The_Jesguy
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Commander
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Commander
Najeela, the Blade-Blossom
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Legendary Creature - Human Warrior

Commander
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Copy
Copy
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Draw
Commence the Endgame
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant

Tezzeret, Artifice Master
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Tezzeret

Draw
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Land
Land
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Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Removal
Removal
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Tokens
Brimaz, King of Oreskos
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Legendary Creature - Soldier Cat

Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior

Huatli, Warrior Poet
+2: You gain life equal to the greatest power among creatures you control.
0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
Legendary Planeswalker - Huatli

Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier

Metallurgic Summonings
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Enchantment

Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is an attempt at make the token deck that Jeskai so desperately deserves. There are a lot of cards still in my \"maybeboard\" at home, some I don't have yet, and others I'm sure I've missed. Any constructive criticism would be appreciated! Remember, this is a token deck with Najeela for its commander, not a Najeela deck. The Warriors aren't out to play today. \n\n__________\n\nJeskai has a plethora of token creators, split into four different categories:\n\n-ETB effects. These are the easiest. There are quite a few creatures such a Beetleback Chief, Whirler Rogue, and Siege-Gang Commander. These are our bread and butter army in a can creatures. \n\n-On attack abilities. These are very common in Boros colors. These creatures attack and bring a friend or two with them. These include Brimaz, Hanweir Garrison, and Leonin Warleader. These work really well with Najeela since she wants to be aggressive. \n\n-Spell Triggers. This group seems like a bit of an odd include, and to be honest they are. I really want to do my best to incorporate all the forms of token making Jeskai offers, and these are some of the most fun. Metallurgic Summonings, Monastery Montor, and Young Pyromancer fall under this category. The are quite strong if we are able to \"storm off\", or chain a few cards together properly. They can be as strong or as weak as our draws allow. \n\n-Non-Creature based. These range from Huatli, Warrior Poet, to Quasiduplicate, to Goblin Assault. The power of these vary obviously. Getting a 3/3 Dinosaur with Trample isn't better than a 1/1 Goblin with Haste, but making a copy of Talrand, or Legion Warboss can make things get out of hand very easily. \n__________\n\nSome cards of interest in this deck include: \n\n-Jeskai Ascendancy, which can help us if we \"storm off\", by pumping our team and filtering our hand\n\n-Arcane Adaptation, which turns all of our creatures into Warriors, allowing them all to trigger Najeela, giving us double the 1/1's, essentially being almost like a second Anointed Procession.\n\n-Flying Crane Technique, which allows us to alpha strike someone (or multiple someones) out of nowhere, or play defensively, untapping our team to block if we fin ourselves in an unfavorable position after we swing out. \n___________\n\nI do feel as though the deck is split a bit too much between the four different kinds of token makers at the moment, but hopefully through play testing I'll be able to find out where I should be, numbers-wise with them. I am missing some important cards right now, such as Elspeth, Sun's Champion, Hanweir Battlements, and Hero of Bladehold, but once I get them, the list will be updated. I'm also a bit light on ramp right now, with only 7 spells, but the missing three will be added once I have a chance to play the deck a bit more. \n\nWhile Shu Yun is another option for this deck, I value Najeela's ability to create tokens by herself (or with the few incidental Warriros in the deck) and her ability to create a small army from nothing. There are more than enough non-creature spells to trigger Shu Yun, but he has zero synergy with the deck, which is why I've skipped over him for now.\n"}]}













































































