Max@Arkanes.net
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Commander
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{"ops":[{"insert":"v1.05 MAJ 01/09/2022\n\n"},{"attributes":{"italic":true},"insert":"A bracket 4 five-color Jodah deck built around Grozoth and a toolbox of mana value 9 haymakers. The goal is to find Grozoth through tutors and card draw, load the hand with enormous spells, then cast them for WUBRG with Jodah, Archmage Eternal or Fist of Suns, or for free with Omniscience. This is not a fair ramp deck. It is a high-powered, gamechanger-heavy pile of cosmic nonsense where nine-mana spells are merely waiting for the right door to open."},{"insert":"\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built around one wonderfully unreasonable idea: make mana value 9 matter.\nThe main objective is to find Grozoth, resolve it, and use it to search for a package of mana value 9 cards. Once Grozoth has filled the hand, the deck uses alternative-cost engines to cast those huge spells far earlier and far more efficiently than intended.\nJodah, Archmage Eternal is the main engine. With the right mana fixing, Jodah turns absurd spells into WUBRG spells. Fist of Suns gives the deck a second copy of that effect, making the core plan much more reliable. Omniscience is the most explosive payoff, allowing the deck to cast its huge hand of Grozoth targets for free.\nThe deck spends the early game fixing colors, ramping, tutoring, and trying not to die. Once one of the cost-cheating engines is online, it starts dropping oversized threats, asymmetrical sweepers, and high-impact haymakers until the table runs out of answers.\n\nWhy Grozoth?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Grozoth is the deck’s strange little treasure map.\nWhen Grozoth enters the battlefield, it can search the library for any number of cards with mana value 9 and put them into hand. In most decks, this would be a curiosity. Here, it is the central engine. Grozoth turns one resolved creature into a full arsenal of finishers, control pieces, and game-warping threats.\nThe mana value 9 package includes creatures that lock combat, creatures that pressure the table, and huge sorceries that can wipe boards or steal games outright. Grozoth does not just find “big cards.” It finds the right kind of nonsense for the current game.\n\nThe Mana Value 9 Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s Grozoth targets are the main fireworks.\n"},{"attributes":{"bold":true},"insert":"Blazing Archon"},{"insert":" can shut down combat against you and buy the time needed to take over the game."},{"attributes":{"bold":true},"insert":" Inkwell Leviathan"},{"insert":" is a hard-to-answer threat with evasion and protection from a lot of targeted interaction. "},{"attributes":{"bold":true},"insert":"Nullstone Gargoyle"},{"insert":" can tax the first noncreature spell each turn and make opponents play awkwardly. "},{"attributes":{"bold":true},"insert":"Void Winnower"},{"insert":" attacks the rules of the game itself and often leaves opponents unable to cast or block the way they want.\n"},{"attributes":{"bold":true},"insert":"Zacama, Primal Calamity"},{"insert":" is both a huge threat and a utility engine, especially when actually cast and allowed to untap lands. "},{"attributes":{"bold":true},"insert":"Artisan of Kozilek"},{"insert":" can bring a creature back and add a massive body to the table. The Bringers help generate more resources, with "},{"attributes":{"bold":true},"insert":"Bringer of the Black Dawn"},{"insert":" tutoring and "},{"attributes":{"bold":true},"insert":"Bringer of the Blue Dawn"},{"insert":" drawing extra cards.\nThe sorcery package gives the deck its dramatic finishes. "},{"attributes":{"bold":true},"insert":"Clone Legion"},{"insert":" can produce an absurd board state. "},{"attributes":{"bold":true},"insert":"In Garruk’s Wake"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Plague Wind"},{"insert":" clear opposing creatures while leaving your own board intact. "},{"attributes":{"bold":true},"insert":"Rise of the Dark Realms"},{"insert":" can rebuild the game in your favor from every graveyard at once. "},{"attributes":{"bold":true},"insert":"Catch // Release"},{"insert":" is searchable by Grozoth because of its combined mana value, and it gives the deck a flexible, unusual piece of interaction.\n\nCost-Cheating Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Jodah, Archmage Eternal is the commander because he turns the deck’s most expensive cards into five-color spells. The deck is built to make WUBRG consistently, so Jodah can convert nine-mana spells into much more realistic plays.\nFist of Suns is the backup Jodah. It does the same essential job from the battlefield as an artifact, and it gives the deck redundancy. If Jodah is removed, Fist of Suns can keep the machine running.\nOmniscience is the jackpot. Once it resolves, every huge card found by Grozoth can be cast without paying its mana cost. This is often the point where the deck stops being a deck and becomes a weather event.\nThe deck also includes large mana engines such as Mana Reflection, Mirari’s Wake, Zendikar Resurgent, Chromatic Orrery, Prismatic Geoscope, and other fixing pieces. These cards make sure the deck can either cast its enablers or occasionally pay full price for its monsters when the game goes long.\n\nTutors and Setup"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck relies heavily on finding the right engine piece at the right time.\nThe tutor suite can find Grozoth, Jodah support pieces, Omniscience, Fist of Suns, or protection depending on the game state. Eladamri’s Call and Fierce Empath can find Grozoth. Enlightened Tutor, Idyllic Tutor, Academy Rector, Sterling Grove, and Defense of the Heart can find or enable the enchantment and artifact side of the deck. Demonic Tutor and Vampiric Tutor provide direct access to whatever piece is missing.\nThe early turns should usually be spent fixing mana, developing lands, and deciding which route is most realistic. Sometimes the best line is to find Grozoth first. Sometimes the best line is to establish Jodah or Fist of Suns first. Sometimes the table is slow enough that the correct plan is simply to ramp hard into Omniscience or one of the giant mana-doublers.\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck wins by making mana costs irrelevant.\nOne common line is to resolve Grozoth, search for a hand full of mana value 9 spells, then use Jodah or Fist of Suns to cast them for WUBRG. From there, the deck can build a board of enormous creatures, wipe opponents’ boards asymmetrically, or set up an overwhelming late game with Rise of the Dark Realms.\nAnother line is to resolve Omniscience and turn the Grozoth package into a free-spell avalanche. This is the deck’s most explosive mode and the reason it should be presented clearly as a bracket 4 deck.\nThe deck can also win through individual haymakers. Void Winnower can make combat and casting awkward enough for opponents to collapse. Blazing Archon can lock combat while other threats finish the game. Clone Legion can copy the best board at the table and turn someone else’s army into your win condition. Rise of the Dark Realms can make every graveyard your personal recruitment office.\n\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Good opening hands need mana first. This is a five-color deck that wants WUBRG early and often, so hands with strong fixing are much better than hands with impressive but uncastable haymakers.\nA strong hand usually has three things: access to multiple colors, ramp or fixing, and a route toward either Grozoth or a cost-cheating engine. Hands with Farseek, Nature’s Lore, Cultivate, Chromatic Lantern, Coalition Relic, or similar fixing are often keepable if the colors line up.\nHands full of mana value 9 spells but no fixing, no tutor, and no enabler should usually be sent back. The deck is allowed to be ridiculous, but it still needs an opening act before the apocalypse orchestra arrives.\nHands with Jodah or Fist of Suns are much better if they also have reliable five-color mana. Hands with tutors are excellent if they can reasonably cast those tutors and follow up with development. Omniscience hands can be tempting, but they need enough ramp or tutoring to actually get there.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has a very high ceiling. Once Grozoth resolves, the deck can suddenly access a large part of its payoff package.\nIt has strong redundancy in its cost-cheating plan. Jodah, Fist of Suns, Omniscience, mana-doublers, and heavy fixing all help the deck cast spells that should normally be too expensive.\nIt also plays a large number of high-impact cards. Many of its threats are not just big bodies, but board-shaping effects that can stop combat, restrict opponents, wipe enemy creatures, or rebuild from graveyards.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can be clunky. Some hands will contain spectacular cards that do very little until the mana and enablers are ready.\nThe engine pieces are obvious targets. Jodah, Fist of Suns, Omniscience, Grozoth, and the big mana enchantments will attract removal immediately. The deck is powerful, but it is not subtle.\nThe deck can also struggle against fast pressure if it does not find early fixing or if opponents remove its setup pieces before the first huge spell resolves. This deck wants to become a cathedral-sized spell cannon, but it still has to assemble the cannon first.\n\nPower Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a bracket 4 deck. It contains gamechangers, powerful tutors, high-impact engines, and a plan designed to bypass the normal costs of extremely expensive spells.\nIt is not cEDH, and it is not trying to win through compact deterministic combos as quickly as possible. But it can produce overwhelming turns, chain haymakers, and end games in spectacular fashion once its engine comes online.\nThis should be clearly communicated before the game. The deck is built for tables that are comfortable with tutors, gamechangers, huge swing turns, and five-color nonsense operating at full thunder.\n\nClosing Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is about treating mana value 9 as a secret tribe.\nGrozoth finds the tribe. Jodah and Fist of Suns sneak it onto the battlefield for WUBRG. Omniscience throws the doors open and lets everything pour out at once.\nIt is big, strange, excessive, and very much aware of what it is doing. The deck does not ask whether a spell should cost nine mana. It asks whether the table is ready to find out what happens when it doesn’t.\n\n"},{"attributes":{"italic":true},"insert":"Note: This primer was written with the assistance of AI, based on my own decklist, gameplay goals, card choices, and personal description of the deck’s intended playstyle."},{"insert":"\n"}]}
9CCM
9CCM
(CTRL to add secondary)
Give Haste
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Give Haste
(CTRL to add secondary)
Goodstuff
Maelstrom Nexus
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment

Sunbird's Invocation
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Enchantment

Tamiyo, Field Researcher
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Legendary Planeswalker - Tamiyo

Vial Smasher the Fierce
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Berserker

Goodstuff
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
(CTRL to add secondary)
Ramp and Fix
Ramp and Fix
(CTRL to add secondary)
Tutor/draw
Demonlord Belzenlok
Flying, trample
When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Legendary Creature - Elder Demon

Grozoth
Defender (This creature can't attack.)
When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: This creature loses defender until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: This creature loses defender until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Leviathan

Tutor/draw
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"v1.05 MAJ 01/09/2022\n\n"},{"attributes":{"italic":true},"insert":"A bracket 4 five-color Jodah deck built around Grozoth and a toolbox of mana value 9 haymakers. The goal is to find Grozoth through tutors and card draw, load the hand with enormous spells, then cast them for WUBRG with Jodah, Archmage Eternal or Fist of Suns, or for free with Omniscience. This is not a fair ramp deck. It is a high-powered, gamechanger-heavy pile of cosmic nonsense where nine-mana spells are merely waiting for the right door to open."},{"insert":"\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built around one wonderfully unreasonable idea: make mana value 9 matter.\nThe main objective is to find Grozoth, resolve it, and use it to search for a package of mana value 9 cards. Once Grozoth has filled the hand, the deck uses alternative-cost engines to cast those huge spells far earlier and far more efficiently than intended.\nJodah, Archmage Eternal is the main engine. With the right mana fixing, Jodah turns absurd spells into WUBRG spells. Fist of Suns gives the deck a second copy of that effect, making the core plan much more reliable. Omniscience is the most explosive payoff, allowing the deck to cast its huge hand of Grozoth targets for free.\nThe deck spends the early game fixing colors, ramping, tutoring, and trying not to die. Once one of the cost-cheating engines is online, it starts dropping oversized threats, asymmetrical sweepers, and high-impact haymakers until the table runs out of answers.\n\nWhy Grozoth?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Grozoth is the deck’s strange little treasure map.\nWhen Grozoth enters the battlefield, it can search the library for any number of cards with mana value 9 and put them into hand. In most decks, this would be a curiosity. Here, it is the central engine. Grozoth turns one resolved creature into a full arsenal of finishers, control pieces, and game-warping threats.\nThe mana value 9 package includes creatures that lock combat, creatures that pressure the table, and huge sorceries that can wipe boards or steal games outright. Grozoth does not just find “big cards.” It finds the right kind of nonsense for the current game.\n\nThe Mana Value 9 Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s Grozoth targets are the main fireworks.\n"},{"attributes":{"bold":true},"insert":"Blazing Archon"},{"insert":" can shut down combat against you and buy the time needed to take over the game."},{"attributes":{"bold":true},"insert":" Inkwell Leviathan"},{"insert":" is a hard-to-answer threat with evasion and protection from a lot of targeted interaction. "},{"attributes":{"bold":true},"insert":"Nullstone Gargoyle"},{"insert":" can tax the first noncreature spell each turn and make opponents play awkwardly. "},{"attributes":{"bold":true},"insert":"Void Winnower"},{"insert":" attacks the rules of the game itself and often leaves opponents unable to cast or block the way they want.\n"},{"attributes":{"bold":true},"insert":"Zacama, Primal Calamity"},{"insert":" is both a huge threat and a utility engine, especially when actually cast and allowed to untap lands. "},{"attributes":{"bold":true},"insert":"Artisan of Kozilek"},{"insert":" can bring a creature back and add a massive body to the table. The Bringers help generate more resources, with "},{"attributes":{"bold":true},"insert":"Bringer of the Black Dawn"},{"insert":" tutoring and "},{"attributes":{"bold":true},"insert":"Bringer of the Blue Dawn"},{"insert":" drawing extra cards.\nThe sorcery package gives the deck its dramatic finishes. "},{"attributes":{"bold":true},"insert":"Clone Legion"},{"insert":" can produce an absurd board state. "},{"attributes":{"bold":true},"insert":"In Garruk’s Wake"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Plague Wind"},{"insert":" clear opposing creatures while leaving your own board intact. "},{"attributes":{"bold":true},"insert":"Rise of the Dark Realms"},{"insert":" can rebuild the game in your favor from every graveyard at once. "},{"attributes":{"bold":true},"insert":"Catch // Release"},{"insert":" is searchable by Grozoth because of its combined mana value, and it gives the deck a flexible, unusual piece of interaction.\n\nCost-Cheating Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Jodah, Archmage Eternal is the commander because he turns the deck’s most expensive cards into five-color spells. The deck is built to make WUBRG consistently, so Jodah can convert nine-mana spells into much more realistic plays.\nFist of Suns is the backup Jodah. It does the same essential job from the battlefield as an artifact, and it gives the deck redundancy. If Jodah is removed, Fist of Suns can keep the machine running.\nOmniscience is the jackpot. Once it resolves, every huge card found by Grozoth can be cast without paying its mana cost. This is often the point where the deck stops being a deck and becomes a weather event.\nThe deck also includes large mana engines such as Mana Reflection, Mirari’s Wake, Zendikar Resurgent, Chromatic Orrery, Prismatic Geoscope, and other fixing pieces. These cards make sure the deck can either cast its enablers or occasionally pay full price for its monsters when the game goes long.\n\nTutors and Setup"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck relies heavily on finding the right engine piece at the right time.\nThe tutor suite can find Grozoth, Jodah support pieces, Omniscience, Fist of Suns, or protection depending on the game state. Eladamri’s Call and Fierce Empath can find Grozoth. Enlightened Tutor, Idyllic Tutor, Academy Rector, Sterling Grove, and Defense of the Heart can find or enable the enchantment and artifact side of the deck. Demonic Tutor and Vampiric Tutor provide direct access to whatever piece is missing.\nThe early turns should usually be spent fixing mana, developing lands, and deciding which route is most realistic. Sometimes the best line is to find Grozoth first. Sometimes the best line is to establish Jodah or Fist of Suns first. Sometimes the table is slow enough that the correct plan is simply to ramp hard into Omniscience or one of the giant mana-doublers.\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck wins by making mana costs irrelevant.\nOne common line is to resolve Grozoth, search for a hand full of mana value 9 spells, then use Jodah or Fist of Suns to cast them for WUBRG. From there, the deck can build a board of enormous creatures, wipe opponents’ boards asymmetrically, or set up an overwhelming late game with Rise of the Dark Realms.\nAnother line is to resolve Omniscience and turn the Grozoth package into a free-spell avalanche. This is the deck’s most explosive mode and the reason it should be presented clearly as a bracket 4 deck.\nThe deck can also win through individual haymakers. Void Winnower can make combat and casting awkward enough for opponents to collapse. Blazing Archon can lock combat while other threats finish the game. Clone Legion can copy the best board at the table and turn someone else’s army into your win condition. Rise of the Dark Realms can make every graveyard your personal recruitment office.\n\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Good opening hands need mana first. This is a five-color deck that wants WUBRG early and often, so hands with strong fixing are much better than hands with impressive but uncastable haymakers.\nA strong hand usually has three things: access to multiple colors, ramp or fixing, and a route toward either Grozoth or a cost-cheating engine. Hands with Farseek, Nature’s Lore, Cultivate, Chromatic Lantern, Coalition Relic, or similar fixing are often keepable if the colors line up.\nHands full of mana value 9 spells but no fixing, no tutor, and no enabler should usually be sent back. The deck is allowed to be ridiculous, but it still needs an opening act before the apocalypse orchestra arrives.\nHands with Jodah or Fist of Suns are much better if they also have reliable five-color mana. Hands with tutors are excellent if they can reasonably cast those tutors and follow up with development. Omniscience hands can be tempting, but they need enough ramp or tutoring to actually get there.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has a very high ceiling. Once Grozoth resolves, the deck can suddenly access a large part of its payoff package.\nIt has strong redundancy in its cost-cheating plan. Jodah, Fist of Suns, Omniscience, mana-doublers, and heavy fixing all help the deck cast spells that should normally be too expensive.\nIt also plays a large number of high-impact cards. Many of its threats are not just big bodies, but board-shaping effects that can stop combat, restrict opponents, wipe enemy creatures, or rebuild from graveyards.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can be clunky. Some hands will contain spectacular cards that do very little until the mana and enablers are ready.\nThe engine pieces are obvious targets. Jodah, Fist of Suns, Omniscience, Grozoth, and the big mana enchantments will attract removal immediately. The deck is powerful, but it is not subtle.\nThe deck can also struggle against fast pressure if it does not find early fixing or if opponents remove its setup pieces before the first huge spell resolves. This deck wants to become a cathedral-sized spell cannon, but it still has to assemble the cannon first.\n\nPower Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a bracket 4 deck. It contains gamechangers, powerful tutors, high-impact engines, and a plan designed to bypass the normal costs of extremely expensive spells.\nIt is not cEDH, and it is not trying to win through compact deterministic combos as quickly as possible. But it can produce overwhelming turns, chain haymakers, and end games in spectacular fashion once its engine comes online.\nThis should be clearly communicated before the game. The deck is built for tables that are comfortable with tutors, gamechangers, huge swing turns, and five-color nonsense operating at full thunder.\n\nClosing Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is about treating mana value 9 as a secret tribe.\nGrozoth finds the tribe. Jodah and Fist of Suns sneak it onto the battlefield for WUBRG. Omniscience throws the doors open and lets everything pour out at once.\nIt is big, strange, excessive, and very much aware of what it is doing. The deck does not ask whether a spell should cost nine mana. It asks whether the table is ready to find out what happens when it doesn’t.\n\n"},{"attributes":{"italic":true},"insert":"Note: This primer was written with the assistance of AI, based on my own decklist, gameplay goals, card choices, and personal description of the deck’s intended playstyle."},{"insert":"\n"}]}
























































































