MTG_Savant
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Commander
Size: 100Salt sum: 50.6
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Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit

Commander
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Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

1) Ramp
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2) Draw / Advantage
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

3) Protection
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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

4) Removal / Interaction
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5) Copy
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6) Recursion
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7) Tutors
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Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

8) Finishers --> Combo
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God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God

Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

9) Finishers --> Combat Modifiers
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

10) Lands - Normal
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Tokens & Extras
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"💡 Core Concept"},{"insert":"\n\nA mono-green ramp-combo deck built to assemble unstoppable 20/20 flying indestructible tokens.\nKura, the Boundless Sky is the engine and the tutor in one card.\nThe goal is to:\n\nRamp explosively,"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice Kura to tutor three lands (usually Dark Depths + Thespian’s Stage + Yavimaya, Cradle of Growth),"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy Depths and create Marit Lage,"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect or duplicate that 20/20 until it wins the game in one swing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEverything else in the deck is tuned to make that sequence deterministic, fast, and resilient.\n\n\n\n"},{"attributes":{"bold":true},"insert":"⚙️ Gameplay Flow"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1–3) – Setup and Ramp"},{"insert":"\n\nDrop Exploration, Azusa, Dryad of the Ilysian Grove, Sakura-Tribe Scout, or Skyshroud Ranger to start multiple land drops per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Crop Rotation, Elvish Reclaimer, and Expedition Map to fetch utility lands (Temple, Tomb, Lotus Field) and thin the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Establish Life from the Loam, Crucible of Worlds, or Ramunap Excavator early if possible. They ensure any sacrificed or destroyed lands can be replayed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Midgame (Turns 4–5) – The Kura Loop"},{"insert":"\n\nCast Kura, the Boundless Sky."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Immediately sacrifice him with High Market, Miren, or Natural Order."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor Dark Depths, Thespian’s Stage, and Yavimaya (or Deserted Temple / Lotus Field if the Depths line is partly assembled)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replay them from the graveyard via recursion engines if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Copy Depths using Stage or Vesuva → Marit Lage enters the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Late Game (Turns 6+) – Conversion to Victory"},{"insert":"\n\nOnce you have your first 20/20:\n\nProtect it with Tyvar’s Stand, Heroic Intervention, Veil of Summer, Not of This World, Greaves, or Boots."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Amplify it with Inquisitor’s Flail, Grafted Exoskeleton, God-Eternal Rhonas, or Unnatural Growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Or duplicate it through Mirror Box, Helm of the Host, Rings of Brighthearth, or Mirage Mirror."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIf opponents survive the first hit, Greater Good, Life’s Legacy, or Momentous Fall turn that 20/20 into 20+ cards and another kill setup.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧩 Card Role Overview"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Ramp & Acceleration:"},{"insert":"\n\nExploration • Azusa • Dryad • Icetill Explorer • Cultivator Colossus • Sol Ring • Scout • Ranger\n\n=> Six different “extra land drop” effects stack to give you triple or quadruple land plays per turn, making 6–8 mana by turn 3 a routine baseline.\n\n\n"},{"attributes":{"bold":true},"insert":"Draw & Conversion:"},{"insert":"\n\nLife’s Legacy • Momentous Fall • Greater Good • Return of the Wildspeaker • Disciple of Freyalise • Sylvan Library • Rishkar's Expertise • Hunter’s Prowess\n\n=> Most draw engines are instant or sorcery speed sacrifices. They intentionally kill your own Kura, triggering his tutor ability while drawing a lot of cards. The deck regularly “chains” into a fresh combo sequence immediately after a draw explosion. Lage or another copy of him can be sacrificed too for drawing 20 cards to assemble any missing pieces.\n\n\n"},{"attributes":{"bold":true},"insert":"Recursion:"},{"insert":"\n\nLife from the Loam • Crucible • Ramunap • Conduit • Walk-In Closet // Forgotten Cellar • Bala Ged Recovery • Aftermath Analyst • Undergrowth Recon • Splendid Reclamation\n\n=> Walk-In Closet // Forgotten Cellar is the star here: front side = extra Crucible, back side = Yawgmoth’s Will turn for all your instants and sorceries. This package makes land destruction and wipes largely irrelevant — you can rebuild the same turn.\n\n\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":"\n\nCrop Rotation • Sylvan Scrying • Expedition Map • Elvish Reclaimer • Reap and Sow • Nylea’s Intervention • Hour of Promise • Scapeshift • Realms Uncharted • Natural Order\n\n=> Everything either finds Dark Depths, Stage, or the pieces that enable them. Natural Order doubles as a Kura sacrifice outlet that slams Cultivator Colossus directly onto the field.\n\n\n"},{"attributes":{"bold":true},"insert":"Protection & Interaction:"},{"insert":"\n\nTyvar’s Stand • Heroic Intervention • Veil of Summer • Sylvan Safekeeper • Lightning Greaves • Swiftfoot Boots • Predator's Rapport • Not of This World\n\n=> Instant shields keep both Kura and Marit Lage alive. “Not of This World” in particular becomes free once Lage is out (20 power = cost 0).\n\n\n"},{"attributes":{"bold":true},"insert":"Removal:"},{"insert":"\n\nForce of Vigor • Nature’s Claim • Kenrith’s Transformation • Beast Within • Archdruid’s Charm • Krosan Grip • Song of the Dryads • Khalni Ambush // Territory • Nevinyrral’s Disk\n\n=> Mono-green’s best universal removal suite. “Song” and “Transformation” neutralize commanders permanently. Disk resets cluttered boards while sparing indestructible Marit Lage.\n\n\n"},{"attributes":{"bold":true},"insert":"Copy / Doubling Suite:"},{"insert":"\n\nStrionic Resonator • Rings of Brighthearth • Mirror Box • Mirror Gallery • Helm of the Host\n\n=> These let you:\n\nCopy Kura’s death trigger (tutor 6 lands instead of 3), or"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Copy Marit Lage herself (bypassing the legend rule via Box/Gallery)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n=> Helm of the Host creates a new Lage each combat step under Box/Gallery for stacked lethal.\n\n\n"},{"attributes":{"bold":true},"insert":"Finishers:"},{"insert":"\n\nDark Depths • Thespian’s Stage • Vesuva • Echoing Deeps • Mirage Mirror\nBerserk • God-Eternal Rhonas • Unnatural Growth • Grafted Exoskeleton • Inquisitor’s Flail • Concordant Crossroads\n\n=> Primary win condition: Marit Lage + protection + double damage / double strike.\n\n=> Secondary: Cultivator Colossus + Berserk or Unnatural Growth for 100+ trample damage.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧮 Win Conditions"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"1️⃣ The Depths Line (Primary)"},{"insert":"\n\nSac Kura → tutor Dark Depths + Thespian’s Stage + Yavimaya."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Replay or copy as needed (via recursion or Vesuva)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Stage → copy Depths → sac Depths → Marit Lage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protect + pump → one-shot kill."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"2️⃣ Copy Explosion Line"},{"insert":"\n\nWith Mirror Box/Gallery + Helm of the Host, produce multiple legendary tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each token is a 20/20 flying indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"3️⃣ Colossus Draw-to-Win"},{"insert":"\n\nNatural Order → Cultivator Colossus, dump lands from hand, draw 10+, chain with Loam and Reclamation, then cast Berserk / Rhonas / Growth for lethal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"4️⃣ Attrition / Rebuild Line"},{"insert":"\n\nIf board wiped: Walk-In Closet // Forgotten Cellar → recast tutors and ramp from graveyard → immediately reassemble combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🛡️ Why This Deck Wins"},{"insert":"\n\nSpeed: Routinely online by turn 5."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilience: Five independent recursion engines + enchantment-based recovery."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection: Eight layers of instant and static defense."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redundancy: Multiple tutors, multiple Depths-copies, multiple pumps."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lethality: Any successful swing usually ends the game — no incremental plan needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🧠 Pilot Notes"},{"insert":"\n\nSequence Kura carefully: always ensure a sac outlet before casting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don’t overextend recursion pieces—keep one Crucible-effect in reserve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Against blue: lead with Veil of Summer or Tyvar’s Stand before committing to Kura’s death trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Against tokens: use Nevinyrral’s Disk or Bane of Progress (if you ever slot it) pre-Lage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Post-draw chain: manage hand size; Walk-In Closet can replay discarded spells after a Greater Good turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🧭 Deck Philosophy"},{"insert":"\n\nThis build rejects the “slow value” plan common to most mono-green legends and instead behaves like a combo-stax hybrid:\n\nCombo = Depths line (deterministic)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some Stax = selective resource denial via Strip Mine loops and Safekeeper protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck’s beauty lies in its self-contained recursion—it needs no outside color support to loop its entire board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🏁 Conclusion"},{"insert":"\n\nKura, the Boundless Sky – Depths Ascension is an optimized mono-green machine that fuses cEDH-level precision with land-engine inevitability.\nIt wins by turn 5–6 with consistency, shrugs off disruption through recursion, and turns a single dragon’s death into an unstoppable frozen eldritch monster.\n"}]}


















































































