3.8k views11 days ago
Commander
Size: 100Salt sum: 33.6
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Mr_Modular

3.8k views11 days ago
Commander
Size: 100Salt sum: 33.6

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{"ops":[{"insert":"\""},{"attributes":{"italic":true},"insert":"Welcome… to "},{"attributes":{"italic":true,"bold":true},"insert":"Jurassic Fight Club. "},{"attributes":{"italic":true},"insert":"The first rule of Jurassic Fight Club"},{"insert":": Don't tell animal services we let our creatures fight amongst each other for "},{"attributes":{"strike":true},"insert":"sport"},{"insert":" spiritual evolution.\n"},{"attributes":{"italic":true},"insert":"Out there, they suit up fancy knights and summon pretty angels for combat. They sling spells at you without even getting their hands dirty. They believe dragons and Eldrazi will be scary enough to throw us off. In here? We settle things amongst ourselves — with fists, teeth, and bad intentions. You’re not here to play nice. You’re here to evolve — through "},{"attributes":{"italic":true},"insert":{"card-link":"Pain for All"}},{"attributes":{"italic":true},"insert":", through "},{"attributes":{"italic":true},"insert":{"card-link":"Reckless Rage"}},{"attributes":{"italic":true},"insert":", through glorious "},{"attributes":{"italic":true},"insert":{"card-link":"Barroom Brawl"}},{"attributes":{"italic":true},"insert":"s and "},{"attributes":{"italic":true},"insert":{"card-link":"Pit Fight"}},{"attributes":{"italic":true},"insert":"s. We don't fear damage. We weaponize it. This is our"},{"attributes":{"italic":true},"insert":{"card-link":"Rite of Passage"}},{"attributes":{"italic":true},"insert":"."},{"insert":"\"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Gameplan"},{"insert":":\nLet your angry creatures fight each other. They love it as a lot of them have "},{"attributes":{"italic":true},"insert":"Enrage ("},{"insert":"Whenever this creature is dealt damage, … cool stuff happens!). This is not a dino tribal deck!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overwhelm the opponent by (re)directing damage their way or stumble into an infinite brawl combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nYou will like this deck if:\n- You like highly synergistic decks.\n- "},{"attributes":{"strike":true},"insert":"You like to hurt yourself."},{"insert":" You like ping damage.\n- You don't mind a combo as long as you don't have to tutor for them all the time.\n\nYou won't like this deck if:\n- You expect this to be a Dinosaur deck.\n- You prefer winning by swinging creatures sideways.\n- You dislikes combos as a wincon.\n\n"},{"attributes":{"bold":true},"insert":"THE COMMANDER"},{"insert":"\nOur head drill sergeant, "},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":". Comes down for 3 mana in Naya colors and has haste build in to provide immediate value. \nShe is the payoff: 'Pa(i)nharmonicon' would be a fitting nickname for Wayta, doubling all triggered abilities caused by damage. This can provide incremental value as well as combo potential (see below)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"She is an enabler: While you can let one of our creatures fight an opponent's creature for removal and a (doubled) enrage trigger, Wayta allows you to let your creatures fights amongst themselves for an even cheaper cost! With the built-in payoff this creates up to 4(!) triggers if Enrage creatures brawl. As a tap ability all this can be activated at instant speed on opponents' turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This combination makes her both a value piece to have lying around early as well as a combo finisher with our damage redirectors. She is not a commander we want to slam on the table asap. Summon her wisely when your board provides enough value to swing the game into your favor. \n\nFun facts about Wayta in the MtG lore:\nThe flying dinosaur Ajij is her companion as depicted on the Lost Caverns of Ixilan version of the card "},{"attributes":{"link":"https://scryfall.com/card/lci/2/acrobatic-leap"},"insert":"Acrobatic Leap"},{"insert":". Hopefully Ajij gets its own card one day!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wayta is a "},{"attributes":{"link":"https://en.wikipedia.org/wiki/Quechuan_languages"},"insert":"Quechua "},{"insert":"word meaning \"wildflower.\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"OUR SHIELDS & FIGHTERS"},{"insert":" (or damage redirectors)\nWe have two main types of damage redirectors and all of them enable some combo scenarios (see below).\nA) First and foremost we have our "},{"attributes":{"bold":true},"insert":"fighters"},{"insert":". These type of creatures take a punch and pay it right back. Notes on some of these:\n"},{"insert":{"card-link":"Brash Taunter"}},{"insert":" the original punchbag goblin. Higher in cmc, but the built-in indestructibility and the fact he can enable himself makes him a worthy include still."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":" are unique as they are the only ones that state 'any target', which is crucial for some combo lines (see below). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Screaming Nemesis"}},{"insert":" stops life gain effects! Our opponents can't crawl back from all our damage. Really sad he says '"},{"attributes":{"italic":true},"insert":"other"},{"insert":"' target unfortunately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Donna Noble"}},{"insert":" and "},{"insert":{"card-link":"Wrathful Raptors"}},{"insert":" are the best of the rest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" is the newest addition to the deck and is another combo engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Notable current exlusions: "},{"insert":{"card-link":"Spiteful Sliver"}},{"insert":", "},{"insert":{"card-link":"Mogg Maniac"}},{"insert":", "},{"insert":{"card-link":"Truefire Captain"}},{"insert":", "},{"insert":{"card-link":"Wrathful Red Dragon"}},{"insert":", "},{"insert":{"card-link":"Black Panther, Most Dangerous"}},{"insert":", "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" and "},{"insert":{"card-link":"Stuffy Doll"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" \nB) Secondly we have what I like to call our '"},{"attributes":{"bold":true},"insert":"shields"},{"insert":"'. \nI'm guessing most players will not have seen "},{"insert":{"card-link":"Martyrdom"}},{"insert":". The "},{"attributes":{"link":"https://scryfall.com/card/all/10a/martyrdom"},"insert":"updated Oracle text"},{"insert":" on Scryfall describes that until end of turn the targeted creature gains \""},{"attributes":{"italic":true},"insert":"0: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead"},{"insert":"”. Yes, you can pull "},{"attributes":{"italic":true},"insert":"any "},{"insert":"damage towards your own damage redirector. An opponent attempts an alpha strike with immense amounts of damage? You cast a "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" dealing X times 13 damage? Cast "},{"insert":{"card-link":"Martyrdom"}},{"insert":" and pull that damage towards an indestructible damage redirector and... win. And then we're not even talking about the combo potential of this card (see below). Ow yeah, Scryfall also mention this rules text from 04/10/2004: \""},{"attributes":{"italic":true},"insert":"Can be used to redirect damage from that creature to itself. This has no particularly useful effect"},{"insert":"\". Oh, how times have changed, people!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":", "},{"insert":{"card-link":"Guilty Conscience"}},{"insert":", "},{"insert":{"card-link":"Heroic Sacrifice"}},{"insert":" are other cards in this category. They can all create combo loops by redirecting damage to redirecting creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shaman en-Kor"}},{"insert":" (currently not included): Let it soak up damage and redirect it to your Enrage creatures to trigger them. Important rules interactions: Let's say your En-Kor creature is dealt 3 damage:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scenario A: You can activate en-Kor three times to distribute 1 damage across three Enrage creatures, triggering all three of them."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Scenario B: Say you only have one Enrage creature besides the en-Kor creature. You can then again activate en-Kor three times to redirect the three damage. However, the three activations will still result in three damage dealt at once to the Enrage creature, causing it to trigger only "},{"attributes":{"italic":true},"insert":"once"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"INDESTRUCTIBLE"},{"insert":"\nIn the combo section below you'll see me mentioning 'indestructible' numerous times. For this reason we run several instant speed indestructible effects (eg "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", ...). "},{"insert":{"card-link":"Adept Watershaper"}},{"insert":" requires us to enter the combat phase and declare our valuable combo pieces as attackers. However, our commander Wayta and several ping effects like "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":" or "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" work at instant speed, allowing us to win on instant speed in the combat phase.\n\n"},{"attributes":{"bold":true},"insert":"COMBOS"},{"insert":"\nThis deck usually has about 45 potential combos in it according to Commander's Spellbook and Archidekt would label it Bracket 4 because of it. Still, note that the deck isn't played to combo off and win as soon as possible since I hardly run any tutors. Instead, it's build with tons of synergy to provide a fun and varied play experience where \""},{"attributes":{"italic":true},"insert":"Oops, I stumbled into a combo"},{"insert":"\" is just the most likely scenario. \n\nHere are some notable combo lines:\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Cacophodon"}},{"insert":" + "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":": Tap Sharpshooter to trigger Cacophodon twice. Hold priority after first untap of Sharpshooter and let it deal damage to any target. Resolve the second Cacophodon trigger to untap Sharpshooter again and let it ping Cacophodon again. Repeat. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/4831-5358--96/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":": Deal damage to the creature, it triggers twice. Send the first damage to an opponent. Send the second damage to itself. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to once aim a damage trigger at an opponent and once at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/3587-5358/"},"insert":"Combo explained"},{"insert":") "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Cacophodon"}},{"insert":" + an indestructible damage redirector (eg "},{"insert":{"card-link":"Screaming Nemesis"}},{"insert":") + a source that taps for green mana: Let Cacophodon fight the damage redirector. Let the damage redirector send the damage triggers to an opponent. Use Cacophodon's double activation to untap Wayta and the source of green mana. Repeat. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/220-4831-5358/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":" + "},{"insert":{"card-link":"Rite of Passage"}},{"insert":": this combo does not require indestructiblity. Deal non-lethal damage to the redirector. The redirector and Rite of Passage trigger twice. Put the counters on the redirector. Redirect the first damage trigger to another target and point the second trigger at the redirector. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to once aim a damage trigger at an opponent and once at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/292-3587-5358/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Paired "},{"insert":{"card-link":"Donna Noble"}},{"insert":" + indestructible "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":": Trigger the redirector and let him deal damage to itself. Donna Noble also triggers and points damage to an opponent. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to aim a damage trigger at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/918-3587/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cacophodon"}},{"insert":" + "},{"insert":{"card-link":"Rite of Passage"}},{"insert":" + "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" + red mana source + you have the highest life total: Activate Pyrohemia, put a counter on Cacophodon through Rite of Passage and use Cacophodon's triggered ability to untap your red mana source. Repeat. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/292-4629-4831/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" + an indestructible damage redirector (eg "},{"insert":{"card-link":"Brash Taunter"}},{"insert":"): Let Blazing Sunsteel deal the damage to the creature over and over again while you aim the damage redirection to an opponent. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/220-2723/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" + indestructible "},{"insert":{"card-link":"Sporeweb Weaver"}},{"insert":": deal damage to the spider and let Sunsteel deal damage to it again to create an infinite loop = infinite life and infinite tokens. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/487-2723/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + "},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" attached to an indestructible creature = deal damage to the indestructible creature causing Sunsteel to trigger twice. Deal damage to an opponent with the first trigger and hit the creature again with the second trigger. Repeat. Note that it doesn't need to be a damage redirector for once! ("},{"attributes":{"link":"https://commanderspellbook.com/combo/2723-5358/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" + "},{"insert":{"card-link":"Guilty Conscience"}},{"insert":" attached to an indestructible creature = damage the creature creating a loop where Sunsteel hits an opponent and Guilty Conscience hits the creature again. Note that it doesn't need to be a damage redirector for once! ("},{"attributes":{"link":"https://commanderspellbook.com/combo/2723-5166/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcbond"}},{"insert":" targetting an indestructible creature with the effect of "},{"insert":{"card-link":"Heroic Sacrifice"}},{"insert":", "},{"insert":{"card-link":"Martyrdom"}},{"insert":" or "},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":" on it + a damage trigger = the creature triggers, dealing that much damage to each other creature and each player, with the damage that would be dealt to you instead being dealt to the indestructible creature due to redirection effects. Repeat. Note that the creature doesn't need to be a damage redirector for once! ("},{"attributes":{"link":"https://commanderspellbook.com/combo/518-4090/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Guilty Conscience"}},{"insert":" + indestructible damage redirector = infinite damage ("},{"attributes":{"link":"https://commanderspellbook.com/combo/5166-5759/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructible "},{"insert":{"card-link":"Raphael, Ninja Destroyer"}},{"insert":" + "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" = kill the table if you have the highest life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" + another damage redirector (and both indestructible) = after pinging damage back and forth between the two creatures, you deal an infinite amount of damage to one opponent as Hulk continuously grows. If you can ping Red Hulk again after killing the first opponent, you can start the loop again ("},{"attributes":{"link":"https://commanderspellbook.com/search/?variant=3614-5759-7711&groupByCombo=false"},"insert":"Combo explained"},{"insert":"). If he doesn't have summoning sickness, you for sure trample over another opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" + "},{"insert":{"card-link":"Martyrdom"}},{"insert":" = target Hulk with Martyrdom and ping him. Redirect 1 damage Hulk deals back to himself through Martyrdom's activated ability, causing him to get another counter and deal more damage to another target. Keep redirecting one damage to Hulk to continue to deal increasingly larger damage to opponents until all our dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Polyraptor"}},{"insert":" + indestructible "},{"insert":{"card-link":"Forerunner of the Empire"}},{"insert":": deal damage with Forerunner when Polyraptor enters, which triggers the creation of a Polyraptor token. Repeat. Throw in "},{"insert":{"card-link":"Rite of Passage"}},{"insert":" and your own creatures survive infinitely big. This combo is not always included as it doesn't guarantee a win on the spot and Polyraptor can cause a draw with "},{"insert":{"card-link":"Marauding Raptor"}},{"insert":". I prefer to run "},{"insert":{"card-link":"Apex Altisaur"}},{"insert":" in this high mana slot as it can clear opponents board when triggered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Polyraptor"}},{"insert":" + "},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Cacophodon"}},{"insert":" + a source that taps for green mana: infinite Polyraptor tokens. Same remarks as above apply. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Fiendlash"}},{"insert":" + indestructible "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":": Trigger the redirector and point Fiendlash' damage towards an opponent while the redirector targets itself. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to aim a damage trigger at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/1873-3587/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Fiendlash"}},{"insert":" + "},{"insert":{"card-link":"Pariah"}},{"insert":"/"},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":"/"},{"insert":{"card-link":"Martyrdom"}},{"insert":" + indestructible damage redirector: damage the redirector and let it deal damage to an opponent. Let Fiendlash's trigger target you, but now it deals damage to the creature again thanks to Pariah. The loop repeats. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/1873-4090-5759/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"NOTABLE OTHER CARDS"},{"insert":"\n"},{"insert":{"card-link":"Professor Hojo"}},{"insert":": discounts Wayta and allows card draw on every turn with things like "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":": an indestructible punching bag if you want to let your Enrage creatures fight without the fear of killing it. Might help to draw cards too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nightshade Dryad"}},{"insert":" is the current T2 ramp piece of choice. It can serve as removal when fighting opponents' creature thanks to its deathtouch. Another option would be "},{"insert":{"card-link":"Armored Scrapgorger"}},{"insert":" for graveyard hate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Marauding Raptor"}},{"insert":": cost reducer and enrage trigger upon entry in one card. Be careful, though, cause about 5 creatures cannot be cast with the raptor out as they'll be killed instantly though. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Currently not included, but so flavorful:"},{"insert":{"card-link":"Barroom Brawl"}},{"insert":" and "},{"insert":{"card-link":"Boxing Ring"}},{"insert":" - fight, fight, fight! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Change notes"},{"insert":":\nAvenues I am currently exploring is the (combo) use of "},{"insert":{"card-link":"Pain for All"}},{"insert":". So far only a combo line with "},{"insert":{"card-link":"Guilty Conscience"}},{"insert":" or "},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":" have been identified, which is currently not enough for me to earn its slot."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" pushed out the "},{"insert":{"card-link":"Polyraptor"}},{"insert":" combo lines at that mana slot. It's more synergistic with the rest of the deck and can win on the spot. Because of this "},{"insert":{"card-link":"Forerunner of the Empire"}},{"insert":"'s slot is also less relevant and he's currently replaced by "},{"insert":{"card-link":"Open the Armory"}},{"insert":" (as I don't own an "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":"). As Hulk requires more creatures to become indestructible at the same time, "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" is cut in favor of "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I am testing out "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":" versus "},{"insert":{"card-link":"Fire Ants"}},{"insert":". I'm currently playing the Goblin as it has more side uses (clearing away tokens, potential untaps and enrage triggers on opponents turns, ... Fire Ants has the potential to clear opponents' board in a combo with "},{"insert":{"card-link":"Cacophodon"}},{"insert":" and "},{"insert":{"card-link":"Rite of Passage"}},{"insert":". Since the Goblin outright kills opponents with Cacophodon and our commander Wayta, I once again opt for Goblin Sharpshooter for now."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"I like Naya combo piles! Check out my other lists"},{"insert":":\n"},{"attributes":{"link":"https://archidekt.com/decks/24299173/ghired_combos"},"insert":"Ghired, Mirror of the Wilds"},{"insert":" - Copy and ETB combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/7495937/samut_tap_dancing_queen_primer"},"insert":"Samut, Voice of Dissent"},{"insert":" - Tap/Untap combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/25225499/wild_martha_combo_moose"},"insert":"Marath, Will of the Wild"},{"insert":" - Counters and token combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.99
Wayta, Trainer Prodigy
Haste
,
: Target creature you control fights another target creature. This ability costs
less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Warrior
Wayta, Trainer Prodigy (lcc) 7

Commander

(CTRL to add secondary)

Counters

Qty: 2 Price: $8.78
Rite of Passage
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Enchantment
Rite of Passage (5dn) 91
Siegehorn Ceratops
Enrage — Whenever this creature is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
Creature - Dinosaur
Siegehorn Ceratops (rix) 171

Counters

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Draw

Qty: 9 Price: $73.91
Expedited Inheritance
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Enchantment
Expedited Inheritance (mkm) 123
Feldon, Ronom Excavator
Haste
Feldon can't block.
Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
Legendary Creature - Human Artificer
Feldon, Ronom Excavator (bro) 135
Flumph
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Creature - Jellyfish
Flumph (afr) 15
Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay
. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (
can be paid with either
or
.)
Legendary Creature - Human Warrior
Neyith of the Dire Hunt (jmp) 30
Professor Hojo
The first activated ability you activate during your turn that targets a creature you control costs
less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Scientist
Professor Hojo (fic) 69
Ripjaw Raptor
Enrage — Whenever this creature is dealt damage, draw a card.
Creature - Dinosaur
Ripjaw Raptor (lcc) 253
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Creature - Dinosaur
Runic Armasaur (lcc) 256
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (khm) 197
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174

Draw

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Enrage Trigger

Qty: 6 Price: $45.70
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Goblin Sharpshooter
This creature doesn't untap during your untap step.
Whenever a creature dies, untap this creature.
: This creature deals 1 damage to any target.
Creature - Goblin
Goblin Sharpshooter (c13) 111
Playful Shove
Playful Shove deals 1 damage to any target.
Draw a card.
Sorcery
Playful Shove (blb) 145
Rile
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
Sorcery
Rile (afc) 136
Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Tail Swipe (dmu) 182
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (mm3) 144

Enrage Trigger

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Indestructible

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Adept Watershaper
Other tapped creatures you control have indestructible.
Creature - Cleric Merfolk
Adept Watershaper (ecl) 3
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (c13) 179
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (cmm) 295
Invisible Force Field
Up to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Invisible Force Field (msc) 19
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30

Indestructible

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Land

Qty: 35 (37 w/ MDFC)Price: $340.55
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (blc) 299
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 259
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (lcc) 329
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 405
Forest
(
: Add
.)
Basic Land - Forest
Forest (lci) 291
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (dmu) 250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (lci) 290
Plains
(
: Add
.)
Basic Land - Plains
Plains (lci) 287
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (eos) 33
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (mid) 266
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 285
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (clb) 361
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rvr) 289
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (mh1) 247
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (grn) 258
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Ramp

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 299
Cacophodon
Enrage — Whenever this creature is dealt damage, untap target permanent.
Creature - Dinosaur
Cacophodon (rix) 123
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (rvr) 138
Marauding Raptor
Creature spells you cast cost
less to cast.
Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.
Creature - Dinosaur
Marauding Raptor (lcc) 228
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (cmm) 904
Nightshade Dryad
Deathtouch
: Add
.
: Add one mana of any color.
Creature - Dryad
Nightshade Dryad (mh3) 163
Ranging Raptors
Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Dinosaur
Ranging Raptors (lcc) 249
Raphael, Ninja Destroyer
Raphael must be blocked if able.
Enrage — Whenever Raphael is dealt damage, add that much
. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Mutant Ninja Turtle
Raphael, Ninja Destroyer (tmt) 102
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (c19) 179
Sol Ring
: Add
.
Artifact
Sol Ring (lcc) 313
Spiteful Banditry
When this enchantment enters, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
Enchantment
Spiteful Banditry (ltr) 149
Talisman of Impulse
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Impulse (tdc) 332
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (pip) 208

Ramp

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Redirect

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Arcbond
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Instant
Arcbond (frf) 91
Blazing Sunsteel
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip
Artifact - Equipment
Blazing Sunsteel (cmr) 364
Boros Reckoner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gains first strike until end of turn.
Creature - Wizard Minotaur
Boros Reckoner (gtc) 215
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (mkc) 148
Donna Noble
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human
Donna Noble (who) 82
Gideon's Sacrifice
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Instant
Gideon's Sacrifice (war) 14
Guilty Conscience
Enchant creature
Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
Enchantment - Aura
Guilty Conscience (scg) 17
Heroic Sacrifice
Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
Instant
Heroic Sacrifice (msc) 18
Ill-Tempered Loner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Ill-Tempered Loner // Howlpack Avenger (vow) 162Ill-Tempered Loner // Howlpack Avenger (vow) 162
Martyrdom
Until end of turn, target creature you control gains "
: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
Instant
Martyrdom (all) 10a
Red Hulk
Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
Legendary Creature - Berserker Villain Gamma
Red Hulk (msh) 329
Screaming Nemesis
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Creature - Spirit
Screaming Nemesis (dsk) 157
Spitemare
Whenever this creature is dealt damage, it deals that much damage to any target.
Creature - Elemental
Spitemare (eve) 147
Wrathful Raptors
Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
Creature - Dinosaur
Wrathful Raptors (lcc) 88

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Removal

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Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (lcc) 233
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (lcc) 216
Cast into the Fire
Choose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.
Instant
Cast into the Fire (ltr) 118
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Sorcery
Fiery Confluence (ss3) 3
Needletooth Raptor
Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.
Creature - Dinosaur
Needletooth Raptor (rix) 107
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant - Lesson
Origin of Metalbending (tla) 187
Pyrohemia
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Enchantment
Pyrohemia (cma) 86
Reckless Rage
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
Instant
Reckless Rage (rix) 110

Removal

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Tokens

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Sporeweb Weaver
Reach, hexproof from blue
Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
Creature - Spider
Sporeweb Weaver (m21) 208

Tokens

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Tutor

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Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34

Tutor

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Apex Altisaur
When this creature enters, it fights up to one target creature you don't control.
Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
Creature - Dinosaur
Apex Altisaur (lcc) 232
Armored Scrapgorger
This creature gets +3/+0 as long as it has three or more oil counters on it.
: Add one mana of any color.
Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature.
Creature - Beast Phyrexian
Armored Scrapgorger (one) 158
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (bro) 257
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (onc) 97
Cosmic Rebirth
Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
You gain 3 life.
Instant
Cosmic Rebirth (mat) 28
Curious Altisaur
Reach, vigilance
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Creature - Dinosaur
Curious Altisaur (lcc) 90
Desert
: Add
.
: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Land - Desert
Desert (afc) 233
Fiendlash
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip
Artifact - Equipment
Fiendlash (cmm) 221
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (otj) 11
Fire Ants
: This creature deals 1 damage to each other creature without flying.
Creature - Insect
Fire Ants (usg) 187
Forerunner of the Empire
When this creature enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.
Whenever a Dinosaur you control enters, you may have this creature deal 1 damage to each creature.
Creature - Human Soldier
Forerunner of the Empire (rix) 102
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue
Freestrider Lookout (otj) 163
Frilled Deathspitter
Enrage — Whenever this creature is dealt damage, it deals 2 damage to target opponent or planeswalker.
Creature - Dinosaur
Frilled Deathspitter (plst) RIX-104
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (lcc) 128
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (tdc) 118
Harmonize
Draw three cards.
Sorcery
Harmonize (dsc) 182
Heritage Reclamation
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Instant
Heritage Reclamation (tdm) 145
Horizon Canopy
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Horizon Canopy (ima) 240
Hornet Nest
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature - Insect
Hornet Nest (c21) 192
Inspired Tinkering
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Inspired Tinkering (clb) 183
Metropolis Reformer
Flying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
Creature - Cleric Angel
Metropolis Reformer (mat) 4
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (mid) 265
Pain for All
Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Enchantment - Aura
Pain for All (eoe) 151
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
Pariah (plst) 10E-33
Pit Fight
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Instant
Pit Fight (gtc) 223
Polyraptor
Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.
Creature - Dinosaur
Polyraptor (spg) 12
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (j25) 589
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (otc) 203
Shake the Foundations
Shake the Foundations deals 1 damage to each creature without flying.
Draw a card.
Instant
Shake the Foundations (rix) 113
Shaman en-Kor
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Creature - Cleric Shaman Kor
Shaman en-Kor (sth) 15
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196
Silverclad Ferocidons
Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.
Creature - Dinosaur
Silverclad Ferocidons (rix) 115
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (woe) 33
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (vow) 266
Talisman of Unity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Unity (mkc) 244
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211

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Chance for Glory
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Chance for Glory (grn) 159
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Fire Magic
Tiered (Choose one additional cost.)
• Fire —
— Fire Magic deals 1 damage to each creature.
• Fira —
— Fire Magic deals 2 damage to each creature.
• Firaga —
— Fire Magic deals 3 damage to each creature.
Instant
Fire Magic (fin) 136
Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Vigorbloom Charm (fra) 160
Volcano Hellion
This creature has echo
, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
Creature - Hellion
Volcano Hellion (plc) 111

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Maybeboard

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Agonasaur Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Creature - Dinosaur
Agonasaur Rex (dft) 151
Arena
,
: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Land
Arena (mb2) 239
Atzocan Seer
: Add one mana of any color.
Sacrifice this creature: Return target Dinosaur card from your graveyard to your hand.
Creature - Human Druid
Atzocan Seer (lcc) 265
Axgard Armory
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Land
Axgard Armory (khm) 250
Barbarian Ring
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
Land
Barbarian Ring (mh3) 299
Barroom Brawl
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
Sorcery
Barroom Brawl (clb) 217
Bellowing Aegisaur
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
Creature - Dinosaur
Bellowing Aegisaur (lcc) 127
Boros Signet
,
: Add
.
Artifact
Boros Signet (cmm) 942
Boxing Ring
Whenever a creature you control enters, it fights up to one target creature you don't control with the same mana value.
: Create a Treasure token. Activate only if you control a creature that fought this turn.
Artifact
Boxing Ring (ncc) 91
Broodhatch Nantuko
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Druid Insect
Broodhatch Nantuko (a25) 162
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (bro) 174
Cait, Cage Brawler
During your turn, Cait has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the greatest mana value among those cards or tied for greatest.
Legendary Creature - Human Warrior
Cait, Cage Brawler (pip) 96
Caltrops
Whenever a creature attacks, this artifact deals 1 damage to it.
Artifact
Caltrops (uds) 129
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (dsc) 162
Cinderclasm
Kicker
(You may pay an additional
as you cast this spell.)
Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Instant
Cinderclasm (znr) 136
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Contest of Claws (lcc) 12
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (lcc) 235
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (2x2) 304
Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft
Dawnsire, Sunstar Dreadnought (eoe) 351
Deafening Clarion
Choose one or both —
• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.
Sorcery
Deafening Clarion (grn) 165
Domri Rade
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Legendary Planeswalker - Domri
Domri Rade (rvr) 179
Domri, Anarch of Bolas
Creatures you control get +1/+0.
+1: Add
or
. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.
Legendary Planeswalker - Domri
Domri, Anarch of Bolas (war) 191
Dromoka's Command
Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment of their choice.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.
Instant
Dromoka's Command (moc) 323
Drover of the Mighty
This creature gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.
Creature - Human Druid
Drover of the Mighty (lcc) 239
Druid's Call
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Enchantment - Aura
Druid's Call (plst) ODY-239
Drumbellower
Flying
Untap all creatures you control during each other player's untap step.
Creature - Spirit
Drumbellower (nec) 6
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Earthquake (cm2) 95
Earthshaker Dreadmaw
Trample
When this creature enters, draw a card for each other Dinosaur you control.
Creature - Dinosaur
Earthshaker Dreadmaw (lci) 183
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (lcc) 241
Explosive Vegetation
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Explosive Vegetation (dmc) 132
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 382
Fight as One
Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Instant
Fight as One (iko) 12
Fire Whip
Enchant creature you control
Enchanted creature has "
: This creature deals 1 damage to any target."
Sacrifice this Aura: It deals 1 damage to any target.
Enchantment - Aura
Fire Whip (wth) 100
Flick a Coin
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Draw a card.
Instant
Flick a Coin (woe) 128
Foe-Razer Regent
Flying
When this creature enters, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
Creature - Dragon
Foe-Razer Regent (scd) 183
Frog Butler
Deathtouch
: Add one mana of any color.
: This creature gains reach until end of turn.
Creature - Spirit Frog
Frog Butler (tmt) 114
From the Rubble
As this enchantment enters, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment
From the Rubble (lcc) 72
Gimli's Reckless Might
Creatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Enchantment
Gimli's Reckless Might (ltc) 494
Glimpse the Core
Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
Sorcery
Glimpse the Core (lci) 186
Go for Blood
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Go for Blood (j22) 540
Gruul Signet
,
: Add
.
Artifact
Gruul Signet (moc) 358
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rvr) 146
Harbinger of the Hunt
Flying
: This creature deals 1 damage to each creature without flying.
: This creature deals 1 damage to each other creature with flying.
Creature - Dragon
Harbinger of the Hunt (scd) 230
Hungering Hydra
This creature enters with X +1/+1 counters on it.
This creature can't be blocked by more than one creature.
Whenever this creature is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
Creature - Hydra
Hungering Hydra (c20) 177
Hurly-Burly
Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.
Sorcery
Hurly-Burly (cn2) 165
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (rvr) 260
Imperial Ceratops
Enrage — Whenever this creature is dealt damage, you gain 2 life.
Creature - Dinosaur
Imperial Ceratops (rix) 10
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Indestructibility
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Enchantment - Aura
Indestructibility (m14) 23
Intrepid Paleontologist
: Add one mana of any color.
: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Creature - Human Druid
Intrepid Paleontologist (lci) 193
Jared Carthalion, True Heir
When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn.
If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
Legendary Creature - Human Warrior
Jared Carthalion, True Heir (cmr) 281
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (lcc) 338
Keen Sense
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Keen Sense (tsr) 213
Khalni Ambush
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Kinjalli's Sunwing
Flying
Creatures your opponents control enter tapped.
Creature - Dinosaur
Kinjalli's Sunwing (lcc) 130
Klauth's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Breathe Flame — Klauth's Will deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments.
Instant
Klauth's Will (afc) 51
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (lcc) 245
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (mkc) 231
Lightmine Field
Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.
Enchantment
Lightmine Field (roe) 32
Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Make a Stand (j22) 211
Migration Path
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Migration Path (lcc) 246
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (mkc) 275
Nahiri's Machinations
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
: This enchantment deals 1 damage to target blocking creature.
Enchantment
Nahiri's Machinations (soi) 28
Naya Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Land
Naya Panorama (ncc) 417
Needle Drop
Needle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.
Instant
Needle Drop (plst) LRW-186
Nomads en-Kor
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature - Soldier Kor Nomad
Nomads en-Kor (sth) 9
Noxious Newt
Deathtouch
: Add
.
Creature - Salamander
Noxious Newt (sos) 155
Pariah's Shield
All damage that would be dealt to you is dealt to equipped creature instead.
Equip
Artifact - Equipment
Pariah's Shield (rav) 267
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (lcc) 346
Phyrexian Vindicator
Flying
If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
Creature - Horror Phyrexian
Phyrexian Vindicator (one) 27
Pounce
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Pounce (xln) 200
Powerstone Minefield
Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.
Enchantment
Powerstone Minefield (plst) APC-115
Prey Upon
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Prey Upon (j22) 710
Primal Might
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Primal Might (scd) 204
Prizefight
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Prizefight (snc) 154
Raging Regisaur
Whenever this creature attacks, it deals 1 damage to any target.
Creature - Dinosaur
Raging Regisaur (lcc) 282
Raging Swordtooth
Trample
When this creature enters, it deals 1 damage to each other creature.
Creature - Dinosaur
Raging Swordtooth (lcc) 283
Rain of Embers
Rain of Embers deals 1 damage to each creature and each player.
Sorcery
Rain of Embers (rav) 138
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (lcc) 248
Ravenous Daggertooth
Enrage — Whenever this creature is dealt damage, you gain 2 life.
Creature - Dinosaur
Ravenous Daggertooth (xln) 202
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (lcc) 254
Road
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Road // Ruin (mh2) 212
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (blc) 326
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (otc) 314
Savage Stomp
This spell costs
less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Savage Stomp (lcc) 257
Scytheclaw Raptor
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Creature - Dinosaur
Scytheclaw Raptor (lci) 165
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (lcc) 350
Self-Destruct
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
Instant
Self-Destruct (fin) 157
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (scd) 211
Sheltering Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Sheltering Landscape (mh3) 227
Shielded by Faith
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Enchantment - Aura
Shielded by Faith (c15) 8
Shifting Shadow
Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Enchantment - Aura
Shifting Shadow (nec) 109
Smell Fear
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.
Sorcery
Smell Fear (mh2) 173
Snapping Sailback
Flash
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Creature - Dinosaur
Snapping Sailback (plst) XLN-208
Solar Blaze
Each creature deals damage to itself equal to its power.
Sorcery
Solar Blaze (war) 216
Sorrow's Path
: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever this land becomes tapped, it deals 2 damage to you and each creature you control.
Land
Sorrow's Path (drk) 119
Stalwart Pathlighter
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Creature - Human Soldier
Stalwart Pathlighter (mic) 9
Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Sorcery
Star of Extinction (cmm) 259
Starstorm
Starstorm deals X damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Instant
Starstorm (blc) 203
Stormwild Capridor
Flying
If noncombat damage would be dealt to this creature, prevent that damage. Put a +1/+1 counter on this creature for each 1 damage prevented this way.
Creature - Bird Goat
Stormwild Capridor (iko) 34
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Instant
Strength of Will (spm) 118
Strong, the Brutish Thespian
Ward

Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
Legendary Creature - Mutant Berserker
Strong, the Brutish Thespian (pip) 403
Stuffy Doll
Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
: This creature deals 1 damage to itself.
Creature Artifact - Construct
Stuffy Doll (m13) 218
Sudden Demise
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Sorcery
Sudden Demise (plst) E01-59
Sun-Crowned Hunters
Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.
Creature - Dinosaur
Sun-Crowned Hunters (plst) XLN-164
Swans of Bryn Argoll
Flying
If a source would deal damage to this creature, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Creature - Bird Spirit
Swans of Bryn Argoll (plst) MM2-199
Taii Wakeen, Perfect Shot
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
,
: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
Legendary Creature - Human Mercenary
Taii Wakeen, Perfect Shot (otj) 234
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30
Temple Altisaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Creature - Dinosaur
Temple Altisaur (lcc) 138
Thorn Mammoth
Trample
Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
Creature - Elephant
Thorn Mammoth (eld) 323
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdn) 210
Thunderherd Migration
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay
.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Thunderherd Migration (lcc) 259
Trapjaw Tyrant
Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Dinosaur
Trapjaw Tyrant (rix) 29
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Traverse the Outlands (clb) 258
Tremor
Tremor deals 1 damage to each creature without flying.
Sorcery
Tremor (8ed) 228
Truefire Captain
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever this creature is dealt damage, it deals that much damage to target player.
Creature - Human Knight
Truefire Captain (grn) 209
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (moc) 213
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (lcc) 366
Underworld Fires
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Sorcery
Underworld Fires (thb) 162
Urban Daggertooth
Vigilance
Enrage — Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Dinosaur
Urban Daggertooth (mh2) 181
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (woc) 135
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (2xm) 38
Volcanic Spray
Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Volcanic Spray (ody) 226
Vrondiss, Rage of Ancients
Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
Legendary Creature - Dragon Barbarian
Vrondiss, Rage of Ancients (afc) 4
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (afc) 174
With Great Power . . .
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
With Great Power . . . (spm) 24
Withstand Death
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Instant
Withstand Death (som) 134
Wrathful Red Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
Creature - Dragon
Wrathful Red Dragon (clb) 207
Yisan, the Wanderer Bard
,
, Put a verse counter on Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
Legendary Creature - Human Rogue Bard
Yisan, the Wanderer Bard (cmm) 334
Your Temple Is Under Attack
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Instant
Your Temple Is Under Attack (clb) 52
Zalto, Fire Giant Duke
Trample
Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Legendary Creature - Barbarian Giant
Zalto, Fire Giant Duke (afr) 171
Zenith Festival
Exile the top X cards of your library. You may play them until the end of your next turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Zenith Festival (tdc) 41

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Deck Info

Deck stats

21 pips - 17 cards
14 mana - 13 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
37 pips - 27 cards
26 mana - 25 cards
28 pips - 24 cards
26 mana - 25 cards
0 pips - 0 cards
6 mana - 5 cards
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Description

{"ops":[{"insert":"\""},{"attributes":{"italic":true},"insert":"Welcome… to "},{"attributes":{"italic":true,"bold":true},"insert":"Jurassic Fight Club. "},{"attributes":{"italic":true},"insert":"The first rule of Jurassic Fight Club"},{"insert":": Don't tell animal services we let our creatures fight amongst each other for "},{"attributes":{"strike":true},"insert":"sport"},{"insert":" spiritual evolution.\n"},{"attributes":{"italic":true},"insert":"Out there, they suit up fancy knights and summon pretty angels for combat. They sling spells at you without even getting their hands dirty. They believe dragons and Eldrazi will be scary enough to throw us off. In here? We settle things amongst ourselves — with fists, teeth, and bad intentions. You’re not here to play nice. You’re here to evolve — through "},{"attributes":{"italic":true},"insert":{"card-link":"Pain for All"}},{"attributes":{"italic":true},"insert":", through "},{"attributes":{"italic":true},"insert":{"card-link":"Reckless Rage"}},{"attributes":{"italic":true},"insert":", through glorious "},{"attributes":{"italic":true},"insert":{"card-link":"Barroom Brawl"}},{"attributes":{"italic":true},"insert":"s and "},{"attributes":{"italic":true},"insert":{"card-link":"Pit Fight"}},{"attributes":{"italic":true},"insert":"s. We don't fear damage. We weaponize it. This is our"},{"attributes":{"italic":true},"insert":{"card-link":"Rite of Passage"}},{"attributes":{"italic":true},"insert":"."},{"insert":"\"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Gameplan"},{"insert":":\nLet your angry creatures fight each other. They love it as a lot of them have "},{"attributes":{"italic":true},"insert":"Enrage ("},{"insert":"Whenever this creature is dealt damage, … cool stuff happens!). This is not a dino tribal deck!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overwhelm the opponent by (re)directing damage their way or stumble into an infinite brawl combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nYou will like this deck if:\n- You like highly synergistic decks.\n- "},{"attributes":{"strike":true},"insert":"You like to hurt yourself."},{"insert":" You like ping damage.\n- You don't mind a combo as long as you don't have to tutor for them all the time.\n\nYou won't like this deck if:\n- You expect this to be a Dinosaur deck.\n- You prefer winning by swinging creatures sideways.\n- You dislikes combos as a wincon.\n\n"},{"attributes":{"bold":true},"insert":"THE COMMANDER"},{"insert":"\nOur head drill sergeant, "},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":". Comes down for 3 mana in Naya colors and has haste build in to provide immediate value. \nShe is the payoff: 'Pa(i)nharmonicon' would be a fitting nickname for Wayta, doubling all triggered abilities caused by damage. This can provide incremental value as well as combo potential (see below)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"She is an enabler: While you can let one of our creatures fight an opponent's creature for removal and a (doubled) enrage trigger, Wayta allows you to let your creatures fights amongst themselves for an even cheaper cost! With the built-in payoff this creates up to 4(!) triggers if Enrage creatures brawl. As a tap ability all this can be activated at instant speed on opponents' turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This combination makes her both a value piece to have lying around early as well as a combo finisher with our damage redirectors. She is not a commander we want to slam on the table asap. Summon her wisely when your board provides enough value to swing the game into your favor. \n\nFun facts about Wayta in the MtG lore:\nThe flying dinosaur Ajij is her companion as depicted on the Lost Caverns of Ixilan version of the card "},{"attributes":{"link":"https://scryfall.com/card/lci/2/acrobatic-leap"},"insert":"Acrobatic Leap"},{"insert":". Hopefully Ajij gets its own card one day!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wayta is a "},{"attributes":{"link":"https://en.wikipedia.org/wiki/Quechuan_languages"},"insert":"Quechua "},{"insert":"word meaning \"wildflower.\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"OUR SHIELDS & FIGHTERS"},{"insert":" (or damage redirectors)\nWe have two main types of damage redirectors and all of them enable some combo scenarios (see below).\nA) First and foremost we have our "},{"attributes":{"bold":true},"insert":"fighters"},{"insert":". These type of creatures take a punch and pay it right back. Notes on some of these:\n"},{"insert":{"card-link":"Brash Taunter"}},{"insert":" the original punchbag goblin. Higher in cmc, but the built-in indestructibility and the fact he can enable himself makes him a worthy include still."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":" are unique as they are the only ones that state 'any target', which is crucial for some combo lines (see below). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Screaming Nemesis"}},{"insert":" stops life gain effects! Our opponents can't crawl back from all our damage. Really sad he says '"},{"attributes":{"italic":true},"insert":"other"},{"insert":"' target unfortunately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Donna Noble"}},{"insert":" and "},{"insert":{"card-link":"Wrathful Raptors"}},{"insert":" are the best of the rest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" is the newest addition to the deck and is another combo engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Notable current exlusions: "},{"insert":{"card-link":"Spiteful Sliver"}},{"insert":", "},{"insert":{"card-link":"Mogg Maniac"}},{"insert":", "},{"insert":{"card-link":"Truefire Captain"}},{"insert":", "},{"insert":{"card-link":"Wrathful Red Dragon"}},{"insert":", "},{"insert":{"card-link":"Black Panther, Most Dangerous"}},{"insert":", "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" and "},{"insert":{"card-link":"Stuffy Doll"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" \nB) Secondly we have what I like to call our '"},{"attributes":{"bold":true},"insert":"shields"},{"insert":"'. \nI'm guessing most players will not have seen "},{"insert":{"card-link":"Martyrdom"}},{"insert":". The "},{"attributes":{"link":"https://scryfall.com/card/all/10a/martyrdom"},"insert":"updated Oracle text"},{"insert":" on Scryfall describes that until end of turn the targeted creature gains \""},{"attributes":{"italic":true},"insert":"0: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead"},{"insert":"”. Yes, you can pull "},{"attributes":{"italic":true},"insert":"any "},{"insert":"damage towards your own damage redirector. An opponent attempts an alpha strike with immense amounts of damage? You cast a "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" dealing X times 13 damage? Cast "},{"insert":{"card-link":"Martyrdom"}},{"insert":" and pull that damage towards an indestructible damage redirector and... win. And then we're not even talking about the combo potential of this card (see below). Ow yeah, Scryfall also mention this rules text from 04/10/2004: \""},{"attributes":{"italic":true},"insert":"Can be used to redirect damage from that creature to itself. This has no particularly useful effect"},{"insert":"\". Oh, how times have changed, people!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":", "},{"insert":{"card-link":"Guilty Conscience"}},{"insert":", "},{"insert":{"card-link":"Heroic Sacrifice"}},{"insert":" are other cards in this category. They can all create combo loops by redirecting damage to redirecting creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shaman en-Kor"}},{"insert":" (currently not included): Let it soak up damage and redirect it to your Enrage creatures to trigger them. Important rules interactions: Let's say your En-Kor creature is dealt 3 damage:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scenario A: You can activate en-Kor three times to distribute 1 damage across three Enrage creatures, triggering all three of them."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Scenario B: Say you only have one Enrage creature besides the en-Kor creature. You can then again activate en-Kor three times to redirect the three damage. However, the three activations will still result in three damage dealt at once to the Enrage creature, causing it to trigger only "},{"attributes":{"italic":true},"insert":"once"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"INDESTRUCTIBLE"},{"insert":"\nIn the combo section below you'll see me mentioning 'indestructible' numerous times. For this reason we run several instant speed indestructible effects (eg "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", ...). "},{"insert":{"card-link":"Adept Watershaper"}},{"insert":" requires us to enter the combat phase and declare our valuable combo pieces as attackers. However, our commander Wayta and several ping effects like "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":" or "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" work at instant speed, allowing us to win on instant speed in the combat phase.\n\n"},{"attributes":{"bold":true},"insert":"COMBOS"},{"insert":"\nThis deck usually has about 45 potential combos in it according to Commander's Spellbook and Archidekt would label it Bracket 4 because of it. Still, note that the deck isn't played to combo off and win as soon as possible since I hardly run any tutors. Instead, it's build with tons of synergy to provide a fun and varied play experience where \""},{"attributes":{"italic":true},"insert":"Oops, I stumbled into a combo"},{"insert":"\" is just the most likely scenario. \n\nHere are some notable combo lines:\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Cacophodon"}},{"insert":" + "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":": Tap Sharpshooter to trigger Cacophodon twice. Hold priority after first untap of Sharpshooter and let it deal damage to any target. Resolve the second Cacophodon trigger to untap Sharpshooter again and let it ping Cacophodon again. Repeat. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/4831-5358--96/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":": Deal damage to the creature, it triggers twice. Send the first damage to an opponent. Send the second damage to itself. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to once aim a damage trigger at an opponent and once at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/3587-5358/"},"insert":"Combo explained"},{"insert":") "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Cacophodon"}},{"insert":" + an indestructible damage redirector (eg "},{"insert":{"card-link":"Screaming Nemesis"}},{"insert":") + a source that taps for green mana: Let Cacophodon fight the damage redirector. Let the damage redirector send the damage triggers to an opponent. Use Cacophodon's double activation to untap Wayta and the source of green mana. Repeat. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/220-4831-5358/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":" + "},{"insert":{"card-link":"Rite of Passage"}},{"insert":": this combo does not require indestructiblity. Deal non-lethal damage to the redirector. The redirector and Rite of Passage trigger twice. Put the counters on the redirector. Redirect the first damage trigger to another target and point the second trigger at the redirector. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to once aim a damage trigger at an opponent and once at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/292-3587-5358/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Paired "},{"insert":{"card-link":"Donna Noble"}},{"insert":" + indestructible "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":": Trigger the redirector and let him deal damage to itself. Donna Noble also triggers and points damage to an opponent. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to aim a damage trigger at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/918-3587/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cacophodon"}},{"insert":" + "},{"insert":{"card-link":"Rite of Passage"}},{"insert":" + "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" + red mana source + you have the highest life total: Activate Pyrohemia, put a counter on Cacophodon through Rite of Passage and use Cacophodon's triggered ability to untap your red mana source. Repeat. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/292-4629-4831/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" + an indestructible damage redirector (eg "},{"insert":{"card-link":"Brash Taunter"}},{"insert":"): Let Blazing Sunsteel deal the damage to the creature over and over again while you aim the damage redirection to an opponent. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/220-2723/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" + indestructible "},{"insert":{"card-link":"Sporeweb Weaver"}},{"insert":": deal damage to the spider and let Sunsteel deal damage to it again to create an infinite loop = infinite life and infinite tokens. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/487-2723/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + "},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" attached to an indestructible creature = deal damage to the indestructible creature causing Sunsteel to trigger twice. Deal damage to an opponent with the first trigger and hit the creature again with the second trigger. Repeat. Note that it doesn't need to be a damage redirector for once! ("},{"attributes":{"link":"https://commanderspellbook.com/combo/2723-5358/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" + "},{"insert":{"card-link":"Guilty Conscience"}},{"insert":" attached to an indestructible creature = damage the creature creating a loop where Sunsteel hits an opponent and Guilty Conscience hits the creature again. Note that it doesn't need to be a damage redirector for once! ("},{"attributes":{"link":"https://commanderspellbook.com/combo/2723-5166/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcbond"}},{"insert":" targetting an indestructible creature with the effect of "},{"insert":{"card-link":"Heroic Sacrifice"}},{"insert":", "},{"insert":{"card-link":"Martyrdom"}},{"insert":" or "},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":" on it + a damage trigger = the creature triggers, dealing that much damage to each other creature and each player, with the damage that would be dealt to you instead being dealt to the indestructible creature due to redirection effects. Repeat. Note that the creature doesn't need to be a damage redirector for once! ("},{"attributes":{"link":"https://commanderspellbook.com/combo/518-4090/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Guilty Conscience"}},{"insert":" + indestructible damage redirector = infinite damage ("},{"attributes":{"link":"https://commanderspellbook.com/combo/5166-5759/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructible "},{"insert":{"card-link":"Raphael, Ninja Destroyer"}},{"insert":" + "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" = kill the table if you have the highest life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" + another damage redirector (and both indestructible) = after pinging damage back and forth between the two creatures, you deal an infinite amount of damage to one opponent as Hulk continuously grows. If you can ping Red Hulk again after killing the first opponent, you can start the loop again ("},{"attributes":{"link":"https://commanderspellbook.com/search/?variant=3614-5759-7711&groupByCombo=false"},"insert":"Combo explained"},{"insert":"). If he doesn't have summoning sickness, you for sure trample over another opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" + "},{"insert":{"card-link":"Martyrdom"}},{"insert":" = target Hulk with Martyrdom and ping him. Redirect 1 damage Hulk deals back to himself through Martyrdom's activated ability, causing him to get another counter and deal more damage to another target. Keep redirecting one damage to Hulk to continue to deal increasingly larger damage to opponents until all our dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Polyraptor"}},{"insert":" + indestructible "},{"insert":{"card-link":"Forerunner of the Empire"}},{"insert":": deal damage with Forerunner when Polyraptor enters, which triggers the creation of a Polyraptor token. Repeat. Throw in "},{"insert":{"card-link":"Rite of Passage"}},{"insert":" and your own creatures survive infinitely big. This combo is not always included as it doesn't guarantee a win on the spot and Polyraptor can cause a draw with "},{"insert":{"card-link":"Marauding Raptor"}},{"insert":". I prefer to run "},{"insert":{"card-link":"Apex Altisaur"}},{"insert":" in this high mana slot as it can clear opponents board when triggered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Polyraptor"}},{"insert":" + "},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Cacophodon"}},{"insert":" + a source that taps for green mana: infinite Polyraptor tokens. Same remarks as above apply. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Fiendlash"}},{"insert":" + indestructible "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":": Trigger the redirector and point Fiendlash' damage towards an opponent while the redirector targets itself. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to aim a damage trigger at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/1873-3587/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Fiendlash"}},{"insert":" + "},{"insert":{"card-link":"Pariah"}},{"insert":"/"},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":"/"},{"insert":{"card-link":"Martyrdom"}},{"insert":" + indestructible damage redirector: damage the redirector and let it deal damage to an opponent. Let Fiendlash's trigger target you, but now it deals damage to the creature again thanks to Pariah. The loop repeats. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/1873-4090-5759/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"NOTABLE OTHER CARDS"},{"insert":"\n"},{"insert":{"card-link":"Professor Hojo"}},{"insert":": discounts Wayta and allows card draw on every turn with things like "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":": an indestructible punching bag if you want to let your Enrage creatures fight without the fear of killing it. Might help to draw cards too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nightshade Dryad"}},{"insert":" is the current T2 ramp piece of choice. It can serve as removal when fighting opponents' creature thanks to its deathtouch. Another option would be "},{"insert":{"card-link":"Armored Scrapgorger"}},{"insert":" for graveyard hate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Marauding Raptor"}},{"insert":": cost reducer and enrage trigger upon entry in one card. Be careful, though, cause about 5 creatures cannot be cast with the raptor out as they'll be killed instantly though. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Currently not included, but so flavorful:"},{"insert":{"card-link":"Barroom Brawl"}},{"insert":" and "},{"insert":{"card-link":"Boxing Ring"}},{"insert":" - fight, fight, fight! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Change notes"},{"insert":":\nAvenues I am currently exploring is the (combo) use of "},{"insert":{"card-link":"Pain for All"}},{"insert":". So far only a combo line with "},{"insert":{"card-link":"Guilty Conscience"}},{"insert":" or "},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":" have been identified, which is currently not enough for me to earn its slot."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" pushed out the "},{"insert":{"card-link":"Polyraptor"}},{"insert":" combo lines at that mana slot. It's more synergistic with the rest of the deck and can win on the spot. Because of this "},{"insert":{"card-link":"Forerunner of the Empire"}},{"insert":"'s slot is also less relevant and he's currently replaced by "},{"insert":{"card-link":"Open the Armory"}},{"insert":" (as I don't own an "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":"). As Hulk requires more creatures to become indestructible at the same time, "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" is cut in favor of "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I am testing out "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":" versus "},{"insert":{"card-link":"Fire Ants"}},{"insert":". I'm currently playing the Goblin as it has more side uses (clearing away tokens, potential untaps and enrage triggers on opponents turns, ... Fire Ants has the potential to clear opponents' board in a combo with "},{"insert":{"card-link":"Cacophodon"}},{"insert":" and "},{"insert":{"card-link":"Rite of Passage"}},{"insert":". Since the Goblin outright kills opponents with Cacophodon and our commander Wayta, I once again opt for Goblin Sharpshooter for now."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"I like Naya combo piles! Check out my other lists"},{"insert":":\n"},{"attributes":{"link":"https://archidekt.com/decks/24299173/ghired_combos"},"insert":"Ghired, Mirror of the Wilds"},{"insert":" - Copy and ETB combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/7495937/samut_tap_dancing_queen_primer"},"insert":"Samut, Voice of Dissent"},{"insert":" - Tap/Untap combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/25225499/wild_martha_combo_moose"},"insert":"Marath, Will of the Wild"},{"insert":" - Counters and token combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
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