Metta01
3.4k views2 days ago
Commander
Size: 100Salt sum: 32.39
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{"ops":[{"insert":"🏰 👑 "},{"attributes":{"bold":true},"insert":"The Court of Queen Marchesa 👑🥷🩸"},{"insert":"\n\nThe crown offers cards, life, and opportunity—but every favor has a cost.\n\nThis is a political deck built around the Monarch, lifegain, and weaponized diplomacy. Establish the crown early, build a modest fortress, and encourage everyone else to settle their disputes the hard way.\n\nGoad effects, curses, and political incentives keep opponents focused on each other while drain engines quietly tax the table. You aren’t trying to race ahead—you want to sit comfortably in second place, drawing cards, gaining life, and accumulating inevitability.\n"},{"insert":{"card-link":"Bloodthirsty Blade"}},{"insert":" "},{"insert":{"card-link":"Kardur, Doomscourge"}},{"insert":" "},{"insert":{"card-link":"Karazikar, the Eye Tyrant"}},{"insert":" "},{"insert":{"card-link":"Ghoulish Impetus"}},{"insert":" "},{"insert":{"card-link":"Shiny Impetus"}},{"insert":" "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":" \n\nWhen the battlefield becomes overcrowded and tempers run hot, a well-timed purge turns everyone else’s army into your win condition. "},{"insert":{"card-link":"Incite Rebellion"}},{"insert":" "},{"insert":{"card-link":"Deadly Tempest"}},{"insert":" "},{"insert":{"card-link":"Arcbond"}},{"insert":" "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" \n\nThe goal isn’t to dominate the game. It’s to survive it.\nStay protected. Stay underestimated. Let the kingdom descend into chaos.\n\nWhen the smoke clears, the crown remains. \n\n 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🥷👑 🥷 \n"}]}
Commander 🏰
Commander 🏰
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01: Ramp ⚙️
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

01: Ramp ⚙️
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02: Drain / Lifegain 💗
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment

02: Drain / Lifegain 💗
(CTRL to add secondary)
03: Lifegain Payoffs
Bre of Clan Stoutarm
, : Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
Legendary Creature - Warrior Giant

03: Lifegain Payoffs
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04: Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino

Oft-Nabbed Goat
: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
Creature - Goat

Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon

04: Draw
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05: Evasion / Go get the Monarch 🥷
05: Evasion / Go get the Monarch 🥷
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06: Survive : Copy Spells
06: Survive : Copy Spells
(CTRL to add secondary)
07: Survive : Take Control (Goad)
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura

Karazikar, the Eye Tyrant
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Legendary Creature - Beholder

Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

07: Survive : Take Control (Goad)
(CTRL to add secondary)
08: Survive : Protection - Revives
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Dihada, Binder of Wills
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Legendary Planeswalker - Dihada

08: Survive : Protection - Revives
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09: Finishers 🧨
09: Finishers 🧨
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10: Removal
10: Removal
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11: Lands 🏰
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

11: Lands 🏰
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The High City
The High City
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"🏰 👑 "},{"attributes":{"bold":true},"insert":"The Court of Queen Marchesa 👑🥷🩸"},{"insert":"\n\nThe crown offers cards, life, and opportunity—but every favor has a cost.\n\nThis is a political deck built around the Monarch, lifegain, and weaponized diplomacy. Establish the crown early, build a modest fortress, and encourage everyone else to settle their disputes the hard way.\n\nGoad effects, curses, and political incentives keep opponents focused on each other while drain engines quietly tax the table. You aren’t trying to race ahead—you want to sit comfortably in second place, drawing cards, gaining life, and accumulating inevitability.\n"},{"insert":{"card-link":"Bloodthirsty Blade"}},{"insert":" "},{"insert":{"card-link":"Kardur, Doomscourge"}},{"insert":" "},{"insert":{"card-link":"Karazikar, the Eye Tyrant"}},{"insert":" "},{"insert":{"card-link":"Ghoulish Impetus"}},{"insert":" "},{"insert":{"card-link":"Shiny Impetus"}},{"insert":" "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":" \n\nWhen the battlefield becomes overcrowded and tempers run hot, a well-timed purge turns everyone else’s army into your win condition. "},{"insert":{"card-link":"Incite Rebellion"}},{"insert":" "},{"insert":{"card-link":"Deadly Tempest"}},{"insert":" "},{"insert":{"card-link":"Arcbond"}},{"insert":" "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" \n\nThe goal isn’t to dominate the game. It’s to survive it.\nStay protected. Stay underestimated. Let the kingdom descend into chaos.\n\nWhen the smoke clears, the crown remains. \n\n 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🔥 🩸 🥷 👑 🗡️ 🥷👑 🥷 \n"}]}


















































































