143
2/20/2024
Red Hate
Deck Size: 100
Commander
Legal
Est deck cost: $170.31
Salt sum: 31.27
143
2/20/2024
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Commander

Qty: 1 Price: $0.59
Lavinia of the Tenth

Protection from red When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Creature
Lavinia of the Tenth (dgm) 80

Commander

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Artifact

Qty: 5 Price: $51.71
Akroma's Memorial

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Artifact
Akroma's Memorial (tsr) 262
Orbs of Warding

You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.

Artifact
Orbs of Warding (ori) 234
Sword of Sinew and Steel

Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}

Artifact
Sword of Sinew and Steel (mh1) 228
Urza's Armor

If a source would deal damage to you, prevent 1 of that damage.

Artifact
Urza's Armor (usg) 313
Witchbane Orb

When this artifact enters, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Artifact
Witchbane Orb (isd) 236

Artifact

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Creature

Qty: 38 Price: $43.35
Abbey Gargoyles

Flying, protection from red

Creature
Abbey Gargoyles (5ed) 1
Akroma, Angel of Wrath

Flying, first strike, vigilance, trample, haste, protection from black and from red

Creature
Akroma, Angel of Wrath (a25) 2
Auriok Champion

Protection from black and from red Whenever another creature enters, you may gain 1 life.

Creature
Auriok Champion (ima) 9
Aven Smokeweaver

Flying, protection from red

Creature
Aven Smokeweaver (ody) 64
Barrenton Cragtreads

This creature can't be blocked by red creatures.

Creature
Barrenton Cragtreads (shm) 138
Burrenton Forge-Tender

Protection from red Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.

Creature
Burrenton Forge-Tender (ima) 14
Cerulean Drake

Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice this creature: Counter target spell that targets you.

Creature
Cerulean Drake (m20) 53
Crimson Acolyte

Protection from red {W}: Target creature gains protection from red until end of turn.

Creature
Crimson Acolyte (inv) 11
Defender of Law

Flash Protection from red

Creature
Defender of Law (ulg) 5
Disciple of Law

Protection from red Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Disciple of Law (usg) 11
Fiendslayer Paladin

First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be the target of black or red spells your opponents control.

Creature
Fiendslayer Paladin (m14) 18
Freewind Falcon

Flying, protection from red

Creature
Freewind Falcon (vis) 5
Galina's Knight

Protection from red

Creature
Galina's Knight (inv) 248
Hazerider Drake

Flying, protection from red

Creature
Hazerider Drake (mir) 268
Iridescent Angel

Flying, protection from each color

Creature
Iridescent Angel (ody) 288
Ivory Guardians

Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

Creature
Ivory Guardians (5ed) 40
Knights of Thorn

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Knights of Thorn (drk) 11
Kor Firewalker

Protection from red Whenever a player casts a red spell, you may gain 1 life.

Creature
Kor Firewalker (plst) A25-21
Lightwielder Paladin

First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.

Creature
Lightwielder Paladin (e01) 14
Master of Waves

Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Master of Waves (ddt) 1
Mystic Crusader

Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.

Creature
Mystic Crusader (ody) 33
Narwhal

First strike, protection from red

Creature
Narwhal (hml) 35
Oraxid

Protection from red

Creature
Oraxid (nem) 35
Paladin en-Vec

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Creature
Paladin en-Vec (10e) 32
Pilgrim of Justice

Protection from red {W}, Sacrifice this creature: The next time a red source of your choice would deal damage this turn, prevent that damage.

Creature
Pilgrim of Justice (ody) 40
Repentant Blacksmith

Protection from red

Creature
Repentant Blacksmith (5ed) 54
Sanctifier en-Vec

Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

Creature
Sanctifier en-Vec (mh2) 27
Sea Sprite

Flying, protection from red

Creature
Sea Sprite (5ed) 120
Shield Mare

This creature can't be blocked by red creatures. When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.

Creature
Shield Mare (m19) 37
Silver Knight

First strike, protection from red

Creature
Silver Knight (scg) 23
Soltari Priest

Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)

Creature
Soltari Priest (tmp) 46
Southern Paladin

{W}{W}, {T}: Destroy target red permanent.

Creature
Southern Paladin (7ed) 46
Suq'Ata Firewalker

This creature can't be the target of red spells or abilities from red sources. {T}: This creature deals 1 damage to any target.

Creature
Suq'Ata Firewalker (mir) 94
Thermal Glider

Flying, protection from red

Creature
Thermal Glider (mmq) 53
Tivadar of Thorn

First strike, protection from red When Tivadar enters, destroy target Goblin.

Creature
Tivadar of Thorn (tsp) 44
Vedalken Outlander

Protection from red

Creature Artifact
Vedalken Outlander (con) 132
Voice of Law

Flying, protection from red

Creature
Voice of Law (usg) 55
Weatherseed Faeries

Flying, protection from red

Creature
Weatherseed Faeries (ulg) 48

Creature

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Enchantment

Qty: 10 Price: $12.64
Absolute Law

All creatures have protection from red.

Enchantment
Absolute Law (usg) 2
Chill

Red spells cost {2} more to cast.

Enchantment
Chill (6ed) 60
Circle of Protection: Red

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Red (9ed) 11
High Seas

Red creature spells and green creature spells cost {1} more to cast.

Enchantment
High Seas (mmq) 83
Imperial Mask

When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Enchantment
Imperial Mask (fut) 23
Leyline of Sanctity

If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Enchantment
Leyline of Sanctity (m20) 26
Penance

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

Enchantment
Penance (exo) 15
Rune of Protection: Red

{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Rune of Protection: Red (usg) 40
Sphere of Law

If a red source would deal damage to you, prevent 2 of that damage.

Enchantment
Sphere of Law (ody) 50
Wrath of Marit Lage

When this enchantment enters, tap all red creatures. Red creatures don't untap during their controllers' untap steps.

Enchantment
Wrath of Marit Lage (8ed) 115

Enchantment

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Instant

Qty: 6 Price: $6.88
Blue Elemental Blast

Choose one — • Counter target red spell. • Destroy target red permanent.

Instant
Blue Elemental Blast (3ed) 49
Celestial Purge

Exile target black or red permanent.

Instant
Celestial Purge (mm2) 11
Flash Flood

Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.

Instant
Flash Flood (chr) 21
Hydroblast

Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

Instant
Hydroblast (ice) 72
Knockout Blow

This spell costs {2} less to cast if it targets a red creature. Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.

Instant
Knockout Blow (snc) 20
Surge of Righteousness

Destroy target black or red creature that's attacking or blocking. You gain 2 life.

Instant
Surge of Righteousness (dtk) 42

Instant

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Land

Qty: 40 Price: $55.14
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mkc) 256
Deserted Beach

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (who) 270
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
Glacial Floodplain

({T}: Add {W} or {U}.) This land enters tapped.

Land
Glacial Floodplain (khm) 257
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (who) 285
Idyllic Beachfront

({T}: Add {W} or {U}.) This land enters tapped.

Land
Idyllic Beachfront (dmu) 249
Irrigated Farmland

({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (mkc) 267
Island

({T}: Add {U}.)

Land
Island (mkm) 280
Meticulous Archive

({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Meticulous Archive (mkm) 264
Plains

({T}: Add {W}.)

Land
Plains (mkm) 277
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (cmm) 1019
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (mkc) 281
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (mkc) 302

Land

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Deck Info

Deck stats

60 pips - 41 cards
25 mana - 25 cards
25 pips - 20 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
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