1.5k
9/16/2024
wait he's cooking
Deck Size: 100
Commander
Legal
Est deck cost: $659.88
Salt sum: 40.14
1.5k
9/16/2024
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Commander

Quantity: 1Price: $1.49
Yenna, Redtooth Regent

{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.

Creature
Yenna, Redtooth Regent (woe) 219

Commander

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Don't Attack Me

Quantity: 2Price: $5.98
Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Enchantment
Ethereal Armor (woc) 67
Sphere of Safety

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Enchantment
Sphere of Safety (c16) 77

Don't Attack Me

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Infinite Combo

Quantity: 2Price: $33.48
Doubling Season

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Enchantment
Doubling Season (cmm) 283
Three Blind Mice

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

Enchantment
Three Blind Mice (woe) 35

Infinite Combo

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Ramp

Quantity: 8Price: $32.48
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (dmr) 159
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (woc) 126
Jukai Naturalist

Lifelink Enchantment spells you cast cost {1} less to cast.

Creature Enchantment
Jukai Naturalist (woc) 140
Pearl-Ear, Imperial Advisor

Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

Creature
Pearl-Ear, Imperial Advisor (mh3) 39
Sanctum Weaver

{T}: Add X mana of any one color, where X is the number of enchantments you control.

Creature Enchantment
Sanctum Weaver (woc) 131
Utopia Sprawl

Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (woc) 135
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (dmr) 184
Wolfwillow Haven

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.

Enchantment
Wolfwillow Haven (j22) 742

Ramp

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Sticker Pickers

Quantity: 5Price: $1.75
Aerialephant

Flying When Aerialephant enters, you get {TK}, then you may put a sticker on a nonland permanent you own.

Creature
Aerialephant (unf) 2
Chicken Troupe

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Chicken Troupe enters, you get {TK}, then you may put a sticker on a nonland permanent you own.

Creature
Chicken Troupe (unf) 133
Clandestine Chameleon

When Clandestine Chameleon enters, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.

Creature
Clandestine Chameleon (unf) 134
Finishing Move

You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.

Sorcery
Finishing Move (unf) 139
Ticketomaton

When Ticketomaton enters, you get {TK}, then you may put a sticker on a nonland permanent you own.

Creature Artifact
Ticketomaton (unf) 195

Sticker Pickers

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Bestow

Quantity: 2Price: $7.28
Eidolon of Countless Battles

Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

Creature Enchantment
Eidolon of Countless Battles (woc) 66
Springheart Nantuko

Bestow {1}{G} Enchanted creature gets +1/+1. Landfall — Whenever a land you control enters, you may pay {1}{G} if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.

Creature Enchantment
Springheart Nantuko (mh3) 171

Bestow

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Draw

Quantity: 8Price: $20.88
Eidolon of Blossoms

Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Creature Enchantment
Eidolon of Blossoms (woc) 124
Enchantress's Presence

Whenever you cast an enchantment spell, draw a card.

Enchantment
Enchantress's Presence (woc) 125
Kenrith's Transformation

Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Enchantment
Kenrith's Transformation (woc) 128
Sage's Reverie

Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Enchantment
Sage's Reverie (woc) 73
Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

Creature
Setessan Champion (woc) 132
Sythis, Harvest's Hand

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Creature Enchantment
Sythis, Harvest's Hand (cmm) 938
Tanglespan Lookout

Whenever an Aura you control enters, draw a card.

Creature
Tanglespan Lookout (woe) 188
Well Rested

Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

Enchantment
Well Rested (pip) 88

Draw

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Land

Quantity: 35Price: $134.29
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (clb) 348
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.

Land
Brushland (bro) 259
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (woc) 153
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (woc) 156
Forest

({T}: Add {G}.)

Land
Forest (lci) 401
Fortified Village

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.

Land
Fortified Village (woc) 161
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (woc) 162
Overgrown Farmland

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (mid) 265
Plains

({T}: Add {W}.)

Land
Plains (lci) 394
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 425
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (woc) 167
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 290
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (woc) 171
Wirewood Lodge

{T}: Add {C}. {G}, {T}: Untap target Elf.

Land
Wirewood Lodge (plst) DD1-26
Wooded Bastion

{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.

Land
Wooded Bastion (2xm) 332
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Recursion

Quantity: 2Price: $117.48
Noxious Revival

({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Instant
Noxious Revival (onc) 110
Replenish

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Sorcery
Replenish (uds) 15

Recursion

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Token Doublers

Quantity: 2Price: $109.98
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (plst) AKH-2
Parallel Lives

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Parallel Lives (isd) 199

Token Doublers

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Constellation

Quantity: 3Price: $6.73
Composer of Spring

Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.

Creature
Composer of Spring (cmm) 739
Nessian Wanderer

Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Creature
Nessian Wanderer (cmm) 905
Slumbering Keepguard

Whenever an enchantment you control enters, scry 1. {2}{W}: This creature gets +1/+1 until end of turn for each enchantment you control.

Creature
Slumbering Keepguard (woe) 29

Constellation

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Enchantment

Quantity: 1Price: $5.49
Secret Arcade

Enchantment
Secret Arcade // Dusty Parlor (dsc) 10

Enchantment

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Mana-Neutral Auras

Quantity: 3Price: $1.39
Dawn's Reflection

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Dawn's Reflection (plst) C18-139
Market Festival

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Market Festival (jou) 130
Overgrowth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.

Enchantment
Overgrowth (j22) 702

Mana-Neutral Auras

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Removal

Quantity: 5Price: $8.11
Aura of Silence

Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.

Enchantment
Aura of Silence (plst) C15-60
Buried in the Garden

Enchant land When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Buried in the Garden (mkm) 191
Grasp of Fate

When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

Enchantment
Grasp of Fate (cmm) 823
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (mkc) 88

Removal

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Token Generators

Quantity: 2Price: $10.98
Archon of Sun's Grace

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Creature
Archon of Sun's Grace (woc) 61
Hallowed Haunting

As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."

Enchantment
Hallowed Haunting (vow) 17

Token Generators

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Copy

Quantity: 3Price: $7.97
Instill Energy

Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Enchantment
Instill Energy (5ed) 304
Second Harvest

For each token you control, create a token that's a copy of that permanent.

Instant
Second Harvest (c19) 178
Weaver of Harmony

Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Creature Enchantment
Weaver of Harmony (neo) 213

Copy

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Finisher

Quantity: 4Price: $29.06
Ancestral Mask

Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Enchantment
Ancestral Mask (woc) 119
Eldrazi Conscription

Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)

Enchantment Kindred
Eldrazi Conscription (plst) UMA-3
Nylea's Colossus

Constellation — Whenever this creature or another enchantment you control enters, double target creature's power and toughness until end of turn.

Creature Enchantment
Nylea's Colossus (c18) 33
Nyxborn Behemoth

This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. Trample {1}{G}, Sacrifice another enchantment: This creature gains indestructible until end of turn.

Creature Enchantment
Nyxborn Behemoth (cmm) 742

Finisher

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Protection

Quantity: 7Price: $73.43
Alseid of Life's Bounty

Lifelink {1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

Creature Enchantment
Alseid of Life's Bounty (j22) 143
Destiny Spinner

Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Creature Enchantment
Destiny Spinner (woc) 123
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Legolas's Quick Reflexes

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."

Instant
Legolas's Quick Reflexes (ltc) 493
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (cmm) 398
Privileged Position

({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Enchantment
Privileged Position (2x2) 263
Shield of the Oversoul

Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.

Enchantment
Shield of the Oversoul (plst) SHM-242

Protection

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Sorcery

Quantity: 1Price: $0.49
Winds of Rath

Destroy all creatures that aren't enchanted. They can't be regenerated.

Sorcery
Winds of Rath (mkc) 93

Sorcery

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Tutor

Quantity: 4Price: $46.96
Eladamri's Call

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Instant
Eladamri's Call (mh1) 197
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34
Recruiter of the Guard

When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (plst) CN2-22
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (dmr) 185

Tutor

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Maybeboard

Quantity: 1Price: $6.99
Sheltered by Ghosts

Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.

Enchantment
Sheltered by Ghosts (dsk) 30

Maybeboard

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Stickers

Quantity: 10Price: $4.18
Carnival Elephant Meteor

{TK}{TK} — Sacrifice this permanent: Draw two cards. {TK}{TK}{TK} — Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) {TK}{TK} — 4/1 {TK}{TK}{TK}{TK}{TK} — 8/7

Stickers
Carnival Elephant Meteor (sunf) 7
Familiar Beeble Mascot

{TK}{TK} — Whenever this creature attacks, untap target permanent. {TK}{TK}{TK}{TK} — Whenever a creature enters under your control, creatures you control get +1/+1 until end of turn. {TK}{TK} — 2/3 {TK}{TK}{TK} — 5/3

Stickers
Familiar Beeble Mascot (sunf) 24
Happy Dead Squirrel

{TK}{TK} — {T}: Add {C}{C}. Spend this mana only to cast noncreature spells. {TK}{TK}{TK} — Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {TK}{TK} — 3/2 {TK}{TK}{TK}{TK} — 4/7

Stickers
Happy Dead Squirrel (sunf) 8
Mystic Doom Sandwich

{TK}{TK} — Lifelink {TK}{TK}{TK} — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. {TK}{TK} — 1/4 {TK}{TK}{TK}{TK}{TK} — 6/8

Stickers
Mystic Doom Sandwich (sunf) 11
Phyrexian Midway Bamboozle

{TK}{TK} — Whenever this creature attacks, you get {TK}. {TK}{TK}{TK} — Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {TK}{TK} — 4/2 {TK}{TK}{TK}{TK}{TK} — 6/9

Stickers
Phyrexian Midway Bamboozle (sunf) 18
Playable Delusionary Hydra

{TK}{TK} — {T}: Draw a card, then discard a card. {TK}{TK}{TK}{TK} — Whenever this creature attacks, you gain 3 life and draw a card. {TK}{TK} — 1/5 {TK}{TK}{TK} — 4/4

Stickers
Playable Delusionary Hydra (sunf) 30
Slimy Burrito Illusion

{TK}{TK} — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {TK}{TK}{TK} — Double strike {TK}{TK} — 2/4 {TK}{TK}{TK}{TK} — 5/6

Stickers
Slimy Burrito Illusion (sunf) 9
Unique Charmed Pants

{TK}{TK} — {T}: Add one mana of any color. {TK}{TK}{TK} — Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 4/8

Stickers
Unique Charmed Pants (sunf) 38
Urza's Dark Cannonball

{TK}{TK} — Exalted, exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) {TK}{TK}{TK} — Shadow (This creature can block or be blocked only by creatures with shadow.) {TK}{TK} — 1/5 {TK}{TK}{TK}{TK} — 7/4

Stickers
Urza's Dark Cannonball (sunf) 4
Weird Angel Flame

{TK}{TK} — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it. {TK}{TK}{TK} — Protection from even mana values {TK}{TK} — 2/3 {TK}{TK}{TK}{TK}{TK} — 7/8

Stickers
Weird Angel Flame (sunf) 42

Stickers

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Deck Info

Deck stats

38 pips - 28 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
46 pips - 41 cards
25 mana - 23 cards
0 pips - 0 cards
5 mana - 5 cards
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Description

{"ops":[{"insert":"Hello there!\nThis deck is designed around a funny interaction that allows you to bypass the restriction on "},{"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" 's ability. She reads:\n\n\"2"},{"attributes":{"color":"#808080"},"insert":", Tap: Choose target enchantment you control that"},{"attributes":{"color":"#808080","bold":true},"insert":" doesn't have the same name as another permanent you control"},{"attributes":{"color":"#808080"},"insert":". Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.\""},{"insert":"\n\nTypically, this would only allow us to make one copy of an enchantment. We could lean on token doublers (and we will, but more on that later) to get around this restriction, but it would be pretty slow going. Notice how her ability specifically refers to the name of the permanent? I was thinking about this, and trying to figure out if you could somehow change the name of a permanent.... And then it hit me. You can. And the new name "},{"attributes":{"italic":true},"insert":"isn't copiable."},{"insert":" Welcome to Yenna x Stickers.\n\nStickers?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFrom the "},{"attributes":{"italic":true,"color":"var(--theme-link-color)","link":"https://mtg.fandom.com/wiki/Comprehensive_Rules"},"insert":"Comprehensive Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"123."},{"insert":" "},{"attributes":{"color":"var(--theme-link-color)","link":"https://mtg.fandom.com/wiki/Stickers"},"insert":"Stickers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"123.1."},{"insert":" A sticker is a marker placed on an object that modifies its characteristics and/or interacts with a rule, ability, or effect. Stickers are not objects. Notably, a sticker is not a counter or a token. "},{"attributes":{"bold":true},"insert":"Changes to an object from stickers are not part of its copiable values. "},{"insert":"There are four kinds of stickers: name stickers; ability stickers; power and toughness stickers; and art stickers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSo here's how this works: Let's say I want to copy my Doubling Season. I:\nPlay Chicken Troupe, choose Doubling Season, and attach an"},{"attributes":{"bold":true},"insert":" Urza's "},{"insert":"name sticker to it. Now I have Yenna on the battlefield and an "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I tap Yenna, targeting "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. When it resolves, I create two tokens named... Doubling Season. I have 2 Doubling Seasons, and 1 "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Since Yenna's ability sees that my "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season doesn't have the same name as another permanent I control, on my next turn I could copy it again and create 8 Doubling Seasons. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nObviously Doubling Season is an extreme example, but you can probably see how valuable repeatedly being able to copy your favorite enchantment is. Since the insane value is too juicy to miss out on, we are going to add all of the enchantment token doublers. Overwhelming our opponents with sheer value and closing out a game with an Ancestral Mask and the like is just one of the ways we can win in this deck. The next part I want to focus on is that note on her ability about auras: \""},{"attributes":{"color":"#808080"},"insert":" If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.\""},{"insert":"\n\nLet's start cooking with gas."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEstrid, the Masked and now Preston Garvey have great synergy with land enchantments. Of course, any enchantment deck wants them for their synergy with enchantress triggers. In this case, however, we value them enough to be the primary targets of our enchantment tutors. Yenna, stickers, and land enchantments turn this deck from a typical enchantress playstyle into a splashy, flashy, combo-oriented machine. With any land enchantment that adds at least a single mana, we can essentially "},{"attributes":{"bold":true},"insert":"create a copy and scry 2 for each land we control."},{"insert":" Here's how it works:\n\nLet's say you have "},{"attributes":{"color":"#008a00","bold":true},"insert":"2 forests"},{"insert":" and "},{"attributes":{"bold":true},"insert":"2 plains"},{"insert":". "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest A"},{"insert":" is enchanted with a Wild Growth, with a \"Sandwich\" name sticker. We tap the"},{"attributes":{"color":"#008a00"},"insert":" "},{"attributes":{"color":"#008a00","bold":true},"insert":"forest"},{"attributes":{"bold":true},"insert":" "},{"insert":"enchanted with Wild Growth Sandwich and add {G}{G} to our mana pool, and use that mana to activate Yenna's ability. We target our Wild Growth Sandwich - Yenna's ability checks if you control any other Wild Growth Sandwiches, which we do not. We then create a Wild Growth token, since we cannot copy the name sticker, and attach it to "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest B"},{"insert":". Yenna untaps and we scry 2.\n\nSo now, our lands look like this: "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest A "},{"insert":"is tapped, and enchanted with Wild Growth Sandwich."},{"attributes":{"color":"#008a00","bold":true},"insert":" Forest B"},{"insert":" is untapped, enchanted with Wild Growth. We can repeat this process with our second forest. When Yenna's ability checks the name of our veggie sandwich, it doesn't care that we control 2 or more enchantments named Wild Growth.\n\nOf course, the more mana we can get out of our lands the more copies we can make, etc. etc. Enchantments like Overgrowth are even better, because the mana they generate actually go neutral when paying for Yenna's ability. Ramping 5-10 mana sources in a single turn while "},{"attributes":{"bold":true},"insert":"also"},{"insert":" furthering your board state is a powerful feeling.\n\nTHE DECK"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSo, onto the deck itself. We run lots of constellation triggers, especially ones that let us draw cards, as we will be flooding the board with land enchantments once we get our engine going.\n\n"},{"attributes":{"underline":true},"insert":"DRAW"},{"insert":"\n\n[[Eidolon of Blossoms]], [[Setessan Champion]], and [[Tanglespan Lookout]] are all potently strong. Since the majority of our deck is enchantments, we are also running cards like [[Sythis]] and [[Enchantress's Presence]]. [[Kenrith's Transformation]] when name stickered is a potent control piece that will also draw a card for your trouble, and lets your foes reminisce about when [[Oko]] was legal in standard. \n\n"},{"attributes":{"underline":true},"insert":"RAMP"},{"insert":"\n\nDue to the synergy mentioned above, we are running every land enchantment that adds an additional 2 ([[Dawn's Reflection]], [[Market Festival]], and [[Overgrowth]]. We are also running every land enchantment we can find with mv=<2 that adds a single mana, with the exception that [[Buried in the garden]] is worth its weight in gold for flexible removal. We are also running [[Exploration]], as the amount of cards you're drawing will hit plenty of land drops, which become new targets for our land enchantments. \n\n"},{"attributes":{"underline":true},"insert":"REMOVAL"},{"insert":"\n\nWe have the gold standard [[Swords to Plowshares]] and [[Stroke of Midnight]], but we also have some synergistic enchantments that become backbreaking when copied. The aforementioned Buried in the Garden and Kenrith's Transformation are great here, but also [[Grasp of Fate]] and [[Aura of Silence]]. In the neutral game before our engine is setup, Aura of Silence is great because we can repeatedly sacrifice copies to get around Yenna's restriction. Plus you can make your opponents cry as their Sol Ring now costs {7}. [[Winds of Rath]] is a one-sided wipe in most cases.\n\n"},{"attributes":{"underline":true},"insert":"PROTECTION"},{"insert":"\n\n[[Destiny Spinner]] lets us get around counterspells for our commander or any of our combo pieces. [[Priviledged Position]], if you can pull it off, will give your board total hexproof if copied. [[Legolas's Quick Reflexes]] is brutal, turning Yenna into a machine gun while also giving her guaranteed hexproof. [[Alseid of Life's Bounty]] gives us protection, and can act as a body for some of our empowering auras with built-in lifelink. We also make ourselves safe from combat with the pillowfort staple, [[Sphere of Safety]].\n\n"},{"attributes":{"underline":true},"insert":"WINNING THE GAME"},{"insert":"\n\nSo, we've built our machine, have immense amounts of mana and cards in our hand. How do we win? Well, [[Archon of Sun's Grace]] can give us an army of attackers that we can overwhelm our opponents with. [[Nylea's Colossus]] and [[Nyxborn Behemoth]] can smack around opponents, and voltron all stars like [[Ancestral Mask]], [[Eldrazi Conscription]], and [[Ethereal Armor]] let us take out opponents in a single combat. If combat's not looking great, we can always play our one infinite combo:\n\n"},{"attributes":{"underline":true},"insert":"THE COMBO"},{"insert":"\n\n[[Doubling Season]], while also being an incredible value piece to start going exponential, also happens to go infinite with [[Three Blind Mice]]. Doubling season makes the mice enter with 2 lore counters, causing it to make a copy of a token we control. If that Three Blind Mice also happens to be a token, it can target itself, creating an infinite number of any tokens on your board. You create two tokens due to doubling season, have one TBM target itself, and the other copy target your token of choice. Just keep in mind that if you don't have a different token to target, the game will end since it isn't a \"may\" ability.\n\n"},{"attributes":{"underline":true},"insert":"COPYING STUFF"},{"insert":"\n\nAny of the token doublers make this hell on earth to keep track of. But let's do it anyway! Copying any doubler, such as [[Anointed Procession]] gives you 2 copies - after which would create 8 copies of whatever enchantment fits your fancy. If you'd like to annoy your friends, you could make that an Urza's Anointed Procession and copy it again making 8 copies, which would multiply any further tokens made by 2,048. \n\n"},{"attributes":{"underline":true},"insert":"THE STICKERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSo I'll be honest - The sticker cards kind of suck, and they are a hassle to work with. But if you made it this far, you've probably accepted that already. I sought out the sticker cards with the lowest MV that will let us put a name sticker on a nonland permanent (enchantment). They... aren't great. But for the shenanigans above to ensue, we gotta take what we can get. [[Chicken Troupe]] is undoubtedly the best of these with its MV of 2. It has ward 2 which could potentially help give some protection in conjunction with one of our voltron cards later on. [[Ticketometon]], [[Clandestine Chameleon]], and [[Arielephant]] all get you a sticker on ETB, and [[Arielephant]] at least has flying. [[Finishing Move]] doubles as crude removal, which makes it easier to stomach. [[Tusk and Whiskers]] is abysmal at 5MV, but the (expensive) activated ability is the only repeatable sticker effect I could find.\n\nTo make sure we can get our sticker pickers, we have 3 tutors: [[Eldamri's Call]], [[Recruiter of the Guard]], and [[Worldly Tutor]].\n\nThe actual Stickers themselves don't exactly matter since we just need any name sticker, but there are some diamond-in-the-rough abilities from some of the ability stickers: [[Playable Delusionary Hydra]] can turn a creature into a [[Merfolk Looter]] to help us dig deeper. [[Mystic Doom Sandwich]] can give lifelink, and [[Happy Dead Squirrel]] can give us ramp or infect if we ever get the tickets. [[Carnival Elephant Meteor]] can get us some cards in exchange for a token. [[Urza's Dark Cannonball]] can give Shadow. \n\n\nCONCLUSION\n\nThis deck is a mess to play once you get going, so I've played it online but haven't built it in paper. It's very clear why Yenna's ability has the name clause: without it, you can do some pretty insane stuff. Let me know what you think!\n\n \n"}]}
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