The_Jesguy
338 views7 years ago
Commander
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Commander
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Commander
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Counters
Counters
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker - Teferi

Draw
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Evasion
Evasion
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Removal
Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"A mono blue control deck based around not doing to much, until you're either able to lock out a game with Forbid or Omniscience, and then beat face with Nezahal for lethal Commander damage.\n\nThere are multiple spells to juggle lands to your hands, or draw cards for free, on top of having multiple free counter spells, in order to allow Nezahal or Omniscience to stick. The name of the game is having a bunch of cards in hand to pitch to your dino and ride him to victory. Dragon Wings and Launch are they key cards here, allowing us to give our boy the evasion he needs to hit people for 21.\n\nBeing able to consistently have a full grip, or being able to \"dance\" your lands back to your hand to protect Nezahal is the most important part of the deck. I'm thinking of maybe investing in a Crucible of Worlds to add to the deck because of that.\n"}]}




































































