77
1/20/2024
Pick YOUR path
Deck Size: 24
Commander
Est deck cost: $18.86
Salt sum: 4.59
No deck tags
77
1/20/2024
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Commander

Qty: 1 Price: $6.99
Aragorn, the Uniter

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

Creature
Aragorn, the Uniter (ltr) 192

Commander

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Instant

Qty: 1 Price: $0.49
Run for Your Life

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Instant
Run for Your Life (who) 154

Instant

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Removal

Qty: 9 Price: $5.51
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
Buy Your Silence

Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Buy Your Silence (snc) 6
Choose Your Weapon

Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.

Instant
Choose Your Weapon (afr) 175
You Cannot Pass!

Destroy target creature that blocked or was blocked by a legendary creature this turn.

Instant
You Cannot Pass! (ltr) 38
You Come to a River

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Instant
You Come to a River (afr) 83
You Find a Cursed Idol

Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Sorcery
You Find a Cursed Idol (afr) 213
You Find Some Prisoners

Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Instant
You Find Some Prisoners (afr) 169
You Find the Villains' Lair

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

Instant
You Find the Villains' Lair (afr) 84
You Hear Something on Watch

Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.

Instant
You Hear Something on Watch (afr) 42

Removal

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Bounce

Qty: 1 Price: $0.35
You're Ambushed on the Road

Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.

Instant
You're Ambushed on the Road (afr) 43

Bounce

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Mill

Qty: 1 Price: $1.29
Cut Your Losses

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.

Sorcery
Cut Your Losses (snc) 38

Mill

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Sorcery

Qty: 1 Price: $0.35
Blow Your House Down

Up to three target creatures can't block this turn. Destroy any of them that are Walls.

Sorcery
Blow Your House Down (eld) 114

Sorcery

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Draw

Qty: 1 Price: $0.35
You Meet in a Tavern

Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.

Sorcery
You Meet in a Tavern (clb) 263

Draw

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Protection

Qty: 3 Price: $1.43
You Look Upon the Tarrasque

Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Instant
You Look Upon the Tarrasque (clb) 262
You See a Guard Approach

Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
You See a Guard Approach (afr) 85
Your Temple Is Under Attack

Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Instant
Your Temple Is Under Attack (clb) 52

Protection

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Tokens

Qty: 3 Price: $1.05
Make Your Mark

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

Instant
Make Your Mark (stx) 204
You See a Pair of Goblins

Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.

Instant
You See a Pair of Goblins (afr) 170
You're Confronted by Robbers

Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.

Instant
You're Confronted by Robbers (clb) 53

Tokens

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Evasion

Qty: 1 Price: $0.35
You Come to the Gnoll Camp

Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.

Instant
You Come to the Gnoll Camp (afr) 168

Evasion

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Ramp

Qty: 2 Price: $0.70
You Happen On a Glade

Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

Instant
You Happen On a Glade (afr) 214
You've Been Caught Stealing

Choose one — • Threaten the Merchant — Each creature blocks this turn if able. • Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
You've Been Caught Stealing (clb) 211

Ramp

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Maybeboard

Qty: 1 Price: $0.35
Start Your Engines

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Sorcery
Start Your Engines (kld) 135

Maybeboard

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Deck Info

Deck stats

8 pips - 8 cards
3 mana - 3 cards
9 pips - 7 cards
3 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
8 pips - 8 cards
3 mana - 3 cards
7 pips - 6 cards
3 mana - 3 cards
0 pips - 0 cards
0 mana - 0 cards
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