DynamoDan
2.6k views18 months ago
Vintage
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1 Point
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Phlage, Titan of Fire's Fury
When Phlage enters, sacrifice it unless it escaped.
Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

1 Point
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2 Points
Nadu, Winged Wisdom
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
Legendary Creature - Wizard Bird

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

2 Points
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Creature
Mawloc
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep — When this creature enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
Terror from the Deep — When this creature enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
Creature - Tyranid

Omnath, Locus of Creation
When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature - Elemental

Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Pyrogoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Creature - Lhurgoyf

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Territorial Kavu
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.
Whenever this creature attacks, choose one —
• Discard a card. If you do, draw a card.
• Exile up to one target card from a graveyard.
Whenever this creature attacks, choose one —
• Discard a card. If you do, draw a card.
• Exile up to one target card from a graveyard.
Creature - Kavu

Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk

Creature
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Enchantment
Enchantment
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Instant
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Once Upon a Time
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant

Instant
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Planeswalker
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Planeswalker
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Sorcery
Sorcery
(CTRL to add secondary)
Sideboard
Ghost Vacuum
: Exile target card from a graveyard.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Artifact

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Sideboard
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Maybe - Domain
Maybe - Domain
(CTRL to add secondary)
Maybe - Points
Minsc & Boo, Timeless Heroes
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Legendary Planeswalker - Minsc

Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Planeswalker - Wrenn

Maybe - Points
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Maybeboard
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf

Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko

Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Maybeboard
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Deck Info
Deck stats
Card NameQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This list is for the format \"Australian Highlander\" a.k.a 7 Point Highlander. \nIt is a non-Reserve List deck, and therefore has been granted the additional point for accessibility. \n\nA deck attempting to combine land utility with prowess/tempo advantage.\nLots of stuff with good words printed on them, to try and get ahead while performing the many actions of a magic game.\nEdit 18/01/2024: It's basically just a value pile at this point, but it still has utility from both the aforementioned, though there's no printed Prowess anymore. \n\n"},{"attributes":{"bold":true},"insert":"Game log:"},{"insert":"\nAfter some some playtesting against actual decks on 12/01/2024, I discovered Moonshine is a rough matchup for me, but Timewalk control is fine; the timewalk loss boiling down to a fatal play. The day overall went Bye, 1-2, 1-2, so it was a decent result for an entirely experimental list!\nIn the Moonshine game however, I did discover some neat tech, with an Omnath and Tireless Provisioner on board:\n2 spells had been Elite Spellbinder'd - I wanna cast them both."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crop rotation drawn off an Omnath, 2 mana available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pass the turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In upkeep, cro-ro into a fetch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fetch for something. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"6 mana available, plus a new untapped land, casting both spells, and up 4 life to survive their attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There was a small period of time where Fastbond was being considered, but after playing around with Uro, and some Uro + Karakas during the Timewalk game, I think I'm much happier with the current points. \n\nOn the 17/01/2024, I went to "},{"attributes":{"italic":true},"insert":"the location "},{"insert":"(a mate's business) after hours and a few of us did some testing.\nDuring testing I firmly discovered that Moonshine, and any Rx aggro is my silver bullet; I was able to take a number of games against GW token Combo..? Aggro..? Both pre and post sideboard. \nPlaying against Timewalk again, I made some of the same mistakes as before; losing because I panicked, or thought I was safe. The lines in Timewalk require "},{"attributes":{"italic":true},"insert":"really "},{"insert":"good intuition to see, because so little information is available at face value. But all the times I lost, they were times I could've not done that, so it's a learning experience, really. \nWith Fury and Solitude now in, the deck is also considerably stronger, and a few of the wasteful creatures; Soul of Windgrace, Narset, Enlightened Exile are out, in place of them, and other good stuff too, such as Aragorn, King of Gondor.\n\nIn the lead up to CanCon, I've been doing various testing against a couple mates, who have also been bashing their decks against mine to see what sticks.\nAs a result of all of this, the deck has essentially just become a value pile; lots of good cards with good words, and that eventually overwhelms my opponents. \nKroxa has been replaced with Sevinne's Reclamation due to the Escape being difficult to achieve, Tireless Provisioner has been replaced with Lotus Cobra, so that Nissa doesn't have any dead hits, and the mana base has been refined a little more, by replacing Hallowed Fountain with Sacred Foundry. I'm looking at potentially putting in the domain counterspell as well, but what I cut for it, I'm not sure.\n\nThe day before the CanCon National 7 Point Highlander tournament (26/01) I replaced Territorial Kavu with the Miracle, \"Triumph of Saint Katherine\" which I think was a good choice. I got to make use of some pretty cool tech as a result of it. \nAt Cancon, I was doing well in the pre-lunch games; 1-1-1, which is well for me, considering I'm not the greatest. \nPost lunch, I get pretty well swept by Blue Moon and general control, until the last 2 rounds. \nMy final score was 3-4-1. As an 8 point list, I reckon I did okay, but in general, my greatest weaknesses were correctly identifying my colour to fetch for, and my timing - I believe tapping out is okay at times, but it seems I always chose the worst times to do so, whether because I was a bit mana screwed, or behind on board state. Reassessing what I use my points for may be an idea, or moving more towards specifically Temur, splashing white, but not 100% sure.\nIt was a great day though, and we even had one of our locals make top 16, scoring 6-2 with a walks variant of what is conceptually the same as my list.\n\n13/02/2024 - Considering I went 0-3 to my uncle's 5 point Red Deck Wins this past weekend, I'm thinking of re-allocating the points of this deck, and instead pivoting into a 4 colour value backbone, with a sneak and show win con; value piles are great and all, but when my only way to win is having creatures on board, that becomes a lot weaker against removal heavy decks.\n\n19/02/2024 - Tested the deck for the first time with the Sneak and Show list. It managed to break even in 4 games against Moonshine. I feel like I need more dorks, but otherwise it felt good to have outs when I needed them, and a good win-con.\n\n23/02/2024 - Tonight is the first proper 7 Point FNM since the new version of the deck was incepted, so it'll be exciting to see how it performs! But admittedly, the consistency is still abysmal, so not too hopeful for any kind of consistency. I'm expecting to crush Breach + Brain Freeze, and potentially beat RDW and Moonshine, but control and Walks still seem a bit much for me. Guess we'll see!\n\n26/02/2024 - Reporting in! Friday night was rather good. I played 3 rounds. My opponents, were Omnath Walks, Obscur-acle (Obscure Thoracle), and 8 Point Bots respectively.\nRound 1, I lost to Walks rather pathetically and quickly.\nRound 2, I beat Thoracle 2-1. First game I lost as I didn't have any of my interaction to remove their combo, nor did I really know the combo at first. Game 2, I won by beating down with my smaller value dudes before they could find their interaction or combo, and game 3 was similar, but muuuch closer. They were on 2 life when they attempted the combo, and if it weren't for Soul Guide Lantern drawing me into Endurance, I was a goner. \nRound 3, I beat Bots 2-1, as game 1 he ramped into Mycosynth Karn. Game 2, he attempted Myco-carn once again, but I responded to the activation with Lightning Helix to make Myscosynth much less useful. From there, it was simply beat down.\nGame 3, it was a bit of a landslide victory on my end - I kept a hand full of hate. Force of Vigor on his turn 1 to destroy his Sol Ring and Shadowspear, then Mana Leak on turn 2 to counter his Mana Vault. From there, it was just a slow beat down, with Yorion, and a scammed Solitude.\nSo overall, not bad! Questing Druid stole Atraxa and Sneak Attack twice in a row, which felt pretty bad, as nice as the card access was, so I'm tempted to replace it with Faithless Looting and Tishana's Tide Binder, but admittedly, I don't know what else I would cut to do so. It'd also be one less target for Natural Order, so it's something I'll have to deliberate on more.\n\n18/03/2024 - Checking in! The Yorion line has been removed. There isn't enough payoffs to justify it. If I'd had Ilharg, and maybe Arni Metalbrow, and in general more \"Until end of turn\" effects, it'd be more worth it, but the inability to find interaction was simply too much of a downside. This change has been in place for a while now, so I am now investigating a sideboard philosophy change, which enables changing the main plan of the deck depending on the matchup, with some additional hate for prevalent decks that are too strong to beat without it.\nI'm looking forward to testing it this Friday, and seeing how it handles its worse matchups. It did better against Moonshine than previous, pre-sideboard, so in theory the post sideboard should be an even harder match for my opponent. \n\n02/04/2024 - With the Easter long weekend just past, I figured I should report performance at Chromatic Games that weekend. \nRound 1, I lost against a local player who was running Abzan Initiative - lots of removal, graveyard hate, plus a stronger game plan were a bit much for my value to play through. On top of this, Abzan are colours I don't have hate for, so I should look into fixing that; Skylasher may go back in in that matchup as a pro-ub?\nRound 2, I genuinely cannot remember for the life of me. Bluemoon? \nRound 3 was against some expensive cards in 2-3 colours, but the gameplan either wasn't particularly obvious, or just all that good. It was pretty landslide my way both games, but the banter was fun. Sneak and Show payed off really well too, with a Worldspine netting me 15 more life.\nRound 4 was against Azorius Hard control, which was a bit of a grind (as it took him a while to find his win in game 1), but I managed to take game 2 with good sideboarding and some sneak and show he couldn't answer, and I likely would've had game 3 too had we gone to turns a little later. However, as he was going to drop, he very kindly conceded. \nRound 5 was against another deck that didn't particularly stand out to me, but I remember it having cool tech/being funky. I won that one too, primarily thanks to value from memory.\nRound 6 I punted really hard and lost 2 games I should've been relatively secure in, after he punted game 1 with a bad keep.\nOverall, the Sideboard felt good, and my sideboarding decisions were pretty on point. I likely could've played around my opponents a little more smartly, but I think by the end I was making mostly correct decisions (until I punted games 2 and 3 of round 6.) My uncle also did surprisingly well, for his first time playing a 7 Point event!\n\n02/05/2024 - Mana Clash report and deck changes since\nAt Mana Clash, an annual mini-magic fest, the \"7 Point International Tournament\" was held. It was a total of 140 something players, ranging from those just trying out the format, community members, known faces, and entrenched veterans. \nIt was an overall very fun day, but the deck unfortunately felt pretty disappointing. My overall for the day was 2-5-1, with the majority of my matchups being Izzet-tempo/Blue moon, which I have thus mostly forgotten. They were fun and banter filled, but very same-ish, and with the deck feeling as bad as it did, I considered dropping (but decided against it.)\n\nRound 1"},{"attributes":{"bold":true},"insert":" "},{"insert":"\nA conceptual mirror. Golgari (splashing blue) Natural Order, with Strip'/Waste' and Wrenn and Six to keep tempo going his way while trying for the win. It was a reserve list deck, as most were, with Gaea's Cradle as a bit of extra spice, and a good Cro-Ro target.\nIn game 1, he Natural Ordered a bit faster than I could, finding an Atraxa, which I fortunately had the removal for. Archdruid's Charm helped the win, finding Gaea's Cradle to hard-cast a Deathclaw. ETB Destroy a permanent is pretty good. I had a decent board state, but by making the Deathclaw Monstrous, he ate another permanent and swung for the kill. \nGame 2, I hit my Sneak and Show stuff faster, while also just having more threats. With a hard-cast Niv Reborn, and a Show and Tell'd Atraxa, there wasn't much he could do. The round ended just as our second game did, and so it was a draw. A fun game, seeing something I hadn't before, and playing against a nice opponent!\nRounds 2 and 3 weren't particularly memorable; Izzet tempo/Blue moon beat me to death. The usual. \nIt was then lunch, which I was almost late back from, but an ever so kind judge who was also a little late back from lunch (who we ran into at the café) gave us a little extra time, not that we ended up needing it.\nRound 4\nAnother Izzet Tempo deck, but likely on a bit of a tighter budget, with some potentially not amazing plays (trading a Third Path Iconoclast a dork is never worth), and some bad luck on the draw. Those factors added up, and my deck operating as intended for once (with Niv hitting more than 1 card!!) it was a landslide victory my way. It felt a little bad, as we had spoken at the above mentioned café, and I even joked about matching against each other. \nI think he learned from the games we played though, which is good, and hopefully some of the limits of the deck too. This was the first actual win of the day.\nRound 5 was another Blue moon deck. What can you do.\nRound 6\nI was up against a Jeskai control list, which thoroughly did both of those things, as it was designed to.\nRound 7 (coming back a month later to finish writing)\nWith Mana Clash less fresh in my memory, it's not super clear, but I think this was some kind of Abzan go wide list. I remember my opponent and I getting along way too well, and we bantered and stuffed about for the games. I won this one, I believe 2-0. Some of the most fun I've ever had playing magic.\nRound 8\nMy opponent was very proper about the rules, which was a little jarring at that point; no judge calls, but kinda.. unnecessarily pedantic for the last round, but it's the right thing to do. Playing a Grixis Delver list. \n\n20/05/2024 - The Monday just after the monthly\nI placed the highest I ever have, taking a round against Mouse; one of very few I ever have, against a deck I'd never beaten before; lands! \nIn game 1, it was a relatively early strip mine that set him up for the win.\nGame 2, I managed to play an aggro plan with a Minsc and Boo after sticking an early Wrenn and Six, which eeked out a win. \nGame 3, an early Spellpierce against a Cleansing Wildfire (on his own land) stopped him from hitting a key third land drop, which allowed me to play relatively one-sidedly, as his deck kept bricking.\nI played against Taylor in round 2, and crushed his Mardu Initiative with raw outvaluing and some decent sideboarding - he wasn't doin too good, as he hadn't eaten, so made a couple punts too, which made it a lot easier. \nRound 3 was Nathan's lands, which I lost 1-0 due to some grindy games and a bit of punting wins/missing lines.\nRound 4, was David Wales' Tinker combo. I won game1 because he wasn't aware Thought Monitor discount didn't work with Bolas' Citadel; he went to 3 as opposed to the 10 he otherwise would've been on. We would've retracted it, but he had already drawn the cards, which kinda made it irreparable. That plus some early aggro and I cleaned him up rather than him being able to combo. In game 2, he had a nuts hand and while I had plenty of interaction, I made the mistake of Forcing his Mana Vault rather than Tinker, thinking it was his primary mana source; it wasn't, so I scooped once a Portal to Phyrexia stuck. I could not be bothered grinding it. Game 3, I held up my interaction for better timings, and No More Lies'd his Tinker, into another counter for an alternate line he had. I won that grind.\nMy overall score was 3-1, with my only loss being against lands, but according to my opponent Nathan, I could've had round 1 by Ulting Grist, and I know for a fact I punted round 2. So overall, very fun, and a pretty good performance on my part!\n\n\n15/08/2024 - Reporting in.\nOver the last couple of months, nothing of particular note has been happening with this deck. A paradigm shift to a more creature focused strategy was being considered for a short while, but was ultimately only partly implemented - I've gone off Minsc and Boo in favour of Nadu and Broadside Bombadiers, keeping my other points much the same. While I have more competing for my 3 drop slot, I believe this has been an overall positive change, as it has encouraged me to include Dryad Arbor, and more mana dorks, as well as Lightning Greaves - the Greaves and Arbor proving to be especially valuable additions. While I'm still not 100% sure if I have enough ways to target my own creatures for Nadu, this is all part of the testing process, which is currently on hold while Mardu gets a chance to grow and develop. \nAssassin's Trophy and Bitter Triumph have been great additions - sticking to Instant removal has proved to be much more useful in the deck, even if it's potentially a bit narrower than before (namely with Bitter Triumph). Assassin's Trophy being as broad as it is has also proved to be a god-send.\nAlso trying out Eladamri in main, and Show and Tell in side - playing critters from top is useful, and if I need to go faster, and my opponent isn't on a list that utilises big things (Tinker, Oath of Druids, Show and Tell, Flash, Reanimator) then I side board in Show and Tell.\n\n\n08/10/2024 - CanBrawl 4 2024\nMy best competitive showing thus far! With a final result of 4-2-1, and only being knocked out of the top 8 in round 7 (the final round before top cut), I gotta say I'm pretty chuffed with the deck's performance until that final round!\nRound 1 I lost to Shops (Mishra's Workshop) by kind of a landslide. Potentially some misplays, bad keeps, and unlucky drawing; but also just a man land beating me to death.\nRound 2 was Bant Creatures. That's it. Just creature after creature after creature. I won game 1 by stabilising, out valuing and out damaging with some major help from Broadside Bombardiers, Territorial Kavu and Fable of the Mirror Breaker. I lost game 2 thanks to casting Supreme Verdict a little too late, and I won game 3 with similar things to game 1.\nRound 3 was Tinker Tempo, focusing on cast-able tinker targets such as Kappa Cannoneer. I took round 1 with some creature combo goodness thanks to Nadu, and just various value creatures. Then, in game 2, with plenty of sideboard hate for artifacts, tempo stuff, and some planeswalkers (as well as some bad sideboards from my opponent thanks to such diverse play patterns) I cleaned him up. It wasn't a feels good though unfortunately thanks to the repeated doo-doo draws he was getting.\nRound 4 is difficult to recall because it flew by. I believe my opponent was on some kind of artifacts pile - potentially Tinker? Thanks to assembling my fastest Nadu combo ever however; Nomads and Nadu on board, I was able to have answers for everything. In game 2, with some average sideboarding based on a couple assumptions, I tempoed them out and beat them to death with an early Kavu; after a number of bad draws, they packed it in.\nRound 5 was a draw against Grixis breach combo. I lost game 1, thanks to combo and tempo stuff (my boardstate was very far behind). I won game 2 with Nadu and Sideboard hate, and we went to time in game 3, thanks to having answers for Psychic frog, as well as responses to an Unholy Heat. \nRound 6 was a win against Jeskai Miracles. It looked like most of his matches went to time (by a quick glimpse at his life tracking history) so I focused on quick, precise gameplay; it also gave me a decent idea of what I was up against game 1, but that didn't save me, thanks to not having domain for a Leyline Binding and therefore being unable to stop a Murktide. Game 2, I sideboarded in a couple power houses, and cleaned up quickly with a keep of the perfect 4; Brainstorm, a Fetch, a Breeding Pool, and Endurance; sometimes a 3/4 with reach laying down some early beats is enough. Game 3, he was drawing badly, and I managed to stick a Nomads and Nadu much too quickly for him to answer, with interaction in hand, so that was that.\nRound 7, I was fighting for top 8, with a score of 4-1-1. Unfortunately for me, my opponent was on a solid deck, and I was not having as solid a game that time around as I had previously. I lost games 1 and 2 very quickly to the Mardu Initiative midrange, in what was not really Magic the Gathering. It didn't help that a game 2 mulligan I might have kept I had to whisk away, thanks to drawing 1 too many cards, but the better answer there may have been calling a judge; the next hand was garbage, and I decided I didn't wanna go to 4 against hand hate.\n\nOverall, I was very satisfied that day with my performance, and I managed to dodge getting any warnings for GRV the whole day! We win these (though two pity packs for ranking 24th out of 100+ is a bit of a feels bad ;w; )\n\n26/01/2025 - Cancon25, 7PT National championship (win a Bazaar)\nIt was a long, 8 round day, with a total of 180 competitors. I finished 69th (nice) with a final score of 4-4-0; not my best showing, but a pretty big improvement from last CanCon! It was also nice to have my uncle there, who I've been slowly dragging into the depths of 7 Point. \nRound 1 was a loss to bots/shops, who went on to make the top 8. Not too much of a feels bad. We played 3 games, all of which he found Urza's Saga, which pretty much carried him to the win. Notably in the final game, with a Candelabra in play, he made a construct with Saga, untapped with Candelabra, and made another construct, making 2 constructs in a turn, leading to their P/T becoming 10. Blocking three 10/10s and a Nettlecyst with as little creatures as I was drawing simply wasn't happening. Grim Monolith + Manifold Key is pretty damn good.\nRound 2 was another shops deck (I saw shop, so definitely shops). I believe I lost round 1? But with interaction and aggro from things like Phlage and Kavu, and some bad draws by my opponent, I took my two wins.\nRound 3 was against the Mardu player who had knocked me out of top 8 in CB4 - this time on Temur sneak and show. He crushed me game 1 with some exact lethal and well timed interaction, but lost game 2 to being a bit too slow, and with some assistance from Nadu. Game 3 was nerve wracking; I was playing threats while keeping up interaction, but it looked like it could swing in his favour at any moment. Unfortunately for him, a misplay with his natural order meant he attacked into what looked like an undefended board, to which I responded with an Ephemerated Nadu; losing his Natural Order outlet, he drew the Atraxa he intended to search for, and the game was pretty much over.\nRound 4 was against Jund, which wiped the floor with me. I don't think I particularly failed on any component of my gameplay or sideboarding - if I had to say, my mulligans may have been weak for the matchup? Or they potentially just drew the nuts. Either way, absolutely crushed me games 1 and 2.\nRound 5 was against Moonshine, running a mainboard Containment Priest. Game 1, I had answers, removal and tricks, so was able to clean up fairly nicely, particularly with a Springheart Nantuko bestowed on Pyrogoyf. Game 2, he White Orchad Phantom'd me, then followed up with a Blood Moon. This wasn't enough unfortunately, as his draws weren't making the cut, and I already had another basic and Boseiju in hand. A Brainstorm found my last basic, so it was simply a waiting game at that point. Very decisively my win.\nRound 6 was against Grixis, which was a pretty contentious match, but I couldn't bring it home. I don't remember that game very well, but I believe it ended up being 1-0 my opponent's way.\nRound 7, my opponent's favourite words were \"I dunno man I'm cooked.\" It was a game of magic that I came away with the win from, but I couldn't totally say I remember how. I believe they were also on Jund, but this time I managed to bring it home with some decent sideboard hate and gameplay.\nRound 8 was Thoracle combo soup, which I lost to game 1 (unsurprisingly), clutched game 2 with a decent keep and some clever strats, and lost game 3 thanks to some mana screwing, being outplayed by my opponent, and a potentially bad keep.\nNot my favourite performance, but an improvement from last year, and hopefully a sign that the deck does things! \n"}]}











































































