81
4/28/2024
Landlord Dakkon 1994
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $14570.84
Salt Sum: 35.8
81
4/28/2024
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Commander

Quantity: 1Price: $84.99
Dakkon Blackblade

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

Creature
Dakkon Blackblade (leg) 225
1

Artifact

Quantity: 9Price: $104.81
Basalt Monolith

Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith.

Artifact
Basalt Monolith (3ed) 235
1
Jandor's Saddlebags

{3}, {T}: Untap target creature.

Artifact
Jandor's Saddlebags (3ed) 257
1
Jayemdae Tome

{4}, {T}: Draw a card.

Artifact
Jayemdae Tome (3ed) 258
1
Nevinyrral's Disk

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Artifact
Nevinyrral's Disk (3ed) 267
1
Pyramids

{2}: Choose one — • Destroy target Aura attached to a land. • The next time target land would be destroyed this turn, remove all damage marked on it instead.

Artifact
Pyramids (arn) 67
1
Ring of Renewal

{5}, {T}: Discard a card at random, then draw two cards.

Artifact
Ring of Renewal (fem) 89
1
Runesword

{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Artifact
Runesword (drk) 107
1
Skull of Orm

{5}, {T}: Return target enchantment card from your graveyard to your hand.

Artifact
Skull of Orm (drk) 109
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (3ed) 274
1

Creature

Quantity: 14Price: $225.28
Armor Thrull

{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

Creature
Armor Thrull (fem) 33d
1
Chromium

Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.

Creature
Chromium (leg) 224
1
Giant Tortoise

Giant Tortoise gets +0/+3 as long as it's untapped.

Creature
Giant Tortoise (arn) 15
1
Gosta Dirk

First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk.

Creature
Gosta Dirk (leg) 227
1
Halfdane

At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

Creature
Halfdane (leg) 229
1
Infernal Medusa

Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Creature
Infernal Medusa (leg) 108
1
Martyrs of Korlis

As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.

Creature
Martyrs of Korlis (atq) 6
1
Ramses Overdark

{T}: Destroy target enchanted creature.

Creature
Ramses Overdark (leg) 252
1
Royal Assassin

{T}: Destroy target tapped creature.

Creature
Royal Assassin (3ed) 125
1
Sindbad

{T}: Draw a card and reveal it. If it isn't a land card, discard it.

Creature
Sindbad (arn) 21
1
Ur-Drago

First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk.

Creature
Ur-Drago (leg) 268
1
Veteran Bodyguard

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.

Creature
Veteran Bodyguard (3ed) 42
1
Wall of Air

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Creature
Wall of Air (3ed) 90
1
Wall of Swords

Defender (This creature can't attack.) Flying

Creature
Wall of Swords (3ed) 43
1

Enchantment

Quantity: 19Price: $365.27
Blessing

Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.

Enchantment
Blessing (3ed) 6
1
Consecrate Land

Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.

Enchantment
Consecrate Land (2ed) 15
1
Divine Transformation

Enchant creature Enchanted creature gets +3/+3.

Enchantment
Divine Transformation (leg) 10
1
Equinox

Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."

Enchantment
Equinox (leg) 13
1
Fear

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Enchantment
Fear (3ed) 111
1
Flight

Enchant creature Enchanted creature has flying.

Enchantment
Flight (3ed) 59
1
Green Ward

Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.

Enchantment
Green Ward (3ed) 20
1
Holy Strength

Enchant creature Enchanted creature gets +1/+2.

Enchantment
Holy Strength (3ed) 24
1
Invisibility

Enchant creature Enchanted creature can't be blocked except by Walls.

Enchantment
Invisibility (2ed) 60
1
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (leg) 26
1
Pestilence

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.

Enchantment
Pestilence (3ed) 122
1
Power Artifact

Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Power Artifact (atq) 11
1
Puppet Master

Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.

Enchantment
Puppet Master (leg) 69
1
Red Ward

Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.

Enchantment
Red Ward (3ed) 33
1
Seeker

Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Enchantment
Seeker (leg) 35
1
Spectral Cloak

Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

Enchantment
Spectral Cloak (leg) 78
1
Spirit Link

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Enchantment
Spirit Link (leg) 37
1
Thrull Retainer

Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.

Enchantment
Thrull Retainer (fem) 45
1
Unholy Strength

Enchant creature Enchanted creature gets +2/+1.

Enchantment
Unholy Strength (3ed) 133
1

Instant

Quantity: 10Price: $95.18
Blaze of Glory

Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Instant
Blaze of Glory (2ed) 6
1
Blue Elemental Blast

Choose one — • Counter target red spell. • Destroy target red permanent.

Instant
Blue Elemental Blast (3ed) 49
1
Counterspell

Counter target spell.

Instant
Counterspell (3ed) 54
1
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (3ed) 99
1
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (3ed) 17
1
Howl from Beyond

Target creature gets +X/+0 until end of turn.

Instant
Howl from Beyond (3ed) 114
1
Spell Blast

Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Instant
Spell Blast (3ed) 82
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (3ed) 41
1
Teleport

Cast this spell only during the declare attackers step. Target creature can't be blocked this turn.

Instant
Teleport (leg) 80
1
Terror

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Instant
Terror (3ed) 132
1

Land

Quantity: 40Price: $7012.08
Bottomless Vault

Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.

Land
Bottomless Vault (fem) 92
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (arn) 71
1
Desert

{T}: Add {C}. {T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.

Land
Desert (arn) 72
1
Icatian Store

Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.

Land
Icatian Store (fem) 98
1
Island

({T}: Add {U}.)

Land
Island (3ed) 295
3
Island

({T}: Add {U}.)

Land
Island (3ed) 296
3
Island

({T}: Add {U}.)

Land
Island (3ed) 297
3
Island of Wak-Wak

{T}: Target creature with flying has base power 0 until end of turn.

Land
Island of Wak-Wak (arn) 75
1
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (drk) 117
1
Plains

({T}: Add {W}.)

Land
Plains (3ed) 292
3
Plains

({T}: Add {W}.)

Land
Plains (3ed) 293
3
Plains

({T}: Add {W}.)

Land
Plains (3ed) 294
3
Sand Silos

Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.

Land
Sand Silos (fem) 101
1
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (3ed) 286
1
Strip Mine

{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.

Land
Strip Mine (atq) 82b
1
Swamp

({T}: Add {B}.)

Land
Swamp (3ed) 298
3
Swamp

({T}: Add {B}.)

Land
Swamp (3ed) 299
3
Swamp

({T}: Add {B}.)

Land
Swamp (3ed) 300
2
The Tabernacle at Pendrell Vale

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."

Land
The Tabernacle at Pendrell Vale (leg) 307
1
Tolaria

{T}: Add {U}. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.

Land
Tolaria (leg) 308
1
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (3ed) 289
1
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (3ed) 290
1
Urborg

{T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn.

Land
Urborg (leg) 310
1

Sorcery

Quantity: 7Price: $6683.23
Ashes to Ashes

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Sorcery
Ashes to Ashes (drk) 39
1
Braingeyser

Target player draws X cards.

Sorcery
Braingeyser (3ed) 50
1
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (3ed) 105
1
Drain Power

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Sorcery
Drain Power (3ed) 56
1
Dust to Dust

Exile two target artifacts.

Sorcery
Dust to Dust (drk) 5
1
Timetwister

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

Sorcery
Timetwister (2ed) 85
1
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (3ed) 46
1

Deck Stats

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Description

{"ops":[{"insert":"This deck was made only using Old School cards released in 1993 and 1994, which includes all sets from FALLEN EMPIRES and before.\n\n1994 Voltron! This deck is quite vulnerable to begin the game but once Dakkon gets swinging, players start dropping. Early game will see you playing defensive creatures, holding back the tide, and trying to hit as many land drops as you can. Once Dakkon is out, keep him out, and pump him up with enchantments. There are many ways to make him harder to block or remove. Focus completely on Dakkon and hitting land drops.\n\nWin-Con: Commander damage. It should only take 2-3 swings per player.\n"}]}
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