206 views2 months ago
Commander
Size: 100Salt sum: 40.51
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joshjmartin1973

206 views2 months ago
Commander
Size: 100Salt sum: 40.51

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{"ops":[{"attributes":{"bold":true},"insert":"The Mycotyrant"},{"insert":" is a graveyard-engine deck disguised as Fungus tribal. The fundamental goal is to turn ordinary game actions—milling, dredging, sacrificing, fetching, cycling, and discarding—into "},{"attributes":{"bold":true},"insert":"descend"},{"insert":", then let The Mycotyrant convert those events into a massive Fungus army at the end of the turn. The important nuance is that descend counts "},{"attributes":{"bold":true},"insert":"permanent cards"},{"insert":" going to the graveyard, so the deck is built with an unusually high density of permanents and ways to put them there. Cards such as "},{"attributes":{"bold":true},"insert":"Stitcher's Supplier, Satyr Wayfinder, Crawling Sensation, Golgari Grave-Troll, Doom Whisperer, Life from the Loam, Dakmor Salvage"},{"insert":", and especially "},{"attributes":{"bold":true},"insert":"Hermit Druid"},{"insert":" aren't merely filling the graveyard—they're effectively determining how many creatures The Mycotyrant is going to create. The deck therefore rewards patience: establish the machinery first, then cast The Mycotyrant when you can immediately generate a meaningful descend count rather than exposing him simply because you have the mana.\n\nThe nastiest games come from recognizing the "},{"attributes":{"bold":true},"insert":"conversion turn"},{"insert":". A board containing The Mycotyrant and something like "},{"attributes":{"bold":true},"insert":"Mirkwood Bats"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Ayara, First of Locthwain"},{"insert":" can suddenly turn self-mill into lethal damage. Hermit Druid is particularly filthy because the deck runs so few basic lands; a single activation can dump an enormous number of permanent cards into the graveyard, and multiple activations can produce a ridiculous end-step Mycotyrant trigger. If 15 permanent cards descend, The Mycotyrant creates 15 black Fungus tokens; Mirkwood Bats punishes the token creation while Ayara punishes the black creatures entering. With both present, what appeared to be a graveyard setup turn can suddenly become a lethal end step without ever entering combat. "},{"attributes":{"bold":true},"insert":"Mirkwood Bats, Ayara, Syr Konrad, Slimefoot"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Meathook Massacre"},{"insert":" give the deck this aristocrats angle, while "},{"attributes":{"bold":true},"insert":"Beastmaster Ascension, Overwhelming Stampede"},{"insert":", a gigantic trampling Mycotyrant, and "},{"attributes":{"bold":true},"insert":"Filth + Urborg, Tomb of Yawgmoth"},{"insert":" give it a completely different way to finish the table.\n\nThe graveyard should be viewed as a "},{"attributes":{"bold":true},"insert":"second hand"},{"insert":", and that changes how the deck should be piloted. "},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":" retrieving "},{"attributes":{"bold":true},"insert":"Barren Moor, Dakmor Salvage"},{"insert":", fetchlands, or utility lands means discarded and milled lands aren't necessarily lost resources. "},{"attributes":{"bold":true},"insert":"Dread Return, Animate Dead, Squirming Emergence, Lich-Knights' Conquest, Eternal Witness, World Shaper"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Bala Ged Recovery"},{"insert":" similarly allow creatures and other important cards to come back. This is why something as mundane as discarding to seven after a huge "},{"attributes":{"bold":true},"insert":"Rishkar's Expertise"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Shamanic Revelation"},{"insert":" can actually improve the deck's position. Don't automatically protect every card in your hand, and don't dredge or mill simply because you can. The best pilot constantly asks whether the graveyard needs more fuel or whether it's time to stop accumulating resources and convert what is already there into a win. "},{"attributes":{"bold":true},"insert":"Out of the Tombs"},{"insert":" takes that philosophy to its extreme: its accelerating self-mill eventually empties the library, at which point future draws become creature reanimation as long as the graveyard can continue supplying creatures.\n\nThe deck is consequently much harder to play optimally than “mill myself and make mushrooms.” "},{"attributes":{"bold":true},"insert":"Sequencing is the real weapon."},{"insert":" Sandbag Hermit Druid until his activation matters. Don't expose The Mycotyrant several turns before you're ready to exploit him. Don't dump every drain engine onto the battlefield when one will force opponents to react. Graveyard exile is considerably more dangerous than an ordinary creature wipe, so against "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":"-style effects or mass graveyard exile, stop feeding the graveyard and pivot toward the board. Conversely, when opponents leave your graveyard alone, make them regret it: Loam resources back, dredge selectively, recur your best creatures, and wait for the turn when one self-mill activation suddenly represents twenty descends. The deck's greatest strength is that its resources continuously change form—"},{"attributes":{"bold":true},"insert":"library becomes graveyard, graveyard becomes hand or battlefield, descend becomes Fungi, Fungi become cards/mana/damage, and eventually the entire machine becomes lethal."},{"insert":" That's the real Mycotyrant game plan.\n"}]}
The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
Legendary Creature - Elder Fungus
The Mycotyrant (lci) 305

Commander

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Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (ncc) 283
Sporecrown Thallid
Each other creature you control that's a Fungus or Saproling gets +1/+1.
Creature - Fungus
Sporecrown Thallid (dom) 181

Anthem

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Matzalantli, the Great Door
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Matzalantli, the Great Door // The Core (lci) 256Matzalantli, the Great Door // The Core (lci) 256
Tarrian's Journal
, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
,
, Discard your hand: Transform Tarrian's Journal.
Legendary Artifact - Book
Tarrian's Journal // The Tomb of Aclazotz (lci) 126Tarrian's Journal // The Tomb of Aclazotz (lci) 126

Artifact

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Blossoming Tortoise
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.
Land creatures you control get +1/+1.
Creature - Turtle
Blossoming Tortoise (woe) 163

Creature

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Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (mkc) 141

Drain

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Ayara, First of Locthwain
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Legendary Creature - Elf Noble
Ayara, First of Locthwain (eld) 75
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (blc) 223
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (mkc) 180
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (mkc) 181
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (lcc) 254
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (scd) 211
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (moc) 379
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (dmr) 110

Draw

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Insidious Roots
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Enchantment
Insidious Roots (mkm) 208

Enchantment

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Filth
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Creature - Incarnation
Filth (plst) JUD-66

Evasion

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Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (c19) 175

Finisher

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Argoth, Sanctum of Nature
This land enters tapped unless you control a legendary green creature.
: Add
.
,
: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Land
Argoth, Sanctum of Nature (bro) 256
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (mkc) 248
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (3ed) 283
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (mkc) 256
Dakmor Salvage
This land enters tapped.
: Add
.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Land
Dakmor Salvage (eoc) 156
Darkbore Pathway
: Add
.
Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (vow) 261
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (mkc) 260
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 246
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (mh3) 308
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (bro) 264
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (mkc) 276
Nurturing Peatland
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Nurturing Peatland (mh1) 243
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rvr) 283
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (mkc) 279
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (mkc) 282
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (mkc) 284
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mh3) 306
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (cmm) 1043
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (ncc) 443
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmm) 435
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (pip) 844
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Crawling Sensation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Enchantment
Crawling Sensation (tdc) 252
Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Demon Nightmare
Doom Whisperer (mkc) 128
Egon, God of Death
Deathtouch
At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
Legendary Creature - God
Egon, God of Death // Throne of Death (khm) 92Egon, God of Death // Throne of Death (khm) 92
Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll
Golgari Grave-Troll (rvr) 144
Grisly Salvage
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Instant
Grisly Salvage (c20) 215
Hermit Druid
,
: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature - Human Druid
Hermit Druid (plst) STH-108
Nyx Weaver
Reach
At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this creature: Return target card from your graveyard to your hand.
Creature Enchantment - Spider
Nyx Weaver (cmm) 933
Old Rutstein
When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
Legendary Creature - Human Peasant
Old Rutstein (vow) 244
Out of the Tombs
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Enchantment
Out of the Tombs (40k) 46
Perpetual Timepiece
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Artifact
Perpetual Timepiece (plst) KLD-227
Satyr Wayfinder
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Creature - Satyr
Satyr Wayfinder (znc) 81
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (j22) 472
Undead Butler
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
Creature - Zombie
Undead Butler (vow) 133

Mill

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Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (cmm) 295
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (cmm) 398

Protection

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Golgari Signet
,
: Add
.
Artifact
Golgari Signet (clu) 222
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (plst) M19-314
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (mkc) 183
Skull Prophet
: Add
or
.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Druid
Skull Prophet (iko) 206
Sol Ring
: Add
.
Artifact
Sol Ring (mkc) 237
Tangled Florahedron
: Add
.
Creature - Elemental
Tangled Florahedron // Tangled Vale (znr) 211Tangled Florahedron // Tangled Vale (znr) 211
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (ncc) 323

Ramp

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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (mkc) 125
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 153
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmm) 286
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96

Recursion

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Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 161
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (lcc) 201
Pile On
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Pile On (mkc) 134
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (mid) 112
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mkc) 142

Removal

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Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218

Sac Outlet

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Lich-Knights' Conquest
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Sorcery
Lich-Knights' Conquest (woe) 96
Squirming Emergence
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Sorcery
Squirming Emergence (lci) 241

Sorcery

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Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel
Chatterfang, Squirrel General (mh2) 151
Mycoloth
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Creature - Fungus
Mycoloth (plst) CMA-129
Nemata, Primeval Warden
Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn.
, Sacrifice two Saprolings: Draw a card.
Legendary Creature - Treefolk
Nemata, Primeval Warden (dmu) 209
Slimefoot, the Stowaway
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life.
: Create a 1/1 green Saproling creature token.
Legendary Creature - Fungus
Slimefoot, the Stowaway (cmm) 356
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (rix) 147

Tokens

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Elvish Reclaimer
This creature gets +2/+2 as long as there are three or more land cards in your graveyard.
,
, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Warrior Elf
Elvish Reclaimer (m20) 169

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
37 pips - 28 cards
28 mana - 25 cards
0 pips - 0 cards
0 mana - 6 cards
47 pips - 38 cards
34 mana - 29 cards
0 pips - 0 cards
10 mana - 9 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"The Mycotyrant"},{"insert":" is a graveyard-engine deck disguised as Fungus tribal. The fundamental goal is to turn ordinary game actions—milling, dredging, sacrificing, fetching, cycling, and discarding—into "},{"attributes":{"bold":true},"insert":"descend"},{"insert":", then let The Mycotyrant convert those events into a massive Fungus army at the end of the turn. The important nuance is that descend counts "},{"attributes":{"bold":true},"insert":"permanent cards"},{"insert":" going to the graveyard, so the deck is built with an unusually high density of permanents and ways to put them there. Cards such as "},{"attributes":{"bold":true},"insert":"Stitcher's Supplier, Satyr Wayfinder, Crawling Sensation, Golgari Grave-Troll, Doom Whisperer, Life from the Loam, Dakmor Salvage"},{"insert":", and especially "},{"attributes":{"bold":true},"insert":"Hermit Druid"},{"insert":" aren't merely filling the graveyard—they're effectively determining how many creatures The Mycotyrant is going to create. The deck therefore rewards patience: establish the machinery first, then cast The Mycotyrant when you can immediately generate a meaningful descend count rather than exposing him simply because you have the mana.\n\nThe nastiest games come from recognizing the "},{"attributes":{"bold":true},"insert":"conversion turn"},{"insert":". A board containing The Mycotyrant and something like "},{"attributes":{"bold":true},"insert":"Mirkwood Bats"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Ayara, First of Locthwain"},{"insert":" can suddenly turn self-mill into lethal damage. Hermit Druid is particularly filthy because the deck runs so few basic lands; a single activation can dump an enormous number of permanent cards into the graveyard, and multiple activations can produce a ridiculous end-step Mycotyrant trigger. If 15 permanent cards descend, The Mycotyrant creates 15 black Fungus tokens; Mirkwood Bats punishes the token creation while Ayara punishes the black creatures entering. With both present, what appeared to be a graveyard setup turn can suddenly become a lethal end step without ever entering combat. "},{"attributes":{"bold":true},"insert":"Mirkwood Bats, Ayara, Syr Konrad, Slimefoot"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Meathook Massacre"},{"insert":" give the deck this aristocrats angle, while "},{"attributes":{"bold":true},"insert":"Beastmaster Ascension, Overwhelming Stampede"},{"insert":", a gigantic trampling Mycotyrant, and "},{"attributes":{"bold":true},"insert":"Filth + Urborg, Tomb of Yawgmoth"},{"insert":" give it a completely different way to finish the table.\n\nThe graveyard should be viewed as a "},{"attributes":{"bold":true},"insert":"second hand"},{"insert":", and that changes how the deck should be piloted. "},{"attributes":{"bold":true},"insert":"Life from the Loam"},{"insert":" retrieving "},{"attributes":{"bold":true},"insert":"Barren Moor, Dakmor Salvage"},{"insert":", fetchlands, or utility lands means discarded and milled lands aren't necessarily lost resources. "},{"attributes":{"bold":true},"insert":"Dread Return, Animate Dead, Squirming Emergence, Lich-Knights' Conquest, Eternal Witness, World Shaper"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Bala Ged Recovery"},{"insert":" similarly allow creatures and other important cards to come back. This is why something as mundane as discarding to seven after a huge "},{"attributes":{"bold":true},"insert":"Rishkar's Expertise"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Shamanic Revelation"},{"insert":" can actually improve the deck's position. Don't automatically protect every card in your hand, and don't dredge or mill simply because you can. The best pilot constantly asks whether the graveyard needs more fuel or whether it's time to stop accumulating resources and convert what is already there into a win. "},{"attributes":{"bold":true},"insert":"Out of the Tombs"},{"insert":" takes that philosophy to its extreme: its accelerating self-mill eventually empties the library, at which point future draws become creature reanimation as long as the graveyard can continue supplying creatures.\n\nThe deck is consequently much harder to play optimally than “mill myself and make mushrooms.” "},{"attributes":{"bold":true},"insert":"Sequencing is the real weapon."},{"insert":" Sandbag Hermit Druid until his activation matters. Don't expose The Mycotyrant several turns before you're ready to exploit him. Don't dump every drain engine onto the battlefield when one will force opponents to react. Graveyard exile is considerably more dangerous than an ordinary creature wipe, so against "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":"-style effects or mass graveyard exile, stop feeding the graveyard and pivot toward the board. Conversely, when opponents leave your graveyard alone, make them regret it: Loam resources back, dredge selectively, recur your best creatures, and wait for the turn when one self-mill activation suddenly represents twenty descends. The deck's greatest strength is that its resources continuously change form—"},{"attributes":{"bold":true},"insert":"library becomes graveyard, graveyard becomes hand or battlefield, descend becomes Fungi, Fungi become cards/mana/damage, and eventually the entire machine becomes lethal."},{"insert":" That's the real Mycotyrant game plan.\n"}]}
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