671 views19 months ago
Commander
Size: 100Salt sum: 36.59
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Hypnohyena

671 views19 months ago
Commander
Size: 100Salt sum: 36.59
No deck tags

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Dromar, the Banisher
Flying
Whenever Dromar deals combat damage to a player, you may pay
. If you do, choose a color, then return all creatures of that color to their owners' hands.
Legendary Creature - Dragon
Dromar, the Banisher (plst) INV-244

Commander

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 201
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (cmm) 376
Distorting Lens
: Target permanent becomes the color of your choice until end of turn.
Artifact
Distorting Lens (8ed) 299
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (plst) MRD-188
Sol Ring
: Add
.
Artifact
Sol Ring (lcc) 313
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (plst) 2XM-296
Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment
Sword of Truth and Justice (mh1) 229
Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment
Sword of War and Peace (plst) 2XM-300

Artifact

(Ctrl to add secondary)
Blind Seer
: Target spell or permanent becomes the color of your choice until end of turn.
Legendary Creature - Human Wizard
Blind Seer (inv) 47
Chameleon Spirit
As this creature enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Creature - Spirit Illusion
Chameleon Spirit (mmq) 65
Eight-and-a-Half-Tails
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
Legendary Creature - Cleric Fox
Eight-and-a-Half-Tails (clb) 692
Fylamarid
Flying
This creature can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.
Creature - Beast Squid
Fylamarid (tmp) 64
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (plst) MH1-13
Indigo Faerie
Flying
: Target permanent becomes blue in addition to its other colors until end of turn.
Creature - Wizard Faerie
Indigo Faerie (eve) 24
King Crab
,
: Put target green creature on top of its owner's library.
Creature - Crab
King Crab (ulg) 34
Llawan, Cephalid Empress
When Llawan enters, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
Legendary Creature - Octopus Noble
Llawan, Cephalid Empress (plst) TOR-42
Metathran Transport
Flying
This creature can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.
Creature - Metathran
Metathran Transport (inv) 62
Mirran Crusader
Double strike, protection from black and from green
Creature - Human Knight
Mirran Crusader (plst) MM2-25
Northern Paladin
,
: Destroy target black permanent.
Creature - Human Knight
Northern Paladin (7ed) 28
Order of the Sacred Torch
, Pay 1 life: Counter target black spell.
Creature - Human Knight
Order of the Sacred Torch (6ed) 32
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (cmm) 966
Painter's Servant
As this creature enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Creature Artifact - Scarecrow
Painter's Servant (shm) 257
Pentarch Paladin
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As this creature enters, choose a color.
,
: Destroy target permanent of the chosen color.
Creature - Human Knight
Pentarch Paladin (plst) TSP-32
Scuttlemutt
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
Creature Artifact - Scarecrow
Scuttlemutt (jmp) 484
Southern Paladin
,
: Destroy target red permanent.
Creature - Human Knight
Southern Paladin (7ed) 46
Stromgald Cabal
, Pay 1 life: Counter target white spell.
Creature - Human Knight
Stromgald Cabal (6ed) 157
Tidal Visionary
: Target creature becomes the color of your choice until end of turn.
Creature - Wizard Merfolk
Tidal Visionary (inv) 80
Tsabo's Assassin
: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
Creature - Zombie Assassin Phyrexian
Tsabo's Assassin (inv) 128
Vodalian Mystic
: Target instant or sorcery spell becomes the color of your choice.
Creature - Wizard Merfolk
Vodalian Mystic (apc) 33
Willbreaker
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
Creature - Human Wizard
Willbreaker (ori) 84

Creature

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Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Green (5ed) 19
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Red (ptc) ml17sb
Darkest Hour
All creatures are black.
Enchantment
Darkest Hour (7ed) 128
Deathgrip
: Counter target green spell.
Enchantment
Deathgrip (5ed) 154
Douse
: Counter target red spell.
Enchantment
Douse (usg) 70
Earnest Fellowship
Each creature has protection from each of its colors.
Enchantment
Earnest Fellowship (plst) ODY-21
Insight
Whenever an opponent casts a green spell, you draw a card.
Enchantment
Insight (6ed) 75
Justice
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Enchantment
Justice (ice) 32
Light of Day
Black creatures can't attack or block.
Enchantment
Light of Day (plst) TMP-27
Righteous War
White creatures you control have protection from black.
Black creatures you control have protection from white.
Enchantment
Righteous War (vis) 134
Story Circle
As this enchantment enters, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Enchantment
Story Circle (10e) 49
Well-Laid Plans
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Enchantment
Well-Laid Plans (inv) 88
Wrath of Marit Lage
When this enchantment enters, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Enchantment
Wrath of Marit Lage (8ed) 115

Enchantment

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Alter Reality
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Alter Reality (tor) 22
Crystal Spray
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Instant
Crystal Spray (inv) 50
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Glamerdye
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Glamerdye (eve) 21
Honorable Passage
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Instant
Honorable Passage (vis) 7
Magical Hack
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Instant
Magical Hack (5ed) 101
Mind Bend
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Instant
Mind Bend (10e) 93
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Nightcreep
Until end of turn, all creatures become black and all lands become Swamps.
Instant
Nightcreep (dis) 49
Sleight of Mind
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Instant
Sleight of Mind (5ed) 124
Spectral Shift
Choose one —
• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Entwine
(Choose both if you pay the entwine cost.)
Instant
Spectral Shift (5dn) 37
Stave Off
Target creature gains protection from the color of your choice until end of turn.
Instant
Stave Off (plst) DDN-61
Sway of Illusion
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Instant
Sway of Illusion (inv) 77
Whim of Volrath
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Instant
Whim of Volrath (tmp) 102

Instant

(Ctrl to add secondary)
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (moc) 390
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (dmu) 244
Coastal Tower
This land enters tapped.
: Add
or
.
Land
Coastal Tower (scd) 296
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (lcc) 325
Contaminated Aquifer
(
: Add
or
.)
This land enters tapped.
Land - Island Swamp
Contaminated Aquifer (dmu) 245
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (woc) 157
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (mom) 269
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (xln) 253
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (lcc) 329
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (moc) 399
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (xln) 255
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rvr) 277
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (woc) 162
Island
(
: Add
.)
Basic Land - Island
Island (lci) 395
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (lcc) 337
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (lcc) 343
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (cmm) 1013
Plains
(
: Add
.)
Basic Land - Plains
Plains (lci) 394
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (cmm) 1020
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Sea Gate, Reborn
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Land
Sea Gate Restoration // Sea Gate, Reborn back (znr) 76Sea Gate Restoration // Sea Gate, Reborn back (znr) 76
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (cmm) 1035
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (2xm) 326
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (lci) 397
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (lcc) 356
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (lcc) 358
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land

(Ctrl to add secondary)
Shifting Sky
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Enchantment
Shifting Sky (8ed) 100

Protection

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Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238

Ramp

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Govern the Guildless
Gain control of target monocolored creature.
Forecast —
, Reveal this card from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Sorcery
Govern the Guildless (dis) 25
Nature's Ruin
Destroy all green creatures.
Sorcery
Nature's Ruin (por) 103
Perish
Destroy all green creatures. They can't be regenerated.
Sorcery
Perish (plst) TMP-147
Trait Doctoring
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Trait Doctoring (dgm) 18
Virtue's Ruin
Destroy all white creatures.
Sorcery
Virtue's Ruin (por) 116

Sorcery

(Ctrl to add secondary)
Baleful Stare
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
Sorcery
Baleful Stare (9ed) 64
Bereavement
Whenever a green creature dies, its controller discards a card.
Enchantment
Bereavement (7ed) 120
Charix, the Raging Isle
Spells your opponents cast that target Charix cost
more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Legendary Creature - Crab Leviathan
Charix, the Raging Isle (znr) 49
Circle of Protection: Artifacts
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Artifacts (5dn) 8
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Circle of Protection: Black (9ed) 10
Crusading Knight
Protection from black
This creature gets +1/+1 for each Swamp your opponents control.
Creature - Human Knight
Crusading Knight (inv) 12
Deathmark
Destroy target green or white creature.
Sorcery
Deathmark (mm2) 77
Dismiss into Dream
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Enchantment
Dismiss into Dream (m14) 50
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44
Dream Coat
Enchant creature
: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
Enchantment - Aura
Dream Coat (leg) 51
Essence Leak
Enchant permanent
As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Enchantment - Aura
Essence Leak (inv) 55
Exorcist
,
: Destroy target black creature.
Creature - Human Cleric
Exorcist (drk) 6
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (woc) 147
Flash Flood
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Instant
Flash Flood (chr) 21
Glare of Heresy
Exile target white permanent.
Sorcery
Glare of Heresy (ths) 15
Grindstone
,
: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Artifact
Grindstone (tmp) 290
Harsh Judgment
As this enchantment enters, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Enchantment
Harsh Judgment (inv) 19
Hobble
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Enchantment - Aura
Hobble (pls) 7
Kormus Bell
All Swamps are 1/1 black creatures that are still lands.
Artifact
Kormus Bell (4ed) 332
Marauding Knight
Protection from white
This creature gets +1/+1 for each Plains your opponents control.
Creature - Knight Zombie Phyrexian
Marauding Knight (inv) 110
Mind Harness
Enchant red or green creature
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
Enchantment - Aura
Mind Harness (mir) 78
Mourner's Shield
Imprint — When this artifact enters, you may exile target card from a graveyard.
,
: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
Artifact
Mourner's Shield (mrd) 209
Psychic Allergy
As this enchantment enters, choose a color.
At the beginning of each opponent's upkeep, this enchantment deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy this enchantment unless you sacrifice two Islands.
Enchantment
Psychic Allergy (drk) 34
Rewards of Diversity
Whenever an opponent casts a multicolored spell, you gain 4 life.
Enchantment
Rewards of Diversity (inv) 32
Rune of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Rune of Protection: White (usg) 41
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Sisay's Ingenuity
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "
: Target creature becomes the color of your choice until end of turn."
Enchantment - Aura
Sisay's Ingenuity (pls) 33
Spreading Plague
Whenever a creature enters, destroy all other creatures that share a color with it. They can't be regenerated.
Enchantment
Spreading Plague (inv) 125
Swirl the Mists
As this enchantment enters, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.
Enchantment
Swirl the Mists (chk) 94
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Artifact - Equipment
Sword of Fire and Ice (2xm) 297
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment
Sword of Forge and Frontier (one) 244
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment
Sword of Light and Shadow (2xm) 298
Sword of Sinew and Steel
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip
Artifact - Equipment
Sword of Sinew and Steel (mh1) 228
Teferi's Moat
As this enchantment enters, choose a color.
Creatures of the chosen color without flying can't attack you.
Enchantment
Teferi's Moat (inv) 279
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (woc) 170
Teysa, Orzhov Scion
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
Legendary Creature - Human Advisor
Teysa, Orzhov Scion (gpt) 134
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 314
Warmth
Whenever an opponent casts a red spell, you gain 2 life.
Enchantment
Warmth (6ed) 52
Withering Gaze
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
Sorcery
Withering Gaze (9ed) 113

Maybeboard

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Deck Info

Deck stats

27 pips - 18 cards
28 mana - 23 cards
37 pips - 29 cards
28 mana - 23 cards
15 pips - 11 cards
28 mana - 23 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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