337 views15 months ago
Custom
Size: 360Est cost: $347.54
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XScorpion

337 views15 months ago
Custom
Size: 360Est cost: $347.54
No deck tags

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Artifact

Qty: 51 Price: $64.57
Accessories to Murder
Whenever you crank this Contraption, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
Artifact - Contraption
Accessories to Murder (ust) 167
Applied Aeronautics
Whenever you crank this Contraption, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
Artifact - Contraption
Applied Aeronautics (ust) 168
Arms Depot
Whenever you crank this Contraption, put two +1/+1 counters on target creature.
Artifact - Contraption
Arms Depot (ust) 169
Autograph Book
This artifact enters with a page counter on it for each person who has signed it.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Autograph Book (unf) 183
Bee-Bee Gun
Whenever you crank this Contraption, until end of turn, target creature gains "
: This creature fights another target creature."
Artifact - Contraption
Bee-Bee Gun (ust) 171
Blue Ribbon
When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature.
Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)
Equip
Artifact - Equipment
Blue Ribbon (unf) 184
Buzz Buggy
Whenever you crank this Contraption, target creature gets +2/+0 and gains trample until end of turn.
Artifact - Contraption
Buzz Buggy (ust) 173
Clown Car
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
Artifact - Vehicle
Clown Car (unf) 186
Dispatch Dispensary
Whenever you crank this Contraption, create a 2/2 black Rogue creature token with menace.
Artifact - Contraption
Dispatch Dispensary (ust) 176
Dual Doomsuits
Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.
Artifact - Contraption
Dual Doomsuits (ust) 179
Duplication Device
Whenever you crank this Contraption, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
Artifact - Contraption
Duplication Device (ust) 180
Entirely Normal Armchair
During your turn, if this card is in your hand, you may hide it on the battlefield.
: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact.
, Sacrifice this artifact: Destroy target attacking creature.
Artifact
Entirely Normal Armchair (und) 77
Everythingamajig
,
: Scry 2.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Artifact
Everythingamajig (ust) 147f
Faerie Aerie
Whenever you crank this Contraption, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this token deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
Artifact - Contraption
Faerie Aerie (ust) 181
Genetic Recombinator
Whenever you crank this Contraption, up to two target creatures each get +2/+2 until end of turn.
Artifact - Contraption
Genetic Recombinator (ust) 182
Gift Horse
Whenever you crank this Contraption, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
Artifact - Contraption
Gift Horse (ust) 183
Gleemax
You choose all targets for all spells and abilities.
Legendary Artifact
Gleemax (unh) 121
Gnomeball Machine
Whenever you crank this Contraption, create two 1/1 colorless Gnome artifact creature tokens.
Artifact - Contraption
Gnomeball Machine (ust) 184
Goblin Slingshot
Whenever you crank this Contraption, creatures you control get +2/+0 and gain trample until end of turn.
Artifact - Contraption
Goblin Slingshot (ust) 185
Guest List
Whenever you crank this Contraption, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
Artifact - Contraption
Guest List (ust) 186
Handy Dandy Clone Machine
,
: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
Artifact
Handy Dandy Clone Machine (ust) 149
Hard Hat Area
Whenever you crank this Contraption, roll two six-sided dice. This Contraption assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact - Contraption
Hard Hat Area (ust) 187
Inflation Station
Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.
Artifact - Contraption
Inflation Station (ust) 190
Jack-in-the-Mox
: Roll a six-sided die. This ability has the indicated effect.
1 — Sacrifice this artifact and you lose 5 life.
2 — Add
.
3 — Add
.
4 — Add
.
5 — Add
.
6 — Add
.
Artifact
Jack-in-the-Mox (und) 78
Jamming Device
Whenever you crank this Contraption, creatures target player controls get -1/-1 until end of turn.
Artifact - Contraption
Jamming Device (ust) 192
Killer Cosplay
Whenever this Equipment becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until this Equipment becomes unattached from it.
Equip
Artifact - Equipment
Killer Cosplay (unf) 145
Kindslaver
,
, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
Legendary Artifact
Kindslaver (ust) 150
Krark's Other Thumb
If you would roll a die, instead roll two of those dice and ignore one of those results.
Legendary Artifact
Krark's Other Thumb (und) 79
Lobe Lobber
Equipped creature has "
: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it."
Equip
Artifact - Equipment
Lobe Lobber (ust) 153
Mad Science Fair Project
: Roll a six-sided die. On a 3 or lower, target player adds
. Otherwise, that player adds one mana of any color they choose.
Artifact
Mad Science Fair Project (ust) 154
Mana Screw
: Flip a coin. If you win the flip, add
. Activate only as an instant.
Artifact
Mana Screw (unh) 123
Mox Lotus
: Add
.
: Add one mana of any color.
Artifact
Mox Lotus (unh) 124
My First Tome
,
: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
Artifact - Book
My First Tome (unh) 125
Oaken Power Suit
Whenever you crank this Contraption, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
Artifact - Contraption
Oaken Power Suit (ust) 196
Optical Optimizer
Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "
: Draw a card."
Artifact - Contraption
Optical Optimizer (ust) 197
Park Map
, Sacrifice this artifact: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
Artifact
Park Map (unf) 190
Pet Project
Whenever you crank this Contraption, put target creature card from an opponent's graveyard onto the battlefield under your control.
Artifact - Contraption
Pet Project (ust) 198
Proper Laboratory Attire
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)
Equip
Artifact - Equipment
Proper Laboratory Attire (ust) 156
Quick-Stick Lick Trick
Whenever you crank this Contraption, target creature gets +1/+1 and gains lifelink until end of turn.
Artifact - Contraption
Quick-Stick Lick Trick (ust) 199
Rapid Prototyper
Whenever you crank this Contraption, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
Artifact - Contraption
Rapid Prototyper (ust) 200
Record Store
Whenever you crank this Contraption, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Artifact - Contraption
Record Store (ust) 201
Refibrillator
Whenever you crank this Contraption, return target creature card from your graveyard to your hand.
Artifact - Contraption
Refibrillator (ust) 202
Spatula of the Ages
,
, Sacrifice this artifact: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
Artifact
Spatula of the Ages (ugl) 81
Strength-Testing Hammer
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip
Artifact - Equipment
Strength-Testing Hammer (unf) 193
Sundering Fork
Whenever you crank this Contraption, destroy target artifact.
Artifact - Contraption
Sundering Fork (ust) 204
The Grand Calcutron
When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).
Players can play only the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
The Grand Calcutron can be your commander.
Legendary Artifact
The Grand Calcutron (ust) 131
Thud-for-Duds
Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target creature equal to the difference between those results.
Artifact - Contraption
Thud-for-Duds (ust) 206
Top-Secret Tunnel
Whenever you crank this Contraption, target creature can't be blocked this turn.
Artifact - Contraption
Top-Secret Tunnel (ust) 207
Turbo-Thwacking Auto-Hammer
Whenever you crank this Contraption, target creature gains double strike until end of turn.
Artifact - Contraption
Turbo-Thwacking Auto-Hammer (ust) 209
Voracious Vacuum
When this creature enters, put a +1/+1 counter on target creature.
Host Creature Artifact - Construct
Voracious Vacuum (ust) 164
Widget Contraption
Whenever you crank this Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact - Contraption
Widget Contraption (ust) 211

Artifact

(CTRL to add secondary)

Creature

Qty: 175 Price: $99.00
_____
: This card's name becomes the card name of your choice. Activate anywhere, anytime.
Creature - Shapeshifter
_____ (unh) 23
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
Legendary Creature - Human Rogue
"Brims" Barone, Midway Mobster (unf) 163
"Name Sticker" Goblin
When this creature enters from anywhere other than a graveyard or exile, if it's on the battlefield and you control 9 or fewer creatures named "Name Sticker" Goblin, roll a 20-sided die.
1-6 | Add
.
7-14 | Add
.
15-20 | Add
.
Creature - Goblin Guest
"Name Sticker" Goblin (unf) 107m
A Real Handful
As long as one or more hands are touching this creature, it gets +2/+2.
As long as two or more hands are touching this creature, it has menace.
As long as three or more hands are touching this creature, it has lifelink.
Creature - Child Alien Guest
A Real Handful (unf) 87
Abstract Iguanart
Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on this creature.
Creature - Lizard Art
Abstract Iguanart (und) 47
Acornelia, Fashionable Filcher
Whenever you cast a spell with a squirrel in its art, you get
(an acorn counter).
Whenever a Squirrel you control enters or dies, you get
.
, Pay X
: Target creature gets -X/-X until end of turn.
, Pay X
: Target creature gets +X/+X until end of turn.
Legendary Creature - Squirrel
Acornelia, Fashionable Filcher (und) 31
Adorable Kitten
When this creature enters, roll a six-sided die. You gain life equal to the result.
Host Creature - Cat
Adorable Kitten (und) 1
Aerial Toastmaster
Flying
, Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature Artifact - Cyborg Rigger
Aerial Toastmaster (ust) 2
Agent of Acquisitions
Draft this card face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Creature Artifact - Construct
Agent of Acquisitions (cns) 54
Alexander Clamilton
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
,
: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
Legendary Creature - Advisor Rebel Clamfolk
Alexander Clamilton (und) 16
Alpha Guard
When this creature enters, choose a letter.
: Untap another target permanent whose name starts with the chosen letter.
Creature - Elf Employee
Alpha Guard (unf) 129
Amateur Auteur
Sacrifice this creature: Destroy target enchantment.
Creature - Human
Amateur Auteur (ust) 3a
Angelic Rocket
Flying
When this creature enters, you may destroy target nonland permanent.
Host Creature Artifact - Angel
Angelic Rocket (ust) 139
Artful Looter
: Draw a card, then discard a card.
Whenever a permanent that shares an artist with another permanent you control enters, untap this creature.
Creature - Human Wizard
Artful Looter (unh) 25
Assembled Ensemble
Vigilance
Assembled Ensemble's power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
Creature Artifact - Bard Clown Robot
Assembled Ensemble (unf) 3
Atomwheel Acrobats
Whenever you roll a 1 or 2, put that many +1/+1 counters on this creature.
: Roll a six-sided die.
Creature - Elf Performer
Atomwheel Acrobats (unf) 130
Bamboozling Beeble
Protection from Robots
,
: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
Creature - Beeble
Bamboozling Beeble (unf) 37
Baron Von Count
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
Legendary Creature - Human Villain
Baron Von Count (ulst) 43
Bat-
Flying
At the beginning of each end step, if an opponent lost 3 or more life this turn,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Bat
Bat- (und) 32
Big Boa Constrictor
When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.
Host Creature - Snake
Big Boa Constrictor (ust) 51
Blurry Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature Artifact - Cyborg Beeble
Blurry Beeble (ust) 27
Boomstacker
As this creature enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.)
This creature gets +1/+1 for each die in its stack.
This creature attacks each combat if able.
When the stack falls, sacrifice this creature.
Creature - Goblin Artificer
Boomstacker (und) 49
Bumbling Pangolin
When this creature enters, you may destroy target artifact.
Host Creature - Beast Pangolin
Bumbling Pangolin (ust) 78
Canal Dredger
Draft this card face up.
Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.
: Put target card from your graveyard on the bottom of your library.
Creature Artifact - Construct
Canal Dredger (cns) 55
Captain Rex Nebula
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
Legendary Creature - Human Pilot Employee
Captain Rex Nebula (unf) 164
Carnival Barker
: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
Creature - Dog Employee
Carnival Barker (unf) 102
Centaur of Attention
When this creature enters, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of this creature's stored results.
This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
Creature - Centaur Performer
Centaur of Attention (unf) 132
Chicken à la King
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)
Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
Creature - Bird Noble
Chicken à la King (und) 21
Chicken Egg
At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice this creature and create a 4/4 red Giant Bird creature token.
Creature - Egg
Chicken Egg (ugl) 41
Chipper Chopper
Flying
When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature Artifact - Cyborg Rigger
Chipper Chopper (ust) 28
Claire D'Loon, Joy Sculptor
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
,
: You may put a token from your graveyard or hand onto the battlefield.
Legendary Creature - Human Performer
Claire D'Loon, Joy Sculptor (unf) 165
Clocknapper
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Creature - Human Spy
Clocknapper (ust) 29
Cogwork Librarian
Draft this card face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.
Creature Artifact - Construct
Cogwork Librarian (cns) 58
Common Iguana
When this creature enters, you may discard a card. If you do, draw a card.
Host Creature - Lizard
Common Iguana (und) 50
Crafty Octopus
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Host Creature - Rigger Octopus
Crafty Octopus (ust) 30
D00-DL, Caricaturist
When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
Legendary Creature Artifact - Robot
D00-DL, Caricaturist (unf) 187
Deal Broker
Draft this card face up.
Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer.
: Draw a card, then discard a card.
Creature Artifact - Construct
Deal Broker (cns) 61
Devil K. Nevil
Haste
When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
Legendary Creature - Devil Performer
Devil K. Nevil (unf) 104
Dirty Rat
When this creature enters, target opponent discards a card.
Host Creature - Rat
Dirty Rat (und) 34
Dissatisfied Customer
Flying, haste
When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
Creature - Vampire Guest
Dissatisfied Customer (unf) 72
Do-It-Yourself Seraph
Flying
Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle.
This creature has the text box of each card exiled with this creature in addition to its own.
Creature Artifact - Angel Cyborg
Do-It-Yourself Seraph (ust) 6
Dr. Julius Jumblemorph
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
Legendary Creature
Dr. Julius Jumblemorph (ust) 130
Druid of the Sacred Beaker
: Add
for each Crossbreed Labs watermark among permanents you control.
Creature - Ape Bird Druid Deer
Druid of the Sacred Beaker (ust) 106
Eager Beaver
When this creature enters, you may untap target permanent.
Host Creature - Beaver
Eager Beaver (ust) 107
Earl of Squirrel
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
Creature - Advisor Squirrel Noble
Earl of Squirrel (ust) 108
Extremely Slow Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Creature - Zombie
Extremely Slow Zombie (ust) 54c
Feisty Stegosaurus
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
Host Creature - Dinosaur
Feisty Stegosaurus (ust) 81
Fluros of Myra's Marvels
As Fluros of Myra's Marvels enters, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
Legendary Creature - Merfolk Performer
Fluros of Myra's Marvels (unf) 46
Frazzled Editor
Protection from wordy (Something is wordy if it has four or more lines of rules text.)
Creature - Human Bureaucrat
Frazzled Editor (unh) 77
Free-Range Chicken
: Roll two six-sided dice. If both results are the same, this creature gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)
Creature - Bird
Free-Range Chicken (und) 63
Gnome-Made Engine
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
Host Creature Artifact - Construct
Gnome-Made Engine (ust) 148
Goblin Bookie
,
: Reflip any coin or reroll any die. (Activate only any time it makes sense.)
Creature - Goblin
Goblin Bookie (ugl) 43
Goblin Cruciverbalist
Haste
When this creature enters, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever this creature attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
Creature - Wizard Goblin Guest
Goblin Cruciverbalist (unf) 110
Goblin Girder Gang
Reach
Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat.
This creature gets +1/+0 for each result stored on it.
Creature - Goblin Employee
Goblin Girder Gang (unf) 111
Goblin Haberdasher
Menace (This creature can't be blocked except by two or more creatures.)
Other creatures you control wearing hats in their art have menace.
Creature - Goblin Hatificer
Goblin Haberdasher (und) 51
Grand Marshal Macie
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.
Whenever Macie becomes untapped, remove all pause counters from it.
,
: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
Legendary Creature - Human Performer
Grand Marshal Macie (unf) 168
Graveyard Busybody
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
Creature - Human Spy
Graveyard Busybody (ust) 34
Gray Merchant of Alphabet
When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
Creature - Zombie Performer
Gray Merchant of Alphabet (unf) 75
Ground Pounder
: Roll a six-sided die. This creature gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, this creature gains trample until end of turn.
Creature - Goblin Warrior
Ground Pounder (ust) 110
Grusilda, Monster Masher
Combined, enchanted, and equipped creatures you control have menace.
,
: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
Legendary Creature - Zombie Villain
Grusilda, Monster Masher (ust) 132
Haberthrasher
Deathtouch
Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
Creature - Human Assassin Hatificer
Haberthrasher (unf) 76
Half-Kitten, Half-
Whenever you're dealt damage,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Cat
Half-Kitten, Half- (ust) 9
Half-Orc, Half-
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Warrior Orc
Half-Orc, Half- (ust) 84
Half-Shark, Half-
At the beginning of your upkeep,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Shark
Half-Shark, Half- (ust) 35
Half-Squirrel, Half-
Whenever a nontoken creature enters,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Squirrel
Half-Squirrel, Half- (und) 65
Hammer Jammer
As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result.
Whenever you roll a die, remove all +1/+1 counters from this creature, then put a number of +1/+1 counters on it equal to the result.
Creature - Goblin Warrior
Hammer Jammer (ust) 86
Hangman
As this creature enters, secretly note a word with six to eight letters.
: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice this creature.
Creature - Human Villain
Hangman (ust) 56
Hardy of Myra's Marvels
As Hardy of Myra's Marvels enters, choose a number.
Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Elf Performer
Hardy of Myra's Marvels (unf) 141
Hoisted Hireling
This creature has flying as long as it's being held above the battlefield.
Creature - Zombie
Hoisted Hireling (und) 37
Humming-
Flying
Whenever you attack with two or more creatures,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Bird
Humming- (und) 7
Hydradoodle
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Creature - Hydra Dog
Hydradoodle (ust) 112
Icing Manipulator
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
Creature - Human Employee
Icing Manipulator (unf) 142
Ignacio of Myra's Marvels
As Ignacio of Myra's Marvels enters, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.
Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Lizard Performer
Ignacio of Myra's Marvels (unf) 112
Impounding Lot-Bot
When this creature enters, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.
Creature Artifact - Robot
Impounding Lot-Bot (unf) 14
Infernal Spawn of Evil
Flying, first strike
, Reveal this card from your hand, Say "It's coming": This card deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
Creature - Beast
Infernal Spawn of Evil (und) 38
Infernal Spawn of Infernal Spawn of Evil
Flying, first strike, trample
Once each turn, while you're searching your library, you may pay
, reveal this card from your library and say "I'm coming, too" If you do, this card deals 2 damage to a player of your choice.
Creature - Demon Child
Infernal Spawn of Infernal Spawn of Evil (unh) 57
Infernius Spawnington III, Esq.
Flying, first strike, trample, haste
This spell costs
less to cast for each card you've revealed this turn.
When this creature enters, you may say "I'm here." If you do, it deals 3 damage to target player.
Creature - Beast Demon Grandchild
Infernius Spawnington III, Esq. (und) 40
Infinity Elemental
(This creature has INFINITE POWER.)
Creature - Elemental
Infinity Elemental (ust) 88
Inhumaniac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.
Creature - Brainiac
Inhumaniac (und) 41
It Came from Planet Glurg
You may have It Came from Planet Glurg enter as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
Legendary Creature - Ooze Alien
It Came from Planet Glurg (unf) 169
Jackknight
Whenever another artifact you control enters, put a +1/+1 counter on this creature. If that artifact is a Contraption, this creature gains lifelink until end of turn.
Creature Artifact - Knight Cyborg
Jackknight (ust) 11
Jermane, Pride of the Circus
,
: Put two +1/+1 counters on target creature with four or more legs.
,
: Until end of turn, all creatures able to block target creature with four or more legs do so.
Legendary Creature - Cat Performer
Jermane, Pride of the Circus (unf) 144
Johnny, Combo Player
: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Human Gamer
Johnny, Combo Player (unh) 35
Joyride Rigger
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Joyride Rigger (ust) 114
Katerina of Myra's Marvels
As Katerina of Myra's Marvels enters, choose a letter.
Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.
Partner (You can have two commanders if they both have partner.)
Legendary Creature - Human Performer
Katerina of Myra's Marvels (unf) 16
Knight of the Kitchen Sink
First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
Creature Artifact - Knight Cyborg
Knight of the Kitchen Sink (ust) 12b
Labro Bot
When this creature enters, return target host card or card with augment from your graveyard to your hand.
Host Creature Artifact - Dog
Labro Bot (ust) 152
Lila, Hospitality Hostess
You may look at the top card of your library any time.
You may cast common spells from the top of your library.
Guests you control get +1/+1.
Legendary Creature - Elf Employee
Lila, Hospitality Hostess (unf) 170
Lore Seeker
Reveal this card as you draft it. After you draft this card, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
Creature Artifact - Construct
Lore Seeker (cns) 62
Magar of the Magic Strings
: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
Legendary Creature - Minotaur Performer
Magar of the Magic Strings (unf) 171
Magical Hacker
: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Creature - Human Gamer
Magical Hacker (unh) 37
Masterful Ninja
Haste
Reveal this card from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
: This creature gets +1/+1 until end of turn.
Creature - Troll Ninja
Masterful Ninja (ust) 60
Meddling Kids
As this creature enters, choose a word with four or more letters.
Spells with the chosen word in their text box can't be cast.
Creature - Human Child
Meddling Kids (unh) 118
Meet and Greet "Sisay"
Whenever you cast a spell, choose one —
• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.
• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.
Legendary Creature - Elf Performer
Meet and Greet "Sisay" (unf) 172
Mer Man
When this creature enters, you may draw a card.
Host Creature - Human Fish
Mer Man (und) 25
Monkey-
Whenever a nontoken creature you control dies,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Monkey
Monkey- (ust) 115
Monoxa, Midway Manager
Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
: Roll a six-sided die.
Legendary Creature - Vampire Employee
Monoxa, Midway Manager (unf) 173
Mother Kangaroo
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
Host Creature - Kangaroo
Mother Kangaroo (und) 66
Multi-Headed
At the beginning of each end step, if you rolled a die this turn,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Hydra
Multi-Headed (ust) 117
Nocturno of Myra's Marvels
As Nocturno of Myra's Marvels enters, choose a word with five or more letters.
Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Vampire Performer
Nocturno of Myra's Marvels (unf) 82
Numbing Jellyfish
When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.
Host Creature - Jellyfish
Numbing Jellyfish (ust) 42
Ol' Buzzbark
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
Legendary Creature - Goblin Warrior
Ol' Buzzbark (ust) 134
Old Guard
,
: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
Creature Artifact - Soldier Cyborg
Old Guard (und) 11
Old-Fashioned Vampire
Flying
This creature gets +2/+2 and has deathtouch as long as it's dark outdoors.
Creature - Vampyre
Old-Fashioned Vampire (ust) 62
One-Clown Band
: Target Robot gets +2/+0 until end of turn.
Creature Artifact - Bard Clown Robot
One-Clown Band (unf) 117
Ordinary Pony
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
Host Creature - Horse
Ordinary Pony (und) 12
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental
Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
Creature - Elemental
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental (unh) 107
Overt Operative
Menace
Whenever this creature deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Human Rigger Ninja
Overt Operative (ust) 64
Painiac
At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.
Creature - Brainiac
Painiac (und) 55
Phoebe, Head of S.N.E.A.K.
Phoebe can't be blocked by creatures with flavor text.
: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
Legendary Creature - Human Spy
Phoebe, Head of S.N.E.A.K. (ust) 135
Pietra, Crafter of Clowns
Haste
Robots you control get +1/+1.
,
, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.
Legendary Creature - Human Artificer Clown
Pietra, Crafter of Clowns (unf) 176
Pippa, Duchess of Dice
,
: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.
,
: Reroll any die. (Activate only any time it makes sense.)
Legendary Creature - Human Noble
Pippa, Duchess of Dice (und) 68
Poultrygeist
Flying
Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice this creature. Otherwise, put a +1/+1 counter on this creature.
Creature - Bird Spirit
Poultrygeist (und) 43
Pygmy Giant
,
, Sacrifice a creature: This creature deals X damage to target creature, where X is a number in the sacrificed creature's text box.
Creature - Giant
Pygmy Giant (unh) 85
Rat in the Hat
, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.
Creature - Rat Rogue
Rat in the Hat (unf) 86
Rhino-
Whenever this creature blocks,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Rhino
Rhino- (ust) 18
Richard Garfield, Ph.D.
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
Legendary Creature - Human Designer
Richard Garfield, Ph.D. (unh) 44
Riveting Rigger
When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature Artifact - Cyborg Rigger
Riveting Rigger (ust) 19
Rules Lawyer
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Creature Artifact - Advisor Cyborg
Rules Lawyer (ust) 20
Serpentine
Landfall — Whenever a land you control enters,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Wurm
Serpentine (ust) 120
Shaggy Camel
When this creature enters, creatures you control get +1/+1 until end of turn.
Host Creature - Camel
Shaggy Camel (ust) 22
Skull Saucer
Flying
When this creature enters, destroy target creature and put your head on the table. Sacrifice this creature when your head stops touching the table.
Creature - Zombie Head
Skull Saucer (und) 44
Slaying Mantis
Just a second (As long as this spell is on the stack, players can't move permanents.)
This creature enters by being thrown from a distance of at least three feet.
When this creature enters, it fights each creature an opponent controls that it touched as it entered.
Creature - Insect Wrestler
Slaying Mantis (und) 69
Snickering Squirrel
You may tap this creature to increase the result of a die any player rolled by 1.
Creature - Advisor Squirrel
Snickering Squirrel (und) 45
Socketed Sprocketer
: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.)
You may uninstall a result from this creature to use it for a die you rolled.
Uninstall a 6 from this creature: Draw a card.
Creature Artifact - Knight Cyborg
Socketed Sprocketer (ust) 44
Sole Performer
: Add
. Activate only once each turn. (While activating an ability, use
rather than tapping the permanent to pay for
.)
Creature - Elf Performer
Sole Performer (unf) 154
Spelling Bee
Flying, deathtouch
Whenever this creature deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
Creature - Insect Alien
Spelling Bee (unf) 155
Spy Eye
Flying
Whenever this creature deals combat damage to a player, you may draw a card from that player's library.
Creature - Spy Eye
Spy Eye (ust) 46
Squirrel Dealer
When this creature enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
Creature - Bird Lizard Raccoon
Squirrel Dealer (ust) 123
Steady-Handed Mook
Deathtouch
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Human Rigger
Steady-Handed Mook (ust) 71
Steamflogger of the Month
When this creature enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Steamflogger of the Month (ust) 94
Steamflogger Temp
,
: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Steamflogger Temp (ust) 95
Steel Squirrel
Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result.
: Roll a six-sided die.
Creature Artifact - Squirrel
Steel Squirrel (ust) 162
Stet, Draconic Proofreader
Flying
Whenever Stet attacks, you may exile a card from your graveyard. When you do, Stet deals 4 damage to any target whose name begins with the same letter as the exiled card.
: Delete the first letter of target permanent or player's name until end of turn.
Legendary Creature - Dragon Bureaucrat
Stet, Draconic Proofreader (und) 57
Strutting Turkey
When this creature enters,
exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
Host Creature - Bird
Strutting Turkey (und) 14
Surgeon General Commander
Whenever you augment, enchant, or mutate a creature you control, draw a card.
: Add
,
,
,
, or
.
Legendary Creature - Bat Wombat Chameleon
Surgeon General Commander (und) 72
Suspicious Nanny
Whenever this creature deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
Creature - Human Rigger Spy
Suspicious Nanny (ust) 47
Syr Cadian, Knight Owl
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
: Syr Cadian gains vigilance until end of turn. Activate only from sunrise to sunset.
: Syr Cadian gains flying until end of turn. Activate only from sunset to sunrise.
Legendary Creature - Knight Bird
Syr Cadian, Knight Owl (und) 15
T.A.P.P.E.R.
, Tap an untapped creature you control that has a hat: Tap target creature.
Creature Artifact - Clown Robot
T.A.P.P.E.R. (unf) 31
Teacher's Pet
, Sacrifice this creature: Search your library for a card with augment, combine it with target host you control, then shuffle.
Creature - Bird Cat Scientist
Teacher's Pet (ust) 25
The Big Idea
,
: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
Legendary Creature - Villain Brainiac
The Big Idea (ust) 76
The Space Family Goblinson
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.
Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
Legendary Creature - Goblin Guest
The Space Family Goblinson (unf) 179
Three-Headed Goblin
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
Creature - Goblin Mutant
Three-Headed Goblin (ust) 99
Timmy, Power Gamer
: You may put a creature card from your hand onto the battlefield.
Legendary Creature - Human Gamer
Timmy, Power Gamer (ugl) 68
Trapeze Artist
Flying
This creature enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
Creature - Human Performer
Trapeze Artist (unf) 32
Treacherous Trapezist
Flying
Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)
Other alliterative creatures you control have flying.
Creature - Performer Porcupine
Treacherous Trapezist (unf) 60
Truss, Chief Engineer
Whenever Truss, Chief Engineer enters or another creature dies, put a hack counter on Truss.
,
, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.
Legendary Creature - Rogue Vedalken Employee
Truss, Chief Engineer (unf) 181
Uktabi Kong
Trample
When this creature enters, destroy all artifacts.
Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
Creature - Ape
Uktabi Kong (unh) 115
Vedalken Squirrel-Whacker
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
Creature - Vedalken Guest
Vedalken Squirrel-Whacker (unf) 63
Vile Bile
Whenever a player's skin or fingernail touches this creature, that player loses 2 life.
Creature - Ooze
Vile Bile (unh) 65
Wall of Fortune
Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled.
Creature Artifact - Wall
Wall of Fortune (und) 30
Wild Crocodile
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Host Creature - Crocodile
Wild Crocodile (und) 74
Willing Test Subject
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature.
: Roll a six-sided die.
Creature - Spider Scientist Monkey
Willing Test Subject (ust) 126
Wrench-Rigger
When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature - Goblin Rigger
Wrench-Rigger (ust) 101
X
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
,
: Put X into target opponent's hand.
: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
Legendary Creature - Human Spy
X (ust) 137
Xenosquirrels
This creature enters with two +1/+1 counters on it.
After you roll a die, you may remove a +1/+1 counter from this creature. If you do, increase or decrease the result by 1.
Creature - Squirrel Alien
Xenosquirrels (unf) 96
Zombified
: Combine this card from your graveyard with target host.
, Exile a creature card from your graveyard:
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature - Zombie
Zombified (ust) 75

Creature

(CTRL to add secondary)

Enchantment

Qty: 26 Price: $16.74
"Ach! Hans, Run!"
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Enchantment
"Ach! Hans, Run!" (unh) 116
Animate Graveyard
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile this Aura.
Enchantment - Aura
Animate Graveyard (unf) 65
Animate Library
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile this Aura instead.
Enchantment - Aura
Animate Library (ust) 26
By Gnome Means
, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
Enchantment
By Gnome Means (ust) 4
Chittering Doom
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
Enchantment
Chittering Doom (ust) 104
Curse of the Fire Penguin
Enchant creature
This enchantment consumes and confuses enchanted creature.
Enchantment - Aura
Curse of the Fire Penguin // Curse of the Fire Penguin Creature (unh) 73
Don't Try This at Home
If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)
, Sacrifice this enchantment: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
Enchantment
Don't Try This at Home (unf) 105
Form of the Approach of the Second Sun
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Enchantment
Form of the Approach of the Second Sun (unf) 9
Fowl Play
Enchant creature
Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
Enchantment - Aura
Fowl Play (ugl) 24
Free-for-All
When this enchantment enters, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield.
When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.
Enchantment
Free-for-All (ugl) 25
Get Your Head in the Game
Flash
When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Enchantment
Get Your Head in the Game (unf) 10
GO TO JAIL
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Enchantment
GO TO JAIL (und) 6
Gobsmacked
Enchant nonland permanent
As this Aura enters, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Gobsmacked (unf) 11
How Is This a Par Three?!
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
Enchantment
How Is This a Par Three?! (unf) 49
Magic Word
Enchant creature
As this Aura enters, choose a word.
Whisper the chosen word: Tap enchanted creature.
Enchantment - Aura
Magic Word (ust) 38
Night Shift of the Living Dead
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.
Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
Enchantment
Night Shift of the Living Dead (unf) 81
Now I Know My ABC's
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
Enchantment
Now I Know My ABC's (unh) 41
Octo Opus
When this enchantment enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)
Sacrifice this enchantment: Draw a card and an additional card for each of Contortionist's folds.
Enchantment
Octo Opus (unf) 54
Over My Dead Bodies
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.
Enchantment
Over My Dead Bodies (ust) 63
Plate Spinning
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice this enchantment.
Enchantment
Plate Spinning (unf) 56
Rings a Bell
As this enchantment enters, choose a word with four or more letters.
After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
Enchantment
Rings a Bell (und) 27
Squirrel-Powered Scheme
Increase the result of each die you roll by 2.
Enchantment
Squirrel-Powered Scheme (ust) 70
Starlight Spectacular
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Enchantment
Starlight Spectacular (unf) 28
Wordmail
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
Enchantment - Aura
Wordmail (unh) 22
Yet Another Aether Vortex
All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
Enchantment
Yet Another Aether Vortex (unh) 91

Enchantment

(CTRL to add secondary)

Instant

Qty: 31 Price: $24.69
AWOL
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Instant
AWOL (und) 2
Bag Check
Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
Instant
Bag Check (unf) 36
Blast from the Past
Madness
, cycling
, kicker
, flashback
, buyback

Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
Instant
Blast from the Past (unh) 72
Boing!
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
Instant
Boing! (unf) 40
Booster Tutor
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
Instant
Booster Tutor (unh) 51
Busted!
Counter target spell unless its controller pays
, where X is the number of words in the name with the most words among permanents you control.
Instant
Busted! (unf) 41
capital offense
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
instant
capital offense (ust) 52
Duh
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Instant
Duh (und) 35
Eelectrocute
Eelectrocute deals 2 damage to any target.
You may cast this card from your graveyard as long as you've rolled a 6 this turn. If you cast it this way and it would be put into your graveyard, exile it instead.
Instant
Eelectrocute (unf) 106
First Pick
Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Instant
First Pick (ust) 109
Growth Spurt
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
Instant
Growth Spurt (und) 64
Just Desserts
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
Instant
Just Desserts (ust) 90
Mistakes Were Made
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
Instant
Mistakes Were Made (unf) 147
More or Less
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Instant
More or Less (ust) 40
Now You See Me . . .
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
Instant
Now You See Me . . . (unf) 20
Punctuate
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .)
Instant
Punctuate (unh) 84
Remodel
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost.
Exile target artifact.
Instant
Remodel (unh) 108
Sacrifice Play
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
Instant
Sacrifice Play (ust) 21
Sauté
Sauté deals 3½ damage to any target.
Instant
Sauté (unh) 88
Scooch
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.
Draw a card.
Instant
Scooch (unf) 91
Six-Sided Die
Choose target creature. Roll a six-sided die.
1 — It has base toughness 1 until end of turn.
2 — Put two -1/-1 counters on it.
3 — Six-Sided Die deals 3 damage to it and you gain 3 life.
4 — It gets -4/-4 until end of turn.
5 — Destroy it.
6 — Exile it.
Instant
Six-Sided Die (unf) 92
Spell Suck
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Instant
Spell Suck (ust) 45
Standard Procedure
, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Instant
Standard Procedure (unf) 1
Steamfloggery
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Instant
Steamfloggery (ust) 96
Success!
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
Instant
Success! (ust) 24
Super-Duper Death Ray
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
Instant
Super-Duper Death Ray (und) 59
Time Out
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Instant
Time Out (und) 28
Trigger Happy
Choose a triggered ability of target permanent. It triggers. You control that ability.
Instant
Trigger Happy (unf) 125
Very Cryptic Command
Choose two —
• Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target player controls to their owner's hand.
Instant
Very Cryptic Command (ust) 49f
Who
Target player gains X life.
Instant
Who // What // When // Where // Why (und) 75

Instant

(CTRL to add secondary)

Land

Qty: 40 Price: $73.95
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (moc) 390
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (2x2) 318
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (c20) 260
City of Ass
This land enters tapped.
: Add one and one-half mana of any one color.
Land
City of Ass (unh) 134
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (lcc) 326
Darkmoss Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Darkmoss Bridge (mh2) 245
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (woc) 158
Drossforge Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Drossforge Bridge (mh2) 246
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (lcc) 328
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (ktk) 234
Goldmire Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Goldmire Bridge (moc) 407
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (cmm) 1001
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (2x2) 325
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (c15) 290
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (lcc) 338
Mistvault Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Mistvault Bridge (mh2) 249
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (ktk) 236
Nearby Planet
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
Land
Nearby Planet (unf) 198
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (ktk) 237y
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ktk) 238
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (lcc) 345
Paliano, the High City
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
Legendary Land
Paliano, the High City (cns) 65
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (dmc) 226
Razortide Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Razortide Bridge (mh2) 252
Rustvale Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Rustvale Bridge (mh2) 253
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (ktk) 241
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (cmm) 1025
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (cmm) 1029
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (2x2) 330
Silverbluff Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Silverbluff Bridge (mh2) 255
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (lcc) 352
Slagwoods Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Slagwoods Bridge (mh2) 256
Tanglepool Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Tanglepool Bridge (mh2) 257
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (lcc) 360
The Big Top
: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
Land
The Big Top (unf) 197
Thornglint Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Thornglint Bridge (mh2) 258
Urza's Fun House
: Add
.
: Add
. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.
,
: Head to AskUrza.com and click Urza's Fun House.
Land - Urza's
Urza's Fun House (unf) 199

Land

(CTRL to add secondary)

Planeswalker

Qty: 3 Price: $1.98
B.O.B. (Bevy of Beebles)
As B.O.B. enters, create four 1/1 blue Beeble creature tokens.
The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)
+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.
−1: Draw a card.
Legendary Planeswalker - B.O.B.
B.O.B. (Bevy of Beebles) (und) 18
Dungeon Master
+1: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
+1: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
−6: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
Legendary Planeswalker - Dungeon Master
Dungeon Master (phtr) 2
Space Beleren
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)
+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.
−1: Put a +1/+1 counter on each creature in the sector of your choice.
−5: Destroy all creatures in the sector of your choice.
Legendary Planeswalker - Jace
Space Beleren (unf) 178

Planeswalker

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Sorcery

Qty: 34 Price: $19.28
Ass Whuppin'
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
Sorcery
Ass Whuppin' (unh) 117
Attempted Murder
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Sorcery
Attempted Murder (unf) 66
Better Than One
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
Sorcery
Better Than One (ust) 128
Circuits Act
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Sorcery
Circuits Act (unf) 103
Clever Combo
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
Sorcery
Clever Combo (ust) 105
Clowning Around
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
Sorcery
Clowning Around (unf) 6
Disemvowel
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Sorcery
Disemvowel (unf) 71
Exit Through the Grift Shop
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
Sorcery
Exit Through the Grift Shop (unf) 74
Finders, Keepers
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Sorcery
Finders, Keepers (ust) 55
Five-Finger Discount
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
Sorcery
Five-Finger Discount (ust) 33
Hammer Helper
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
Sorcery
Hammer Helper (ust) 85
Incite Insight
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Sorcery
Incite Insight (ust) 36
Knife and Death
Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
Sorcery
Knife and Death (unf) 77
Land Aid '04
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
Sorcery
Land Aid '04 (unh) 102
Leading Performance
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.
Sorcery
Leading Performance (unf) 18
Main Event Horizon
As an additional cost to cast this spell, choose A through M or N through Z.
Destroy each creature whose name begins with a letter in the chosen range.
Sorcery
Main Event Horizon (unf) 19
Mobile Clone
Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
Sorcery
Mobile Clone (unf) 51
Oddly Uneven
Choose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
Sorcery
Oddly Uneven (ust) 15
Opening Ceremony
Add
. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
Sorcery
Opening Ceremony (unf) 118
Pair o' Dice Lost
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
Instant
Pair o' Dice Lost (unf) 149
Phone a Friend
Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.)
• A — Gain control of target creature you don't control.
• B — Choose target creature you control. Create two tokens that are each copies of it.
• C — Take an extra turn after this one.
• D — Draw seven cards.
Sorcery
Phone a Friend (unf) 55
Pie-Eating Contest
As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)
X target creatures you control each get +2/+2 and gain trample until end of turn.
Sorcery
Pie-Eating Contest (unf) 151
Rare-B-Gone
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
Sorcery
Rare-B-Gone (unh) 119
Really Epic Punch
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
Sorcery
Really Epic Punch (ust) 118
Selfie Preservation
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Sorcery
Selfie Preservation (ust) 119
Side Quest
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Sorcery
Side Quest (ust) 23
Slight Malfunction
Choose one —
• Destroy target artifact.
• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
Sorcery
Slight Malfunction (unf) 123
Subcontract
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
Sorcery
Subcontract (ust) 73
Summon the Pack
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
Sorcery
Summon the Pack (ust) 74
The Ultimate Nightmare of Wizards of the Coast® Customer Service
The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.
Sorcery
The Ultimate Nightmare of Wizards of the Coast® Customer Service (ugl) 53
Tug of War
Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
Sorcery
Tug of War (unf) 159
Work a Double
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Sorcery
Work a Double (ust) 100

Sorcery

(CTRL to add secondary)

Extra Boosters

Qty: 90 Price: $47.33
Ambiguity
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
Enchantment
Ambiguity (unh) 24
Amped Up
This spell costs
less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Sorcery
Amped Up (unf) 98
Assquatch
Each other Donkey gets +1½/+1½.
Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature - Donkey
Assquatch (unh) 71
Avatar of Me
This spell costs
more to cast for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.
Avatar of Me is the color of your eyes.
Creature - Avatar
Avatar of Me (ulst) 12
Bad Ass
, Growl: Regenerate this creature.
Creature - Zombie Donkey
Bad Ass (unh) 49
Bar Entry
Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
Instant
Bar Entry (unf) 4
Border Guardian
Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature.
Whenever you cast a black-bordered spell, this creature can't be blocked this turn.
Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.
Creature Artifact - Knight
Border Guardian (ust) 140
Buzzing Whack-a-Doodle
As this artifact enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, this artifact has that ability. Otherwise, it has Buzz.
• Whack —
: Target player loses 2 life.
• Doodle —
: You gain 3 life.
• Buzz —
,
: Draw a card.
Artifact
Buzzing Whack-a-Doodle (ust) 141
Calciform Pools
: Add
.
,
: Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of
and/or
.
Land
Calciform Pools (tsr) 275
Cardpecker
Flying
Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Creature - Bird
Cardpecker (unh) 4
Carnivorous Death-Parrot
Flying
At the beginning of your upkeep, sacrifice this creature unless you say its flavor text.
Creature - Bird
Carnivorous Death-Parrot (und) 19
Chivalrous Chevalier
Flying
When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.
Creature Artifact - Knight Cyborg
Chivalrous Chevalier (ust) 5
Circle of Protection: Art
As this enchantment enters, choose an artist.
: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
: Return this enchantment to its owner's hand.
Enchantment
Circle of Protection: Art (unh) 6
Clam-I-Am
If you roll a 3 on a six-sided die, you may reroll that die.
Creature - Clamfolk
Clam-I-Am (ugl) 19
Clay Pigeon
Flying
, Throw this creature into the air at least two feet above your head while seated: If you catch this creature with one hand, prevent all damage a source of your choice would deal to you this turn and tap this creature. Otherwise, sacrifice it.
Creature Artifact - Bird
Clay Pigeon (ugl) 73
Cogmentor
Flying
: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
Creature Artifact - Rigger Gnome
Cogmentor (ust) 143
Crow Storm
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Crow Storm (ust) 31
Deadly Poison Sampler
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
Artifact - Contraption
Deadly Poison Sampler (ust) 174
Decisions, Decisions
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
Sorcery
Decisions, Decisions (unf) 44
Defective Detective
This creature can't be blocked.
When this creature enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Creature - Human Spy
Defective Detective (ust) 32
Dogsnail Engine
Whenever you crank this Contraption, target player gains life equal to the greatest power among creatures you control.
Artifact - Contraption
Dogsnail Engine (ust) 178
Double Play
Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.
Sorcery
Double Play (ugl) 55
Double Take
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
Instant
Double Take (ugl) 23
Dreadship Reef
: Add
.
,
: Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of
and/or
.
Land
Dreadship Reef (tsr) 276
Elvish Impersonators
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
Creature - Elves
Elvish Impersonators (und) 62
Emcee
Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
Creature - Human Rogue
Emcee (und) 3
Enter the Dungeon
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
Sorcery
Enter the Dungeon (ulst) 19
Erase (Not the Urza's Legacy One)
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost.
Exile target enchantment.
Instant
Erase (Not the Urza's Legacy One) (unh) 10
Everythingamajig
: Flip a coin. If you win the flip, add
. Activate only as an instant.
,
: Target player discards a card. Activate only during your turn.
: This artifact becomes an X/X Construct artifact creature until end of turn.
Artifact
Everythingamajig (ust) 147c
Eye to Eye
You and target creature's controller have a staring contest. If you win, destroy that creature.
Instant
Eye to Eye (unh) 54
Fascist Art Director
: This creature gains protection from the artist of your choice until end of turn.
Creature - Human Horror
Fascist Art Director (unh) 11
Fat Ass
This creature gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
Creature - Shaman Donkey
Fat Ass (unh) 95
Flaccify
Counter target spell unless its controller pays
.
Instant
Flaccify (unh) 32
Flavor Judge
: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice this creature and counter that spell or ability.
Creature - Bird Advisor
Flavor Judge (ulst) 3
Fraction Jackson
,
: Return target card with a ½ on it from your graveyard to your hand.
Creature - Human Hero
Fraction Jackson (unh) 97
Ghazbán Ogress
When this creature enters, if one player has won more Magic games that day than any other player, that player gains control of this creature.
Creature - Ogre
Ghazbán Ogress (ugl) 60
Gluetius Maximus
As this creature enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
When the chosen finger isn't touching this creature, sacrifice this creature.
Creature - Beast
Gluetius Maximus (unh) 98
Grasslands
This land enters tapped.
, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Grasslands (cmm) 1002
Greater Morphling
: This creature gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.
: This creature becomes the colors of your choice until end of turn.
: This creature becomes the creature type of your choice until end of turn.
: This creature's expansion symbol becomes the symbol of your choice until end of turn.
: This creature's art becomes by the artist of your choice until end of turn.
: This creature gets +2/-2 or -2/+2 until end of turn.
: Untap this creature.
Creature - Shapeshifter
Greater Morphling (unh) 34
Gus
This creature enters with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.
Creature - Gus
Gus (ugl) 62
Hazmat Suit (Used)
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Enchantment - Aura
Hazmat Suit (Used) (ust) 57
Hypnotic Swirly Disc
Whenever you crank this Contraption, target player mills X cards, where X is the number of creatures you control.
Artifact - Contraption
Hypnotic Swirly Disc (ust) 189
Incoming!
Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
Sorcery
Incoming! (ugl) 64
Insufferable Syphon
Whenever you crank this Contraption, target player discards a card.
Artifact - Contraption
Insufferable Syphon (ust) 191
It That Gets Left Hanging
When this creature enters, ask a person outside the game to high-five you. If they won't, this creature gains haste until end of turn.
Creature - Elemental Horror
It That Gets Left Hanging (ust) 89
Knight of the Widget
Vigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
Creature Artifact - Knight Cyborg
Knight of the Widget (ust) 13
Krazy Kow
At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice this creature and it deals 3 damage to each creature and each player.
Creature - Cow
Krazy Kow (ugl) 48
Ladies' Knight
Flying
Spells cast by players wearing at least one item of women's clothing cost
less to cast. (You can define women's clothing as you see fit. Be reasonable.)
Creature - Human Knight
Ladies' Knight (unh) 15
Landfill
Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
Sorcery
Landfill (ugl) 49
Man of Measure
As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike.
As long as you're taller than an opponent, Man of Measure gets +1/+0.
Creature - Human Knight
Man of Measure (unh) 18
Mesa Chicken
Stand up, Flap your arms, Cluck like a chicken: This creature gains flying until end of turn.
Creature - Bird
Mesa Chicken (ugl) 9
Mine, Mine, Mine!
When this enchantment enters, each player puts their library into their hand.
Players have no maximum hand size and don't lose the game for drawing from an empty library.
Each player can't cast more than one spell each turn.
When this enchantment leaves the battlefield, each player shuffles their hand and graveyard into their library.
Enchantment
Mine, Mine, Mine! (ugl) 65
Modular Monstrosity
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.
Creature Artifact - Construct
Modular Monstrosity (ust) 155
Monkey Monkey Monkey
As this creature enters, choose a letter.
This creature gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
Creature - Monkey
Monkey Monkey Monkey (unh) 104
Mountain Valley
This land enters tapped.
, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Mountain Valley (cmm) 1012
Mouth to Mouth
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Sorcery
Mouth to Mouth (unh) 40
Neural Network
Whenever you crank this Contraption, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
Artifact - Contraption
Neural Network (ust) 195
Ninja
You may activate this card's augment ability any time you could cast an instant.
Whenever this creature deals combat damage to a player,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)
Creature - Ninja
Ninja (ust) 61
Non-Human Cannonball
When this creature dies, roll a six-sided die. If the result is 4 or less, this creature deals that much damage to you.
Creature Artifact - Clown Robot
Non-Human Cannonball (unf) 115
Novellamental
Flying
This creature can block only creatures with flying.
Creature - Elemental
Novellamental (ust) 41d
Omniclown Colossus
Affinity for Clowns (This spell costs
less to cast for each Clown you control.)
Trample
Creature Artifact - Clown Robot
Omniclown Colossus // Pie-roclasm (unf) 116
Phyrexian Librarian
Flying, trample
At the beginning of your upkeep, exile the top card of your library and balance it on your body.
When a balanced card falls or touches another balanced card, sacrifice this creature.
Creature - Horror Phyrexian
Phyrexian Librarian (unh) 62
Pointy Finger of Doom
,
: Spin this artifact in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
Artifact
Pointy Finger of Doom (und) 81
Prismatic Wardrobe
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
Sorcery
Prismatic Wardrobe (ugl) 12
Robo-
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,
Augment
(
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature Artifact - Construct
Robo- (ust) 157
Rock Star
Reach
When this creature enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature - Elemental Performer
Rock Star (unf) 122
Rocket-Powered Turbo Slug
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
Creature - Slug
Rocket-Powered Turbo Slug (unh) 87
Rocky Tar Pit
This land enters tapped.
, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Rocky Tar Pit (cmm) 1021
Spark Fiend
When this creature enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice this creature. If you rolled 7 or 11, don't roll dice for this creature during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice this creature. If you roll the noted total, don't roll dice for this creature during any of your following upkeeps. Otherwise, do nothing.
Creature - Beast
Spark Fiend (ugl) 51
Spike, Tournament Grinder
(
can be paid with either
or 2 life.)
: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
Legendary Creature - Human Gamer
Spike, Tournament Grinder (ust) 69
Spirit of the Season
When this creature enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Spirit Treefolk
Spirit of the Season (und) 70
Staff of the Letter Magus
As this artifact enters, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
Artifact
Staff of the Letter Magus (ust) 159
Stinging Scorpion
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
Host Creature - Scorpion
Stinging Scorpion (und) 46
Stone-Cold Basilisk
Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
Creature - Basilisk
Stone-Cold Basilisk (unh) 112
Stop That
Target player discards a card.
Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Instant
Stop That (unh) 63
Strategy, Schmategy
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
Sorcery
Strategy, Schmategy (und) 58
Super-Duper Lost
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Instant
Super-Duper Lost (unf) 59
Tainted Monkey
: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
Creature - Monkey
Tainted Monkey (unh) 64
Target Minotaur
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Warrior Minotaur
Target Minotaur (ust) 98c
Targeting Rocket
Whenever you crank this Contraption, target creature blocks this turn if able.
Artifact - Contraption
Targeting Rocket (ust) 205
Terminal Moraine
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Land
Terminal Moraine (dmr) 259
The Countdown Is at One
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Sorcery
The Countdown Is at One (ulst) 28
The Fallen Apart
This creature enters with two arms and two legs.
Whenever damage is dealt to this creature, remove an arm or a leg from it.
This creature can't attack if it has no legs and can't block if it has no arms.
Creature - Zombie
The Fallen Apart (unh) 55
Time Machine
: Exile this artifact and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
Artifact
Time Machine (unh) 128
Togglodyte
This creature enters turned on.
Whenever a player casts a spell, toggle this creature's ON/OFF switch.
As long as this creature is turned off, it can't attack or block, and prevent all damage it would deal.
Creature Artifact - Golem
Togglodyte (unh) 129
Vegetation Abomination
Deathtouch
, Sacrifice this creature: Roll a six-sided die. You gain life equal to the result.
Creature Artifact - Mutant Plant Food
Vegetation Abomination (unf) 160
Water Gun Balloon Game
As this artifact enters, each player puts a pop! counter on "0."
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Artifact
Water Gun Balloon Game (unh) 132
Wet Willie of the Damned
Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Sorcery
Wet Willie of the Damned (unh) 66
When Fluffy Bunnies Attack
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
Instant
When Fluffy Bunnies Attack (unh) 67
World-Bottling Kit
, Sacrifice this artifact: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
Artifact
World-Bottling Kit (unh) 133

Extra Boosters

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Deck Info

Deck stats

62 pips - 54 cards
21 mana - 21 cards
80 pips - 56 cards
21 mana - 21 cards
68 pips - 55 cards
21 mana - 21 cards
73 pips - 56 cards
36 mana - 22 cards
67 pips - 53 cards
22 mana - 22 cards
0 pips - 0 cards
4 mana - 3 cards
Card NameQtyOdds
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Deck extras (0)

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