sorcery
In Garruk's Wake (c19) 121
1
Mutilate

All creatures get -1/-1 until end of turn for each Swamp you control.

Sorcery
Mutilate (gvl) 55
1
Nevinyrral's Disk

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Artifact
Nevinyrral's Disk (c17) 217
1
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (2xm) 110
1
Victim of Night

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

Instant
Victim of Night (ddq) 67
1

Maybeboard

Quantity: 49Price: $25.67
Augur of Skulls

{1}{B}: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.

Creature
Augur of Skulls (fut) 63
1
Blessing of Leeches

Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature.

Enchantment
Blessing of Leeches (bok) 62
1
Chilling Apparition

{B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Creature
Chilling Apparition (pcy) 59
1
Cinderbones

Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones.

Creature
Cinderbones (shm) 59
1
Clay Statue

{2}: Regenerate Clay Statue.

Creature Artifact
Clay Statue (me4) 189
1
Consecrated by Blood

Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Enchantment
Consecrated by Blood (ori) 87
1
Deepwood Ghoul

Pay 2 life: Regenerate Deepwood Ghoul.

Creature
Deepwood Ghoul (mmq) 131
1
Devouring Strossus

Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.

Creature
Devouring Strossus (inv) 101
1
Drudge Reavers

Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate Drudge Reavers.

Creature
Drudge Reavers (tsp) 105
1
Drudge Skeletons

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Creature
Drudge Skeletons (gvl) 36
1
Earsplitting Rats

When Earsplitting Rats enters the battlefield, each player discards a card. Discard a card: Regenerate Earsplitting Rats.

Creature
Earsplitting Rats (jud) 65
1
Eater of Hope

Flying {B}, Sacrifice another creature: Regenerate Eater of Hope. {2}{B}, Sacrifice two other creatures: Destroy target creature.

Creature
Eater of Hope (cma) 57
1
Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Fireshrieker (cns) 199
1
Flayed Nim

Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate Flayed Nim.

Creature
Flayed Nim (mrd) 65
1
Goham Djinn

{1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.

Creature
Goham Djinn (inv) 107
1
Grim Roustabout

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {1}{B}: Regenerate Grim Roustabout.

Creature
Grim Roustabout (rtr) 68
1
Horror of Horrors

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Enchantment
Horror of Horrors (9ed) 140
1
Jhoira's Toolbox

{2}: Regenerate target artifact creature.

Creature Artifact
Jhoira's Toolbox (ulg) 128
1
Kjeldoran Dead

When Kjeldoran Dead enters the battlefield, sacrifice a creature. {B}: Regenerate Kjeldoran Dead.

Creature
Kjeldoran Dead (me2) 98
1
Laquatus's Champion

When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. {B}: Regenerate Laquatus's Champion.

Creature
Laquatus's Champion (a25) 95
1
Lim-Dûl the Necromancer

Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie.

Creature
Lim-Dûl the Necromancer (tsp) 114
1
Lim-Dûl's High Guard

First strike {1}{B}: Regenerate Lim-Dûl's High Guard.

Creature
Lim-Dûl's High Guard (me2) 103
1
Marang River Skeleton

{B}: Regenerate Marang River Skeleton. Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Creature
Marang River Skeleton (dtk) 108
1
Nim Shambler

Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler.

Creature
Nim Shambler (mrd) 72
1
Null Champion

Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 {B}: Regenerate Null Champion.

Creature
Null Champion (roe) 121
1
Oblivion Stone

{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Artifact
Oblivion Stone (2xm) 279
1
Patchwork Gnomes

Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Creature Artifact
Patchwork Gnomes (uma) 231
1
Phyrexian Monitor

{B}: Regenerate Phyrexian Monitor.

Creature
Phyrexian Monitor (uds) 64
1
Prowler's Helm

Equipped creature can't be blocked except by Walls. Equip {2}

Artifact
Prowler's Helm (ths) 219
1
Restless Bones

{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) {1}{B}: Regenerate Restless Bones.

Creature
Restless Bones (gpt) 58
1
Restless Dead

{B}: Regenerate Restless Dead.

Creature
Restless Dead (mir) 138
1
Ring of Xathrid

{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ring of Xathrid (m13) 215
1
Screeching Harpy

Flying {1}{B}: Regenerate Screeching Harpy.

Creature
Screeching Harpy (tpr) 116
1
Skeletal Changeling

Changeling (This card is every creature type.) {1}{B}: Regenerate Skeletal Changeling.

Creature
Skeletal Changeling (lrw) 140
1
Skeletal Kathari

Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari.

Creature
Skeletal Kathari (ala) 88
1
Skeletal Vampire

Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire.

Creature
Skeletal Vampire (c17) 126
1
Slith Bloodletter

Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. {1}{B}: Regenerate Slith Bloodletter.

Creature
Slith Bloodletter (mrd) 77
1
Soldevi Sentry

{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

Creature Artifact
Soldevi Sentry (all) 132b
1
Soul Channeling

Enchant creature Pay 2 life: Regenerate enchanted creature.

Enchantment
Soul Channeling (mmq) 163
1
Sudden Spoiling

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Instant
Sudden Spoiling (c14) 164
1
Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}

Artifact
Sword of Vengeance (c17) 228
1
Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Sorcery
Syphon Mind (cm2) 80
1
Tainted Strike

Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Instant
Tainted Strike (som) 80
1
Unworthy Dead

{B}: Regenerate Unworthy Dead.

Creature
Unworthy Dead (usg) 163
1
Urborg Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.) {B}: Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.

Creature
Urborg Skeleton (inv) 134
1
Vampire Warlord

Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Creature
Vampire Warlord (m14) 120
1
Walking Dead

{B}: Regenerate Walking Dead.

Creature
Walking Dead (leg) 126
1
Wretched Confluence

Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.

Instant
Wretched Confluence (cma) 74
1
Zombie Scavengers

Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.

Creature
Zombie Scavengers (wth) 87
1

Deck Stats

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Description

{"ops":[{"insert":" In a world… where one zombie… must overcome all odds… Korlash, Heir to Blackblade stars in… STORM LEVEL MIDNIGHT.\n \nRegenerate compliments a Voltron strategy, similar to having innate hexproof or indestructibility. Korlash caught my eye as an interesting mono-black lands/Voltron/regenerate commander. Our black knight will easily regenerate himself (’tis but a scratch!) while we hold up mana for removal and card draw. This deck wants to make sure we hit our land drops, buff Korlash with redundant effects like Blackblade Reforged (the flavor!), and give Korlash evasion to K.O. with commander damage. \n \nSince our theme is regenerate, so we have lots of other great creatures with the ability, emphasizing cheap mana cost and regeneration, good utility, and evasion that works well when suited up with our swamp-buffing equipment. My favorites of these are Mischievous Poltergeist for the flying and 1-life regeneration, and Scavenging Ghoul that regenerates for free after a creature dies. The sacrifice outlet on Dimir House Guard is always welcome anti-theft tech, and it also has excellent evasion and can transmute to find some of the most important cards in our deck. Ink-Eyes, Servant of Oni, and Skithiryx, the Blight Dragon are regenerate powerhouses that are also our back-up win conditions, overwhelming our opponents with card advantage or infect.\n"}]}
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