1k
2/18/2025
The Coven
Deck Size: 99
Commander
Est deck cost: $366.37
Salt sum: 29.84
1k
2/18/2025
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Commander

Quantity: 1Price: $0.49
Baba Lysaga, Night Witch

{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.

Creature
Baba Lysaga, Night Witch (clb) 266

Commander

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Protection

Quantity: 4Price: $21.76
Arachnogenesis

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Instant
Arachnogenesis (c15) 32
Journey to Eternity

Enchantment
Journey to Eternity // Atzal, Cave of Eternity (rix) 160Journey to Eternity // Atzal, Cave of Eternity (rix) 160
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Saryth, the Viper's Fang

Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.

Creature
Saryth, the Viper's Fang (mid) 197

Protection

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Sac Outlet

Quantity: 3Price: $16.97
High Market

{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

Land
High Market (c15) 289
Lotus Field

Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (m20) 249
Zuran Orb

Sacrifice a land: You gain 2 life.

Artifact
Zuran Orb (mh2) 300

Sac Outlet

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Two or More Card Types

Quantity: 8Price: $64.88
Awaken the Woods

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Sorcery
Awaken the Woods (bro) 170
Blinkmoth Nexus

{T}: Add {C}. {1}: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Land
Blinkmoth Nexus (2xm) 311
Dryad Arbor

(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

Creature Land
Dryad Arbor (dsc) 273
Eriette's Tempting Apple

When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. {2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life. {2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.

Artifact
Eriette's Tempting Apple (woe) 245
Inkmoth Nexus

{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Land
Inkmoth Nexus (mbs) 145
Mutavault

{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (clb) 903
Tree of Tales

{T}: Add {G}.

Artifact Land
Tree of Tales (dsc) 319
Vault of Whispers

{T}: Add {B}.

Artifact Land
Vault of Whispers (dsc) 322

Two or More Card Types

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Draw

Quantity: 2Price: $8.78
Nurturing Peatland

{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Nurturing Peatland (mh1) 243
Plumb the Forbidden

As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.

Instant
Plumb the Forbidden (stx) 81

Draw

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Ramp

Quantity: 10Price: $44.78
Belbe, Corrupted Observer

At the beginning of each postcombat main phase, the active player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)

Creature
Belbe, Corrupted Observer (cmr) 270
Cryptolith Rite

Creatures you control have "{T}: Add one mana of any color."

Enchantment
Cryptolith Rite (soi) 200
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (dmr) 159
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (c20) 174
Heaped Harvest

When this artifact enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Artifact
Heaped Harvest (blb) 175
Insidious Roots

Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.

Enchantment
Insidious Roots (mkm) 208
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
Ordeal of Nylea

Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Enchantment
Ordeal of Nylea (j22) 699
Primal Druid

When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Primal Druid (emn) 167
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (cmm) 321

Ramp

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Theft

Quantity: 1Price: $3.49
Gisa, Glorious Resurrector

If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Creature
Gisa, Glorious Resurrector (mid) 103

Theft

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Land

Quantity: 21Price: $60.11
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cc1) 8
Darkbore Pathway

Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
Deathcap Glade

This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 261
Forest

({T}: Add {G}.)

Land
Forest (eld) 266
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (grn) 253
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (cns) 210
Swamp

({T}: Add {B}.)

Land
Swamp (eld) 258
Tainted Wood

{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.

Land
Tainted Wood (dsc) 305
Twilight Mire

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Land
Twilight Mire (dsc) 320
Viridescent Bog

{1}, {T}: Add {B}{G}.

Land
Viridescent Bog (dsc) 324
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (dsc) 326

Land

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Recursion

Quantity: 15Price: $63.33
Aftermath Analyst

When this creature enters, mill three cards. {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.

Creature
Aftermath Analyst (mkm) 148
Animate Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (mkc) 125
Chthonian Nightmare

When this enchantment enters, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Enchantment
Chthonian Nightmare (mh3) 83
Conduit of Worlds

You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Artifact
Conduit of Worlds (one) 163
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (cmm) 286
Life

Sorcery
Life // Death (dmr) 216
Meren of Clan Nel Toth

Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

Creature
Meren of Clan Nel Toth (c15) 49
Necromancy

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.

Enchantment
Necromancy (mkc) 131
Restore

Put target land card from a graveyard onto the battlefield under your control.

Sorcery
Restore (cma) 141
Shifting Woodland

This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Land
Shifting Woodland (mh3) 228
Splendid Reclamation

Return all land cards from your graveyard to the battlefield tapped.

Sorcery
Splendid Reclamation (vow) 221
Squirming Emergence

Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.

Sorcery
Squirming Emergence (lci) 241
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 278
Urborg Repossession

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.

Sorcery
Urborg Repossession (dmu) 114
Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Sorcery
Victimize (cma) 72

Recursion

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Tokens

Quantity: 6Price: $9.10
Blight Mound

Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Enchantment
Blight Mound (c21) 36
Callous Bloodmage

When this creature enters, choose one — • Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.

Creature
Callous Bloodmage (stx) 66
Ghoulish Procession

Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Enchantment
Ghoulish Procession (mid) 102
Sedgemoor Witch

Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Creature
Sedgemoor Witch (stx) 86
The Underworld Cookbook

{T}, Discard a card: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {4}, {T}, Sacrifice this artifact: Return target creature card from your graveyard to your hand.

Artifact
The Underworld Cookbook (mh2) 240
Titania, Protector of Argoth

When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

Creature
Titania, Protector of Argoth (c14) 50

Tokens

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Life

Quantity: 6Price: $10.90
Cauldron Familiar

When this creature enters, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return this card from your graveyard to the battlefield.

Creature
Cauldron Familiar (eld) 81
Dina, Soul Steeper

Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.

Creature
Dina, Soul Steeper (stx) 178
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
Leechridden Swamp

({T}: Add {B}.) This land enters tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.

Land
Leechridden Swamp (ddr) 65
Plunge into Darkness

Choose one — • Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way. • Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.)

Instant
Plunge into Darkness (5dn) 57
Retreat to Hagra

Landfall — Whenever a land you control enters, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.

Enchantment
Retreat to Hagra (bfz) 121

Life

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Removal

Quantity: 16Price: $29.24
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (mkm) 187
Binding the Old Gods

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.

Enchantment
Binding the Old Gods (khm) 206
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (mic) 167
Bone Shards

As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.

Sorcery
Bone Shards (mh2) 76
Culling Ritual

Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.

Sorcery
Culling Ritual (dsc) 85
Deadly Brew

Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

Sorcery
Deadly Brew (stx) 176
Disciple of Perdition

When this creature dies, choose one. If you have exactly 13 life, you may choose both instead. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life.

Creature
Disciple of Perdition (j22) 23
Drag to the Roots

Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. Destroy target nonland permanent.

Instant
Drag to the Roots (dsk) 213
Essence Pulse

You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

Sorcery
Essence Pulse (c21) 39
Ghost Quarter

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Land
Ghost Quarter (c14) 298
Season of Loss

Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Each player sacrifices a creature of their choice. {P}{P} — Draw a card for each creature that died under your control this turn. {P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.

Sorcery
Season of Loss (blb) 112
Shambling Ghast

When this creature dies, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Shambling Ghast (afr) 119
Tithing Blade

Artifact
Tithing Blade // Consuming Sepulcher (lci) 128Tithing Blade // Consuming Sepulcher (lci) 128
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (ema) 108
Vengeful Strangler

Creature
Vengeful Strangler // Strangling Grasp (mid) 126Vengeful Strangler // Strangling Grasp (mid) 126
Witch of the Moors

Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.

Creature
Witch of the Moors (jmp) 18

Removal

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Tutor

Quantity: 6Price: $32.54
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (2xm) 161
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (bbd) 141
Eldritch Evolution

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Sorcery
Eldritch Evolution (emn) 155
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (blb) 252
Traverse the Ulvenwald

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Sorcery
Traverse the Ulvenwald (soi) 234
Wishclaw Talisman

This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.

Artifact
Wishclaw Talisman (eld) 110

Tutor

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Maybeboard

Quantity: 75Price: $311.37
Acolyte of Affliction

When this creature enters, mill two cards, then you may return a permanent card from your graveyard to your hand.

Creature
Acolyte of Affliction (thb) 206
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (dsc) 80
Black Market

Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.

Enchantment
Black Market (c15) 116
Blasphemous Edict

You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.

Sorcery
Blasphemous Edict (fdn) 57
Blessing of Leeches

Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature.

Enchantment
Blessing of Leeches (bok) 62
Bog Witch

{B}, {T}, Discard a card: Add {B}{B}{B}.

Creature
Bog Witch (arc) 11
Braids, Arisen Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

Creature
Braids, Arisen Nightmare (dmu) 84
Call to the Netherworld

Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Sorcery
Call to the Netherworld (c19) 108
Chittering Witch

When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

Creature
Chittering Witch (eld) 319
Compost

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Enchantment
Compost (sld) 1047
Dark Prophecy

Whenever a creature you control dies, you draw a card and you lose 1 life.

Enchantment
Dark Prophecy (m14) 93
Death Cloud

Each player loses X life, discards X cards, sacrifices X creatures of their choice, then sacrifices X lands of their choice.

Sorcery
Death Cloud (mma) 76
Deathrite Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Creature
Deathrite Shaman (ema) 215
Defiled Crypt

Enchantment
Defiled Crypt // Cadaver Lab (dsk) 91
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (bro) 260
Demonic Counsel

Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

Sorcery
Demonic Counsel (dsk) 92
Diabolic Servitude

When this enchantment enters, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand. When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.

Enchantment
Diabolic Servitude (c15) 120
Disorienting Choice

For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Disorienting Choice (dsc) 32
Disturbing Plot

Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Sorcery
Disturbing Plot (shm) 64
Drownyard Temple

{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.

Land
Drownyard Temple (dsc) 272
Druid of Purification

When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Creature
Druid of Purification (afc) 39
Dunes of the Dead

{T}: Add {C}. When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.

Land
Dunes of the Dead (hou) 175
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (mid) 262
Gleeful Sabotage

Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Sorcery
Gleeful Sabotage (arc) 58
Golgari Germination

Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.

Enchantment
Golgari Germination (mm3) 167
Grave Pact

Whenever a creature you control dies, each other player sacrifices a creature of their choice.

Enchantment
Grave Pact (cmd) 85
Grim Haruspex

Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

Creature
Grim Haruspex (clb) 754
Gumdrop Poisoner

Creature
Gumdrop Poisoner // Tempt with Treats (woe) 93
Hag Hedge-Mage

When this creature enters, if you control two or more Swamps, you may have target player discard a card. When this creature enters, if you control two or more Forests, you may put target card from your graveyard on top of your library.

Creature
Hag Hedge-Mage (eve) 123
Hopeless Nightmare

When this enchantment enters, each opponent discards a card and loses 2 life. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice this enchantment.

Enchantment
Hopeless Nightmare (woe) 95
Jar of Eyeballs

Whenever a creature you control dies, put two eyeball counters on this artifact. {3}, {T}, Remove all eyeball counters from this artifact: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.

Artifact
Jar of Eyeballs (c13) 244
Lethal Scheme

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Instant
Lethal Scheme (ncc) 36
Lignify

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Enchantment Kindred
Lignify (gvl) 16
Liquimetal Torque

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Torque (mh2) 228
Malakir Bloodwitch

Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Creature
Malakir Bloodwitch (c17) 116
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 250
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (wwk) 108
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (ema) 98
Nostalgic Dreams

As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Sorcery
Nostalgic Dreams (tor) 135
Ophiomancer

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

Creature
Ophiomancer (cc2) 3
Oubliette

When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

Enchantment
Oubliette (2xm) 100
Oversold Cemetery

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Enchantment
Oversold Cemetery (dmr) 96
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (plg21) C3
Pattern of Rebirth

Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

Enchantment
Pattern of Rebirth (uma) 176
Profane Memento

Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.

Artifact
Profane Memento (m15) 226
Rain of Filth

Until end of turn, lands you control gain "Sacrifice this land: Add {B}."

Instant
Rain of Filth (usg) 151
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (cc2) 5
Reaper's Talisman

Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Reaper's Talisman (afr) 117
Reclamation Sage

When this creature enters, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (scd) 205
Reshape the Earth

Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Reshape the Earth (cmr) 249
Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Scapeshift (mor) 136
Screams from Within

Enchant creature Enchanted creature gets -1/-1. When enchanted creature dies, return this card from your graveyard to the battlefield.

Enchantment
Screams from Within (dst) 52
Shriveling Rot

Choose one — • Until end of turn, whenever a creature is dealt damage, destroy it. • Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.)

Instant
Shriveling Rot (dst) 54
Shrouded Lore

Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.

Sorcery
Shrouded Lore (plc) 91
Sickening Dreams

As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.

Sorcery
Sickening Dreams (tor) 83
Sinister Concoction

{B}, Pay 1 life, Mill a card, Discard a card, Sacrifice this enchantment: Destroy target creature.

Enchantment
Sinister Concoction (soi) 135
Skirsdag High Priest

Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

Creature
Skirsdag High Priest (c14) 163
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cc2) 7
Squall Line

Squall Line deals X damage to each creature with flying and each player.

Instant
Squall Line (tsp) 222
Sudden Spoiling

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Instant
Sudden Spoiling (c14) 164
Temporal Extortion

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.

Sorcery
Temporal Extortion (plc) 81
Thornbite Staff

Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}

Artifact Kindred
Thornbite Staff (mor) 145
Thoughtpicker Witch

{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.

Creature
Thoughtpicker Witch (rav) 109
Thousand-Year Elixir

You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.

Artifact
Thousand-Year Elixir (c13) 266
Tomb of Urami

{T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre. {2}{B}{B}, {T}, Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.

Land
Tomb of Urami (sok) 165
Tragic Slip

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Instant
Tragic Slip (ema) 109
Trail of Crumbs

When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Enchantment
Trail of Crumbs (eld) 179
Unearth

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Unearth (mh1) 113
Village Rites

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Village Rites (khm) 117
Viridian Revel

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Enchantment
Viridian Revel (som) 132
Volatile Fault

{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.

Land
Volatile Fault (lci) 286
Warlock Class

(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Enchantment
Warlock Class (afr) 125
Weather the Storm

You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Instant
Weather the Storm (mh1) 191
Witch's Cauldron

{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.

Artifact
Witch's Cauldron (m21) 129
Woe Strider

When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.

Creature
Woe Strider (thb) 123

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
42 pips - 39 cards
31 mana - 27 cards
0 pips - 0 cards
0 mana - 7 cards
40 pips - 34 cards
29 mana - 25 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":{"card-link":"Baba Lysaga, Night Witch"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(Commander Legends: Battle for Baldur's Gate, 2022)"},{"insert":" is not your entry level commander. Building this deck can be a challenge even for somewhat experienced players. What I went for here is a very flavorful build that might not even win all of the time but it certainly can cause some damage at the table. This deck can certainly be more powerful but that really wasn't my concern. That being said, thinking of inspiration such as A24's 2015 movie "},{"attributes":{"italic":true},"insert":"\"The Witch\""},{"insert":", I wanted to make a \"witch tribal\" deck with dark powers and evil rooted in almost every card (artwork as well).\n\nThis deck feels like it is always a work in progress. So many cards could fit into this deck, every Baba maybeboard can easily have as many cards as the decks mainboard. There are a few important principals that have to be taken into account when building for this commander: "},{"attributes":{"bold":true},"insert":"1. Fodder"},{"insert":" - Obviously we haver to keep Baba \"fed\". Now we can play a ton of cards that are easy to sacrifice such as "},{"insert":{"card-link":"Primal Druid"}},{"insert":" or "},{"insert":{"card-link":"Hopeless Nightmare"}},{"insert":" which are simply meant to be sacrificed but cards like that don't necessarily "},{"attributes":{"italic":true},"insert":"move"},{"insert":" the deck and if we just sacrifice cards without being able to generate more resources then we can easily end up fighting an uphill battle; trying to activate the commander because we want to but not having enough other relevant moves to actually have a real impact on our opponents. Token generators like "},{"insert":{"card-link":"Ophiomancer"}},{"insert":" and "},{"insert":{"card-link":"Sedgemoor Witch"}},{"insert":" will help to stabilize the deck but really just help it keep afloat rather than get ahead until we can get the system really online. It is especially important to recognize the cost of sacrificing land, which is easy to pitch but hard when it means that this deck can end up far behind opponent decks on mana generation. One of the first priorities should be ramp, ramp, "},{"attributes":{"italic":true},"insert":"ramp"},{"insert":". I actually omitted mana rocks "},{"attributes":{"italic":true},"insert":"(including the mighty "},{"attributes":{"italic":true},"insert":{"card-link":"Sol Ring"}},{"attributes":{"italic":true},"insert":")"},{"insert":" because it hurts too much to sacrifice them as they are an artifact so then we are able to pitch a mana rock and a land card and that puts the deck more behind when we also spent mana to play the rock. Anything that can play out an untapped land from the library is very good and anything that can find a nonbasic land is valuable. "},{"insert":{"card-link":"Nature's Lore"}},{"insert":" and "},{"insert":{"card-link":"Skyshroud Claim"}},{"insert":" will both find any "},{"attributes":{"italic":true},"insert":"forest"},{"insert":" card, which means that they can also find "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":", but they will importantly allow for additional plays because they will play out untapped land. Same is true for "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":" which also finds any nonbasic land so we can easily grab "},{"insert":{"card-link":"Blinkmoth Nexus"}},{"insert":" or other worse options for Baba. The brand new "},{"insert":{"card-link":"Disorienting Choice"}},{"insert":" has the upside besides getting any land card of also being possible removal. "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" is great and also gets "},{"attributes":{"italic":true},"insert":"any land card at instant speed"},{"insert":" but it is wrongly categorized as ramp by Archidekt when it is really a tutor card. "},{"insert":{"card-link":"Exploration"}},{"insert":" is also particularly valuable, which leads into another important principal; "},{"attributes":{"bold":true},"insert":"2. Mana Curve"},{"insert":" - it is important to think about how you are going to play out the ton of cards that Baba can draw and exploration is an easy play for only 1 mana that immediately pays for itself with an extra land drop which also empties an additional card out of the hand on each turn. This deck does not greatly want expensive plays and it is a good asset that Baba's own activated ability costs zero mana to activate. Routine sacrifice of land is not such a burden if the curve of the deck is pretty low to the ground and here we top out at CMC 5 which is keeping the average CMC at around 2.5 overall. Cheap plays that help to generate card types are great "},{"attributes":{"italic":true},"insert":"(such as "},{"attributes":{"italic":true},"insert":{"card-link":"The Underworld Cookbook"}},{"attributes":{"italic":true},"insert":")"},{"insert":" but again, the deck needs to move and not just durdle while draining everyone for just 3 life per turn cycle. This deck really needs fairly relevant plays that achieve something, especially hedging against enemy forces, but that hopefully also can generate or recur that important fodder "},{"attributes":{"italic":true},"insert":"("},{"attributes":{"italic":true},"insert":{"card-link":"Deadly Brew"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Tithing Blade // Consuming Sepulcher"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Szat's Will"}},{"attributes":{"italic":true},"insert":")"},{"insert":". Other alternative methods of generating mana like "},{"insert":{"card-link":"Culling Ritual"}},{"insert":", "},{"insert":{"card-link":"Belbe, Corrupted Observer"}},{"insert":", "},{"insert":{"card-link":"Insidious Roots"}},{"insert":" or "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" are also very good so that we can still make plays while low on actual mana sources. Next, "},{"attributes":{"bold":true},"insert":"3. In the absence of Baba"},{"insert":" - What are we to do if the commander gets shut down? This deck can be a very monolithic kind of build. This is part of why it is a good idea to build without many cards that incentivize the use of Baba's ability on our own turn because if Baba can be activated on our opponents turns then we can use her to react to targeted/pseudo-targeted removal of our own permanents and still make good use of them, including Baba herself. Having Baba eat herself actually lets us hide her in a pretty good place - the graveyard. Paying the tax to recast Lysaga is tough (although remedied by strong ramp) but she is easily reclaimed from the graveyard. I mean come on, we're playing Golgari. Things that reanimate creatures are good, I avoided cards that are specifically like "},{"insert":{"card-link":"Reanimate"}},{"insert":" though. If the card doesn't get back multiple creatures ("},{"insert":{"card-link":"Victimize"}},{"insert":") or give another permanent type to sacrifice ("},{"insert":{"card-link":"Animate Dead"}},{"insert":", "},{"insert":{"card-link":"Necromancy"}},{"insert":") or have the flexibility to get back any permanent card ("},{"insert":{"card-link":"Urborg Repossession"}},{"insert":") then it isn't competing well enough against the competition for a slot in the deck. Recursion aside, what if Baba is really offline to where she cannot be used? Well, she is a draw engine, that being one of her principal functions, so additional draw engines to fall back on are definitely good thoughts. I landed on "},{"insert":{"card-link":"Grim Haruspex"}},{"insert":" (not bad with land creatures) and "},{"insert":{"card-link":"Dark Prophecy"}},{"insert":". This deck shouldn't need too much draw power when Baba is at most usually one turn cycle from being back in use. I would like one or two more draw options (one that I am looking at is "},{"insert":{"card-link":"Plumb the Forbidden"}},{"insert":") but there actually "},{"attributes":{"italic":true},"insert":"is"},{"insert":" such a thing as too many cards. Baba is also a sac outlet so some backups are also notably useful, and here we have "},{"insert":{"card-link":"High Market"}},{"insert":", "},{"insert":{"card-link":"Dina, Soul Steeper"}},{"insert":", "},{"insert":{"card-link":"Fallen Ideal"}},{"insert":" and "},{"insert":{"card-link":"Chittering Witch"}},{"insert":" that each help in at least one other way besides being a sac outlet as well. In the meantime if Baba is being held at bay we have other relevant creatures to play out, like "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":", "},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":", "},{"insert":{"card-link":"Witch of the Moors"}},{"insert":", "},{"insert":{"card-link":"Gisa, Glorious Resurrector"}},{"insert":" and/or "},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":". Finally, "},{"attributes":{"bold":true},"insert":"4. Win Conditions"},{"insert":" - Baba does not win the game by herself, so how do we really close the game? I went pretty group slug here, slowly draining opponents with support like "},{"insert":{"card-link":"Leechridden Swamp"}},{"insert":" and "},{"insert":{"card-link":"Deathrite Shaman"}},{"insert":", but the real win conditions lie in a combo between "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":"/"},{"insert":{"card-link":"Awaken the Woods"}},{"insert":" and "},{"insert":{"card-link":"Druid Class"}},{"insert":"/"},{"insert":{"card-link":"Dina, Soul Steeper"}},{"insert":"/"},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":" or just a simple cast of "},{"insert":{"card-link":"Season of Loss"}},{"insert":", "},{"insert":{"card-link":"Squall Line"}},{"insert":" (which also helps to take out flying creatures) or "},{"insert":{"card-link":"Death Cloud"}},{"insert":". "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" would easily fit as another option but it is inherently a vampire themed card and I just wanted some things that were more witch-y. Too many cards that only hit each opponents life total also clog up the deck. It is also a possibility to win with commander damage if we have 9 creatures to sacrifice to a Baba enchanted with "},{"insert":{"card-link":"Fallen Ideal"}},{"insert":" which then pumps her by +18 power and grants flying. There is also a chance we can do serious enough damage to win using "},{"insert":{"card-link":"Eriette's Tempting Apple"}},{"insert":"/"},{"insert":{"card-link":"Gisa, Glorious Resurrector"}},{"insert":"/"},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":" as theft and token swarm isn't totally out of the question especially with "},{"insert":{"card-link":"Saryth, the Viper's Fang"}},{"insert":" basically saying \"take all of the damage or lose all of your blockers\". This way there's at least some variety of options to get our opponents to zero or at minimum the deck stirs up some chaos which is the fun of it for me anyway. Here are some more notes on specific cards:\n\n"},{"insert":{"card-link":"Crop Rotation"}},{"insert":" gets "},{"insert":{"card-link":"Tree of Tales"}},{"insert":", "},{"insert":{"card-link":"Vault of Whispers"}},{"insert":", "},{"insert":{"card-link":"Darkmoss Bridge"}},{"insert":", "},{"insert":{"card-link":"Valgavoth's Lair"}},{"insert":", "},{"insert":{"card-link":"Spawning Pool"}},{"insert":", "},{"insert":{"card-link":"Mutavault"}},{"insert":", "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":", "},{"insert":{"card-link":"Blinkmoth Nexus"}},{"insert":", "},{"insert":{"card-link":"High Market"}},{"insert":", "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" and "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":". \n"},{"insert":{"card-link":"Exploration"}},{"insert":" + "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" is a great combo as usual.\n"},{"insert":{"card-link":"Belbe, Corrupted Observer"}},{"insert":" works each turn with "},{"insert":{"card-link":"Leechridden Swamp"}},{"insert":", "},{"insert":{"card-link":"Deathrite Shaman"}},{"insert":", "},{"insert":{"card-link":"Dina, Soul Steeper"}},{"insert":", "},{"insert":{"card-link":"Tithing Blade // Consuming Sepulcher"}},{"insert":" and "},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":".\n"},{"insert":{"card-link":"Druid Class"}},{"insert":"/"},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":" do more work when there is more land ramp in the deck. \n"},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" can be activated on the stack and then sacrificed with Baba while holding priority.\n"},{"insert":{"card-link":"Insidious Roots"}},{"insert":" triggers to make a plant token from 12+ "},{"attributes":{"italic":true},"insert":"potential"},{"insert":" sources, mostly including Reanimation/Meren/Witch of Moors.\n"},{"insert":{"card-link":"Grim Haruspex"}},{"insert":" will trigger from stolen creatures,4 man lands, "},{"insert":{"card-link":"Primal Druid"}},{"insert":", "},{"insert":{"card-link":"Disciple of Perdition"}},{"insert":", "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":", "},{"insert":{"card-link":"Eternal Witness"}},{"insert":", "},{"insert":{"card-link":"Chittering Witch"}},{"insert":" and/or "},{"insert":{"card-link":"Druid of Purification"}},{"insert":" being sacrificed. \n"},{"insert":{"card-link":"Squirming Emergence"}},{"insert":" is particularly good because it can get back "},{"attributes":{"italic":true},"insert":"any"},{"insert":" permanent card, including "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":", "},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":", "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" or "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" as well as others.\n"},{"insert":{"card-link":"Journey to Eternity // Atzal, Cave of Eternity"}},{"insert":" can be placed on Baba so that she can die to herself or otherwise and immediately come back while also ramping.\n"},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" is earning it's place more so because of "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":", "},{"insert":{"card-link":"Deathrite Shaman"}},{"insert":", "},{"insert":{"card-link":"Awaken the Woods"}},{"insert":" and especially "},{"insert":{"card-link":"Insidious Roots"}},{"insert":" and "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":". \n"},{"insert":{"card-link":"Meren of Clan Nel Toth"}},{"insert":" gets back "},{"insert":{"card-link":"Dryad Arbor"}},{"insert":" with zero experience counters.\n"},{"insert":{"card-link":"Witch of the Moors"}},{"insert":" is supported each turn by "},{"insert":{"card-link":"High Market"}},{"insert":", "},{"insert":{"card-link":"The Underworld Cookbook"}},{"insert":", "},{"insert":{"card-link":"Deathrite Shaman"}},{"insert":", "},{"insert":{"card-link":"Druid Class"}},{"insert":" and "},{"insert":{"card-link":"Retreat to Hagra"}},{"insert":". \n"},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":" and "},{"insert":{"card-link":"Gisa, Glorious Resurrector"}},{"insert":" see support from "},{"insert":{"card-link":"Deadly Brew"}},{"insert":", "},{"insert":{"card-link":"Tithing Blade // Consuming Sepulcher"}},{"insert":", "},{"insert":{"card-link":"Witch of the Moors"}},{"insert":", "},{"insert":{"card-link":"Season of Loss"}},{"insert":", "},{"insert":{"card-link":"Szat's Will"}},{"insert":" and more.\n"}]}

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