11.9k views3 months ago
Commander
Size: 100Salt sum: 69.79
 avatar

DaveLists

11.9k views3 months ago
Commander
Size: 100Salt sum: 69.79

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $6.99
Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (aer) 28

Commander

(CTRL to add secondary)

Counterspells

Qty: 21 Price: $555.80
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (a25) 41
Archmage's Charm
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Archmage's Charm (mh1) 40
Counterspell
Counter target spell.
Instant
Counterspell (f05) 11
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (lrw) 56
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Disallow (aer) 31
Disdainful Stroke
Counter target spell with mana value 4 or greater.
Instant
Disdainful Stroke (ktk) 37
Dismiss
Counter target spell.
Draw a card.
Instant
Dismiss (cn2) 108
Ertai's Scorn
This spell costs
less to cast if an opponent cast two or more spells this turn.
Counter target spell.
Instant
Ertai's Scorn (dmu) 48
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (c20) 35
Forbid
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Instant
Forbid (f02) 9
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (mh1) 52
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (ema) 49
Mana Sculpt
Counter target spell. If you control a Wizard, add an amount of
equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Mana Sculpt (sos) 57
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Negate
Counter target noncreature spell.
Instant
Negate (m13) 62
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (m13) 65
Spell Burst
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with mana value X.
Instant
Spell Burst (tsp) 79
Summary Dismissal
Exile all other spells and counter all abilities.
Instant
Summary Dismissal (emn) 75
Tale's End
Counter target activated ability, triggered ability, or legendary spell.
Instant
Tale's End (m20) 77
Thassa's Intervention
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice
.
Instant
Thassa's Intervention (thb) 72
Time Stop
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
Instant
Time Stop (10e) 117★

Counterspells

(CTRL to add secondary)

Draw

Qty: 13 Price: $378.77
Arcane Epiphany
This spell costs
less to cast if you control a Wizard.
Draw three cards.
Instant
Arcane Epiphany (fdn) 29
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Compulsive Research (cns) 93
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (ema) 45
Diary of Dreams
Whenever you cast an instant or sorcery spell, put a page counter on this artifact.
,
: Draw a card. This ability costs
less to activate for each page counter on this artifact.
Artifact - Book
Diary of Dreams (sos) 248
Drawn from Dreams
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Sorcery
Drawn from Dreams (pm20) 56s
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (f05) 6
Flow of Knowledge
Draw a card for each Island you control, then discard two cards.
Instant
Flow of Knowledge (bro) 49
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace
Jace, the Mind Sculptor (v13) 18
Memory Deluge
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Memory Deluge (mid) 62
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (akh) 65
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j18) 7
Thirst for Discovery
Draw three cards. Then discard two cards unless you discard a basic land card.
Instant
Thirst for Discovery (vow) 85
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (uma) 79

Draw

(CTRL to add secondary)

Land

Qty: 33 Price: $88.17
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (mma) 219
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (eld) 242
Island
(
: Add
.)
Basic Land - Island
Island (g17) 2
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (m19) 254
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (jvc) 29
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (fut) 173

Land

(CTRL to add secondary)

Mana Accel

Qty: 9 Price: $104.91
Case of the Ransacked Lab
Instant and sorcery spells you cast cost
less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case
Case of the Ransacked Lab (mkm) 45
Extraplanar Lens
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Extraplanar Lens (cmm) 381
Jace's Sanctum
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, scry 1.
Enchantment
Jace's Sanctum (ori) 61
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (ima) 219
Mindsplice Apparatus
Flash
At the beginning of your upkeep, put an oil counter on this artifact.
Instant and sorcery spells you cast cost
less to cast for each oil counter on this artifact.
Artifact
Mindsplice Apparatus (one) 63
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (cmm) 407
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 410
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmr) 346
Throne of Eldraine
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Throne of Eldraine (woc) 28

Mana Accel

(CTRL to add secondary)

Polymorph Target

Qty: 2 Price: $40.48
Jin-Gitaxias, Core Augur
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
Legendary Creature - Praetor Phyrexian
Jin-Gitaxias, Core Augur (nph) 37
Polymorph
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
Polymorph (m10) 67

Polymorph Target

(CTRL to add secondary)

Real Commander

Qty: 1 Price: $6.99
Telepathy
Your opponents play with their hands revealed.
Enchantment
Telepathy (10e) 113

Real Commander

(CTRL to add secondary)

Removal

Qty: 14 Price: $137.96
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (gtc) 29
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (m15) 44
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Capsize
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Instant
Capsize (tmp) 55
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 217
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Engulf the Shore
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Instant
Engulf the Shore (soi) 58
Jace, Architect of Thought
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Legendary Planeswalker - Jace
Jace, Architect of Thought (ddm) 1
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (m3c) 191
Ravenform
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Ravenform (khm) 72
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (cmm) 113
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Spectral Deluge (khc) 7
Transmogrifying Wand
This artifact enters with three charge counters on it.
,
, Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
Artifact
Transmogrifying Wand (m19) 247
Vedalken Shackles
You may choose not to untap this artifact during your untap step.
,
: Gain control of target creature with power less than or equal to the number of Islands you control for as long as this artifact remains tapped.
Artifact
Vedalken Shackles (mma) 218

Removal

(CTRL to add secondary)

That One Stax Piece

Qty: 1 Price: $1.49
Winter Moon
Players can't untap more than one nonbasic land during their untap steps.
Artifact
Winter Moon (mh3) 213

That One Stax Piece

(CTRL to add secondary)

Win Cons

Qty: 5 Price: $58.95
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (v10) 3
Metallurgic Summonings
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Enchantment
Metallurgic Summonings (kld) 56
Mindslaver
,
, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
Legendary Artifact
Mindslaver (mrd) 206
Runechanter's Pike
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip
Artifact - Equipment
Runechanter's Pike (isd) 231
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (iko) 319

Win Cons

(CTRL to add secondary)

Maybeboard

Qty: 3 Price: $140.97
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 68
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271

Maybeboard

(CTRL to add secondary)

Tokens & Extras

Qty: 5 Price: $19.27
Bird
Flying
Creature Token - Bird
Bird (t30a) 4
Construct
Creature Artifact Token - Construct
Construct (tust) 19
Ox
Creature Token - Ox
Ox (tm19) 5
Ox
Creature Token - Ox
Ox (tcmm) 65
Shark
Creature Token - Shark
Shark (tblc) 16

Tokens & Extras

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
83 pips - 54 cards
34 mana - 31 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This deck exists to prove that counterspells are not only really difficult to play correctly in EDH, but they're really bad, too.\nEnjoy playing a game of 3v1 as everyone brands you the top threat -- despite you having literally no board state -- because all you do is play lands and say go."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enjoy pleading for your life through a combination of bluffing, veiled threats, and leveraging your precious counterspells to exclusively prevent scary things from hitting the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"See if you too can pull a win out of your ass despite a quarter of your deck being tempo-negative 1-for-3 card disadvantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Baral, Chief of Compliance"}},{"insert":", performs three major functions. First, he effectively lowers the average mana cost of cards a full point, to an average of 2.44, starting on turn 2. Second, he lets you loot every time you use one of the list's massive 24 counterspells. Third, he's the deck's only "},{"insert":{"card-link":"Polymorph"}},{"insert":"/"},{"insert":{"card-link":"Reweave"}},{"insert":" target, which turns him into "},{"insert":{"card-link":"Jin-Gitaxias, Core Augur"}},{"insert":" and makes everyone unhappy on turn 3.\n\nThe challenge of the deck isn't the complexity of its cards -- its the complexity of managing three enemies that are all afraid of your ability to stop them, but collectively have the resources to destroy you. To avoid that, your first line of defense is a full quarter of the deck loaded with counterspells. Threat assessment is insanely important -- important things to counter are combo pieces, card advantage generators, and game-ending spells (obviously), but you may not be able to manage it all yourself. Don't be afraid to bargain with players, letting them resolve threats if they aren't used against you or if they remove something else that hurts you. Try your best not to let card advantage slip through, as that can make the game impossible to keep in line. Some counterspells can function as draw, as well "},{"insert":{"card-link":"Archmage's Charm"}},{"insert":" is awesome and can even steal sol rings, "},{"insert":{"card-link":"Thassa's Intervention"}},{"insert":" can dig crazy deep, and "},{"insert":{"card-link":"Cryptic Command"}},{"insert":" does a bit of everything. We're also running three free counters: "},{"insert":{"card-link":"Force of Will"}},{"insert":", "},{"insert":{"card-link":"Force of Negation"}},{"insert":", and "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":". Finally, there's "},{"insert":{"card-link":"Spell Burst"}},{"insert":" and "},{"insert":{"card-link":"Forbid"}},{"insert":" for the late game, where buyback lets you counter smaller threats at a smaller cost.\n\nFor the stuff that does get through, we've got a fairly powerful removal suite (for monoblue). "},{"insert":{"card-link":"Reality Shift"}},{"insert":" exiles creatures, while "},{"insert":{"card-link":"Transmogrifying Wand"}},{"insert":" turns three creatures into 2/4s and can be recurred with "},{"insert":{"card-link":"Capsize"}},{"insert":" later on. Speaking of bounce, there's also "},{"insert":{"card-link":"Aetherize"}},{"insert":", "},{"insert":{"card-link":"Engulf the Shore"}},{"insert":", "},{"insert":{"card-link":"Aetherspouts"}},{"insert":" , and "},{"insert":{"card-link":"Evacuation"}},{"insert":". "},{"insert":{"card-link":"Imprisoned in the Moon"}},{"insert":" doubles as planeswalker removal, and "},{"insert":{"card-link":"Propaganda"}},{"insert":" and "},{"insert":{"card-link":"Jace, Architect of Thought"}},{"insert":" make attacking into you a bit harder -- with the latter also serving as a win condition. Rounding out the removal are the everpresent "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" and a blue favorite, "},{"insert":{"card-link":"Vedalken Shackles"}},{"insert":" to steal something scary that came through.\n\nTo fuel all this, we've got a beef 13-card draw suite (plus the cards doing double duty above!). Two instant-speed X draws, "},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" and "},{"insert":{"card-link":"Pull from Tomorrow"}},{"insert":" are backed up by a pile of the strongest sorcery-speed draw, which isn't even that bad when you're casting "},{"insert":{"card-link":"Compulsive Research"}},{"insert":" for two mana! There's also "},{"insert":{"card-link":"Jace, the Mind Sculptor"}},{"insert":" and a pile of the strongest enchantment draw in the game -- "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"Trail of Evidence"}},{"insert":", and "},{"insert":{"card-link":"Precognition Field"}},{"insert":", as well as all-around game destroyer "},{"insert":{"card-link":"The Magic Mirror"}},{"insert":".\n\nMana ramp isn't too fancy -- standard rocks, plus "},{"insert":{"card-link":"Extraplanar Lens"}},{"insert":", and three cost reducers: "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":", "},{"insert":{"card-link":"Jace's Sanctum"}},{"insert":", and "},{"insert":{"card-link":"Primal Amulet // Primal Wellspring"}},{"insert":". Combined with Baral, that's a hefty 4 generic discount on most of the list!\n\nFinally, there's the pile of win conditions. Both Jaces can win, as can polymorphing Baral. There's a few more options: "},{"insert":{"card-link":"Runechanter's Pike"}},{"insert":" can turn Baral into a one-hit wonder, and "},{"insert":{"card-link":"Mindslaver"}},{"insert":" can let you win with an opponent's deck. "},{"insert":{"card-link":"Metallurgic Summonings"}},{"insert":" was sharknado before they printed sharknado (at one less mana!), and its ability to return all your spells from your graveyard is clutch late game. Finally, "},{"insert":{"card-link":"Psychic Spiral"}},{"insert":" serves up double duty as a mill spell and a way to recur all your things, and combos with summonings for effective mill prevention.\n\nLast but not least, I need to mention the deck's secret commander in its own thing. "},{"insert":{"card-link":"Telepathy"}},{"insert":" is a wrecking ball. The card is an insane powerhouse and easily the strongest card in the list. Drop it turn one, and the game suddenly devolves into \"FUCK, John has X in his hand and that wins him the game\"; \"Well Frank has a tutor and I know he's running a combo!\" Politics becomes easy. Chaos reigns supreme. And you sit back, with the only hidden hand of counterspells, offering the players safety as long as they keep you alive. Find it, play it, win the game.\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards