612
11/28/2024
wikinger
Deck Size: 100
Commander
Legal
Est deck cost: $666.75
Salt sum: 34.53
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612
11/28/2024
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Commander

Quantity: 1Price: $16.99
Esika, God of the Tree

Creature
Esika, God of the Tree // The Prismatic Bridge (khm) 314Esika, God of the Tree // The Prismatic Bridge (khm) 314

Commander

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Land

Quantity: 35Price: $184.61
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Land
Battlefield Forge (ltc) 296
Branchloft Pathway

Land
Branchloft Pathway // Boulderloft Pathway (slu) 13Branchloft Pathway // Boulderloft Pathway (slu) 13
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.

Land
Brushland (ltc) 297
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cc1) 8
Cragcrown Pathway

Land
Cragcrown Pathway // Timbercrown Pathway (slu) 16Cragcrown Pathway // Timbercrown Pathway (slu) 16
Fire-Lit Thicket

{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.

Land
Fire-Lit Thicket (2xm) 317
Forest

({T}: Add {G}.)

Land
Forest (cmm) 449
Graypelt Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Graypelt Refuge (c19) 249
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.

Land
Karplusan Forest (dmu) 250
Mountain

({T}: Add {R}.)

Land
Mountain (cmm) 446
Needleverge Pathway

Land
Needleverge Pathway // Pillarverge Pathway (slu) 19Needleverge Pathway // Pillarverge Pathway (slu) 19
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (cmm) 661
Plains

({T}: Add {W}.)

Land
Plains (cmm) 437
Plaza of Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Land
Plaza of Heroes (dmu) 252
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (cmm) 1022
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (rvr) 297
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rvr) 299
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 300
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (mkc) 301
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (mkc) 304
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (mkc) 306
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (pkhm) 275p
Wooded Bastion

{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.

Land
Wooded Bastion (2xm) 332

Land

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Artifact

Quantity: 20Price: $232.10
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mkc) 223
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (cmm) 657
Hunter's Bow

When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward {2}. Equip {1}

Artifact
Hunter's Bow (acr) 221
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (lcc) 114
Mjölnir, Storm Hammer

When Mjölnir enters, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip {4}

Artifact
Mjölnir, Storm Hammer (acr) 170
Raven Clan War-Axe

When this Equipment enters, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle. Equipped creature gets +2/+0 and has trample. Equip {2}

Artifact
Raven Clan War-Axe (acr) 297
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mkc) 237
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (brc) 166
Sword of Body and Mind

Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}

Artifact
Sword of Body and Mind (2xm) 295
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (2xm) 296
Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}

Artifact
Sword of Fire and Ice (2xm) 297
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 324
Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}

Artifact
Sword of Light and Shadow (2xm) 298
Sword of Sinew and Steel

Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}

Artifact
Sword of Sinew and Steel (mh1) 228
Sword of Truth and Justice

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}

Artifact
Sword of Truth and Justice (mh1) 229
Sword of War and Peace

Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}

Artifact
Sword of War and Peace (2xm) 300
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.

Artifact
Talisman of Conviction (m3c) 307
Talisman of Impulse

{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.

Artifact
Talisman of Impulse (m3c) 311
Talisman of Unity

{T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.

Artifact
Talisman of Unity (mkc) 244
Trailblazer's Boots

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}

Artifact
Trailblazer's Boots (onc) 144

Artifact

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Sorcery

Quantity: 2Price: $8.78
Last Chance

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Last Chance (dmr) 435
Warrior's Oath

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Warrior's Oath (2x2) 130

Sorcery

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Creature

Quantity: 27Price: $106.12
Arni Brokenbrow

Haste Boast — {1}: You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Arni Brokenbrow (khm) 310
Arni Metalbrow

Whenever a creature you control attacks or a creature you control enters attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

Creature
Arni Metalbrow (mat) 66
Birgi, God of Storytelling

Creature
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311
Bruenor Battlehammer

Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.

Creature
Bruenor Battlehammer (afr) 219
Catti-brie of Mithral Hall

First strike, reach Whenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it. {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.

Creature
Catti-brie of Mithral Hall (afc) 313
Champion of Lambholt

Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.

Creature
Champion of Lambholt (mic) 136
Dragonkin Berserker

First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Dragonkin Berserker (khm) 357
Eivor, Battle-Ready

Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.

Creature
Eivor, Battle-Ready (acr) 274
Eivor, Wolf-Kissed

Trample, haste Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.

Creature
Eivor, Wolf-Kissed (acr) 235
Fynn, the Fangbearer

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Creature
Fynn, the Fangbearer (mul) 26
Halvar, God of Battle

Creature
Halvar, God of Battle // Sword of the Realms (khm) 299Halvar, God of Battle // Sword of the Realms (khm) 299
Havi, the All-Father

Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.

Creature
Havi, the All-Father (acr) 237
Horizon Seeker

Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Horizon Seeker (khm) 175
Jurin, Leading the Charge

Haste Jurin must be blocked if able. Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.

Creature
Jurin, Leading the Charge (sld) 1240
Koll, the Forgemaster

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.

Creature
Koll, the Forgemaster (khm) 325
Kolvori, God of Kinship

Creature
Kolvori, God of Kinship // The Ringhart Crest (khm) 318Kolvori, God of Kinship // The Ringhart Crest (khm) 318
Lovisa Coldeyes

Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

Creature
Lovisa Coldeyes (dds) 34
Maja, Bretagard Protector

Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.

Creature
Maja, Bretagard Protector (khm) 327
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (sld) 298
Neyith of the Dire Hunt

Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)

Creature
Neyith of the Dire Hunt (jmp) 30
Reidane, God of the Worthy

Creature
Reidane, God of the Worthy // Valkmira, Protector's Shield (khm) 300Reidane, God of the Worthy // Valkmira, Protector's Shield (khm) 300
Runeforge Champion

When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay {1} rather than pay the mana cost for Rune spells you cast.

Creature
Runeforge Champion (khm) 339
Saffi Eriksdotter

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.

Creature
Saffi Eriksdotter (tsr) 260
Settlement Blacksmith

When this creature enters, if you control an Equipment, draw a card.

Creature
Settlement Blacksmith (acr) 280
Sigrid, God-Favored

Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

Creature
Sigrid, God-Favored (khm) 301
Sigurd, Jarl of Ravensthorpe

Vigilance, trample, lifelink Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

Creature
Sigurd, Jarl of Ravensthorpe (acr) 249
Toralf, God of Fury

Creature
Toralf, God of Fury // Toralf's Hammer (khm) 313Toralf, God of Fury // Toralf's Hammer (khm) 313

Creature

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Enchantment

Quantity: 9Price: $16.71
Flowering of the White Tree

Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Enchantment
Flowering of the White Tree (ltr) 759
Forging the Tyrite Sword

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

Enchantment
Forging the Tyrite Sword (khm) 211
Indomitable Might

Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Enchantment
Indomitable Might (woc) 127
Rising of the Day

Creatures you control have haste. Legendary creatures you control get +1/+0.

Enchantment
Rising of the Day (ltr) 145
Rune of Might

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Enchantment
Rune of Might (khm) 191
Rune of Speed

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Enchantment
Rune of Speed (khm) 148
Rune of Sustenance

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Enchantment
Rune of Sustenance (khm) 25
Spectral Steel

Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

Enchantment
Spectral Steel (woc) 75
Spirit Mantle

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

Enchantment
Spirit Mantle (cmr) 385

Enchantment

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Instant

Quantity: 6Price: $101.44
Battlefield Improvisation

Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.

Instant
Battlefield Improvisation (acr) 276
Berserk

Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Instant
Berserk (cn2) 175
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (2x2) 23
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (sld) 364
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (dmr) 353

Instant

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Deck Info

Deck stats

31 pips - 25 cards
31 mana - 25 cards
1 pip - 1 card0
9 mana - 7 cards
1 pip - 1 card0
9 mana - 7 cards
27 pips - 20 cards
31 mana - 25 cards
24 pips - 18 cards
33 mana - 26 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
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Description

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