lifeinminor
432 views2 years ago
Commander
Size: 100Salt sum: 53.12
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Board Wipes
Board Wipes
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Card Draw
Card Draw
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Enablers
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Enablers
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Life Drain
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Life Drain
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Life Gain
Life Gain
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Ramp
Ramp
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Recursion
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Removal
Removal
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Rituals
Rituals
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Tutors
Tutors
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Win Cons
Win Cons
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Card Draw Adds?
Card Draw Adds?
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Life Drain Adds?
Life Drain Adds?
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Life Gain Adds?
Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Life Gain Adds?
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Win Con Adds?
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Win Con Adds?
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Notes:\n"},{"attributes":{"italic":true},"insert":"I highly suggest viewing with multiple categories so you can see all potential combos and what cards fill multiple roles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Adds\" categories are for potential tweaks based on playtests in real games"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGoal:\nRamp as quickly as possible into Griselbrand (should normally be possible around turn 3)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards. As many cards as possible. And by doing so, assemble a combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Secret partner commander- Sheoldred"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombos:\nSheoldred + Griselbrand- near infinite draw and draw triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Seholdred + Griselbrand + Aetherflux- all the above, then dome opponents "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred + Vilis + Skirge Familiar- Pay life, trigger Vilis, Sheoldred triggers, repeat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exquisite Blood + Aetherflux- Pay 50 life, deal 50 damage, gain 50 life, repeat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exquisite Blood + Vito + any Lifegain effect- Same as above"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exquisite Blood + Sanguine Bond- Same as above"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
































































































