Mr_Modular
3.8k views11 days ago
Commander
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{"ops":[{"insert":"\""},{"attributes":{"italic":true},"insert":"Welcome… to "},{"attributes":{"italic":true,"bold":true},"insert":"Jurassic Fight Club. "},{"attributes":{"italic":true},"insert":"The first rule of Jurassic Fight Club"},{"insert":": Don't tell animal services we let our creatures fight amongst each other for "},{"attributes":{"strike":true},"insert":"sport"},{"insert":" spiritual evolution.\n"},{"attributes":{"italic":true},"insert":"Out there, they suit up fancy knights and summon pretty angels for combat. They sling spells at you without even getting their hands dirty. They believe dragons and Eldrazi will be scary enough to throw us off. In here? We settle things amongst ourselves — with fists, teeth, and bad intentions. You’re not here to play nice. You’re here to evolve — through "},{"attributes":{"italic":true},"insert":{"card-link":"Pain for All"}},{"attributes":{"italic":true},"insert":", through "},{"attributes":{"italic":true},"insert":{"card-link":"Reckless Rage"}},{"attributes":{"italic":true},"insert":", through glorious "},{"attributes":{"italic":true},"insert":{"card-link":"Barroom Brawl"}},{"attributes":{"italic":true},"insert":"s and "},{"attributes":{"italic":true},"insert":{"card-link":"Pit Fight"}},{"attributes":{"italic":true},"insert":"s. We don't fear damage. We weaponize it. This is our"},{"attributes":{"italic":true},"insert":{"card-link":"Rite of Passage"}},{"attributes":{"italic":true},"insert":"."},{"insert":"\"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Gameplan"},{"insert":":\nLet your angry creatures fight each other. They love it as a lot of them have "},{"attributes":{"italic":true},"insert":"Enrage ("},{"insert":"Whenever this creature is dealt damage, … cool stuff happens!). This is not a dino tribal deck!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overwhelm the opponent by (re)directing damage their way or stumble into an infinite brawl combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nYou will like this deck if:\n- You like highly synergistic decks.\n- "},{"attributes":{"strike":true},"insert":"You like to hurt yourself."},{"insert":" You like ping damage.\n- You don't mind a combo as long as you don't have to tutor for them all the time.\n\nYou won't like this deck if:\n- You expect this to be a Dinosaur deck.\n- You prefer winning by swinging creatures sideways.\n- You dislikes combos as a wincon.\n\n"},{"attributes":{"bold":true},"insert":"THE COMMANDER"},{"insert":"\nOur head drill sergeant, "},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":". Comes down for 3 mana in Naya colors and has haste build in to provide immediate value. \nShe is the payoff: 'Pa(i)nharmonicon' would be a fitting nickname for Wayta, doubling all triggered abilities caused by damage. This can provide incremental value as well as combo potential (see below)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"She is an enabler: While you can let one of our creatures fight an opponent's creature for removal and a (doubled) enrage trigger, Wayta allows you to let your creatures fights amongst themselves for an even cheaper cost! With the built-in payoff this creates up to 4(!) triggers if Enrage creatures brawl. As a tap ability all this can be activated at instant speed on opponents' turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This combination makes her both a value piece to have lying around early as well as a combo finisher with our damage redirectors. She is not a commander we want to slam on the table asap. Summon her wisely when your board provides enough value to swing the game into your favor. \n\nFun facts about Wayta in the MtG lore:\nThe flying dinosaur Ajij is her companion as depicted on the Lost Caverns of Ixilan version of the card "},{"attributes":{"link":"https://scryfall.com/card/lci/2/acrobatic-leap"},"insert":"Acrobatic Leap"},{"insert":". Hopefully Ajij gets its own card one day!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wayta is a "},{"attributes":{"link":"https://en.wikipedia.org/wiki/Quechuan_languages"},"insert":"Quechua "},{"insert":"word meaning \"wildflower.\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"OUR SHIELDS & FIGHTERS"},{"insert":" (or damage redirectors)\nWe have two main types of damage redirectors and all of them enable some combo scenarios (see below).\nA) First and foremost we have our "},{"attributes":{"bold":true},"insert":"fighters"},{"insert":". These type of creatures take a punch and pay it right back. Notes on some of these:\n"},{"insert":{"card-link":"Brash Taunter"}},{"insert":" the original punchbag goblin. Higher in cmc, but the built-in indestructibility and the fact he can enable himself makes him a worthy include still."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":" are unique as they are the only ones that state 'any target', which is crucial for some combo lines (see below). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Screaming Nemesis"}},{"insert":" stops life gain effects! Our opponents can't crawl back from all our damage. Really sad he says '"},{"attributes":{"italic":true},"insert":"other"},{"insert":"' target unfortunately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Donna Noble"}},{"insert":" and "},{"insert":{"card-link":"Wrathful Raptors"}},{"insert":" are the best of the rest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" is the newest addition to the deck and is another combo engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Notable current exlusions: "},{"insert":{"card-link":"Spiteful Sliver"}},{"insert":", "},{"insert":{"card-link":"Mogg Maniac"}},{"insert":", "},{"insert":{"card-link":"Truefire Captain"}},{"insert":", "},{"insert":{"card-link":"Wrathful Red Dragon"}},{"insert":", "},{"insert":{"card-link":"Black Panther, Most Dangerous"}},{"insert":", "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" and "},{"insert":{"card-link":"Stuffy Doll"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" \nB) Secondly we have what I like to call our '"},{"attributes":{"bold":true},"insert":"shields"},{"insert":"'. \nI'm guessing most players will not have seen "},{"insert":{"card-link":"Martyrdom"}},{"insert":". The "},{"attributes":{"link":"https://scryfall.com/card/all/10a/martyrdom"},"insert":"updated Oracle text"},{"insert":" on Scryfall describes that until end of turn the targeted creature gains \""},{"attributes":{"italic":true},"insert":"0: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead"},{"insert":"”. Yes, you can pull "},{"attributes":{"italic":true},"insert":"any "},{"insert":"damage towards your own damage redirector. An opponent attempts an alpha strike with immense amounts of damage? You cast a "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" dealing X times 13 damage? Cast "},{"insert":{"card-link":"Martyrdom"}},{"insert":" and pull that damage towards an indestructible damage redirector and... win. And then we're not even talking about the combo potential of this card (see below). Ow yeah, Scryfall also mention this rules text from 04/10/2004: \""},{"attributes":{"italic":true},"insert":"Can be used to redirect damage from that creature to itself. This has no particularly useful effect"},{"insert":"\". Oh, how times have changed, people!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":", "},{"insert":{"card-link":"Guilty Conscience"}},{"insert":", "},{"insert":{"card-link":"Heroic Sacrifice"}},{"insert":" are other cards in this category. They can all create combo loops by redirecting damage to redirecting creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shaman en-Kor"}},{"insert":" (currently not included): Let it soak up damage and redirect it to your Enrage creatures to trigger them. Important rules interactions: Let's say your En-Kor creature is dealt 3 damage:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scenario A: You can activate en-Kor three times to distribute 1 damage across three Enrage creatures, triggering all three of them."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Scenario B: Say you only have one Enrage creature besides the en-Kor creature. You can then again activate en-Kor three times to redirect the three damage. However, the three activations will still result in three damage dealt at once to the Enrage creature, causing it to trigger only "},{"attributes":{"italic":true},"insert":"once"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"INDESTRUCTIBLE"},{"insert":"\nIn the combo section below you'll see me mentioning 'indestructible' numerous times. For this reason we run several instant speed indestructible effects (eg "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", ...). "},{"insert":{"card-link":"Adept Watershaper"}},{"insert":" requires us to enter the combat phase and declare our valuable combo pieces as attackers. However, our commander Wayta and several ping effects like "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":" or "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" work at instant speed, allowing us to win on instant speed in the combat phase.\n\n"},{"attributes":{"bold":true},"insert":"COMBOS"},{"insert":"\nThis deck usually has about 45 potential combos in it according to Commander's Spellbook and Archidekt would label it Bracket 4 because of it. Still, note that the deck isn't played to combo off and win as soon as possible since I hardly run any tutors. Instead, it's build with tons of synergy to provide a fun and varied play experience where \""},{"attributes":{"italic":true},"insert":"Oops, I stumbled into a combo"},{"insert":"\" is just the most likely scenario. \n\nHere are some notable combo lines:\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Cacophodon"}},{"insert":" + "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":": Tap Sharpshooter to trigger Cacophodon twice. Hold priority after first untap of Sharpshooter and let it deal damage to any target. Resolve the second Cacophodon trigger to untap Sharpshooter again and let it ping Cacophodon again. Repeat. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/4831-5358--96/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":": Deal damage to the creature, it triggers twice. Send the first damage to an opponent. Send the second damage to itself. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to once aim a damage trigger at an opponent and once at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/3587-5358/"},"insert":"Combo explained"},{"insert":") "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Cacophodon"}},{"insert":" + an indestructible damage redirector (eg "},{"insert":{"card-link":"Screaming Nemesis"}},{"insert":") + a source that taps for green mana: Let Cacophodon fight the damage redirector. Let the damage redirector send the damage triggers to an opponent. Use Cacophodon's double activation to untap Wayta and the source of green mana. Repeat. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/220-4831-5358/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":" + "},{"insert":{"card-link":"Rite of Passage"}},{"insert":": this combo does not require indestructiblity. Deal non-lethal damage to the redirector. The redirector and Rite of Passage trigger twice. Put the counters on the redirector. Redirect the first damage trigger to another target and point the second trigger at the redirector. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to once aim a damage trigger at an opponent and once at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/292-3587-5358/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Paired "},{"insert":{"card-link":"Donna Noble"}},{"insert":" + indestructible "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":": Trigger the redirector and let him deal damage to itself. Donna Noble also triggers and points damage to an opponent. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to aim a damage trigger at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/918-3587/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cacophodon"}},{"insert":" + "},{"insert":{"card-link":"Rite of Passage"}},{"insert":" + "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" + red mana source + you have the highest life total: Activate Pyrohemia, put a counter on Cacophodon through Rite of Passage and use Cacophodon's triggered ability to untap your red mana source. Repeat. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/292-4629-4831/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" + an indestructible damage redirector (eg "},{"insert":{"card-link":"Brash Taunter"}},{"insert":"): Let Blazing Sunsteel deal the damage to the creature over and over again while you aim the damage redirection to an opponent. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/220-2723/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" + indestructible "},{"insert":{"card-link":"Sporeweb Weaver"}},{"insert":": deal damage to the spider and let Sunsteel deal damage to it again to create an infinite loop = infinite life and infinite tokens. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/487-2723/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + "},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" attached to an indestructible creature = deal damage to the indestructible creature causing Sunsteel to trigger twice. Deal damage to an opponent with the first trigger and hit the creature again with the second trigger. Repeat. Note that it doesn't need to be a damage redirector for once! ("},{"attributes":{"link":"https://commanderspellbook.com/combo/2723-5358/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" + "},{"insert":{"card-link":"Guilty Conscience"}},{"insert":" attached to an indestructible creature = damage the creature creating a loop where Sunsteel hits an opponent and Guilty Conscience hits the creature again. Note that it doesn't need to be a damage redirector for once! ("},{"attributes":{"link":"https://commanderspellbook.com/combo/2723-5166/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcbond"}},{"insert":" targetting an indestructible creature with the effect of "},{"insert":{"card-link":"Heroic Sacrifice"}},{"insert":", "},{"insert":{"card-link":"Martyrdom"}},{"insert":" or "},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":" on it + a damage trigger = the creature triggers, dealing that much damage to each other creature and each player, with the damage that would be dealt to you instead being dealt to the indestructible creature due to redirection effects. Repeat. Note that the creature doesn't need to be a damage redirector for once! ("},{"attributes":{"link":"https://commanderspellbook.com/combo/518-4090/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Guilty Conscience"}},{"insert":" + indestructible damage redirector = infinite damage ("},{"attributes":{"link":"https://commanderspellbook.com/combo/5166-5759/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructible "},{"insert":{"card-link":"Raphael, Ninja Destroyer"}},{"insert":" + "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" = kill the table if you have the highest life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" + another damage redirector (and both indestructible) = after pinging damage back and forth between the two creatures, you deal an infinite amount of damage to one opponent as Hulk continuously grows. If you can ping Red Hulk again after killing the first opponent, you can start the loop again ("},{"attributes":{"link":"https://commanderspellbook.com/search/?variant=3614-5759-7711&groupByCombo=false"},"insert":"Combo explained"},{"insert":"). If he doesn't have summoning sickness, you for sure trample over another opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" + "},{"insert":{"card-link":"Martyrdom"}},{"insert":" = target Hulk with Martyrdom and ping him. Redirect 1 damage Hulk deals back to himself through Martyrdom's activated ability, causing him to get another counter and deal more damage to another target. Keep redirecting one damage to Hulk to continue to deal increasingly larger damage to opponents until all our dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Polyraptor"}},{"insert":" + indestructible "},{"insert":{"card-link":"Forerunner of the Empire"}},{"insert":": deal damage with Forerunner when Polyraptor enters, which triggers the creation of a Polyraptor token. Repeat. Throw in "},{"insert":{"card-link":"Rite of Passage"}},{"insert":" and your own creatures survive infinitely big. This combo is not always included as it doesn't guarantee a win on the spot and Polyraptor can cause a draw with "},{"insert":{"card-link":"Marauding Raptor"}},{"insert":". I prefer to run "},{"insert":{"card-link":"Apex Altisaur"}},{"insert":" in this high mana slot as it can clear opponents board when triggered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Polyraptor"}},{"insert":" + "},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Cacophodon"}},{"insert":" + a source that taps for green mana: infinite Polyraptor tokens. Same remarks as above apply. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Fiendlash"}},{"insert":" + indestructible "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":": Trigger the redirector and point Fiendlash' damage towards an opponent while the redirector targets itself. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to aim a damage trigger at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/1873-3587/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Fiendlash"}},{"insert":" + "},{"insert":{"card-link":"Pariah"}},{"insert":"/"},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":"/"},{"insert":{"card-link":"Martyrdom"}},{"insert":" + indestructible damage redirector: damage the redirector and let it deal damage to an opponent. Let Fiendlash's trigger target you, but now it deals damage to the creature again thanks to Pariah. The loop repeats. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/1873-4090-5759/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"NOTABLE OTHER CARDS"},{"insert":"\n"},{"insert":{"card-link":"Professor Hojo"}},{"insert":": discounts Wayta and allows card draw on every turn with things like "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":": an indestructible punching bag if you want to let your Enrage creatures fight without the fear of killing it. Might help to draw cards too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nightshade Dryad"}},{"insert":" is the current T2 ramp piece of choice. It can serve as removal when fighting opponents' creature thanks to its deathtouch. Another option would be "},{"insert":{"card-link":"Armored Scrapgorger"}},{"insert":" for graveyard hate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Marauding Raptor"}},{"insert":": cost reducer and enrage trigger upon entry in one card. Be careful, though, cause about 5 creatures cannot be cast with the raptor out as they'll be killed instantly though. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Currently not included, but so flavorful:"},{"insert":{"card-link":"Barroom Brawl"}},{"insert":" and "},{"insert":{"card-link":"Boxing Ring"}},{"insert":" - fight, fight, fight! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Change notes"},{"insert":":\nAvenues I am currently exploring is the (combo) use of "},{"insert":{"card-link":"Pain for All"}},{"insert":". So far only a combo line with "},{"insert":{"card-link":"Guilty Conscience"}},{"insert":" or "},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":" have been identified, which is currently not enough for me to earn its slot."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" pushed out the "},{"insert":{"card-link":"Polyraptor"}},{"insert":" combo lines at that mana slot. It's more synergistic with the rest of the deck and can win on the spot. Because of this "},{"insert":{"card-link":"Forerunner of the Empire"}},{"insert":"'s slot is also less relevant and he's currently replaced by "},{"insert":{"card-link":"Open the Armory"}},{"insert":" (as I don't own an "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":"). As Hulk requires more creatures to become indestructible at the same time, "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" is cut in favor of "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I am testing out "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":" versus "},{"insert":{"card-link":"Fire Ants"}},{"insert":". I'm currently playing the Goblin as it has more side uses (clearing away tokens, potential untaps and enrage triggers on opponents turns, ... Fire Ants has the potential to clear opponents' board in a combo with "},{"insert":{"card-link":"Cacophodon"}},{"insert":" and "},{"insert":{"card-link":"Rite of Passage"}},{"insert":". Since the Goblin outright kills opponents with Cacophodon and our commander Wayta, I once again opt for Goblin Sharpshooter for now."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"I like Naya combo piles! Check out my other lists"},{"insert":":\n"},{"attributes":{"link":"https://archidekt.com/decks/24299173/ghired_combos"},"insert":"Ghired, Mirror of the Wilds"},{"insert":" - Copy and ETB combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/7495937/samut_tap_dancing_queen_primer"},"insert":"Samut, Voice of Dissent"},{"insert":" - Tap/Untap combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/25225499/wild_martha_combo_moose"},"insert":"Marath, Will of the Wild"},{"insert":" - Counters and token combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
Commander
Wayta, Trainer Prodigy
Haste
, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Warrior

Commander
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Draw
Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
Legendary Creature - Human Warrior

Professor Hojo
The first activated ability you activate during your turn that targets a creature you control costs less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Scientist

Draw
(CTRL to add secondary)
Enrage Trigger
Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant

Enrage Trigger
(CTRL to add secondary)
Indestructible
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Invisible Force Field
Up to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Indestructible
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Ramp
Ramp
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Redirect
Donna Noble
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human

Heroic Sacrifice
Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
Instant

Redirect
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Removal
Removal
(CTRL to add secondary)
1 to test
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue

Shaman en-Kor
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Creature - Cleric Shaman Kor

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

1 to test
(CTRL to add secondary)
Don't own (yet)
Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant

Volcano Hellion
This creature has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
Creature - Hellion

Don't own (yet)
(CTRL to add secondary)
Maybeboard
Cait, Cage Brawler
During your turn, Cait has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the greatest mana value among those cards or tied for greatest.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the greatest mana value among those cards or tied for greatest.
Legendary Creature - Human Warrior

Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft

Domri Rade
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Legendary Planeswalker - Domri

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

From the Rubble
As this enchantment enters, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment

Intrepid Paleontologist
: Add one mana of any color.
: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Creature - Human Druid

Jared Carthalion, True Heir
When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn.
If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
Legendary Creature - Human Warrior

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Shifting Shadow
Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Enchantment - Aura

Sorrow's Path
: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever this land becomes tapped, it deals 2 damage to you and each creature you control.
Whenever this land becomes tapped, it deals 2 damage to you and each creature you control.
Land

Taii Wakeen, Perfect Shot
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
, : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
, : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
Legendary Creature - Human Mercenary

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Vrondiss, Rage of Ancients
Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
Legendary Creature - Dragon Barbarian

Zenith Festival
Exile the top X cards of your library. You may play them until the end of your next turn.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\""},{"attributes":{"italic":true},"insert":"Welcome… to "},{"attributes":{"italic":true,"bold":true},"insert":"Jurassic Fight Club. "},{"attributes":{"italic":true},"insert":"The first rule of Jurassic Fight Club"},{"insert":": Don't tell animal services we let our creatures fight amongst each other for "},{"attributes":{"strike":true},"insert":"sport"},{"insert":" spiritual evolution.\n"},{"attributes":{"italic":true},"insert":"Out there, they suit up fancy knights and summon pretty angels for combat. They sling spells at you without even getting their hands dirty. They believe dragons and Eldrazi will be scary enough to throw us off. In here? We settle things amongst ourselves — with fists, teeth, and bad intentions. You’re not here to play nice. You’re here to evolve — through "},{"attributes":{"italic":true},"insert":{"card-link":"Pain for All"}},{"attributes":{"italic":true},"insert":", through "},{"attributes":{"italic":true},"insert":{"card-link":"Reckless Rage"}},{"attributes":{"italic":true},"insert":", through glorious "},{"attributes":{"italic":true},"insert":{"card-link":"Barroom Brawl"}},{"attributes":{"italic":true},"insert":"s and "},{"attributes":{"italic":true},"insert":{"card-link":"Pit Fight"}},{"attributes":{"italic":true},"insert":"s. We don't fear damage. We weaponize it. This is our"},{"attributes":{"italic":true},"insert":{"card-link":"Rite of Passage"}},{"attributes":{"italic":true},"insert":"."},{"insert":"\"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Gameplan"},{"insert":":\nLet your angry creatures fight each other. They love it as a lot of them have "},{"attributes":{"italic":true},"insert":"Enrage ("},{"insert":"Whenever this creature is dealt damage, … cool stuff happens!). This is not a dino tribal deck!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overwhelm the opponent by (re)directing damage their way or stumble into an infinite brawl combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nYou will like this deck if:\n- You like highly synergistic decks.\n- "},{"attributes":{"strike":true},"insert":"You like to hurt yourself."},{"insert":" You like ping damage.\n- You don't mind a combo as long as you don't have to tutor for them all the time.\n\nYou won't like this deck if:\n- You expect this to be a Dinosaur deck.\n- You prefer winning by swinging creatures sideways.\n- You dislikes combos as a wincon.\n\n"},{"attributes":{"bold":true},"insert":"THE COMMANDER"},{"insert":"\nOur head drill sergeant, "},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":". Comes down for 3 mana in Naya colors and has haste build in to provide immediate value. \nShe is the payoff: 'Pa(i)nharmonicon' would be a fitting nickname for Wayta, doubling all triggered abilities caused by damage. This can provide incremental value as well as combo potential (see below)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"She is an enabler: While you can let one of our creatures fight an opponent's creature for removal and a (doubled) enrage trigger, Wayta allows you to let your creatures fights amongst themselves for an even cheaper cost! With the built-in payoff this creates up to 4(!) triggers if Enrage creatures brawl. As a tap ability all this can be activated at instant speed on opponents' turns. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This combination makes her both a value piece to have lying around early as well as a combo finisher with our damage redirectors. She is not a commander we want to slam on the table asap. Summon her wisely when your board provides enough value to swing the game into your favor. \n\nFun facts about Wayta in the MtG lore:\nThe flying dinosaur Ajij is her companion as depicted on the Lost Caverns of Ixilan version of the card "},{"attributes":{"link":"https://scryfall.com/card/lci/2/acrobatic-leap"},"insert":"Acrobatic Leap"},{"insert":". Hopefully Ajij gets its own card one day!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wayta is a "},{"attributes":{"link":"https://en.wikipedia.org/wiki/Quechuan_languages"},"insert":"Quechua "},{"insert":"word meaning \"wildflower.\""},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"OUR SHIELDS & FIGHTERS"},{"insert":" (or damage redirectors)\nWe have two main types of damage redirectors and all of them enable some combo scenarios (see below).\nA) First and foremost we have our "},{"attributes":{"bold":true},"insert":"fighters"},{"insert":". These type of creatures take a punch and pay it right back. Notes on some of these:\n"},{"insert":{"card-link":"Brash Taunter"}},{"insert":" the original punchbag goblin. Higher in cmc, but the built-in indestructibility and the fact he can enable himself makes him a worthy include still."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":" are unique as they are the only ones that state 'any target', which is crucial for some combo lines (see below). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Screaming Nemesis"}},{"insert":" stops life gain effects! Our opponents can't crawl back from all our damage. Really sad he says '"},{"attributes":{"italic":true},"insert":"other"},{"insert":"' target unfortunately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Donna Noble"}},{"insert":" and "},{"insert":{"card-link":"Wrathful Raptors"}},{"insert":" are the best of the rest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" is the newest addition to the deck and is another combo engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Notable current exlusions: "},{"insert":{"card-link":"Spiteful Sliver"}},{"insert":", "},{"insert":{"card-link":"Mogg Maniac"}},{"insert":", "},{"insert":{"card-link":"Truefire Captain"}},{"insert":", "},{"insert":{"card-link":"Wrathful Red Dragon"}},{"insert":", "},{"insert":{"card-link":"Black Panther, Most Dangerous"}},{"insert":", "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" and "},{"insert":{"card-link":"Stuffy Doll"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" \nB) Secondly we have what I like to call our '"},{"attributes":{"bold":true},"insert":"shields"},{"insert":"'. \nI'm guessing most players will not have seen "},{"insert":{"card-link":"Martyrdom"}},{"insert":". The "},{"attributes":{"link":"https://scryfall.com/card/all/10a/martyrdom"},"insert":"updated Oracle text"},{"insert":" on Scryfall describes that until end of turn the targeted creature gains \""},{"attributes":{"italic":true},"insert":"0: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead"},{"insert":"”. Yes, you can pull "},{"attributes":{"italic":true},"insert":"any "},{"insert":"damage towards your own damage redirector. An opponent attempts an alpha strike with immense amounts of damage? You cast a "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" dealing X times 13 damage? Cast "},{"insert":{"card-link":"Martyrdom"}},{"insert":" and pull that damage towards an indestructible damage redirector and... win. And then we're not even talking about the combo potential of this card (see below). Ow yeah, Scryfall also mention this rules text from 04/10/2004: \""},{"attributes":{"italic":true},"insert":"Can be used to redirect damage from that creature to itself. This has no particularly useful effect"},{"insert":"\". Oh, how times have changed, people!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":", "},{"insert":{"card-link":"Guilty Conscience"}},{"insert":", "},{"insert":{"card-link":"Heroic Sacrifice"}},{"insert":" are other cards in this category. They can all create combo loops by redirecting damage to redirecting creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shaman en-Kor"}},{"insert":" (currently not included): Let it soak up damage and redirect it to your Enrage creatures to trigger them. Important rules interactions: Let's say your En-Kor creature is dealt 3 damage:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scenario A: You can activate en-Kor three times to distribute 1 damage across three Enrage creatures, triggering all three of them."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Scenario B: Say you only have one Enrage creature besides the en-Kor creature. You can then again activate en-Kor three times to redirect the three damage. However, the three activations will still result in three damage dealt at once to the Enrage creature, causing it to trigger only "},{"attributes":{"italic":true},"insert":"once"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"INDESTRUCTIBLE"},{"insert":"\nIn the combo section below you'll see me mentioning 'indestructible' numerous times. For this reason we run several instant speed indestructible effects (eg "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", ...). "},{"insert":{"card-link":"Adept Watershaper"}},{"insert":" requires us to enter the combat phase and declare our valuable combo pieces as attackers. However, our commander Wayta and several ping effects like "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":" or "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" work at instant speed, allowing us to win on instant speed in the combat phase.\n\n"},{"attributes":{"bold":true},"insert":"COMBOS"},{"insert":"\nThis deck usually has about 45 potential combos in it according to Commander's Spellbook and Archidekt would label it Bracket 4 because of it. Still, note that the deck isn't played to combo off and win as soon as possible since I hardly run any tutors. Instead, it's build with tons of synergy to provide a fun and varied play experience where \""},{"attributes":{"italic":true},"insert":"Oops, I stumbled into a combo"},{"insert":"\" is just the most likely scenario. \n\nHere are some notable combo lines:\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Cacophodon"}},{"insert":" + "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":": Tap Sharpshooter to trigger Cacophodon twice. Hold priority after first untap of Sharpshooter and let it deal damage to any target. Resolve the second Cacophodon trigger to untap Sharpshooter again and let it ping Cacophodon again. Repeat. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/4831-5358--96/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":": Deal damage to the creature, it triggers twice. Send the first damage to an opponent. Send the second damage to itself. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to once aim a damage trigger at an opponent and once at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/3587-5358/"},"insert":"Combo explained"},{"insert":") "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Cacophodon"}},{"insert":" + an indestructible damage redirector (eg "},{"insert":{"card-link":"Screaming Nemesis"}},{"insert":") + a source that taps for green mana: Let Cacophodon fight the damage redirector. Let the damage redirector send the damage triggers to an opponent. Use Cacophodon's double activation to untap Wayta and the source of green mana. Repeat. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/220-4831-5358/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":" + "},{"insert":{"card-link":"Rite of Passage"}},{"insert":": this combo does not require indestructiblity. Deal non-lethal damage to the redirector. The redirector and Rite of Passage trigger twice. Put the counters on the redirector. Redirect the first damage trigger to another target and point the second trigger at the redirector. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to once aim a damage trigger at an opponent and once at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/292-3587-5358/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Paired "},{"insert":{"card-link":"Donna Noble"}},{"insert":" + indestructible "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":": Trigger the redirector and let him deal damage to itself. Donna Noble also triggers and points damage to an opponent. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to aim a damage trigger at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/918-3587/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cacophodon"}},{"insert":" + "},{"insert":{"card-link":"Rite of Passage"}},{"insert":" + "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" + red mana source + you have the highest life total: Activate Pyrohemia, put a counter on Cacophodon through Rite of Passage and use Cacophodon's triggered ability to untap your red mana source. Repeat. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/292-4629-4831/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" + an indestructible damage redirector (eg "},{"insert":{"card-link":"Brash Taunter"}},{"insert":"): Let Blazing Sunsteel deal the damage to the creature over and over again while you aim the damage redirection to an opponent. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/220-2723/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" + indestructible "},{"insert":{"card-link":"Sporeweb Weaver"}},{"insert":": deal damage to the spider and let Sunsteel deal damage to it again to create an infinite loop = infinite life and infinite tokens. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/487-2723/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + "},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" attached to an indestructible creature = deal damage to the indestructible creature causing Sunsteel to trigger twice. Deal damage to an opponent with the first trigger and hit the creature again with the second trigger. Repeat. Note that it doesn't need to be a damage redirector for once! ("},{"attributes":{"link":"https://commanderspellbook.com/combo/2723-5358/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blazing Sunsteel"}},{"insert":" + "},{"insert":{"card-link":"Guilty Conscience"}},{"insert":" attached to an indestructible creature = damage the creature creating a loop where Sunsteel hits an opponent and Guilty Conscience hits the creature again. Note that it doesn't need to be a damage redirector for once! ("},{"attributes":{"link":"https://commanderspellbook.com/combo/2723-5166/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcbond"}},{"insert":" targetting an indestructible creature with the effect of "},{"insert":{"card-link":"Heroic Sacrifice"}},{"insert":", "},{"insert":{"card-link":"Martyrdom"}},{"insert":" or "},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":" on it + a damage trigger = the creature triggers, dealing that much damage to each other creature and each player, with the damage that would be dealt to you instead being dealt to the indestructible creature due to redirection effects. Repeat. Note that the creature doesn't need to be a damage redirector for once! ("},{"attributes":{"link":"https://commanderspellbook.com/combo/518-4090/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Guilty Conscience"}},{"insert":" + indestructible damage redirector = infinite damage ("},{"attributes":{"link":"https://commanderspellbook.com/combo/5166-5759/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructible "},{"insert":{"card-link":"Raphael, Ninja Destroyer"}},{"insert":" + "},{"insert":{"card-link":"Pyrohemia"}},{"insert":" = kill the table if you have the highest life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" + another damage redirector (and both indestructible) = after pinging damage back and forth between the two creatures, you deal an infinite amount of damage to one opponent as Hulk continuously grows. If you can ping Red Hulk again after killing the first opponent, you can start the loop again ("},{"attributes":{"link":"https://commanderspellbook.com/search/?variant=3614-5759-7711&groupByCombo=false"},"insert":"Combo explained"},{"insert":"). If he doesn't have summoning sickness, you for sure trample over another opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" + "},{"insert":{"card-link":"Martyrdom"}},{"insert":" = target Hulk with Martyrdom and ping him. Redirect 1 damage Hulk deals back to himself through Martyrdom's activated ability, causing him to get another counter and deal more damage to another target. Keep redirecting one damage to Hulk to continue to deal increasingly larger damage to opponents until all our dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Polyraptor"}},{"insert":" + indestructible "},{"insert":{"card-link":"Forerunner of the Empire"}},{"insert":": deal damage with Forerunner when Polyraptor enters, which triggers the creation of a Polyraptor token. Repeat. Throw in "},{"insert":{"card-link":"Rite of Passage"}},{"insert":" and your own creatures survive infinitely big. This combo is not always included as it doesn't guarantee a win on the spot and Polyraptor can cause a draw with "},{"insert":{"card-link":"Marauding Raptor"}},{"insert":". I prefer to run "},{"insert":{"card-link":"Apex Altisaur"}},{"insert":" in this high mana slot as it can clear opponents board when triggered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Polyraptor"}},{"insert":" + "},{"insert":{"card-link":"Wayta, Trainer Prodigy"}},{"insert":" + indestructible "},{"insert":{"card-link":"Cacophodon"}},{"insert":" + a source that taps for green mana: infinite Polyraptor tokens. Same remarks as above apply. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Fiendlash"}},{"insert":" + indestructible "},{"insert":{"card-link":"Boros Reckoner"}},{"insert":"/"},{"insert":{"card-link":"Spitemare"}},{"insert":"/"},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":": Trigger the redirector and point Fiendlash' damage towards an opponent while the redirector targets itself. Repeat. This combo can only be performed with these three damage redirector as they are the only ones saying 'any target' allowing you to aim a damage trigger at itself. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/1873-3587/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included: "},{"insert":{"card-link":"Fiendlash"}},{"insert":" + "},{"insert":{"card-link":"Pariah"}},{"insert":"/"},{"insert":{"card-link":"Gideon's Sacrifice"}},{"insert":"/"},{"insert":{"card-link":"Martyrdom"}},{"insert":" + indestructible damage redirector: damage the redirector and let it deal damage to an opponent. Let Fiendlash's trigger target you, but now it deals damage to the creature again thanks to Pariah. The loop repeats. ("},{"attributes":{"link":"https://commanderspellbook.com/combo/1873-4090-5759/"},"insert":"Combo explained"},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"NOTABLE OTHER CARDS"},{"insert":"\n"},{"insert":{"card-link":"Professor Hojo"}},{"insert":": discounts Wayta and allows card draw on every turn with things like "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":": an indestructible punching bag if you want to let your Enrage creatures fight without the fear of killing it. Might help to draw cards too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nightshade Dryad"}},{"insert":" is the current T2 ramp piece of choice. It can serve as removal when fighting opponents' creature thanks to its deathtouch. Another option would be "},{"insert":{"card-link":"Armored Scrapgorger"}},{"insert":" for graveyard hate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Marauding Raptor"}},{"insert":": cost reducer and enrage trigger upon entry in one card. Be careful, though, cause about 5 creatures cannot be cast with the raptor out as they'll be killed instantly though. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Currently not included, but so flavorful:"},{"insert":{"card-link":"Barroom Brawl"}},{"insert":" and "},{"insert":{"card-link":"Boxing Ring"}},{"insert":" - fight, fight, fight! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Change notes"},{"insert":":\nAvenues I am currently exploring is the (combo) use of "},{"insert":{"card-link":"Pain for All"}},{"insert":". So far only a combo line with "},{"insert":{"card-link":"Guilty Conscience"}},{"insert":" or "},{"insert":{"card-link":"Ill-Tempered Loner // Howlpack Avenger"}},{"insert":" have been identified, which is currently not enough for me to earn its slot."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Red Hulk"}},{"insert":" pushed out the "},{"insert":{"card-link":"Polyraptor"}},{"insert":" combo lines at that mana slot. It's more synergistic with the rest of the deck and can win on the spot. Because of this "},{"insert":{"card-link":"Forerunner of the Empire"}},{"insert":"'s slot is also less relevant and he's currently replaced by "},{"insert":{"card-link":"Open the Armory"}},{"insert":" (as I don't own an "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":"). As Hulk requires more creatures to become indestructible at the same time, "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" is cut in favor of "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I am testing out "},{"insert":{"card-link":"Goblin Sharpshooter"}},{"insert":" versus "},{"insert":{"card-link":"Fire Ants"}},{"insert":". I'm currently playing the Goblin as it has more side uses (clearing away tokens, potential untaps and enrage triggers on opponents turns, ... Fire Ants has the potential to clear opponents' board in a combo with "},{"insert":{"card-link":"Cacophodon"}},{"insert":" and "},{"insert":{"card-link":"Rite of Passage"}},{"insert":". Since the Goblin outright kills opponents with Cacophodon and our commander Wayta, I once again opt for Goblin Sharpshooter for now."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"I like Naya combo piles! Check out my other lists"},{"insert":":\n"},{"attributes":{"link":"https://archidekt.com/decks/24299173/ghired_combos"},"insert":"Ghired, Mirror of the Wilds"},{"insert":" - Copy and ETB combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/7495937/samut_tap_dancing_queen_primer"},"insert":"Samut, Voice of Dissent"},{"insert":" - Tap/Untap combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/25225499/wild_martha_combo_moose"},"insert":"Marath, Will of the Wild"},{"insert":" - Counters and token combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}















































































































































































































































