nonick77
1.2k views59 days ago
Commander
Size: 100Salt sum: 56.66
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Eye of Singularity
When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
World Enchantment

Oracle en-Vec
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
Creature - Human Wizard

Proteus Staff
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Artifact

Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant

Removal
(CTRL to add secondary)
Stax
Stax
(CTRL to add secondary)
Untap
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Untap
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"A smuggler's guide to political survival: everything has a price.\nGwafa Hazid knows the value of a well-placed bribe. From his days on Bant as the outwardly respectable leader of the Grand Caravan—while secretly trafficking illicit goods and framing rivals for his crimes—the Profiteer made his fortune by understanding that every creature has its price. His past entanglement with Nicol Bolas, spreading discord and corruption across Alara, honed his skills at turning enemies into assets. Now as a commander, he channels that same philosophy: pay an opponent a card, slap a bribery counter on their best creature, and watch as their threats become your negotiating chips. Creatures under bribery can't attack or block—effectively removing them from combat while their controller gets \"compensated.\"\nThis isn't a deck built on raw power, but on improvisation and political maneuvering. It stops opponents through negotiation as much as counterspells, with Fatespinner forcing them to choose which phase of their turn to sacrifice, Peacekeeper halting all combat, and Nimbus Maze shutting down repeated spell casting. When subtlety fails, Cyclonic Rift, Supreme Verdict, and Tragic Arrogance reset the board on your terms. The deck thrives on deal-making: Smothering Tithe turns their draws into your Treasures, Willbreaker steals their creatures, and Kwain, Itinerant Meddler offers the whole table a card—if they dare accept.\nThe gamechangers are subtle but devastating. Platinum Angel makes you impossible to lose to, Teferi's Protection phases you out of harm's way, and Staff of Domination offers a toolbox of answers for any situation. Consecrated Sphinx and Rhystic Study ensure you're always the most informed player at the table—just like Gwafa in his smuggling heyday, always knowing which strings to pull.\nIn a world where other decks win through combos or brute force, Gwafa wins through sheer cunning. He doesn't need a specific win condition—he just needs to outmaneuver, out-negotiate, and outlast. After all, a true profiteer knows that in the right hands, even your opponents' strongest assets can be turned into your greatest advantage.\nEverything is for sale. Even their creatures.\n"}]}





















































































