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Commander
Size: 100Salt sum: 47.65
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RekdaahTelambar

1.4k views3 days ago
Commander
Size: 100Salt sum: 47.65
No deck tags

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Commander

Qty: 1 Price: $0.49
Jolrael, Voice of Zhalfir
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.
Whenever a land creature you control deals combat damage to a player, draw a card.
Legendary Creature - Human Druid
Jolrael, Voice of Zhalfir (mat) 168

Commander

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Animator

Qty: 4 Price: $36.96
Double Major
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Instant
Double Major (stx) 179
Lithoform Engine
,
: Copy target activated or triggered ability you control. You may choose new targets for the copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
: Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact
Lithoform Engine (znr) 375
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (cmm) 856
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (moc) 384

Animator

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Board Wipe

Qty: 2 Price: $1.98
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (lcc) 150
Flood of Tears
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Sorcery
Flood of Tears (voc) 104

Board Wipe

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Draw

Qty: 7 Price: $45.79
Eureka Moment
Draw two cards. You may put a land card from your hand onto the battlefield.
Instant
Eureka Moment (stx) 184
Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Sorcery
Finale of Revelation (war) 51
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (blc) 223
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant
Gush (mmq) 82
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (jmp) 411
Thrasios, Triton Hero
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Merfolk
Thrasios, Triton Hero (c16) 46
Wiretapping
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Enchantment
Wiretapping (snc) 415

Draw

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Go Hug Myself

Qty: 7 Price: $86.93
Arboria
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
World Enchantment
Arboria (leg) 174
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (wot) 23
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (tmp) 80
Tamiyo, Inquisitive Student
Flying
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Legendary Creature - Wizard Moonfolk
Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar (mh3) 242Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar (mh3) 242
Tidal Barracuda
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
Creature - Fish
Tidal Barracuda (c20) 39
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (c20) 196

Go Hug Myself

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Group Hug

Qty: 10 Price: $70.70
Academy Loremaster
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost
more to cast.
Creature - Human Wizard
Academy Loremaster (dmu) 40
Dictate of Kruphix
Flash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
Enchantment
Dictate of Kruphix (c18) 86
Folio of Fancies
Players have no maximum hand size.
,
: Each player draws X cards.
,
: Each opponent mills cards equal to the number of cards in their hand.
Artifact - Book
Folio of Fancies (eld) 46
Font of Mythos
At the beginning of each player's draw step, that player draws two additional cards.
Artifact
Font of Mythos (plst) CON-136
Ghirapur Orrery
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Artifact
Ghirapur Orrery (kld) 216
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (plst) M10-212
Kami of the Crescent Moon
At the beginning of each player's draw step, that player draws an additional card.
Legendary Creature - Spirit
Kami of the Crescent Moon (sld) 260
Pir's Whim
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Sorcery
Pir's Whim (plst) BBD-73
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (znc) 80
Well of Ideas
When this enchantment enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Enchantment
Well of Ideas (2xm) 75

Group Hug

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Hand Size

Qty: 3 Price: $8.77
Courser of Kruphix
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Creature Enchantment - Centaur
Courser of Kruphix (cmm) 888
Future Sight
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Enchantment
Future Sight (mh1) 53
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (2x2) 154

Hand Size

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Land

Qty: 36 Price: $103.26
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (plst) KHM-251Barkchannel Pathway // Tidechannel Pathway (plst) KHM-251
Botanical Sanctum
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Botanical Sanctum (kld) 244
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rvr) 275
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Land
Cascading Cataracts (akh) 240
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (brc) 180
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (vow) 262
Forest
(
: Add
.)
Basic Land - Forest
Forest (znr) 278
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (dmr) 396
Island
(
: Add
.)
Basic Land - Island
Island (znr) 271
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (dmc) 217
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (sld) 250
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (f13) 2
Rimewood Falls
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Forest
Rimewood Falls (plst) KHM-266
Tangled Islet
(
: Add
or
.)
This land enters tapped.
Land - Island Forest
Tangled Islet (dmu) 258
Tanglepool Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Tanglepool Bridge (mh2) 257
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (lcc) 368
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (dmu) 261

Land

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Protection

Qty: 8 Price: $147.14
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (all) 22a
Counterspell
Counter target spell.
Instant
Counterspell (ice) 64
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (cmm) 295
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Negate
Counter target noncreature spell.
Instant
Negate (mom) 68
Portal Mage
Flash
When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
Creature - Human Wizard
Portal Mage (cmm) 112
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 91

Protection

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Ramp

Qty: 8 Price: $39.92
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (sld) 246
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmm) 300
Kruphix, God of Horizons
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead.
Legendary Creature Enchantment - God
Kruphix, God of Horizons (plst) JOU-152
Leyline Immersion
Enchant legendary creature
Enchanted creature has ward
and "
: Add five mana in any combination of colors. Spend this mana only to cast spells."
Enchantment - Aura
Leyline Immersion (mat) 121
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 249
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (plst) C16-170
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (plg22) 2

Ramp

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Recursion

Qty: 1 Price: $1.99
Conduit of Worlds
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Artifact
Conduit of Worlds (one) 163

Recursion

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Removal

Qty: 6 Price: $10.00
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (lcc) 233
Broken Bond
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Sorcery
Broken Bond (j22) 636
Druid of Purification
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature - Human Druid
Druid of Purification (afc) 39
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (plst) PLC-44
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (cmm) 115
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (moc) 309

Removal

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Reset

Qty: 2 Price: $13.48
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Diminishing Returns
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Sorcery
Diminishing Returns (all) 26

Reset

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Win Con

Qty: 5 Price: $21.75
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (sld) 1003
Choose Your Weapon
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
Instant
Choose Your Weapon (afr) 175
Jolrael, Mwonvuli Recluse
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Legendary Creature - Human Druid
Jolrael, Mwonvuli Recluse (pm21) 191s
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Creature - Human Wizard
Triskaidekaphile (mid) 386
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (wot) 62

Win Con

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Maybeboard

Qty: 61 Price: $325.97
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (plst) WWK-121
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (znr) 178
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (mid) 168
Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (bro) 170
Awakening of Vitu-Ghazi
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Instant
Awakening of Vitu-Ghazi (war) 152
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Blossoming Tortoise
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.
Land creatures you control get +1/+1.
Creature - Turtle
Blossoming Tortoise (woe) 163
Consuming Tide
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Consuming Tide (vow) 53
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 217
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (tsr) 277
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (cmm) 891
Embodiment of Insight
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature - Elemental
Embodiment of Insight (znc) 64
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmm) 286
Even the Score
This spell costs
less to cast if an opponent has drawn four or more cards this turn.
Draw X cards.
Instant
Even the Score (snc) 42
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Faerie Conclave
This land enters tapped.
: Add
.
: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Land
Faerie Conclave (cma) 248
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (scd) 182
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (cmm) 894
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (scd) 185
Genju of the Falls
Enchant Island
: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
Enchantment - Aura
Genju of the Falls (a25) 59
Gretchen Titchwillow
: Draw a card. You may put a land card from your hand onto the battlefield.
Legendary Creature - Druid Halfling
Gretchen Titchwillow (afr) 223
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dmc) 153
Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward
. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Land
Hall of Storm Giants (afr) 257
Harvest Season
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Sorcery
Harvest Season (scd) 188
Hunting Wilds
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Sorcery
Hunting Wilds (c18) 152
Inga and Esika
Creatures you control have vigilance and "
: Add one mana of any color. Spend this mana only to cast a creature spell."
Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
Legendary Creature - Human God
Inga and Esika (mom) 229
Irenicus's Vile Duplication
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Sorcery
Irenicus's Vile Duplication (clb) 78
Jaheira's Respite
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.
Instant
Jaheira's Respite (clb) 238
Kamahl's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Instant
Kamahl's Will (cmr) 238
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land
Lair of the Hydra (afr) 259
Liege of the Tangle
Trample
Whenever this creature deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
Creature - Elemental
Liege of the Tangle (2xm) 174
Llanowar Loamspeaker
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Creature - Elf Druid
Llanowar Loamspeaker (dmu) 170
Minds Aglow
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Sorcery
Minds Aglow (cmm) 105
Natural Affinity
All lands become 2/2 creatures until end of turn. They're still lands.
Instant
Natural Affinity (9ed) 256
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (cmm) 904
Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa
Nissa, Vital Force (kld) 163
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional
.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa
Nissa, Who Shakes the World (war) 169
Nissa, Worldwaker
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Legendary Planeswalker - Nissa
Nissa, Worldwaker (e01) 68
Primal Adversary
Trample
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Creature - Wolf
Primal Adversary (mid) 194
Prosperity
Each player draws X cards.
Sorcery
Prosperity (c13) 54
Psychic Spiral
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Instant
Psychic Spiral (rtr) 47
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (cmm) 908
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (c21) 126
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (woc) 105
Rude Awakening
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Rude Awakening (gvl) 22
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (cmm) 321
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (khc) 74
Staff of Titania
Equipped creature gets +X/+X, where X is the number of Forests you control.
Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)
Equip
Artifact - Equipment
Staff of Titania (brc) 27
Stroke of Genius
Target player draws X cards.
Instant
Stroke of Genius (moc) 238
Sylvan Advocate
Vigilance
As long as you control six or more lands, this creature and land creatures you control get +2/+2.
Creature - Elf Druid Ally
Sylvan Advocate (znc) 84
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (cmm) 358
Tatyova, Steward of Tides
Land creatures you control have flying.
Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Legendary Creature - Druid Merfolk
Tatyova, Steward of Tides (dmu) 222
Teferi's Puzzle Box
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Artifact
Teferi's Puzzle Box (j22) 801
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (mh2) 179
Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery
Titania's Command (bro) 194
Treasure Hunt
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Sorcery
Treasure Hunt (plst) C18-109
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72
Urban Evolution
Draw three cards. You may play an additional land this turn.
Sorcery
Urban Evolution (ncc) 355
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Uro, Titan of Nature's Wrath (plst) THB-229
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (lcc) 180
Wrenn and Realmbreaker
Lands you control have "
: Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Legendary Planeswalker - Wrenn
Wrenn and Realmbreaker (mom) 217

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
44 pips - 32 cards
33 mana - 25 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
36 pips - 28 cards
36 mana - 28 cards
0 pips - 0 cards
9 mana - 8 cards
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Description

{"ops":[{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Short version of Primer for TL; DR"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"As an EDH player who wants to experience as many archetypes as possible I was eventually going to build a group hug deck. Jolrael stood out to me because of the beautiful art on all versions of the card, and the interesting lands matter ability of turning a land into an X/X bird land with haste. After a few failed brews, I realised the deck doesn’t really care about lands, but about drawing cards. However, no-one wants to see a simic deck draw cards and win, so I thought it would be fun to let everyone draw cards; thus group hug."},{"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"It's got some staple-y group hug cards like Howling Mine, Kami of the Cresent Moon and Dictate of Kruphix, and some not so friendly group hug cards like Pir’s Whim, Tidal Barracuda and Druid of Putrefaction. The deck tries to win with bird land combat damage with cards like Berserk and Choose your Weapon, but has other ways to win like Triskaidekaphile."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"It’s a fun deck, because it’s very obvious when the group hug is turned on and off. It’s sunshine and lollipops one minute, then Jolrael is played and people are trying to block a big/big bird land. I haven’t won with the deck yet, but had loads of fun with it; and I think that’s the best outcome for a group hug deck."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Jolrael, Voice of Zalphir - EDH Group Hug (Full Primer)"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Introduction"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"As I play more and more EDH and brew more and more decks, I am now more than ever on the lookout for new deck archetypes to add to my roster to give me new experiences. Jolrael, Voice of Zalphir grabbed me immediately with its incredible art, and its vague hint to a different kind of land matters deck. But, after several failed brews, I realised the deck uses lands, but isn't really a land matters deck. So, I considered what deck archetype I didn't have in my roster and noticed I didn't have a group hug deck, and the rest is history."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Commander"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Jolrael, Voice of Zhalfir reads:"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"‘At the beginning of combat on your turn, up to one target land you control becomes an X/X blue and green bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Whenever a land creature you control deals damage to a player, draw a card.’"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"So, it sounds like we want to use our lands to deal combat damage to draw cards to make bigger lands to hit harder. However, that is a little misleading. That deck does exist and people have brewed it, but what the card says to me is; ‘I want to make the biggest bird land you've ever seen. Draw cards and start hitting people for 9 on turn 4 please.’ However, no-one in their right mind is going to tolerate that in a casual game of EDH, so how do we soften the blow? Group hug."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Hypothesis"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Can we win with a group hug deck in simic?"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Can we talk our way into people's good graces while attacking them with a massive/massive bird?"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Can we make the play experience of a group hug deck fun without giving the game to another player, or running eleven counterspells?"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Method"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Ramp and Hand Size"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The ramp in this deck may go against convention a little bit. Surely, you'd want to ramp on turn one or two to play Jolrael on turn two or turn three and possibly another spell. However, Jolrael only has a mana value of three and we only really care about hitting our land drop per turn, getting our indestructible lands, and drawing cards. So, ramp isn't really at the forefront of the deck unless it can do one of those things."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"So, we start with Cultivate, Kodama’s Reach and Sol Ring. Sol ring is too good not to include. Cultivate and Kodama's Reach puts an extra land to hand while ramping, replacing itself and keeping our hand size neutral. Leyline Immersion gives our commander ward 2 and lets it tap for five mana. We are never going to attack with Jolrael, so we might as well make her a mana dork with ward. Decanter of Endless Water and Thought Vessel gives us no maximum hand size. Tempt with Discovery is a classic group hug card and lets us grab one of our indestructible lands, possibly multiple if people take the tempt. Kruphix, God of Horizons helps us hang onto excess mana we don't use, or help us conserve mana if we are playing at flash speed."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The other side of the ramp in the deck is playing lands from the top of the library. Playing our land for turn, but keeping our hand size. So, Oracle of Mud Daya does this and lets us play and extra land per turn. Courser of Kruphix lets us play a land from the top and gains us a bit of life, mitigating that early chip damage. Future Sight lets us play lands and spells from the top. Thrasios, Triton Hero scrys, and either lets us either play a land or draw a card; everything we want."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Draw"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Drawing cards is the main focus of the deck, so it will appear in several forms throughout this primer. However, there are several cards in the deck that only let us draw cards. Eureka Moment and Urban Evolution are basically the same card, draw cards and play an extra land this turn. We don't play Growth Spiral, because, although it is the cheaper version of this effect, we end up with one card less in hand. We could just not play the land, but then in that case why not play a different draw spell?"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Finale of Revelation is our big draw spell, but does so much more. If we get the X to be big enough, we get to reset our graveyard into our library, draw X cards, untap five lands, and you have no maximum hand size for the rest of the game. It costs a lot of mana to pull off, but worth it if we ever hit it. Gush is perfect for this deck. The spell is free if we bounce two lands to our hand, increasing our hand size by three. Perfect. Wiretapping is a personal favourite. A six mana phyrexian arena in blue with hideaway 5, and if we have nine cards in hand we get to cast the spell for free. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Removal and Board Wipes"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The removal is quite boring, so we won't dwell on it. Beast Within; Broken Bond in case we need to ramp; Pongify, Resculpt, and Return to Nature. All very good, all standard fair. Druid of Purification is a huge removal spell that the whole table can participate in. I get to remove what I want and then remove some other ancillary things that the table cares about. Our board wipes are a little strange. Curse of the Swine will exile the creatures that can block our flyers. A bit crap if we can't target the cards, but c’est la vie. Flood of tears is the perfect board wipe for this deck. Bounce every to our hands, but replay Jolrael; go to combat and smack someone with a colossus/colossus bird."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Protection and Recursion and Resetting"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Recursion is simple. Conduit of Worlds plays a land from our graveyard, so we keep our hand size and hit our land drops. Also, we can play a crucial permanent if the need arises."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Protection is crucial. This isn't a control deck and I don't want it to be a control, but I've found that I need to see about two counterspells a game to keep myself from being killed two quickly. Eight counterspells seems to be a good number, and I'm classing Heroic Intervention as a counterspell, because it basically is one. Portal Mage is a funny redirect. If someone is trying to kill me with a voltron creature, I might be able to redirect it."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Resetting is also important. There are only a few cards in the deck that give me no maximum hand size, so being able to shuffle my library back into my library is key. I've found four spells is a bit of overkill, but they have changed the tempo of a game before."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Group Hug"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The standard plethora of group hug cards are here. Dictate of Kruphix, Folio of Fancies, Font of Mythos, Howling Mine, Kami of the Crescent Moon, and Well of Ideas let me and my opponents draw extra cards. Academy Loremaster gives all players the option to draw a card, but there spells will cost more this turn. Great for us, because sometimes we just want that extra card and it can slow some opponents down. Struggle for Project Purity is a new Fallout card which lets our opponents draw a card on our upkeep then we draw three cards. Once again, perfect for this deck, it's just a shame its a universe's beyond card. Ghirapur Orrery and Rites of Flourishing allow all players to play extra lands and draw extra cards. Pir’s Whim allows everyone to search for any land, but can also be used to remove problematic artifacts or enchantments."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Go Hug Myself and Animators"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"As we all know, group hug is a scam. This section details where the scam occurs in this deck."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The go hug myself section is a little bit of protection for myself (and possibly other people) to help close out the game. "},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Arboria means that I can't be targeted if I essentially skip my turn. At points in the game, I don't need to play spells or lands, I just need to keep my hand size and attack with a monstrosity/monstrosity bird land. Leyline of Anticipation and Tidal Barracuda gives the deck the option to play at instant speed, with Tidal Barracuda letting everyone play at instant speed except on my turn. Propaganda is another layer of protection for my life total. Wandering Archaic is a monster, but in my mind, if I’m letting people play lands and draw cards, I should be given the option to have a copy of their spells."},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Animators are either clones that ignore the legendary rule, or artifacts that will copy Jolrael’s triggered ability. Double Major and Spark Double are the clones and Lithoform Engine and Strionic Resonator are the doublers."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Lands"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Lands aren’t too exciting. The only lands of note are Reliquary Tower for another chance at getting no maximum hand size, and the indestructible lands like Tanglepool Bridge and Darksteel Citadel. This means we can make a huge/huge bird have indestructible too."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Win Con"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"There are two types of win con in this deck. Damage doublers like Berserk, Choose your Weapon, Jolrael, Mwonvuli Recluse and Unnatural Growth. This gives our goliath/goliath bird a chance to one shot a player. Or there is Triskaidekaphile, which is a cute, silly win con. Once again, another chance for no maximum hand size and a chance to win the game out of nowhere. This isn’t how I enjoy winning games, but the game has to end at some point."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Conclusion"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"I don’t know how this compares against traditional group hug decks, because they come in all shapes and sizes and I don’t see many of them throwing ungodly/ungodly birds at people. I have enjoyed playing the deck. It's fun to let people have their fun for a while and then see how they can cope when the bird lands start diving their life totals. Also, I like putting my lands at risk, because if people remove the birds then they set you back in a meaningful way and leave you alone for a while; then they enjoy the group hug and you rebuild and keep playing. I don’t think this is the kind of group hug deck for everyone, but I’m enjoying it."},{"insert":"\n\n\n"}]}
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