196
4/26/2024
Stonks
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $829.01
Salt Sum: 49.75
196
4/26/2024
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Commander

Quantity: 1Price: $27.99
Aesi, Tyrant of Gyre Strait

You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card.

Creature
Aesi, Tyrant of Gyre Strait (cmr) 365
1

Basic Lands

Quantity: 26Price: $43.36
Forest

({T}: Add {G}.)

Land
Forest (ugl) 88
1
Forest

({T}: Add {G}.)

Land
Forest (vow) 276
1
Forest

({T}: Add {G}.)

Land
Forest (vow) 277
1
Forest

({T}: Add {G}.)

Land
Forest (neo) 301
1
Forest

({T}: Add {G}.)

Land
Forest (neo) 302
1
Forest

({T}: Add {G}.)

Land
Forest (dmu) 281
1
Forest

({T}: Add {G}.)

Land
Forest (one) 266
1
Forest

({T}: Add {G}.)

Land
Forest (one) 271
1
Forest

({T}: Add {G}.)

Land
Forest (one) 369
1
Forest

({T}: Add {G}.)

Land
Forest (woe) 266
1
Forest

({T}: Add {G}.)

Land
Forest (lci) 291
1
Forest

({T}: Add {G}.)

Land
Forest (mkm) 276
1
Forest

({T}: Add {G}.)

Land
Forest (otj) 276
1
Island

({T}: Add {U}.)

Land
Island (thb) 251
1
Island

({T}: Add {U}.)

Land
Island (und) 90
1
Island

({T}: Add {U}.)

Land
Island (znr) 269
1
Island

({T}: Add {U}.)

Land
Island (vow) 270
1
Island

({T}: Add {U}.)

Land
Island (vow) 271
1
Island

({T}: Add {U}.)

Land
Island (neo) 295
1
Island

({T}: Add {U}.)

Land
Island (neo) 296
1
Island

({T}: Add {U}.)

Land
Island (dmu) 278
1
Island

({T}: Add {U}.)

Land
Island (one) 268
1
Island

({T}: Add {U}.)

Land
Island (one) 366
1
Island

({T}: Add {U}.)

Land
Island (woe) 263
1
Island

({T}: Add {U}.)

Land
Island (lci) 288
1
Island

({T}: Add {U}.)

Land
Island (otj) 273
1

Combo Pieces

Quantity: 5Price: $28.95
Ancient Greenwarden

Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Ancient Greenwarden (znr) 178
1
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (cmm) 679
1
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
1
Trade Routes

{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.

Enchantment
Trade Routes (plst) MMQ-112
1
Walk the Aeons

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.

Sorcery
Walk the Aeons (tsr) 98
1

Game-Enders

Quantity: 3Price: $23.47
Cultivator Colossus

Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Creature
Cultivator Colossus (vow) 195
1
Nanogene Conversion

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

Sorcery
Nanogene Conversion (who) 49
1
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (khc) 46
1

Interaction/Protection

Quantity: 9Price: $262.92
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (pw23) 3
1
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
1
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (cmm) 694
1
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 348
1
Mindbreak Trap

If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

Instant
Mindbreak Trap (otp) 12
1
Obscuring Haze

If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.

Instant
Obscuring Haze (cmm) 701
1
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (pneo) 271p
1
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (mma) 56
1
Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Instant
Veil of Summer (plst) M20-198
1

Land Synergies

Quantity: 29Price: $212.27
Amulet of Vigor

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Artifact
Amulet of Vigor (lcc) 103
1
Archdruid's Charm

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Instant
Archdruid's Charm (mkm) 151
1
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (sth) 102
1
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (ulg) 98
1
Early Harvest

Target player untaps all basic lands they control.

Instant
Early Harvest (plst) MIR-213
1
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (dmr) 159
1
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (lcc) 241
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (cmm) 894
1
Gaea's Touch

{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. Sacrifice Gaea's Touch: Add {G}{G}.

Enchantment
Gaea's Touch (drk) 77
1
Glimpse the Core

Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.

Sorcery
Glimpse the Core (lci) 186
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (sta) 124
1
Gush

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

Instant
Gush (mmq) 82
1
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (inv) 189
1
Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Creature
Lotus Cobra (znr) 307
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
1
Nissa, Resurgent Animist

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

Creature
Nissa, Resurgent Animist (mat) 22
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (sld) 1370
1
Roiling Regrowth

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Roiling Regrowth (znr) 201
1
Rootpath Purifier

Lands you control and land cards in your library are basic.

Creature
Rootpath Purifier (brc) 44
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (clb) 832
1
Search for Tomorrow

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sorcery
Search for Tomorrow (cmr) 436
1
Spelunking

When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped.

Enchantment
Spelunking (lci) 213
1
Summer Bloom

You may play up to three additional lands this turn.

Sorcery
Summer Bloom (por) 187
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (mkc) 189
1
Tireless Provisioner

Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Tireless Provisioner (mh2) 180
1
Traverse the Outlands

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Sorcery
Traverse the Outlands (clb) 258
1
Utopia Sprawl

Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (wot) 63
1
Virtue of Knowledge

Enchantment
Virtue of Knowledge // Vantress Visions (woe) 279
1
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (dmr) 352
1

Misc./General Value

Quantity: 12Price: $111.28
Bushwhack

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Bushwhack (bro) 174
1
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (who) 229
1
Double Major

Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

Instant
Double Major (stx) 179
1
Green Sun's Zenith

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Sorcery
Green Sun's Zenith (2x2) 150
1
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 419
1
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 420
1
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (ss1) 6
1
Noxious Revival

({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Instant
Noxious Revival (sld) 1416
1
Phantasmal Image

You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Creature
Phantasmal Image (afc) 89
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 703
1
Teferi's Ageless Insight

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Enchantment
Teferi's Ageless Insight (m21) 76
1
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (dmr) 442
1

Non-basics

Quantity: 13Price: $105.29
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (cmr) 476
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (2x2) 402
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (rex) 26
1
Crystal Vein

{T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}.

Land
Crystal Vein (mir) 325
1
Dryad Arbor

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

Creature Land
Dryad Arbor (fut) 174
1
Escape Tunnel

{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.

Land
Escape Tunnel (mkm) 261
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (afr) 353
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (eld) 244
1
Glacial Chasm

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Glacial Chasm enters the battlefield, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Land
Glacial Chasm (ice) 353
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmr) 488
1
Simic Growth Chamber

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (c21) 317
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (cmr) 357
1
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 480
1

Win Con.

Quantity: 2Price: $13.48
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (sld) 1576
1
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (tsr) 309
1

Deck Stats

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Description

{"ops":[{"insert":"I mainly use Archidekt just to archive my current decks but I think it's cool to showcase what I currently have built. I mainly play casual but on occasion, have the opportunity to pull out a more powerful deck. In those instances, I like to use this deck. This is my \"cEDH\" landfall deck. It's only win con. is to use landfall synergies to draw my entire deck, there are some combos in here to help that along. It can pretty consistently win on turn 5 or 6 (assuming I can prevent someone from stopping me) but sometimes I do \"gas out\" so I wouldn't consider bringing it to any serious tournament. There are a couple gimmicks I threw in just for funsies so the deck may very well reek of casual gameplay. But oh well. Hope you enjoy the deck.\n"}]}
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