Sto.chasticityy
3.8k views12 months ago
Commander
Size: 100Salt sum: 38.92
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Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Commander
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Blanchwood Prowler
When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Elemental

Crop Sigil
At the beginning of your upkeep, you may mill a card.
Delirium — , Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Delirium — , Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Enchantment

Say Its Name
Mill three cards. Then you may return a creature or land card from your graveyard to your hand.
Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.
Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.
Sorcery

Draw/Self Mill
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Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Hidden Nursery
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Land
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Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery

Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery

Payoffs
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Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Ramp
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Once and Future
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.
Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
Instant

Recursion
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Removal/Interaction
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Price Down -$$$
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Titania, Voice of Gaea
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Legendary Creature - Elemental

Price Up $$$
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"background":"transparent","color":"#000000"},"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Have you ever wanted to be…different? Unique? Special? Not like the other girls? A menace to society? Introducing Shigeki, the ultimate mono-green commander for players who don’t want to just run out "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Craterhoof Behemoth"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and call it a day, and would rather make convoluted graveyard loops that make your opponents wonder how much you’ve had to drink!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I’m someone who definitely enjoys building “off the wall” types of decks--those decks that do unique strategies or do things in a way that is unconventional for their color. That’s when I came up with the idea of trying to build a mono-green spellslinger deck."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"When starting out, I decided that I really had to keep in mind what green does best, and how one could use primarily instant and sorcery cards to achieve green’s greatest potential while keeping a creature-lite deck. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The thing green does better than any other color by far is RAMP! Green is the only color that consistently gets lands directly onto the battlefield, and many, many of the spells that do this are instants and sorceries! Puny izzet players rely on artifacts…rituals…treasures? Not us. We’re playing LANDS, baby!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The other thing green does amazingly well is STOMP! Ramming through your opponents with gigantic creatures is one of the best ways to win in green, and there are non-permanent spells that do this too! Without further fuss, let’s get into the deck, commander, wincons, and all the jank that enables you to close a surprising amount of games (as soon as turn 5!)"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Ssssshigeki"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You may be wondering…why "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":"? "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"When considering mono-green spellslinging, there is one glaring issue: card draw. Most spellslinging decks rely heavily on cantripping their way through their deck, casting big draw spells to fuel their hand, and wheeling into their wins. That’s not exactly something we can do in mono-green…or is it?"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Shigeki fills three roles in this deck:"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"1) He is guaranteed early game ramp, furthering our gameplan of getting every land from our deck onto the battlefield."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"2) He begins the self-mill train"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"3) He enables your graveyard to become your hand"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Shigeki sets this deck up for success by making card draw a non-issue. After all, with enough mana, you can continually loop Shigeki to cast whatever you want from your graveyard!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Ramp"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"As you may or may not have noticed, Shigeki’s channel ability isn’t exactly…cheap. XXGG can be a hefty cost, totaling 6 mana to get back just two cards. Luckily, in this deck, that isn’t too much of a problem! We have 25+ sources of ramp, including dorks, spells, an artifact, and more!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"We have many, many 1 mana ramp spells in order to curve out into Shigeki cleanly, with fewer 2 drop spells to ensure our curve isn’t too awkward, as casting Shigeki as early as possible is what you want to be doing in 99% of games. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Wild Growth"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Utopia Sprawl"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , Sol Ring, "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Exploration"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and a plethora of 1 mana dorks a la Llanowar Elves make it highly likely that you will easily be able to curve very nicely into Shigeki on turn 2. Bonus points if you also have an "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Emerald Medallion"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Nature's Lore"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" in hand, which allows for itself AND Shigeki to be played T2, setting you up unbelievably well for later in the game."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"On the flip side, we have our bigger mana ramp spells. These ramp spells will suck lands from your deck at an inane rate. "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Boundless Realms"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Reshape the Earth"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and the main ones to look out for, but "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Skyshroud Ambush"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Titania's Command"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" can aid in this plan too. The goal of these spells is twofold: remove lands from your deck to draw you into your gas, and to help add inane amounts of mana to pay for our large payoffs and Shigeki loops."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The Grave"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Green has plenty of graveyard recursion, with the caveat that it tends to be more expensive and clunky than something like black, with most effects returning cards to hand rather than directly on the battlefield. However, what I have discovered in playing this deck, is that if you ramp hard enough, price is no issue!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"We have a variety of self-mill and recursion cards designed to fill our graveyard to take advantage of the many recursion effects we have. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Regrowth"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Dryad's Revival"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", and other such effects are key pieces for setting up loops with Shigeki, and can return ANY card in our graveyard to our hand! Have you ever wanted to feel what it was like to cast a Boundless Realms 3 times? Well now you can. It is not something that the devs intended. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"We also have a plethora of land-recursion in the deck, "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Ramunap Excavator"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Splendid Reclamation"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Aftermath Analyst"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" can fetch those milled lands back from the grave, or turn cards like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Blast Zone"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" into repeatable removal. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Speaking of the self mill plan, of course we have Shigeki himself, but we also have some other great cards like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Blanchwood Prowler"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Crop Sigil"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , Say Its Name and others to help fatten that graveyard. The most notable card of these is probably "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Life from the Loam"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":". Dredge is simply excellent in this deck! Unfortunately, Life from the Loam is the only mono-green non-permanent spell with dredge, and without a consistent sac/discard outlet I found the dredge creatures to be too inconsistent. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Keep in mind, the goal of this deck is to turn your graveyard into an infinite resource. You want any and all cards to be in your graveyard, turning it into a locked toolbox that you have the key to. As a result, there is very little direct draw in this deck! Graveyard hate can be awful!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"LOOPs, Bruther"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Now that we’ve covered how we ramp and fill our graveyard, let’s talk about LOOPS. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Shigeki’s channel ability, as aforementioned, is incredibly powerful, with the caveat that it can be very expensive. With the absurd amount of ramp in this deck, however, this is absolutely a non-issue."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"All you need is 6 mana and any graveyard recursion spell in your graveyard to start the train. Alternatively, you just need 4 mana and a graveyard recursion spell in hand. Once you have accomplished this, the LOOPS can begin."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Shigeki can be channeled at instant speed, and this can’t be countered. As a result of this, the only way for your opponents to really stop you is direct graveyard hate or countering the stuff you recur with Shigeki."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"What you want to set up is the ability to always channel Shigeki for X=2. This means you can get any nonlegendary card out of your graveyard AND get back a graveyard recursion spell to retrieve Shigeki from the yard to channel him once again. With this loop, you can consistently get back your ramp spells, large token generation spells, land untap spells, removal spells, and more!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are some FILTHY things you can do with this loop ability, and many of them become infinite when you have pulled enough lands onto the battlefield. "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Early Harvest"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Rude Awakening"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" are particularly notable, as these are the easiest enablers for infinite mana (but not the only enablers!)"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"For example, say you have 12 lands, Early Harvest, Shigeki, and a 2 mana graveyard recursion spell. You can tap all your lands and cast Early Harvest to float 9 mana. Then, you can channel Shigeki for X=1 to retrieve Early Harvest, tap your 12 lands again, and cast Early Harvest again. Now you have 14 mana. You can then retrieve Shigeki for 2 of that mana, and then channel Shigeki for X=2 (6 mana), and cast Early Harvest once again. After this entire loop, you would still have 3 mana left in your pool. Cue infinite!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Does it sound unreasonable to pull this off? It sounded that way to me too! And then I pulled it off multiple games in a row. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"In the worst case scenario, you can still loop Shigeki to recast haymakers and huge ramp spells, no infinite required. Speaking of that…how does this deck even win? I’m glad you asked!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Close it Out"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The main way this deck wins is ramping hard into grossly overcosted instant and sorcery spells and casting them over, and over, and over again!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Howl of the Night Pack"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" makes a 2/2 wolf for every Forest we control, which should be a LOT of forests. "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Ezuri's Predation"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" makes a 4/4 beast for every creature our opponents control, and then has those beasts fight those creatures, both wiping the board and making a huge boardstate for us. Rude Awakening can turn all our lands into creatures AND untap them, creating a massive board."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Rampaging Baloths"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Titania, Nature's Force"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" create big beaters on landfall triggers, meaning something like Reshape the Earth, Boundless realms, or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Zuran Orb"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" + "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Splendid Reclamation"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" can create a huge boardstate very quickly. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"And, of course, you can dump your huge amount of mana into "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Hurricane"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" for a fun mono-green burn win!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Other Cards of Note"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I want to take this time to point out some heavy hitting cards in this deck that didn’t get a chance to be mentioned in my other categories."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Constant Mists"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" goes incredibly hard in this deck, we don’t mind sacrificing 1 measly land in exchange for negating combat damage repeatedly. This card single handedly shuts down most go wide/tall aggro strategies, which could potentially otherwise overwhelm our low creature count deck."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Blessed Respite"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" can serve either as graveyard hate or graveyard protection while also stopping a big combat turn from killing us outright."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Emergence Zone"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" is an amazing utility land in this deck, allowing us to potentially combo out/cast large spells on our opponents’ end steps to win when we untap."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Spelunking"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" is the gold star card in this deck. It enables so many broken things! Having all your lands come in untapped with any of our huge green ramp spells means that we can immediately use the insane amount of mana to either combo/channel with Shigeki and/or play another huge, heavy hitter spell in the same turn. Spelunking is also required for some of the more obscure infinite combos in the deck. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Wilderness Reclamation"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" lets us do all the things on our turn while untapping our lands at the end of turn for interaction + channeling Shigeki at instant speed to do it all again on our next turn."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Ideal Start"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I wanted to at least touch on this, as I find it really useful to know what you’re looking for before the game even starts."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The ideal hand in this deck is at least three lands, one of our one drop ramp spells, at least one other ramp spell, some extra self mill, and a recursion spell of some type."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"In this scenario, you can cast your 1 mana ramp T1, play Shigeki T2, return him to your hand/mill on T3 or between turns 3 & 4, and then start the ramping, recursion train, using Shigeki to return your ramp spell to your hand by channeling him for X=4, and using the recursion spell to get Shigeki back to channel him for larger amounts. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"In some runs of this deck, I’ve been able to chain Wild Growth, Sol Ring, Nature’s Lore, and Skyshroud Claim alongside Shigeki’s first ability to have 10+ mana by T5, and you can do a LOT of things with 10 mana!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Why Not X Card? More Budget Options?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I imagine some people will comment on some obvious cards that would be great in this deck and are missing. The main answer for most of these is that, at my core, I am a budget player, and as such I try to keep more expensive cards to a minimum while building decks (this deck is ~$150! (EDIT: deck is no longer budget friendly as when I first put the list together :/ inflation is a bitch)."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Crucible of Worlds"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" is an obvious upgrade for Ramunap Excavator. "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Sylvan Safekeeper"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" would provide a lot of excellent protection, which also adding to the land-sac shenanigans this deck can get up to. "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Amulet of Vigor"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" would be great as a backup for Spelunking, and "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Nissa, Resurgent Animist"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" would be great as a second copy of "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Lotus Cobra"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" ."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There’s also some great utility lands that are also more expensive than I wanted to include, such as "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Field of the Dead"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Castle Garenbrig"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Strip Mine"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" (if you want to be real evil), and "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Boseiju, Who Endures"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" . More fetches would also be phenomenal."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"As the deck is currently, I tried to keep most cards under $5, with a few heavy hitters who I felt were too good to ignore, such as Exploration, Constant Mists, "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Awaken the Woods"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", and Titania, Nature’s Force. You could theoretically replace all of these with more budget options, my picks would be "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Wurmcalling"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Fog"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Explosive Vegetation"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , and "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Zendikar's Roil"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" as budget replacements."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You could also cut pretty much all of the included utility lands for basics, however I would keep Emergence Zone!"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"That pretty much wraps it up! This deck is a blast to play, each game feels different, there many many surprising combos and strange infinites, many of which I’m sure I haven’t even discovered yet. I highly recommend it for people that enjoy alternative decks/wincons, and people who love spellslinger type decks with a low volume of creatures. Any questions are welcome!"},{"insert":"\n\n\n"}]}












































































