3.5k views46 hrs ago
Commander
Size: 100Salt sum: 45.44
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RekdaahTelambar

3.5k views46 hrs ago
Commander
Size: 100Salt sum: 45.44

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{"ops":[{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Emmara, Soul of the Accord"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Introduction"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Emmara, Soul of the Accord holds a special place in my heart. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"My friend convinced me to give Magic a try after I'd grown tired of Yu-Gi-Oh (Pendulum summons did me in. If you know, you know). After a very brief dalliance with some kitchen table magic, my friend took me to the Guilds of Ravnica pre-release, and my first 'real' exposure to Magic. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Emmara was all over the promotional material, and I loved the aesthetics of her art design. As a huge fan of Lord of the Rings, her resemblance to the Vanyar style of elf drew me to the card. I didn't know what Emmara did, or if the card was even any good. I didn't care. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I sat down. I chose a Selesnya prerelease kit. And, as they say, the rest was history."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Commander"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Emmara, Soul of the Accord wants to be tapped and untapped as often as possible. That's it. But how do we do that, and how do we take advantage of the tokens?"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Some previous iterations and ideas of the deck can be seen in the maybeboard. My Emmara deck had previously worked around vehicles, lifegain, enchantress and populate."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Vehicles and populate were the weakest decks. In 2018, vehicles didn't have the best support and neither did populate. They had some great ideas, but were slow and ineffective."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Enchantress was fun. It focused on turning Emmara into a voltron commander, and using the tokens simply as chump blockers. The deck was very strong, but it wasn't what I wanted. I wanted the deck to be about the tokens."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Lifegain was (and probably still is) the strongest version of the deck. The lifelink on the tokens is really helpful. Also, you are in perfect colours for a souls sisters package with loads of token payoffs. However, the deck wasn't about Emmara. It was about creating an engine to trigger two or three token generators every turn, like a Resplendent Angel or something similar."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Hypothesis of the Deck"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"When creating this deck, the main questions I asked myself were:"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"How many times can we tap and untap Emmara on each player's turn?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"How do we tap and untap on each player's turn?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"How do we win with tokens?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Method"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The idea is to play Emmara turn two and to start generating tokens as soon as possible. Our opponents will obviously notice if we charge out of the gate and flood the board with tokens. So, the deck is supposed to be subtle. The deck is supposed to (somewhat) slowly accrue tokens and anthems until our opponents are forced to use their board wipe. But, by then we should be able to protect our board state or simply rebuild quicker than anyone else. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are three stages to the deck. Before Emmara. Enabling Emmara. The Engine."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"If we can’t play Emmara on turn two then we hopefully have a way in our starting hand to fix our lands or draw for turn three or four. "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Nature's Lore"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Three Visits"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Sylvan Library"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" ,"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Once Upon a Time"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , or even "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Path to Exile"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" in a pinch can ensure we can play Emmara as soon as possible. If none of these options are available, then hopefully we had a "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Rhys the Redeemed"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or a "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Stonybrook Schoolmaster"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" in our opening hand to act as an Emmara replacement."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Next we want to begin our strategy. Building the engine slowly. Whether that’s with an"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Idol of Oblivion"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Welcoming Vampire"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to keep the cards flowing. "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Springleaf Drum"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Relic of Legends"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to get a little bit more mana and continue to make tokens with Emmara. Then maybe something that untaps Emmara like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Nature's Chosen"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":". Upping our token production to two or possibly three tokens a turn, and upping our mana production that little bit more. At this stage an early board wipe from our opponents would be annoying, but it should be pretty easy to rebuild our advantage. It would be a good idea at this point in the game to attack with your 1/1 lifelink tokens. It not only helps to mitigate any incidental burn that could have lowered your life total. But, it also keeps the amount of tokens on board fairly low as the tokens will probably be blocked by our opponents 1/2 or 2/2 creatures. We still need to stay under the radar at this point in the game. So, having nine tokens on board, in various stages of tapped and untapped, will draw attention to the value we are beginning to build."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Then we want to show our opponents our engine. When we have access to a lot of mana through a "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Cryptolith Rite"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Jaheira, Friend of the Forest"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":". Now we can play those cards that push us over the edge or create an engine. Token doublers like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Anointed Procession"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or big anthems like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Divine Visitation"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or untap cards like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Seedborn Muse"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or other splashy cards like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Elspeth, Sun's Champion"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" can be played now. Just ensure to keep three mana in reserve to protect against for the inevitable board wipe. If an opponent has a board wipe in hand, they’ll definitely want to play it now, and we need to protect this position with "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Heroic Intervention"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and its equivalents."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The win with the deck comes in many ways. It could be your 1/1 tokens are now 4/4 angels, or the are 4/4 tokens with all your anthems online, or you flooded the board with a few hundred tokens. One of my favourite engines is looping "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Recruit the Worthy"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" every turn. It’s tricky to set up. But, once it’s online, your opponents see the writing on the wall."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"But, what if it all goes wrong? The deck has three board wipes, like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Austere Command"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", and three graveyard wipes, like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Relic of Progenitus"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":". We aren’t using our graveyard, so that doesn’t affect us. But, don’t be scared to wrath your own board. One change that always itches the back of my mind is adding at least one more board wipe, if not two. We can rebuild so quickly, if we keep most of our engine intact, that board wipes do not impact us as much as our opponents. We also have back up ‘commanders’ and engines that don’t need Emmara, like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Rhys the Redeemed"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Stonybrook Schoolmaster"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Rabble Rousing"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", and "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Queen Allenal of Ruadach"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":". Just in case Emmara becomes prohibitively expensive to recast from the Command Zone. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Conclusion"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Emmara, Soul of the Accord is my first and favourite commander deck, and my favourite kind of deck. The kind of deck that assembles strange value engines, that don't hurt anyone, and grinds value. All of the components are on the board, so everyone can see what is happening, and each player has an opportunity to stop me. It keeps the power level of the deck in check and makes it fair on everyone. I have added some cards like the Thalia's and Blind Obedience in the past. But, they create a political situation that the deck cannot stand up against, so I took them out. "},{"insert":"\n"}]}

Commander

Qty: 1 Price: $1.49
Emmara, Soul of the Accord
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Legendary Creature - Cleric Elf
Emmara, Soul of the Accord (pgrn) 168s

Commander

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Anthems

Qty: 5 Price: $129.45
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (chr) 60
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 337
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
Enchantment
Intangible Virtue (wot) 6
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (jud) 139
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211

Anthems

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Board Wipes

Qty: 2 Price: $9.98
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (ima) 10
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (neo) 13

Board Wipes

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Card Draw

Qty: 12 Price: $116.18
Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid
Bennie Bracks, Zoologist (ncc) 86
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 285
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (c19) 55
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (c19) 33
Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Once Upon a Time (eld) 169
Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Creature - Wizard Elf
Rumor Gatherer (clb) 705
Season of Growth
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
Season of Growth (m20) 191
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (cc1) 5
Symbiotic Deployment
Skip your draw step.
, Tap two untapped creatures you control: Draw a card.
Enchantment
Symbiotic Deployment (apc) 88
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (khm) 197
Wedding Announcement
At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.
Enchantment
Wedding Announcement // Wedding Festivity (vow) 355Wedding Announcement // Wedding Festivity (vow) 355
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (vow) 287

Card Draw

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Land

Qty: 34 Price: $274.64
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (wc99) kb315
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (zne) 20
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c20) 264
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 246
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (thb) 242
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (ice) 381
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (olgc) 2014
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (isd) 240
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (mh1) 241
Holdout Settlement
: Add
. (
represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Land
Holdout Settlement (ogw) 172
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 263
Plains
(
: Add
.)
Basic Land - Plains
Plains (ice) 366
Razorverge Thicket
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Razorverge Thicket (zne) 15
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (olgc) 2017NA
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c20) 306
Scene of the Crime
This land enters tapped.
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
Artifact Land - Clue
Scene of the Crime (mkm) 267
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (ice) 383
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (ice) 367
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (m10) 228
Survivors' Encampment
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
Land - Desert
Survivors' Encampment (hou) 184
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (grn) 258
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361
Wirewood Lodge
: Add
.
,
: Untap target Elf.
Land
Wirewood Lodge (plst) DD1-26
Wooded Bastion
: Add
.
,
: Add
,
, or
.
Land
Wooded Bastion (2xm) 332
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Protection

Qty: 7 Price: $110.29
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (c15) 32
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (c20) 26
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (tdc) 118
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (m21) 188
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Rootborn Defenses (plst) MM3-21
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sld) 164

Protection

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Ramp

Qty: 11 Price: $112.99
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (soi) 200
Harvest Season
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Sorcery
Harvest Season (akh) 170
Jaheira, Friend of the Forest
Tokens you control have "
: Add
."
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Elf Druid
Jaheira, Friend of the Forest (clb) 237
Leyline Immersion
Enchant legendary creature
Enchanted creature has ward
and "
: Add five mana in any combination of colors. Spend this mana only to cast spells."
Enchantment - Aura
Leyline Immersion (mat) 161
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (plst) DDD-17
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (sld) 1236
Patriar's Seal
: Add one mana of any color.
,
: Untap target legendary creature you control.
Artifact
Patriar's Seal (clb) 332
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Sol Ring
: Add
.
Artifact
Sol Ring (pf19) 7
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (lrw) 261
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmr) 261

Ramp

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Removal

Qty: 7 Price: $56.53
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (nph) 103
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (mh1) 164
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (mh1) 11
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (pf20) 1
Pest Infestation
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Sorcery
Pest Infestation (c21) 65
Relic of Progenitus
: Target player exiles a card from their graveyard.
, Exile this artifact: Exile all graveyards. Draw a card.
Artifact
Relic of Progenitus (brc) 157
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (3ed) 41

Removal

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Tap / Untap

Qty: 7 Price: $78.43
Drumbellower
Flying
Untap all creatures you control during each other player's untap step.
Creature - Spirit
Drumbellower (nec) 6
Nature's Chosen
Enchant creature you control
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Enchantment - Aura
Nature's Chosen (all) 97
Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Enchantment
Quest for Renewal (wwk) 110
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (exo) 17
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mid) 197
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (cc1) 4
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 409

Tap / Untap

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Token Generators

Qty: 9 Price: $12.47
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (ths) 9
Finale of Glory
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Sorcery
Finale of Glory (war) 12
March of the Multitudes
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Create X 1/1 white Soldier creature tokens with lifelink.
Instant
March of the Multitudes (grn) 188
Presence of Gond
Enchant creature
Enchanted creature has "
: Create a 1/1 green Elf Warrior creature token."
Enchantment - Aura
Presence of Gond (jmp) 420
Rabble Rousing
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Enchantment
Rabble Rousing (snc) 409
Recruit the Worthy
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Soldier creature token.
Instant
Recruit the Worthy (mh1) 22
Release to Memory
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Instant
Release to Memory (nec) 9
Selesnya Evangel
,
, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
Creature - Elf Shaman
Selesnya Evangel (gk1) 118
Stonybrook Schoolmaster
Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Creature - Wizard Merfolk
Stonybrook Schoolmaster (mor) 25

Token Generators

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Token Synergy

Qty: 5 Price: $135.45
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (akh) 2
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Enchantment
Divine Visitation (grn) 10
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (isd) 199
Queen Allenal of Ruadach
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.
If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Legendary Creature - Elf Noble
Queen Allenal of Ruadach (dmu) 210
Rhys the Redeemed
,
: Create a 1/1 green and white Elf Warrior creature token.
,
: For each creature token you control, create a token that's a copy of that creature.
Legendary Creature - Warrior Elf
Rhys the Redeemed (2xm) 213

Token Synergy

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Maybeboard

Qty: 74 Price: $403.32
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (mid) 1
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Aura Mutation
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Instant
Aura Mutation (c16) 180
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (kld) 5
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (plst) MM3-119
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (sld) 92
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 381
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (gtc) 6
Call the Coppercoats
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Instant
Call the Coppercoats (c20) 23
Camaraderie
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Sorcery
Camaraderie (grn) 157
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (c20) 261
Circle of Dreams Druid
: Add
for each creature you control.
Creature - Elf Druid
Circle of Dreams Druid (afr) 176
Collective Blessing
Creatures you control get +3/+3.
Enchantment
Collective Blessing (rtr) 150
Collective Unconscious
Draw a card for each creature you control.
Sorcery
Collective Unconscious (c14) 187
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (cmr) 16
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (cmr) 424
Dawn of Hope
Whenever you gain life, you may pay
. If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
Enchantment
Dawn of Hope (grn) 8
Dictate of Heliod
Flash
Creatures you control get +2/+2.
Enchantment
Dictate of Heliod (ddo) 8
Diversionary Tactics
Tap two untapped creatures you control: Tap target creature.
Enchantment
Diversionary Tactics (apc) 7
Dragon Throne of Tarkir
Equipped creature has defender and "
,
: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip
Legendary Artifact - Equipment
Dragon Throne of Tarkir (ktk) 219
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (pls) 106
Elesh Norn, Grand Cenobite
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Grand Cenobite (plst) IMA-18
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (c19) 165
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (znr) 292
For the Common Good
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Sorcery
For the Common Good (blb) 172
Glare of Subdual
Tap an untapped creature you control: Tap target artifact or creature.
Enchantment
Glare of Subdual (gk1) 112
Glorious Anthem
Creatures you control get +1/+1.
Enchantment
Glorious Anthem (m21) 341
Growing Ranks
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Growing Ranks (c19) 193
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (xln) 191Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (xln) 191
Harmonious Archon
Flying
Non-Archon creatures have base power and toughness 3/3.
When this creature enters, create two 1/1 white Human creature tokens.
Creature - Archon
Harmonious Archon (eld) 17
Harmonize
Draw three cards.
Sorcery
Harmonize (c19) 171
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy all nontoken creatures.
Sorcery
Hour of Reckoning (gk1) 104
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (uma) 171
Lapse of Certainty
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Lapse of Certainty (con) 9
Maja, Bretagard Protector
Other creatures you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Legendary Creature - Human Warrior
Maja, Bretagard Protector (khm) 327
Mana Tithe
Counter target spell unless its controller pays
.
Instant
Mana Tithe (plc) 25
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Sorcery
Martial Coup (c18) 69
Midnight Guard
Whenever another creature enters, untap this creature.
Creature - Human Soldier
Midnight Guard (j22) 216
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (ddo) 20
On Thin Ice
Enchant snow land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Snow Enchantment - Aura
On Thin Ice (mh1) 20
Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overrun (cma) 130
Prava of the Steel Legion
During your turn, creature tokens you control get +1/+4.
: Create a 1/1 white Soldier creature token.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Soldier Cat
Prava of the Steel Legion (cmr) 552
Puppet Strings
,
: You may tap or untap target creature.
Artifact
Puppet Strings (tmp) 304
Resplendent Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, this creature gets +2/+2 and gains lifelink.
Creature - Angel
Resplendent Angel (pm19) 34s
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Enchantment
Rest in Peace (ss2) 4
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (c21) 205
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (war) 175
Rite of Harmony
Whenever a creature or enchantment you control enters this turn, draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Rite of Harmony (mid) 236
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (c19) 178
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Instant
Secure the Wastes (dtk) 36
Seeker of Skybreak
: Untap target creature.
Creature - Elf
Seeker of Skybreak (tmp) 254
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Angel
Shalai, Voice of Plenty (dom) 35
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (c19) 180
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (plst) C17-222
Spore Cloud
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Instant
Spore Cloud (fem) 72c
Squirrel Nest
Enchant land
Enchanted land has "
: Create a 1/1 green Squirrel creature token."
Enchantment - Aura
Squirrel Nest (mh1) 182
Starnheim Unleashed
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Starnheim Unleashed (khm) 294
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (stx) 259
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (rix) 147
Thalia, Heretic Cathar
First strike
Creatures and nonbasic lands your opponents control enter tapped.
Legendary Creature - Human Soldier
Thalia, Heretic Cathar (pemn) 46
Thousand Moons Infantry
Untap this creature during each other player's untap step.
Creature - Human Soldier
Thousand Moons Infantry (lci) 38
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (cma) 236
Throne of the God-Pharaoh
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
Legendary Artifact
Throne of the God-Pharaoh (akh) 237
Tolsimir Wolfblood
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
: Create Voja, a legendary 2/2 green and white Wolf creature token.
Legendary Creature - Warrior Elf
Tolsimir Wolfblood (rav) 236
Tormod's Crypt
, Sacrifice this artifact: Exile target player's graveyard.
Artifact
Tormod's Crypt (m21) 241
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (plst) NPH-123
Trostani, Selesnya's Voice
Whenever another creature you control enters, you gain life equal to that creature's toughness.
,
: Populate. (Create a token that's a copy of a creature token you control.)
Legendary Creature - Dryad
Trostani, Selesnya's Voice (c19) 204
Trudge Garden
Whenever you gain life, you may pay
. If you do, create a 4/4 green Fungus Beast creature token with trample.
Enchantment
Trudge Garden (c21) 69
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rna) 29
White Sun's Twilight
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Sorcery
White Sun's Twilight (one) 38
White Sun's Zenith
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Instant
White Sun's Zenith (mbs) 19
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (c18) 165
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (cc1) 6
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (2xm) 383

Maybeboard

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Deck Info

Deck stats

43 pips - 33 cards
31 mana - 24 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
37 pips - 31 cards
33 mana - 26 cards
0 pips - 0 cards
15 mana - 13 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Emmara, Soul of the Accord"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Introduction"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Emmara, Soul of the Accord holds a special place in my heart. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"My friend convinced me to give Magic a try after I'd grown tired of Yu-Gi-Oh (Pendulum summons did me in. If you know, you know). After a very brief dalliance with some kitchen table magic, my friend took me to the Guilds of Ravnica pre-release, and my first 'real' exposure to Magic. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Emmara was all over the promotional material, and I loved the aesthetics of her art design. As a huge fan of Lord of the Rings, her resemblance to the Vanyar style of elf drew me to the card. I didn't know what Emmara did, or if the card was even any good. I didn't care. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I sat down. I chose a Selesnya prerelease kit. And, as they say, the rest was history."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Commander"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Emmara, Soul of the Accord wants to be tapped and untapped as often as possible. That's it. But how do we do that, and how do we take advantage of the tokens?"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Some previous iterations and ideas of the deck can be seen in the maybeboard. My Emmara deck had previously worked around vehicles, lifegain, enchantress and populate."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Vehicles and populate were the weakest decks. In 2018, vehicles didn't have the best support and neither did populate. They had some great ideas, but were slow and ineffective."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Enchantress was fun. It focused on turning Emmara into a voltron commander, and using the tokens simply as chump blockers. The deck was very strong, but it wasn't what I wanted. I wanted the deck to be about the tokens."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Lifegain was (and probably still is) the strongest version of the deck. The lifelink on the tokens is really helpful. Also, you are in perfect colours for a souls sisters package with loads of token payoffs. However, the deck wasn't about Emmara. It was about creating an engine to trigger two or three token generators every turn, like a Resplendent Angel or something similar."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Hypothesis of the Deck"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"When creating this deck, the main questions I asked myself were:"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"How many times can we tap and untap Emmara on each player's turn?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"How do we tap and untap on each player's turn?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"How do we win with tokens?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Method"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The idea is to play Emmara turn two and to start generating tokens as soon as possible. Our opponents will obviously notice if we charge out of the gate and flood the board with tokens. So, the deck is supposed to be subtle. The deck is supposed to (somewhat) slowly accrue tokens and anthems until our opponents are forced to use their board wipe. But, by then we should be able to protect our board state or simply rebuild quicker than anyone else. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are three stages to the deck. Before Emmara. Enabling Emmara. The Engine."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"If we can’t play Emmara on turn two then we hopefully have a way in our starting hand to fix our lands or draw for turn three or four. "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Nature's Lore"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":{"card-link":"Three Visits"}},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":" "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Sylvan Library"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" ,"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Once Upon a Time"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" , or even "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Path to Exile"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" in a pinch can ensure we can play Emmara as soon as possible. If none of these options are available, then hopefully we had a "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Rhys the Redeemed"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or a "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Stonybrook Schoolmaster"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" in our opening hand to act as an Emmara replacement."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Next we want to begin our strategy. Building the engine slowly. Whether that’s with an"},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Idol of Oblivion"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Welcoming Vampire"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to keep the cards flowing. "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Springleaf Drum"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Relic of Legends"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to get a little bit more mana and continue to make tokens with Emmara. Then maybe something that untaps Emmara like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Nature's Chosen"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":". Upping our token production to two or possibly three tokens a turn, and upping our mana production that little bit more. At this stage an early board wipe from our opponents would be annoying, but it should be pretty easy to rebuild our advantage. It would be a good idea at this point in the game to attack with your 1/1 lifelink tokens. It not only helps to mitigate any incidental burn that could have lowered your life total. But, it also keeps the amount of tokens on board fairly low as the tokens will probably be blocked by our opponents 1/2 or 2/2 creatures. We still need to stay under the radar at this point in the game. So, having nine tokens on board, in various stages of tapped and untapped, will draw attention to the value we are beginning to build."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Then we want to show our opponents our engine. When we have access to a lot of mana through a "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Cryptolith Rite"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Jaheira, Friend of the Forest"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":". Now we can play those cards that push us over the edge or create an engine. Token doublers like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Anointed Procession"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or big anthems like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Divine Visitation"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or untap cards like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Seedborn Muse"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", or other splashy cards like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Elspeth, Sun's Champion"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" can be played now. Just ensure to keep three mana in reserve to protect against for the inevitable board wipe. If an opponent has a board wipe in hand, they’ll definitely want to play it now, and we need to protect this position with "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Heroic Intervention"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and its equivalents."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The win with the deck comes in many ways. It could be your 1/1 tokens are now 4/4 angels, or the are 4/4 tokens with all your anthems online, or you flooded the board with a few hundred tokens. One of my favourite engines is looping "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Recruit the Worthy"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" every turn. It’s tricky to set up. But, once it’s online, your opponents see the writing on the wall."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"But, what if it all goes wrong? The deck has three board wipes, like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Austere Command"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", and three graveyard wipes, like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Relic of Progenitus"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":". We aren’t using our graveyard, so that doesn’t affect us. But, don’t be scared to wrath your own board. One change that always itches the back of my mind is adding at least one more board wipe, if not two. We can rebuild so quickly, if we keep most of our engine intact, that board wipes do not impact us as much as our opponents. We also have back up ‘commanders’ and engines that don’t need Emmara, like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Rhys the Redeemed"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Stonybrook Schoolmaster"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Rabble Rousing"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", and "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Queen Allenal of Ruadach"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":". Just in case Emmara becomes prohibitively expensive to recast from the Command Zone. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Conclusion"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Emmara, Soul of the Accord is my first and favourite commander deck, and my favourite kind of deck. The kind of deck that assembles strange value engines, that don't hurt anyone, and grinds value. All of the components are on the board, so everyone can see what is happening, and each player has an opportunity to stop me. It keeps the power level of the deck in check and makes it fair on everyone. I have added some cards like the Thalia's and Blind Obedience in the past. But, they create a political situation that the deck cannot stand up against, so I took them out. "},{"insert":"\n"}]}
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