MichaelHigh
1.4k views10 months ago
Commander
Size: 100Salt sum: 44.3
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Witch-king, Sky Scourge
Flying
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Wraith Noble

Commander
(CTRL to add secondary)
Artifact
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Artifact
(CTRL to add secondary)
Control
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Control
(CTRL to add secondary)
Control - Edict
Control - Edict
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Creature
Prosper, Tome-Bound
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Legendary Creature - Warlock Tiefling

Rakdos, the Muscle
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
Legendary Creature - Demon Mercenary

Creature
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Draw
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Equipment
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Equipment
(CTRL to add secondary)
Land
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Land
(CTRL to add secondary)
Mana Artifact
Mana Artifact
(CTRL to add secondary)
Ritual
Ritual
(CTRL to add secondary)
Maybeboard
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The idea of the deck is to get the "},{"insert":{"card-link":"Witch-king, Sky Scourge"}},{"insert":" out as soon as possible and start to accrue value with his attack trigger or abusing his undying ability.\nThere are a lot of cards to take the +1/+1 counter from the Witch-king to have his undying trigger every time.\n\nI play cards like "},{"insert":{"card-link":"Grave Pact"}},{"insert":" to keep board control and cards like "},{"insert":{"card-link":"Village Rites"}},{"insert":" to trigger the "},{"insert":{"card-link":"Grave Pact"}},{"insert":" and keep my hand toped-up.\nPart of the value engine are the lands that tap for more than one mana ("},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", "},{"insert":{"card-link":"Rakdos Carnarium"}},{"insert":", "},{"insert":{"card-link":"Guildless Commons"}},{"insert":" and "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":") and the two equipments "},{"insert":{"card-link":"Lost Jitte"}},{"insert":" and "},{"insert":{"card-link":"Pip-Boy 3000"}},{"insert":".\n"},{"insert":{"card-link":"Lost Jitte"}},{"insert":", "},{"insert":{"card-link":"Astral Cornucopia"}},{"insert":" and "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" are also boosted by the cards "},{"insert":{"card-link":"Energy Chamber"}},{"insert":", "},{"insert":{"card-link":"Power Conduit"}},{"insert":" and "},{"insert":{"card-link":"Moxite Refinery"}},{"insert":".\n\nWinning with the deck is mostly trough "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":", either with "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" and "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" or just by casting enough spells with the "},{"insert":{"card-link":"Witch-king, Sky Scourge"}},{"insert":" and "},{"insert":{"card-link":"Rakdos, the Muscle"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secondly you can win though "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":", this card combo's nice with "},{"insert":{"card-link":"Mutated Cultist"}},{"insert":" and "},{"insert":{"card-link":"Dark Depths"}},{"insert":" or you can just use the rituals and "},{"insert":{"card-link":"Cabal Coffers"}},{"insert":" and "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thirdly you can win through combat. Using the "},{"insert":{"card-link":"Witch-king, Sky Scourge"}},{"insert":" and "},{"insert":{"card-link":"Ferropede"}},{"insert":" in conjunction with the equipments in the deck to swing in for high damage ("},{"insert":{"card-link":"Cranial Plating"}},{"insert":" and "},{"insert":{"card-link":"Cranial Ram"}},{"insert":") or infect ("},{"insert":{"card-link":"Grafted Exoskeleton"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lastly I also won a game using "},{"insert":{"card-link":"Ion Storm"}},{"insert":", but that is very difficult and mana intensive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn my opinion the deck can maybe benefit from a little more life gain and some more lands.\nAlso I used to play an "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" in the deck, but I didn't like the infinite combat steps with "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":".\nMaybe some other extra combat spells can be helpful to close out a game.\nIt can definitely be more fine-tuned, so leave a comment to tell me your take on my deck.\n"}]}








































































































