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Counterspells
Creature
Enchantment
Instant
Land
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Removal
Sorcery
Sideboard
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. {1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.
(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Maybeboard
You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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