209
4/4/2024
el Rond
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $61.50
Salt Sum: 26.82
209
4/4/2024
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Commander

Quantity: 1Price: $1.49
Elrond, Master of Healing

Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

Creature
Elrond, Master of Healing (ltr) 447
1

Artifact

Quantity: 12Price: $10.82
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (who) 239
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (who) 240
1
Lifecrafter's Bestiary

At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

Artifact
Lifecrafter's Bestiary (mic) 160
1
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

Artifact
Midnight Clock (woc) 99
1
Mirror of Galadriel

{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.

Artifact
Mirror of Galadriel (ltr) 244
1
Phial of Galadriel

If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.

Artifact
Phial of Galadriel (ltr) 248
1
Seer's Lantern

{T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Artifact
Seer's Lantern (cmr) 338
1
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (moc) 378
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (who) 245
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (scd) 279
1
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.

Artifact
Talisman of Curiosity (mh1) 232
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (who) 255
1

Creature

Quantity: 20Price: $18.66
Arwen Undómiel

Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2.

Creature
Arwen Undómiel (ltr) 194
1
Augury Owl

Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Augury Owl (j22) 273
1
Celeborn the Wise

Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way.

Creature
Celeborn the Wise (ltr) 156
1
Cryptic Annelid

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Cryptic Annelid (tsr) 60
1
Elrond, Lord of Rivendell

Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

Creature
Elrond, Lord of Rivendell (ltr) 307
1
Elvish Mariner

Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.

Creature
Elvish Mariner (ltr) 283
1
Faerie Seer

Flying When Faerie Seer enters the battlefield, scry 2.

Creature
Faerie Seer (woc) 92
1
Galadriel of Lothlórien

Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.

Creature
Galadriel of Lothlórien (ltr) 321
1
Geist of the Archives

Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Geist of the Archives (emn) 62
1
Kenessos, Priest of Thassa

If you would scry a number of cards, scry that many cards plus one instead. {3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

Creature
Kenessos, Priest of Thassa (j22) 13
1
Legolas, Counter of Kills

Reach Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.

Creature
Legolas, Counter of Kills (ltr) 324
1
Nimrodel Watcher

Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.

Creature
Nimrodel Watcher (ltr) 63
1
Quandrix Apprentice

Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.

Creature
Quandrix Apprentice (stx) 216
1
Scurry Oak

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.

Creature
Scurry Oak (mh2) 172
1
Scute Swarm

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

Creature
Scute Swarm (ncc) 310
1
Sigiled Starfish

{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Sigiled Starfish (jmp) 177
1
Sphinx of Foresight

You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

Creature
Sphinx of Foresight (rna) 55
1
Stormwing Entity

This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters the battlefield, scry 2.

Creature
Stormwing Entity (m21) 73
1
Windrider Patrol

Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Windrider Patrol (j22) 373
1
Zimone, Quandrix Prodigy

{1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.

Creature
Zimone, Quandrix Prodigy (stx) 250
1

Enchantment

Quantity: 12Price: $6.70
Eyes Everywhere

At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.

Enchantment
Eyes Everywhere (rna) 38
1
Fall of Gil-galad

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

Enchantment
Fall of Gil-galad (ltr) 165
1
Gift of Strands

Flash Enchant creature When Gift of Strands enters the battlefield, scry 2. Enchanted creature gets +3/+3.

Enchantment
Gift of Strands (ltr) 170
1
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (wot) 55
1
Lost Isle Calling

Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

Enchantment
Lost Isle Calling (ltr) 444
1
Medomai's Prophecy

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library.

Enchantment
Medomai's Prophecy (thb) 53
1
Netherese Puzzle-Ward

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

Enchantment
Netherese Puzzle-Ward (afc) 17
1
Omen of the Hunt

Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {2}{G}, Sacrifice Omen of the Hunt: Scry 2.

Enchantment
Omen of the Hunt (cmm) 906
1
Omen of the Sea

Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2.

Enchantment
Omen of the Sea (thb) 58
1
Oracle's Insight

Enchant creature Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Enchantment
Oracle's Insight (bbd) 127
1
Season of Growth

Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.

Enchantment
Season of Growth (wot) 61
1
Song of Eärendil

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying.

Enchantment
Song of Eärendil (ltc) 69
1

Instant

Quantity: 9Price: $5.21
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (who) 228
1
Council's Deliberation

Draw a card. Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.

Instant
Council's Deliberation (ltr) 46
1
Deliberate

Scry 2, then draw a card.

Instant
Deliberate (znr) 56
1
Joint Exploration

Kicker {G} (You may pay an additional {G} as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

Instant
Joint Exploration (dmu) 56
1
Lifecrafter's Gift

Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Instant
Lifecrafter's Gift (cmr) 240
1
Quandrix Command

Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.

Instant
Quandrix Command (stx) 217
1
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (moc) 309
1
Season of Renewal

Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.

Instant
Season of Renewal (neo) 205
1
Shower of Arrows

Destroy target artifact, enchantment, or creature with flying. Scry 1.

Instant
Shower of Arrows (ltr) 188
1

Land

Quantity: 35Price: $9.25
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (who) 264
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (who) 276
1
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (ltc) 309
1
Forest

({T}: Add {G}.)

Land
Forest (sir) 291
11
Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (pip) 267
1
Island

({T}: Add {U}.)

Land
Island (sir) 282
11
Quandrix Campus

Quandrix Campus enters the battlefield tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1.

Land
Quandrix Campus (stx) 271
1
Restless Vinestalk

Restless Vinestalk enters the battlefield tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Land
Restless Vinestalk (woe) 261
1
Rimewood Falls

({T}: Add {G} or {U}.) Rimewood Falls enters the battlefield tapped.

Land
Rimewood Falls (khm) 266
1
Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (cmr) 493
1
Tangled Islet

({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped.

Land
Tangled Islet (dmu) 258
1
Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Land
Temple of Mystery (who) 318
1
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (who) 320
1
Vineglimmer Snarl

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}.

Land
Vineglimmer Snarl (who) 329
1
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Land
Yavimaya Coast (m15) 249
1

Planeswalker

Quantity: 4Price: $4.76
Jace, Mirror Mage

Kicker {2} When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.

Planeswalker
Jace, Mirror Mage (cmm) 852
1
Jiang Yanggu, Wildcrafter

Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." −1: Put a +1/+1 counter on target creature.

Planeswalker
Jiang Yanggu, Wildcrafter (war) 164
1
Kasmina, Enigma Sage

Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. +2: Scry 1. −X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. −8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.

Planeswalker
Kasmina, Enigma Sage (stx) 196
1
Nissa, Steward of Elements

+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

Planeswalker
Nissa, Steward of Elements (c20) 224
1

Sorcery

Quantity: 7Price: $4.61
Arwen's Gift

This spell costs {1} less to cast if you control two or more legendary creatures. Scry 2, then draw two cards.

Sorcery
Arwen's Gift (ltr) 39
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (who) 230
1
Elven Farsight

Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.

Sorcery
Elven Farsight (ltr) 161
1
Interpret the Signs

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Sorcery
Interpret the Signs (j22) 309
1
Serum Visions

Draw a card. Scry 2.

Sorcery
Serum Visions (j22) 345
1
The Ring Goes South

The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Sorcery
The Ring Goes South (ltr) 186
1
Ugin's Insight

Scry X, where X is the highest mana value among permanents you control, then draw three cards.

Sorcery
Ugin's Insight (bfz) 87
1

Maybeboard

Quantity: 18Price: $52.90
Artificer's Assistant

Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Creature
Artificer's Assistant (dom) 44
1
Biblioplex Kraken

When Biblioplex Kraken enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.

Creature
Biblioplex Kraken (j22) 10
1
Bronze Walrus

When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {T}: Add one mana of any color.

Creature Artifact
Bronze Walrus (clb) 302
1
Chance-Met Elves

Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.

Creature
Chance-Met Elves (ltr) 157
1
Elven Chorus

You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color."

Enchantment
Elven Chorus (ltr) 160
1
Galadhrim Guide

When Galadhrim Guide enters the battlefield, scry 2.

Creature
Galadhrim Guide (ltr) 168
1
Inga Rune-Eyes

When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Creature
Inga Rune-Eyes (cmm) 100
1
Jace's Sanctum

Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Jace's Sanctum (c19) 88
1
Lothlórien Lookout

Whenever Lothlórien Lookout attacks, scry 1.

Creature
Lothlórien Lookout (ltr) 175
1
Mystic Redaction

At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Enchantment
Mystic Redaction (mh2) 53
1
Mystic Speculation

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Sorcery
Mystic Speculation (fut) 41
1
Palantír of Orthanc

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

Artifact
Palantír of Orthanc (ltr) 381
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (j22) 63
1
Retreat to Coralhelm

Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Retreat to Coralhelm (plst) BFZ-82
1
Simic Ascendancy

{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Enchantment
Simic Ascendancy (rna) 207
1
Simic Charm

Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.

Instant
Simic Charm (cmr) 451
1
Thassa, God of the Sea

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.

Creature Enchantment
Thassa, God of the Sea (lcc) 176
1
The Temporal Anchor

At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.

Artifact
The Temporal Anchor (bro) 82
1

Deck Stats

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