121
2/20/2024
Illusions
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $102.51
Salt Sum: 37.87
121
2/20/2024
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Commander

Quantity: 1Price: $6.99
Minn, Wily Illusionist

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

Creature
Minn, Wily Illusionist (afc) 16
1

Copy

Quantity: 1Price: $6.99
Spark Double

You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (rvr) 62
1

Counters

Quantity: 1Price: $0.39
Oneirophage

Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage.

Creature
Oneirophage (j22) 331
1

Creature

Quantity: 11Price: $3.85
Aetherplasm

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

Creature
Aetherplasm (rvr) 34
1
Gossamer Phantasm

Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

Creature
Gossamer Phantasm (tsr) 70
1
Illusionary Servant

Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

Creature
Illusionary Servant (m10) 57
1
Krovikan Mist

Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

Creature
Krovikan Mist (ddm) 8
1
Labyrinth Guardian

When Labyrinth Guardian becomes the target of a spell, sacrifice it. Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

Creature
Labyrinth Guardian (plst) AKH-60
1
Leyline Phantom

When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)

Creature
Leyline Phantom (ddm) 16
1
Mistform Wakecaster

Flying {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.

Creature
Mistform Wakecaster (lgn) 48
1
Nivix Barrier

Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.

Creature
Nivix Barrier (ori) 66
1
Phantasmal Dragon

Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.

Creature
Phantasmal Dragon (plst) DDM-14
1
Phantasmal Dreadmaw

Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.

Creature
Phantasmal Dreadmaw (mh2) 55
1
Phantom Beast

When Phantom Beast becomes the target of a spell or ability, sacrifice it.

Creature
Phantom Beast (m11) 69
1

Draw

Quantity: 35Price: $57.07
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (afc) 79
1
Chart a Course

Draw two cards. Then discard a card unless you attacked this turn.

Sorcery
Chart a Course (lci) 48
1
Compulsion

{1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card.

Enchantment
Compulsion (tor) 34
1
Confounding Conundrum

When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Enchantment
Confounding Conundrum (znr) 53
1
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (woc) 87
1
Curate

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Instant
Curate (bro) 44
1
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (jmp) 147
1
Deliberate

Scry 2, then draw a card.

Instant
Deliberate (znr) 56
1
Ghostly Pilferer

Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn.

Creature
Ghostly Pilferer (ncc) 223
1
Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Sorcery
Gitaxian Probe (plst) NPH-35
1
Goggles of Night

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Goggles of Night (clb) 74
1
Illusory Ambusher

Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.

Creature
Illusory Ambusher (c20) 113
1
Inscription of Insight

Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Sorcery
Inscription of Insight (znr) 61
1
Jace, Cunning Castaway

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Planeswalker
Jace, Cunning Castaway (xln) 60
1
Lat-Nam's Legacy

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

Instant
Lat-Nam's Legacy (all) 30b
1
Leap

Target creature gains flying until end of turn. Draw a card.

Instant
Leap (plst) STH-35
1
Lore Broker

{T}: Each player draws a card, then discards a card.

Creature
Lore Broker (rav) 57
1
Mental Note

Mill two cards. Draw a card.

Instant
Mental Note (jud) 46
1
Military Intelligence

Whenever you attack with two or more creatures, draw a card.

Enchantment
Military Intelligence (j22) 322
1
Minds Aglow

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Sorcery
Minds Aglow (cmm) 105
1
Mordenkainen

+2: Draw two cards, then put a card from your hand on the bottom of your library. −2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." −10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."

Planeswalker
Mordenkainen (afr) 64
1
Obsessive Search

Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Instant
Obsessive Search (dmr) 61
1
Occult Epiphany

Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.

Instant
Occult Epiphany (voc) 14
1
Open into Wonder

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

Sorcery
Open into Wonder (znc) 34
1
Opt

Scry 1. Draw a card.

Instant
Opt (woc) 101
1
Peek

Look at target player's hand. Draw a card.

Instant
Peek (10e) 94
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (ncc) 229
1
Prosperity

Each player draws X cards.

Sorcery
Prosperity (c13) 54
1
Quicken

The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.

Instant
Quicken (rvr) 57
1
Read the Runes

Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

Instant
Read the Runes (plst) ONS-104
1
Serum Visions

Draw a card. Scry 2.

Sorcery
Serum Visions (j22) 345
1
Sorcerous Sight

Look at target opponent's hand. Draw a card.

Sorcery
Sorcerous Sight (por) 68
1
Thought Scour

Target player mills two cards. Draw a card.

Instant
Thought Scour (2x2) 65
1
Visions of Beyond

Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

Instant
Visions of Beyond (uma) 81
1
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (afr) 81
1

Evasion

Quantity: 2Price: $0.70
Faerie Vandal

Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

Creature
Faerie Vandal (j22) 296
1
Phantom Warrior

Phantom Warrior can't be blocked.

Creature
Phantom Warrior (bbd) 129
1

Instant

Quantity: 1Price: $0.35
Dance of the Skywise

Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.

Instant
Dance of the Skywise (dtk) 50
1

Land

Quantity: 36Price: $15.18
Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (clb) 885
1
Coral Atoll

Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.

Land
Coral Atoll (cmr) 480
1
Faerie Conclave

Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Land
Faerie Conclave (woc) 160
1
Halimar Depths

Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (afc) 244
1
Island

({T}: Add {U}.)

Land
Island (lci) 395
32

Mill

Quantity: 3Price: $1.33
Jace's Mindseeker

Flying When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.

Creature
Jace's Mindseeker (ddm) 19
1
Jace's Phantasm

Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

Creature
Jace's Phantasm (plst) IMA-60
1
Merfolk Windrobber

Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

Creature
Merfolk Windrobber (znr) 70
1

Protection

Quantity: 1Price: $0.69
Lord of the Unreal

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature
Lord of the Unreal (m12) 62
1

Recursion

Quantity: 1Price: $0.49
Narcomoeba

Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

Creature
Narcomoeba (grn) 47
1

Removal

Quantity: 3Price: $2.63
Draining Whelk

Flash Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.

Creature
Draining Whelk (tsr) 62
1
Dress Down

Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.

Enchantment
Dress Down (mh2) 39
1
Repeal

Return target nonland permanent with mana value X to its owner's hand. Draw a card.

Instant
Repeal (rvr) 60
1

Tokens

Quantity: 3Price: $4.07
Meloku the Clouded Mirror

Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.

Creature
Meloku the Clouded Mirror (cmr) 399
1
Murmuring Mystic

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Creature
Murmuring Mystic (rvr) 51
1
Ominous Seas

Whenever you draw a card, put a foreshadow counter on Ominous Seas. Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Ominous Seas (plst) IKO-61
1

Sideboard

Quantity: 1Price: $1.29
Dismiss into Dream

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Enchantment
Dismiss into Dream (m14) 50
1

Maybeboard

Quantity: 21Price: $235.89
Ancestral Vision

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.

Sorcery
Ancestral Vision (tsr) 52
1
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (plst) TMP-315
1
Bonders' Enclave

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Land
Bonders' Enclave (plst) IKO-245
1
Breakthrough

Draw four cards, then choose X cards in your hand and discard the rest.

Sorcery
Breakthrough (2x2) 41
1
Cartouche of Knowledge

Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.

Enchantment
Cartouche of Knowledge (plst) AKH-45
1
Chronozoa

Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.

Creature
Chronozoa (plc) 37
1
Compelling Argument

Target player mills five cards. Cycling {U} ({U}, Discard this card: Draw a card.)

Sorcery
Compelling Argument (plst) AKH-47
1
Dream Strix

Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Dream Strix (stx) 42
1
Fascination

Choose one — • Each player draws X cards. • Each player mills X cards.

Sorcery
Fascination (plst) FRF-34
1
Ledger Shredder

Flying Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Creature
Ledger Shredder (snc) 46
1
Palinchron

Flying When Palinchron enters the battlefield, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand.

Creature
Palinchron (ulg) 38
1
Phantasmal Abomination

Defender When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.

Creature
Phantasmal Abomination (roe) 80
1
Phantasmal Bear

When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.

Creature
Phantasmal Bear (plst) A25-69
1
Phantasmal Image

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Creature
Phantasmal Image (afc) 89
1
Sea Gate Restoration

Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
1
Search for Azcanta

Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74
1
Shared Discovery

As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.

Sorcery
Shared Discovery (roe) 87
1
Summoner's Bane

Counter target creature spell. Create a 2/2 blue Illusion creature token.

Instant
Summoner's Bane (ddm) 31
1
Tolaria West

Tolaria West enters the battlefield tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Land
Tolaria West (plst) TSR-286
1
Toothy, Imaginary Friend

Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

Creature
Toothy, Imaginary Friend (bbd) 12
1
True-Name Nemesis

As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player.

Creature
True-Name Nemesis (plst) C13-63
1

Deck Stats

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