821 views7 years ago
Commander
Size: 100Salt sum: 39.55
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The_Jesguy

821 views7 years ago
Commander
Size: 100Salt sum: 39.55
No deck tags

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Commander

Qty: 1 Price: $8.49
Najeela, the Blade-Blossom
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Legendary Creature - Human Warrior
Najeela, the Blade-Blossom (bbd) 62

Commander

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Copy

Qty: 3 Price: $6.47
Cackling Counterpart
Create a token that's a copy of target creature you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Cackling Counterpart (mm3) 32
Quasiduplicate
Create a token that's a copy of target creature you control.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Quasiduplicate (grn) 51
Tempt with Reflections
Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
Sorcery
Tempt with Reflections (c13) 60

Copy

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Counters

Qty: 1 Price: $10.99
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (cm2) 20

Counters

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Draw

Qty: 15 Price: $50.97
Commence the Endgame
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Commence the Endgame (war) 45
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (ema) 45
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (pidw) 2
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (bbd) 119
Jace's Ingenuity
Draw three cards.
Instant
Jace's Ingenuity (m15) 63
Jeskai Ascendancy
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Enchantment
Jeskai Ascendancy (ktk) 180
Oona's Grace
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Oona's Grace (ema) 63
Opportunity
Target player draws four cards.
Instant
Opportunity (bbd) 126
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (p08) 6
Portent
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Portent (cst) 90
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (c15) 101
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (c17) 222
Tezzeret, Artifice Master
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Tezzeret
Tezzeret, Artifice Master (m19) 79
Think Twice
Draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Think Twice (uma) 78
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (uma) 79

Draw

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Land

Qty: 37 Price: $152.52
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mm3) 229
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (ori) 244
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (a25) 237
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (dom) 239
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (c18) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (cm2) 250
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (xln) 255
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rna) 251
Island
(
: Add
.)
Basic Land - Island
Island (ktk) 254
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (zen) 243a
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (shm) 277
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (c17) 263
Plains
(
: Add
.)
Basic Land - Plains
Plains (ktk) 251
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (sum) 284
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (a25) 247
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (grn) 254
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (grn) 257
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (dom) 247
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (bng) 163
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (ddu) 72
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (ths) 228
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (sum) 289
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (sum) 291

Land

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Protection

Qty: 2 Price: $67.98
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (gk1) 84
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (c17) 8

Protection

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Ramp

Qty: 9 Price: $24.77
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (gk2) 24
Boros Signet
,
: Add
.
Artifact
Boros Signet (gk1) 97
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (grn) 233
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (c18) 200
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (gk1) 46
Jeskai Banner
: Add
,
, or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Jeskai Banner (ktk) 222
Primal Amulet
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Sol Ring
: Add
.
Artifact
Sol Ring (c18) 222
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (mrd) 256

Ramp

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Removal

Qty: 9 Price: $62.21
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (m15) 44
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (c18) 120
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (mm3) 35
Descend upon the Sinful
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Sorcery
Descend upon the Sinful (soi) 13
Jeskai Charm
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
Instant
Jeskai Charm (ktk) 181
Negate
Counter target noncreature spell.
Instant
Negate (p09) 8
Response
Response deals 5 damage to target attacking or blocking creature.
Instant
Response // Resurgence (grn) 229
Role Reversal
Exchange control of two target permanents that share a permanent type.
Sorcery
Role Reversal (war) 214
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Wear // Tear (dgm) 135

Removal

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Tokens

Qty: 23 Price: $134.41
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (akh) 2
Arcane Adaptation
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Arcane Adaptation (xln) 46
Beetleback Chief
When this creature enters, create two 1/1 red Goblin creature tokens.
Creature - Goblin Warrior
Beetleback Chief (cm2) 83
Brimaz, King of Oreskos
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Legendary Creature - Soldier Cat
Brimaz, King of Oreskos (bng) 5
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Enchantment
Divine Visitation (grn) 10
Empty the Warrens
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Empty the Warrens (dds) 15
Goblin Assault
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.
Enchantment
Goblin Assault (mm3) 95
Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior
Goblin Rabblemaster (ddt) 46
Hanweir Garrison
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
(Melds with Hanweir Battlements.)
Creature - Human Soldier
Hanweir Garrison (emn) 130
Hordeling Outburst
Create three 1/1 red Goblin creature tokens.
Sorcery
Hordeling Outburst (a25) 134
Huatli, Warrior Poet
+2: You gain life equal to the greatest power among creatures you control.
0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
Legendary Planeswalker - Huatli
Huatli, Warrior Poet (xln) 224
Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier
Legion Warboss (grn) 109
Leonin Warleader
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
Creature - Soldier Cat
Leonin Warleader (m19) 23
Maverick Thopterist
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Creature - Human Artificer
Maverick Thopterist (c18) 185
Metallurgic Summonings
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Enchantment
Metallurgic Summonings (kld) 56
Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Creature - Human Monk
Monastery Mentor (frf) 20
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature - Human Wizard
Murmuring Mystic (grn) 45
Pia and Kiran Nalaar
When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
Legendary Creature - Human Artificer
Pia and Kiran Nalaar (ddu) 47
Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli
Saheeli, Sublime Artificer (war) 234
Siege-Gang Commander
When this creature enters, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: This creature deals 2 damage to any target.
Creature - Goblin
Siege-Gang Commander (gnt) 42
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (uma) 76
Whirler Rogue
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Creature - Human Artificer Rogue
Whirler Rogue (gnt) 25
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature - Human Shaman
Young Pyromancer (uma) 155

Tokens

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Deck Info

Deck stats

21 pips - 14 cards
30 mana - 25 cards
40 pips - 28 cards
33 mana - 28 cards
0 pips - 0 cards
6 mana - 5 cards
29 pips - 22 cards
29 mana - 24 cards
0 pips - 0 cards
6 mana - 5 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is an attempt at make the token deck that Jeskai so desperately deserves. There are a lot of cards still in my \"maybeboard\" at home, some I don't have yet, and others I'm sure I've missed. Any constructive criticism would be appreciated! Remember, this is a token deck with Najeela for its commander, not a Najeela deck. The Warriors aren't out to play today. \n\n__________\n\nJeskai has a plethora of token creators, split into four different categories:\n\n-ETB effects. These are the easiest. There are quite a few creatures such a Beetleback Chief, Whirler Rogue, and Siege-Gang Commander. These are our bread and butter army in a can creatures. \n\n-On attack abilities. These are very common in Boros colors. These creatures attack and bring a friend or two with them. These include Brimaz, Hanweir Garrison, and Leonin Warleader. These work really well with Najeela since she wants to be aggressive. \n\n-Spell Triggers. This group seems like a bit of an odd include, and to be honest they are. I really want to do my best to incorporate all the forms of token making Jeskai offers, and these are some of the most fun. Metallurgic Summonings, Monastery Montor, and Young Pyromancer fall under this category. The are quite strong if we are able to \"storm off\", or chain a few cards together properly. They can be as strong or as weak as our draws allow. \n\n-Non-Creature based. These range from Huatli, Warrior Poet, to Quasiduplicate, to Goblin Assault. The power of these vary obviously. Getting a 3/3 Dinosaur with Trample isn't better than a 1/1 Goblin with Haste, but making a copy of Talrand, or Legion Warboss can make things get out of hand very easily. \n__________\n\nSome cards of interest in this deck include: \n\n-Jeskai Ascendancy, which can help us if we \"storm off\", by pumping our team and filtering our hand\n\n-Arcane Adaptation, which turns all of our creatures into Warriors, allowing them all to trigger Najeela, giving us double the 1/1's, essentially being almost like a second Anointed Procession.\n\n-Flying Crane Technique, which allows us to alpha strike someone (or multiple someones) out of nowhere, or play defensively, untapping our team to block if we fin ourselves in an unfavorable position after we swing out. \n___________\n\nI do feel as though the deck is split a bit too much between the four different kinds of token makers at the moment, but hopefully through play testing I'll be able to find out where I should be, numbers-wise with them. I am missing some important cards right now, such as Elspeth, Sun's Champion, Hanweir Battlements, and Hero of Bladehold, but once I get them, the list will be updated. I'm also a bit light on ramp right now, with only 7 spells, but the missing three will be added once I have a chance to play the deck a bit more. \n\nWhile Shu Yun is another option for this deck, I value Najeela's ability to create tokens by herself (or with the few incidental Warriros in the deck) and her ability to create a small army from nothing. There are more than enough non-creature spells to trigger Shu Yun, but he has zero synergy with the deck, which is why I've skipped over him for now.\n"}]}
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