zcallen
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Commander
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{"ops":[{"insert":" 🔵⚫"},{"attributes":{"bold":true},"insert":"Wilhelt, the Rotcleaver"},{"insert":"🔵⚫"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is a Dimir Zombie tribal deck built around turning death into value. The basic plan is simple: build an army of Zombies, sacrifice them for profit, replace them with more Zombies, and eventually overwhelm the table either through combat or repeated death triggers.\nWilhelt is the engine that holds everything together. Whenever one of our "},{"attributes":{"bold":true},"insert":"non-decayed Zombies dies"},{"insert":", he replaces it with a 2/2 Zombie token with decayed. At the end of each turn, he can also sacrifice a Zombie to draw a card. This makes our creatures unusually expendable—the graveyard is often just another resource.\n\n🧟Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first few turns are usually about establishing mana and getting a few Zombies onto the battlefield. Cards such as "},{"attributes":{"bold":true},"insert":"Champion of the Perished, Cryptbreaker, Gravecrawler, Diregraf Colossus"},{"insert":", and the various Zombie lords begin building the board while cards like "},{"attributes":{"bold":true},"insert":"Arcane Signet, Sol Ring, Talisman of Dominance"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Crowded Crypt"},{"insert":" help accelerate into the larger engines.\nGetting Wilhelt onto the battlefield is valuable, but there is no need to rush him out without something to sacrifice. Once Wilhelt and a sacrifice outlet are both available, the deck becomes much harder to exhaust.\n\n💀Sacrifice & Death Synergies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cards like "},{"attributes":{"bold":true},"insert":"Carrion Feeder, Ashnod's Altar, Phyrexian Altar, Grimgrin, Corpse-Born"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Warren Soultrader"},{"insert":" allow Zombies to be sacrificed at will. Instead of simply losing a creature, those deaths can create mana, Treasure, +1/+1 counters, cards, and replacement Zombies.\nThe deck particularly benefits from effects that punish opponents whenever Zombies die. "},{"attributes":{"bold":true},"insert":"Diregraf Captain, Plague Belcher, Vengeful Dead"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Meathook Massacre"},{"insert":" turn our sacrifice engines into direct damage. A large sacrifice chain can therefore kill opponents without ever attacking.\n"},{"attributes":{"bold":true},"insert":"Grave Pact"},{"insert":" adds another nasty dimension: every creature we sacrifice forces every opponent to sacrifice one as well. Because Wilhelt continually replaces our expendable Zombies, we can often sacrifice creatures much more comfortably than our opponents can.\n\n♻️Zombie Recycling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The graveyard is rarely the end for our creatures. "},{"attributes":{"bold":true},"insert":"Gravecrawler, Gisa and Geralf, Zul Ashur, Lich Lord, Relentless Dead, Tomb Tyrant"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Soul Stone"},{"insert":" allow important Zombies to be reused repeatedly.\n"},{"attributes":{"bold":true},"insert":"Gravecrawler"},{"insert":" is especially important because it can be cast directly from the graveyard whenever we control another Zombie. This makes it one of the deck's best sacrifice targets and also forms the core of its strongest combos.\n"},{"attributes":{"bold":true},"insert":"Necroduality"},{"insert":" can quickly make things ridiculous by creating a token copy whenever a nontoken Zombie enters. Even ordinary Zombies become major value plays, while ETB creatures can effectively trigger twice.\n"},{"attributes":{"bold":true},"insert":"Cleaver Skaab"},{"insert":" provides another powerful cloning engine. Sacrificing a good Zombie creates "},{"attributes":{"bold":true},"insert":"two token copies"},{"insert":" of it, and if the sacrificed creature was a non-decayed Zombie, Wilhelt also gives us a decayed Zombie for our trouble.\n\n🧟♂️The Decayed Loophole"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Normally Wilhelt's decayed Zombies are temporary attackers that cannot block and sacrifice themselves after combat. "},{"attributes":{"bold":true},"insert":"Poppet Stitcher // Poppet Factory"},{"insert":" changes that dramatically. Once transformed, Poppet Factory makes our creature tokens into base 3/3 creatures and removes their abilities—including "},{"attributes":{"bold":true},"insert":"decayed"},{"insert":".\nThat means Wilhelt's disposable 2/2 decayed tokens suddenly become permanent 3/3 Zombies. This can turn what looked like a pile of temporary sacrifice fodder into a legitimate army.\n\n♾️Infinite Combo"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains a particularly clean combo:\n"},{"attributes":{"bold":true},"insert":"Gravecrawler + Phyrexian Altar + another Zombie"},{"insert":"\nSacrifice "},{"attributes":{"bold":true},"insert":"Gravecrawler"},{"insert":" to Phyrexian Altar for "},{"attributes":{"bold":true},"insert":"B"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Because another Zombie is on the battlefield, cast Gravecrawler from the graveyard for "},{"attributes":{"bold":true},"insert":"B"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice it again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat indefinitely."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This creates infinite "},{"attributes":{"bold":true},"insert":"Zombie death, sacrifice, cast, and enter-the-battlefield triggers"},{"insert":".\nWith Wilhelt on the battlefield, every Gravecrawler death also produces another decayed Zombie. With "},{"attributes":{"bold":true},"insert":"Plague Belcher, Vengeful Dead, The Meathook Massacre"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Diregraf Captain"},{"insert":", the loop becomes lethal and can drain the table.\n"},{"attributes":{"bold":true},"insert":"Rooftop Storm"},{"insert":" provides another route to the same type of loop by allowing Zombie spells to be cast for zero mana. With Rooftop Storm, "},{"attributes":{"bold":true},"insert":"Gravecrawler"},{"insert":", another Zombie, and a free sacrifice outlet such as "},{"attributes":{"bold":true},"insert":"Carrion Feeder"},{"insert":", Gravecrawler can simply be sacrificed and recast from the graveyard indefinitely.\n\n☠️Winning Without the Combo"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck does not need an infinite combo to win. Zombie lords such as "},{"attributes":{"bold":true},"insert":"Death Baron, Cemetery Reaper, Undead Warchief"},{"insert":", and others turn a wide board into a serious combat threat. "},{"attributes":{"bold":true},"insert":"Hordewing Skaab"},{"insert":" can give the entire horde flying, while "},{"attributes":{"bold":true},"insert":"Zombie Master"},{"insert":" can make the army extremely difficult to block against decks with Swamps.\n"},{"attributes":{"bold":true},"insert":"The Scarab God"},{"insert":" provides another late-game win condition. A large Zombie army causes every opponent to lose life during our upkeep while also letting us scry deeply into the deck. Its reanimation ability can then turn the best creatures in any graveyard into additional Zombies.\nUltimately, the deck wants to create a situation where "},{"attributes":{"bold":true},"insert":"killing our Zombies doesn't actually solve the problem"},{"insert":". They die, become new Zombies, come back from the graveyard, trigger card draw, force sacrifices, and drain life along the way. Whether the final blow comes from a massive Zombie horde or an infinite Gravecrawler sacrifice loop, the goal is the same:\n"},{"attributes":{"bold":true},"insert":"Reduce. Reuse. Reanimate."},{"insert":"\n"}]}
Commander
Wilhelt, the Rotcleaver
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Legendary Creature - Warrior Zombie

Commander
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Artifact
Crowded Crypt
: Add .
Whenever a creature you control dies, put a corpse counter on this artifact.
, , Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Whenever a creature you control dies, put a corpse counter on this artifact.
, , Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Artifact

Artifact
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Creature
Gleaming Overseer
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Zombie tokens you control have hexproof and menace.
Creature - Wizard Zombie

Grimgrin, Corpse-Born
Grimgrin enters tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Legendary Creature - Warrior Zombie

Hordewing Skaab
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Creature - Horror Zombie

Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Relentless Dead
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, you may pay . If you do, return it to its owner's hand.
When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
When this creature dies, you may pay . If you do, return it to its owner's hand.
When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Creature - Zombie

The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God

Tomb Tyrant
Other Zombies you control get +1/+1.
, , Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
, , Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
Creature - Zombie Noble

Creature
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Enchantment
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant

Instant
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Planeswalker
Liliana, Death's Majesty
+1: Create a 2/2 black Zombie creature token. Mill two cards.
−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.
−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.
Legendary Planeswalker - Liliana

Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Planeswalker
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Sorcery
Empty the Laboratory
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
Sorcery

Sorcery
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Maybeboard
Archghoul of Thraben
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Cleric Zombie

Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Garruk, Veiled Butcher
If a creature an opponent controls would die, exile it instead.
+2: Up to one target creature gets -4/-1 until your next turn.
−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.
−3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
+2: Up to one target creature gets -4/-1 until your next turn.
−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.
−3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
Legendary Planeswalker - Garruk

Poppet Stitcher
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
Creature - Human Wizard


Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":" 🔵⚫"},{"attributes":{"bold":true},"insert":"Wilhelt, the Rotcleaver"},{"insert":"🔵⚫"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is a Dimir Zombie tribal deck built around turning death into value. The basic plan is simple: build an army of Zombies, sacrifice them for profit, replace them with more Zombies, and eventually overwhelm the table either through combat or repeated death triggers.\nWilhelt is the engine that holds everything together. Whenever one of our "},{"attributes":{"bold":true},"insert":"non-decayed Zombies dies"},{"insert":", he replaces it with a 2/2 Zombie token with decayed. At the end of each turn, he can also sacrifice a Zombie to draw a card. This makes our creatures unusually expendable—the graveyard is often just another resource.\n\n🧟Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first few turns are usually about establishing mana and getting a few Zombies onto the battlefield. Cards such as "},{"attributes":{"bold":true},"insert":"Champion of the Perished, Cryptbreaker, Gravecrawler, Diregraf Colossus"},{"insert":", and the various Zombie lords begin building the board while cards like "},{"attributes":{"bold":true},"insert":"Arcane Signet, Sol Ring, Talisman of Dominance"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Crowded Crypt"},{"insert":" help accelerate into the larger engines.\nGetting Wilhelt onto the battlefield is valuable, but there is no need to rush him out without something to sacrifice. Once Wilhelt and a sacrifice outlet are both available, the deck becomes much harder to exhaust.\n\n💀Sacrifice & Death Synergies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cards like "},{"attributes":{"bold":true},"insert":"Carrion Feeder, Ashnod's Altar, Phyrexian Altar, Grimgrin, Corpse-Born"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Warren Soultrader"},{"insert":" allow Zombies to be sacrificed at will. Instead of simply losing a creature, those deaths can create mana, Treasure, +1/+1 counters, cards, and replacement Zombies.\nThe deck particularly benefits from effects that punish opponents whenever Zombies die. "},{"attributes":{"bold":true},"insert":"Diregraf Captain, Plague Belcher, Vengeful Dead"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Meathook Massacre"},{"insert":" turn our sacrifice engines into direct damage. A large sacrifice chain can therefore kill opponents without ever attacking.\n"},{"attributes":{"bold":true},"insert":"Grave Pact"},{"insert":" adds another nasty dimension: every creature we sacrifice forces every opponent to sacrifice one as well. Because Wilhelt continually replaces our expendable Zombies, we can often sacrifice creatures much more comfortably than our opponents can.\n\n♻️Zombie Recycling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The graveyard is rarely the end for our creatures. "},{"attributes":{"bold":true},"insert":"Gravecrawler, Gisa and Geralf, Zul Ashur, Lich Lord, Relentless Dead, Tomb Tyrant"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Soul Stone"},{"insert":" allow important Zombies to be reused repeatedly.\n"},{"attributes":{"bold":true},"insert":"Gravecrawler"},{"insert":" is especially important because it can be cast directly from the graveyard whenever we control another Zombie. This makes it one of the deck's best sacrifice targets and also forms the core of its strongest combos.\n"},{"attributes":{"bold":true},"insert":"Necroduality"},{"insert":" can quickly make things ridiculous by creating a token copy whenever a nontoken Zombie enters. Even ordinary Zombies become major value plays, while ETB creatures can effectively trigger twice.\n"},{"attributes":{"bold":true},"insert":"Cleaver Skaab"},{"insert":" provides another powerful cloning engine. Sacrificing a good Zombie creates "},{"attributes":{"bold":true},"insert":"two token copies"},{"insert":" of it, and if the sacrificed creature was a non-decayed Zombie, Wilhelt also gives us a decayed Zombie for our trouble.\n\n🧟♂️The Decayed Loophole"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Normally Wilhelt's decayed Zombies are temporary attackers that cannot block and sacrifice themselves after combat. "},{"attributes":{"bold":true},"insert":"Poppet Stitcher // Poppet Factory"},{"insert":" changes that dramatically. Once transformed, Poppet Factory makes our creature tokens into base 3/3 creatures and removes their abilities—including "},{"attributes":{"bold":true},"insert":"decayed"},{"insert":".\nThat means Wilhelt's disposable 2/2 decayed tokens suddenly become permanent 3/3 Zombies. This can turn what looked like a pile of temporary sacrifice fodder into a legitimate army.\n\n♾️Infinite Combo"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains a particularly clean combo:\n"},{"attributes":{"bold":true},"insert":"Gravecrawler + Phyrexian Altar + another Zombie"},{"insert":"\nSacrifice "},{"attributes":{"bold":true},"insert":"Gravecrawler"},{"insert":" to Phyrexian Altar for "},{"attributes":{"bold":true},"insert":"B"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Because another Zombie is on the battlefield, cast Gravecrawler from the graveyard for "},{"attributes":{"bold":true},"insert":"B"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice it again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat indefinitely."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This creates infinite "},{"attributes":{"bold":true},"insert":"Zombie death, sacrifice, cast, and enter-the-battlefield triggers"},{"insert":".\nWith Wilhelt on the battlefield, every Gravecrawler death also produces another decayed Zombie. With "},{"attributes":{"bold":true},"insert":"Plague Belcher, Vengeful Dead, The Meathook Massacre"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Diregraf Captain"},{"insert":", the loop becomes lethal and can drain the table.\n"},{"attributes":{"bold":true},"insert":"Rooftop Storm"},{"insert":" provides another route to the same type of loop by allowing Zombie spells to be cast for zero mana. With Rooftop Storm, "},{"attributes":{"bold":true},"insert":"Gravecrawler"},{"insert":", another Zombie, and a free sacrifice outlet such as "},{"attributes":{"bold":true},"insert":"Carrion Feeder"},{"insert":", Gravecrawler can simply be sacrificed and recast from the graveyard indefinitely.\n\n☠️Winning Without the Combo"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck does not need an infinite combo to win. Zombie lords such as "},{"attributes":{"bold":true},"insert":"Death Baron, Cemetery Reaper, Undead Warchief"},{"insert":", and others turn a wide board into a serious combat threat. "},{"attributes":{"bold":true},"insert":"Hordewing Skaab"},{"insert":" can give the entire horde flying, while "},{"attributes":{"bold":true},"insert":"Zombie Master"},{"insert":" can make the army extremely difficult to block against decks with Swamps.\n"},{"attributes":{"bold":true},"insert":"The Scarab God"},{"insert":" provides another late-game win condition. A large Zombie army causes every opponent to lose life during our upkeep while also letting us scry deeply into the deck. Its reanimation ability can then turn the best creatures in any graveyard into additional Zombies.\nUltimately, the deck wants to create a situation where "},{"attributes":{"bold":true},"insert":"killing our Zombies doesn't actually solve the problem"},{"insert":". They die, become new Zombies, come back from the graveyard, trigger card draw, force sacrifices, and drain life along the way. Whether the final blow comes from a massive Zombie horde or an infinite Gravecrawler sacrifice loop, the goal is the same:\n"},{"attributes":{"bold":true},"insert":"Reduce. Reuse. Reanimate."},{"insert":"\n"}]}


































































































