179
1/18/2024
The Conclave's K9 Response Unit
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $345.08
Salt Sum: 26.19
179
1/18/2024
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Commander

Quantity: 1Price: $0.00
Voja, Jaws of the Conclave

Vigilance, trample, ward {3} Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.

Creature
Voja, Jaws of the Conclave (mkm) 432
1

Anthem

Quantity: 5Price: $2.97
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (clb) 701
1
Nightpack Ambusher

Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

Creature
Nightpack Ambusher (j22) 696
1
Tajuru Warcaller

Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.

Creature
Tajuru Warcaller (plst) BFZ-195
1
Tolsimir Wolfblood

Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token.

Creature
Tolsimir Wolfblood (rvr) 234
1
Venom Connoisseur

Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.

Creature
Venom Connoisseur (snc) 161
1

Burn

Quantity: 5Price: $33.45
Impact Tremors

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

Enchantment
Impact Tremors (moc) 285
1
Purphoros, God of the Forge

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.

Creature Enchantment
Purphoros, God of the Forge (cmm) 246
1
Warleader's Call

Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.

Enchantment
Warleader's Call (mkm) 242
1
Warstorm Surge

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Enchantment
Warstorm Surge (clb) 815
1
Witty Roastmaster

Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.

Creature
Witty Roastmaster (snc) 131
1

Counters

Quantity: 1Price: $1.99
Taurean Mauler

Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

Creature
Taurean Mauler (nec) 111
1

Draw

Quantity: 11Price: $45.10
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (plst) GRN-123
1
Bennie Bracks, Zoologist

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.

Creature
Bennie Bracks, Zoologist (ncc) 86
1
Guardian Project

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (rvr) 146
1
Idol of Oblivion

{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.

Artifact
Idol of Oblivion (ncc) 368
1
Mentor of the Meek

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (2x2) 17
1
Ranger Class

(Gain the next level as a sorcery to add its ability.) When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.

Enchantment
Ranger Class (afr) 202
1
Realmwalker

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (lcc) 250
1
Rumor Gatherer

Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Creature
Rumor Gatherer (clb) 705
1
Tocasia's Welcome

Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

Enchantment
Tocasia's Welcome (bro) 30
1
Toski, Bearer of Secrets

This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

Creature
Toski, Bearer of Secrets (khm) 197
1
Welcoming Vampire

Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (vow) 46
1

Evasion

Quantity: 2Price: $0.84
Firemantle Mage

Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Creature
Firemantle Mage (bfz) 145
1
Tolsimir, Midnight's Light

Lifelink When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.

Creature
Tolsimir, Midnight's Light (mkm) 236
1

Finisher

Quantity: 1Price: $0.49
Veteran Warleader

Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Creature
Veteran Warleader (bfz) 221
1

Land

Quantity: 32Price: $98.90
Cabaretti Courtyard

When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Cabaretti Courtyard (snc) 249
1
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (dmc) 201
1
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Land
Cinder Glade (clb) 887
1
Clifftop Retreat

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (dom) 239
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dmc) 204
1
Forest

({T}: Add {G}.)

Land
Forest (rna) 264
7
Fortified Village

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}.

Land
Fortified Village (ncc) 404
1
Furycalm Snarl

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}.

Land
Furycalm Snarl (stx) 266
1
Game Trail

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. {T}: Add {R} or {G}.

Land
Game Trail (ncc) 405
1
Jetmir's Garden

({T}: Add {R}, {G}, or {W}.) Jetmir's Garden enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Jetmir's Garden (snc) 250
1
Jungle Shrine

Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (dmc) 215
1
Mountain

({T}: Add {R}.)

Land
Mountain (rna) 263
3
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (ncc) 416
1
Plains

({T}: Add {W}.)

Land
Plains (grn) 260
4
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (clb) 911
1
Rith's Grove

When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W}.

Land
Rith's Grove (dmr) 255
1
Rootbound Crag

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (xln) 256
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (grn) 254
1
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Stomping Ground (rna) 259
1
Sunpetal Grove

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
1
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (grn) 258
1

Protection

Quantity: 4Price: $28.96
Grand Crescendo

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

Instant
Grand Crescendo (ncc) 16
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
1
Selfless Spirit

Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Creature
Selfless Spirit (j22) 239
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (lcc) 314
1

Ramp

Quantity: 19Price: $68.31
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (lcc) 299
1
Arlinn, the Pack's Hope

Planeswalker
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (plst) MID-211Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (plst) MID-211
1
Beastcaller Savant

Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Creature
Beastcaller Savant (bfz) 170
1
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (2x2) 138
1
Circle of Dreams Druid

{T}: Add {G} for each creature you control.

Creature
Circle of Dreams Druid (afr) 176
1
Druid of the Anima

{T}: Add {R}, {G}, or {W}.

Creature
Druid of the Anima (ala) 128
1
Elvish Archdruid

Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Creature
Elvish Archdruid (khc) 57
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (cmm) 284
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
1
Harabaz Druid

{T}: Add X mana of any one color, where X is the number of Allies you control.

Creature
Harabaz Druid (wwk) 105
1
Jaheira, Friend of the Forest

Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)

Creature
Jaheira, Friend of the Forest (clb) 237
1
Journey to the Lost City

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

Enchantment
Journey to the Lost City (clb) 681
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (plst) M19-314
1
Llanowar Tribe

{T}: Add {G}{G}{G}.

Creature
Llanowar Tribe (khc) 66
1
Marwyn, the Nurturer

Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power.

Creature
Marwyn, the Nurturer (khc) 68
1
Mina and Denn, Wildborn

You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Creature
Mina and Denn, Wildborn (plst) OGW-156
1
Priest of Titania

{T}: Add {G} for each Elf on the battlefield.

Creature
Priest of Titania (plst) C14-210
1
Rose Room Treasurer

Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.

Creature
Rose Room Treasurer (ncc) 51
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
1

Removal

Quantity: 5Price: $20.35
Aura Shards

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (plst) CMD-182
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (dmc) 129
1
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (clb) 785
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (dmc) 100
1
Tolsimir, Friend to Wolves

When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.

Creature
Tolsimir, Friend to Wolves (plst) WAR-224
1

Tokens

Quantity: 14Price: $43.72
Birthing Boughs

{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)

Artifact
Birthing Boughs (plst) MH1-221
1
Elvish Warmaster

Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.

Creature
Elvish Warmaster (j22) 654
1
Ferocious Pup

When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.

Creature
Ferocious Pup (j22) 659
1
Hollowhenge Overlord

Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.

Creature
Hollowhenge Overlord (voc) 36
1
Howling Moon

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

Enchantment
Howling Moon (vow) 204
1
Huntmaster of the Fells

Creature
Huntmaster of the Fells // Ravager of the Fells (dka) 140Huntmaster of the Fells // Ravager of the Fells (dka) 140
1
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (clb) 865
1
Master of the Wild Hunt

At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

Creature
Master of the Wild Hunt (j22) 688
1
Silverfur Partisan

Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

Creature
Silverfur Partisan (soi) 228
1
Turntimber Ranger

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.

Creature
Turntimber Ranger (zen) 191
1
Universal Automaton

Changeling (This card is every creature type.)

Creature Artifact
Universal Automaton (j22) 803
1
Wolf-Skull Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.

Creature
Wolf-Skull Shaman (mor) 140
1
Wolfcaller's Howl

At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

Enchantment
Wolfcaller's Howl (plst) C14-52
1
Wren's Run Packmaster

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) {2}{G}: Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.

Creature
Wren's Run Packmaster (cma) 171
1

Maybeboard

Quantity: 14Price: $15.48
Elturgard Ranger

Reach When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.

Creature
Elturgard Ranger (afr) 182
1
Grovetender Druids

Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, create a 1/1 green Plant creature token.

Creature
Grovetender Druids (bfz) 212
1
Irregular Cohort

Changeling (This card is every creature type.) When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.

Creature
Irregular Cohort (clb) 696
1
Joraga Auxiliary

{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Creature
Joraga Auxiliary (ogw) 154
1
Kessig Wolfrider

Menace {2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.

Creature
Kessig Wolfrider (vow) 165
1
Lantern Scout

Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.

Creature
Lantern Scout (bfz) 37
1
Second Harvest

For each token you control, create a token that's a copy of that permanent.

Instant
Second Harvest (c19) 178
1
Tajuru Archer

Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.

Creature
Tajuru Archer (ddp) 23
1
Tajuru Beastmaster

Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Creature
Tajuru Beastmaster (bfz) 193
1
Tajuru Pathwarden

Vigilance, trample

Creature
Tajuru Pathwarden (plst) OGW-145
1
Tajuru Stalwart

Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Creature
Tajuru Stalwart (bfz) 194
1
Tovolar's Huntmaster

Creature
Tovolar's Huntmaster // Tovolar's Packleader (plst) MID-204Tovolar's Huntmaster // Tovolar's Packleader (plst) MID-204
1
Varis, Silverymoon Ranger

Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Creature
Varis, Silverymoon Ranger (afr) 209
1
Wolfbriar Elemental

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

Creature
Wolfbriar Elemental (cma) 168
1

Deck Stats

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Description

{"ops":[{"insert":"It has finally happened, I have gone insane and this deck is the proof.\n\nI have been waiting for a Naya wolf and "},{"attributes":{"italic":true},"insert":"x"},{"insert":" tribal since Midnight Hunt. I always thought "},{"attributes":{"italic":true},"insert":"x "},{"insert":"would be werewolves, but I can work with elves.\n\nHowever, when I was looking for elves that care about wolves I found "},{"insert":{"card-link":"Turntimber Ranger"}},{"insert":", who actually cares about allies... so now this is a triple kindred deck. I have lost my mind.\n\nLuckily, there are several allies that are also elves, and that fits in with the main idea of the deck: casting elves, creating wolf tokens and attacking with "},{"insert":{"card-link":"Voja, Jaws of the Conclave"}},{"insert":" to reap the benefits.\n\nFirst of all, there are a few cards that fulfill both the casting elves and creating wolf tokens roles: "},{"insert":{"card-link":"Wolf-Skull Shaman"}},{"insert":", "},{"insert":{"card-link":"Wren's Run Packmaster"}},{"insert":", the above mentioned Ranger and all three Tolsimirs. These are some of the best cards in the deck in terms of enabling our commander to pump the team and draw cards.\n\nAs we draw cards - either with Voja or through "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":", "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", "},{"insert":{"card-link":"Idol of Oblivion"}},{"insert":" or "},{"insert":{"card-link":"Realmwalker"}},{"insert":" effects - we will hopefully draw into the rest of our elves and token makers. From there we have a couple of paths to victory: pumping the team and swinging out, flooding the board with tokens and using them to burn our opponents or a combo kill with Turntimber Ranger and "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":".\n\nVoja is the star of the show when it comes to pumping the team, as her effect puts +1/+1 counters on each creature we control equal to the number of elves we control whenever she attacks - which can get out of hand quickly. Even so, we have a variety of anthems and pump effects such as "},{"insert":{"card-link":"Warleader's Call"}},{"insert":" and "},{"insert":{"card-link":"Tolsimir Wolfblood"}},{"insert":" to turn our 2/2 wolves into genuine threats. I really like "},{"insert":{"card-link":"Venom Connoisseur"}},{"insert":" and "},{"insert":{"card-link":"Elvish Warmaster"}},{"insert":" here, as they grant deathtouch and force our opponents to make difficult choices when it comes to blocking.\nWe have a small evasion package to support this combat wincon in the form of "},{"insert":{"card-link":"Firemantle Mage"}},{"insert":", Mina and Denn and "},{"insert":{"card-link":"Tolsimir, Midnight's Light"}},{"insert":".\n\nIf we draw into our burn effects - especially Warleader's Call, "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" or "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" - we can also win by just creating wolf tokens or casting creatures and watching the world burn down around us.\n\nWhich brings us to our combo kill. Turntimber Ranger and Maskwood Nexus naming Ally lets us create an infinite (or arbitrarily large) number of 2/2 wolves. This combo can enable either of our other two win conditions. Most obviously, Ranger, Nexus and any of our burn on ETB cards can end the game as soon as a creature enters the battlefield. However, we can also use this combo to create a lethal attack against every opponent, which is slower but an option. Both of these options are augmented by "},{"insert":{"card-link":"Arlinn, the Pack's Hope // Arlinn, the Moon's Fury"}},{"insert":", who lets us flash in a creature to start the combo to either burn opponents out during someone else's turn or create a large board on the end step right before our turn.\n\nTo support these plans, we have plenty of ramp in the form of mana dork elves and allies, as well as "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":", "},{"insert":{"card-link":"Mina and Denn, Wildborn"}},{"insert":", "},{"insert":{"card-link":"Journey to the Lost City"}},{"insert":" and "},{"insert":{"card-link":"Rose Room Treasurer"}},{"insert":" to supplement them. We also have several pieces of single target removal, most notably "},{"insert":{"card-link":"Aura Shards"}},{"insert":". We don't have any board wipes, since we will likely have both the widest and tallest creatures on the board, as such we do have board wipe protection in the form of "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", "},{"insert":{"card-link":"Grand Crescendo"}},{"insert":" and "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":".\n"}]}
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