97
4/7/2024
Hogaak Factory Farming
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $622.90
Salt Sum: 24.19
97
4/7/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $0.79
Hogaak, Arisen Necropolis

You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.) You may cast Hogaak, Arisen Necropolis from your graveyard. Trample

Creature
Hogaak, Arisen Necropolis (mh1) 202
1

Artifact

Quantity: 1Price: $9.99
The Skullspore Nexus

This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn.

Artifact
The Skullspore Nexus (lci) 212
1

Discard

Quantity: 1Price: $0.35
Zombie Infestation

Discard two cards: Create a 2/2 black Zombie creature token.

Enchantment
Zombie Infestation (dmr) 111
1

Drain

Quantity: 1Price: $1.79
Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Syr Konrad, the Grim (mkc) 141
1

Draw

Quantity: 9Price: $106.17
Altar of the Wretched

Artifact
Altar of the Wretched // Wretched Bonemass (lcc) 10Altar of the Wretched // Wretched Bonemass (lcc) 10
1
Disciple of Bolas

When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

Creature
Disciple of Bolas (ncc) 247
1
Greater Good

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Enchantment
Greater Good (afc) 160
1
Life's Legacy

As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.

Sorcery
Life's Legacy (ncc) 300
1
Momentous Fall

As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Instant
Momentous Fall (jmp) 411
1
Morbid Curiosity

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.

Sorcery
Morbid Curiosity (bbd) 149
1
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (mkc) 181
1
Shadowheart, Dark Justiciar

{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)

Creature
Shadowheart, Dark Justiciar (clb) 146
1
The Great Henge

This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Artifact
The Great Henge (cmm) 294
1

Finisher

Quantity: 3Price: $44.17
Craterhoof Behemoth

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Craterhoof Behemoth (cmm) 280
1
End-Raze Forerunners

Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Creature
End-Raze Forerunners (clb) 822
1
Lord of Extinction

Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.

Creature
Lord of Extinction (2x2) 244
1

Land

Quantity: 34Price: $270.26
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
1
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mkc) 256
1
Dakmor Salvage

Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Land
Dakmor Salvage (uma) 240
1
Darkbore Pathway

Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
1
Deathcap Glade

Deathcap Glade enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 261
1
Drownyard Temple

{T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped.

Land
Drownyard Temple (mkc) 259
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (lcc) 328
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
1
Forest

({T}: Add {G}.)

Land
Forest (mh3) 308
2
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (lcc) 335
1
Khalni Garden

Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. {T}: Add {G}.

Land
Khalni Garden (c18) 262
1
Mariposa Military Base

You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.

Land
Mariposa Military Base (pip) 443
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
1
Nurturing Peatland

{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice Nurturing Peatland: Draw a card.

Land
Nurturing Peatland (mh1) 243
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (rvr) 283
1
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
1
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (mkc) 282
1
Swamp

({T}: Add {B}.)

Land
Swamp (mh3) 306
2
Tainted Wood

{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.

Land
Tainted Wood (cmm) 1040
1
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 278
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (lcc) 360
1
Twilight Mire

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Land
Twilight Mire (ncc) 443
1
Underground Mortuary

({T}: Add {B} or {G}.) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Underground Mortuary (mkm) 271
1
Undergrowth Stadium

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmm) 435
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
1
Viridescent Bog

{1}, {T}: Add {B}{G}.

Land
Viridescent Bog (pip) 154
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235
1
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (mh3) 441
1
Woodland Cemetery

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (dmr) 261
1

Mill

Quantity: 17Price: $36.03
Aftermath Analyst

When Aftermath Analyst enters the battlefield, mill three cards. {3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.

Creature
Aftermath Analyst (mkm) 148
1
Blanchwood Prowler

When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)

Creature
Blanchwood Prowler (bro) 172
1
Circle of the Land Druid

When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

Creature
Circle of the Land Druid (clb) 220
1
Corpse Churn

Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Instant
Corpse Churn (clu) 107
1
Deathbonnet Sprout

Creature
Deathbonnet Sprout // Deathbonnet Hulk (mid) 181Deathbonnet Sprout // Deathbonnet Hulk (mid) 181
1
Glowspore Shaman

When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)

Creature
Glowspore Shaman (rvr) 184
1
Gnawing Vermin

When Gnawing Vermin enters the battlefield, target player mills two cards. When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.

Creature
Gnawing Vermin (bro) 101
1
Grapple with the Past

Mill three cards, then you may return a creature or land card from your graveyard to your hand.

Instant
Grapple with the Past (2x2) 149
1
Grisly Salvage

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Instant
Grisly Salvage (c20) 215
1
Mesmeric Orb

Whenever a permanent becomes untapped, that permanent's controller mills a card.

Artifact
Mesmeric Orb (2xm) 272
1
Mire Triton

Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

Creature
Mire Triton (cmm) 174
1
Nyx Weaver

Reach At the beginning of your upkeep, mill two cards. {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.

Creature Enchantment
Nyx Weaver (cmm) 933
1
Old Rutstein

When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.

Creature
Old Rutstein (vow) 244
1
Satyr Wayfinder

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Creature
Satyr Wayfinder (znc) 81
1
Snarling Gorehound

Menace Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature
Snarling Gorehound (mkm) 105
1
Stitcher's Supplier

When Stitcher's Supplier enters the battlefield or dies, mill three cards.

Creature
Stitcher's Supplier (j22) 472
1
Undead Butler

When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.

Creature
Undead Butler (vow) 133
1

Protection

Quantity: 1Price: $5.49
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
1

Ramp

Quantity: 8Price: $19.02
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rvr) 133
1
Deathrite Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Creature
Deathrite Shaman (rvr) 175
1
Elves of Deep Shadow

{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.

Creature
Elves of Deep Shadow (plst) GK1-56
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (cmm) 284
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (plst) M19-314
1
Shigeki, Jukai Visionary

{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.

Creature Enchantment
Shigeki, Jukai Visionary (neo) 206
1
Skull Prophet

{T}: Add {B} or {G}. {T}: Mill two cards.

Creature
Skull Prophet (iko) 206
1

Recursion

Quantity: 6Price: $11.74
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
1
Dread Return

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Dread Return (cmm) 153
1
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (cmm) 286
1
Genesis

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.

Creature
Genesis (mh1) 166
1
Timeless Witness

When Timeless Witness enters the battlefield, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

Creature
Timeless Witness (mh2) 179
1
Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Sorcery
Victimize (cmm) 195
1

Removal

Quantity: 8Price: $21.58
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (mkm) 187
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (lcc) 233
1
Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Instant
Dismember (plst) MM2-79
1
Force of Despair

If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered the battlefield this turn.

Instant
Force of Despair (mh1) 92
1
Hagra Mauling

Instant
Hagra Mauling // Hagra Broodpit (plst) ZNR-106Hagra Mauling // Hagra Broodpit (plst) ZNR-106
1
Lethal Scheme

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Instant
Lethal Scheme (lcc) 201
1
Pile On

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Pile On (mkc) 134
1
Putrefy

Destroy target artifact or creature. It can't be regenerated.

Instant
Putrefy (otc) 238
1

Sac Payoffs

Quantity: 1Price: $5.99
Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.

Creature
Jarad, Golgari Lich Lord (cma) 179
1

Sweepers

Quantity: 4Price: $81.96
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (2x2) 73
1
Nuclear Fallout

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Sorcery
Nuclear Fallout (pip) 47
1
The Meathook Massacre

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.

Enchantment
The Meathook Massacre (mid) 112
1
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mkc) 142
1

Tokens

Quantity: 5Price: $7.57
Carrion

As an additional cost to cast this spell, sacrifice a creature. Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.

Instant
Carrion (mir) 111
1
Ghoulcaller Gisa

{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.

Creature
Ghoulcaller Gisa (cmm) 161
1
Korozda Guildmage

{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.

Creature
Korozda Guildmage (cma) 181
1
Tend the Pests

As an additional cost to cast this spell, sacrifice a creature. Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.

Instant
Tend the Pests (stx) 242
1
The Mycotyrant

Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)

Creature
The Mycotyrant (lci) 235
1

Maybeboard

Quantity: 7Price: $26.79
Bloodghast

Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Creature
Bloodghast (lcc) 184
1
Gray Slaad

Creature
Gray Slaad // Entropic Decay (clb) 129
1
Stinkweed Imp

Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Stinkweed Imp (plst) GK1-53
1
The Meep

Ward—Pay 3 life. Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value.

Creature
The Meep (sld) 1581
1
Underrealm Lich

If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

Creature
Underrealm Lich (clu) 215
1
Vengevine

Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Creature
Vengevine (2xm) 185
1
Worm Harvest

Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Worm Harvest (c18) 194
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":" Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nGameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tIn this deck, Hogaak is our value engine, utilizing "},{"insert":{"card-link":"Life's Legacy"}},{"insert":" effects to sac him and draw 8 cards, make a bunch of tokens, or to simply get him back in the graveyard to cast again. \n\tSelf-Mill"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\tMainly through one time 2 mana mill 3 creatures, but there are some exceptions. Does what it says on the tin.\n\tRecursion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\tBeing a self-mill deck, we naturally mill a lot of our win cons. Fortunately, this can be turned into a pseudo-tutor with our large amount of graveyard recursion, mainly getting creatures back. Cards like "},{"insert":{"card-link":"Corpse Churn"}},{"insert":", "},{"insert":{"card-link":"Victimize"}},{"insert":", and "},{"insert":{"card-link":"Undead Butler"}},{"insert":" are pretty good. "},{"insert":{"card-link":"Genesis"}},{"insert":" and "},{"insert":{"card-link":"Timeless Witness"}},{"insert":" are pretty sick because they can bring stuff back after they get milled, although they are kind of expensive.\n\tRamp"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\tAll of our ramp is creature based, so they can help convoke Hogaak. There's not a ton of ramp in this deck because we're casting Hogaak 40% of the time so I decided we don't care about mana too much and figured just hitting my land drops would be plenty. Might adjust that after more playtesting if I find myself lacking a lot of mana, but with the amount of draw we have we should have plenty of lands. Speaking of,\n\tMana Base"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\tI chose to exclude sol ring because I feel that the explosiveness it gives to most other decks, Hogaak already has, and would rather spend that slot and one drop towards furthering our gameplan. I'm running all the fast fetches I can, and some slow fetches as well, because they can be extremely helpful to fill the graveyard quickly so we can cast Hogaak initially. Only running 4 basic lands in combination with the high amount of fetches might be problematic for making late game land drops, but by then we should have taken over the game already. "},{"insert":{"card-link":"Underground Mortuary"}},{"insert":" is an amazing fetch target if you ever dont need the mana. There's some interesting other lands, like the MDFCs "},{"insert":{"card-link":"Hagra Mauling // Hagra Broodpit"}},{"insert":", "},{"insert":{"card-link":"Malakir Rebirth // Malakir Mire"}},{"insert":", and "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":" to help keep the dedicated land count low. There's "},{"insert":{"card-link":"Dakmor Salvage"}},{"insert":" that can help mill a little bit and the new "},{"insert":{"card-link":"Mariposa Military Base"}},{"insert":" can mill 2-3 cards. "},{"insert":{"card-link":"Khalni Garden"}},{"insert":" is a land that helps us convoke Hogaak, "},{"insert":{"card-link":"Geier Reach Sanitarium"}},{"insert":" is one of our few discard outlets, "},{"insert":{"card-link":"Takenuma, Abandoned Mire"}},{"insert":" is obvious and "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" can provide a bit more removal. Other than that, just a bunch of random golgari duals that looked good on "},{"attributes":{"link":"https://managathering.com/"},"insert":"https://managathering.com/"},{"insert":".\nCould run more basic lands, but the low basic land count does allow enable "},{"insert":{"card-link":"Hermit Druid"}},{"insert":" (not in the deck but seems like it can be really good and I won't have to edit the mana base if I do end up throwing it in.\n\tRemoval"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\tThere's some removal that furthers our gameplan, like "},{"insert":{"card-link":"Pile On"}},{"insert":" and "},{"insert":{"card-link":"Lethal Scheme"}},{"insert":" being convoked and adding to the graveyard, but most of it is just generic removal that can potentially hit non creatures. idk. (can you tell I like talking about lands)\n\tDraw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\tAll of our draw is "},{"insert":{"card-link":"Life's Legacy"}},{"insert":" effects, notably "},{"insert":{"card-link":"Shadowheart, Dark Justiciar"}},{"insert":" and "},{"insert":{"card-link":"Disciple of Bolas"}},{"insert":" being creatures, and "},{"insert":{"card-link":"Altar of the Wretched // Wretched Bonemass"}},{"insert":" coming back from the graveyard. Could add more unconditional draw, but this feels like enough, and is the whole reason I made this deck becuase I thought casting and sacing Hogaak a bunch of times to draw a million cards was cool. Unconditional card draw is a good thing and you should probably put some in your Hogaak deck.\n\tOther Notable Good Stuff"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\tCraterhoof is craterhoof, Syr Konrad is good, "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" is going to be 2 mana make a bunch of 8/8s and draw an extra 8 cards or help swing for lethal, "},{"insert":{"card-link":"Lord of Extinction"}},{"insert":" is gonna be like a 30/30, can just straight up swing with him if the board is empty, or utilize our effects that care about power like "},{"insert":{"card-link":"Jarad, Golgari Lich Lord"}},{"insert":". Depending on when you get him, "},{"insert":{"card-link":"The Mycotyrant"}},{"insert":" can be really really strong or kinda meh. "},{"insert":{"card-link":"End-Raze Forerunners"}},{"insert":" is a mini craterhoof that also gives haste, so it can be really useful to like make a whole lotta tokens, and swing with them in the same turn.\n\n\nBeginning the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\tThe Mulligan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\tOne of the key parts of this deck is being able to get an explosive start right at the beginning of the game, casting Hogaak by turn 2 or 3. As soon as you see your seven, you should start planning on what your turn 1, 2, and 3 is going to look like. Key pieces to look out for are "},{"insert":{"card-link":"Stitcher's Supplier"}},{"insert":" like effects, being able to get down both a creature and fill the graveyard a little bit is amazing. One sleeper card is "},{"insert":{"card-link":"Zombie Infestation"}},{"insert":", pretty much any hand with it is able to get Hogaak out on turn 2. Don't be scared to discard or mill some good cards you might want later on, we have a lot of ways of getting them back to hand. If you don't see a way of getting Hogaak down by turn 3, I recommend mulliganing.\n\n\tOpening Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\tThe ideal opening is:\nTurn 1: Fetch for an untapped land and play a 1 drop\nTurn 2: Fetch for another land and play your mill creature and cast Hogaak exiling the 3 cards milled from 2 drop and the 2 lands from your graveyard\n\n\tA slower but keepable opening can look like\nTurn 1: Fetch for "},{"insert":{"card-link":"Underground Mortuary"}},{"insert":", mill one\nTurn 2: Any land and play one of the 2 mana mill 3 creatures\nTurn 3: Any other creature and cast Hogaak, exiling 5 cards from your graveyard\n\nThere are many different possible ways your opening can look, but getting Hogaak down is important so you can start beating down your oppents.\n"}]}
Unable to load comments