183
10/23/2023
Five Color Domain Pile
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $339.88
Salt Sum: 20.37
183
10/23/2023
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $5.99
Progenitus

Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Creature
Progenitus (pgpx) 2017
1

Artifact

Quantity: 6Price: $22.96
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (woc) 145
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (cmm) 376
1
Jodah's Codex

Domain — {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control.

Artifact
Jodah's Codex (dmu) 233
1
Power Armor

Domain — {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Artifact
Power Armor (dde) 62
1
Prismatic Geoscope

Prismatic Geoscope enters the battlefield tapped. Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.

Artifact
Prismatic Geoscope (c16) 55
1
Timeless Lotus

Timeless Lotus enters the battlefield tapped. {T}: Add {W}{U}{B}{R}{G}.

Artifact
Timeless Lotus (dmu) 239
1

Battle

Quantity: 1Price: $0.49
Invasion of Alara

Battle
Invasion of Alara // Awaken the Maelstrom (mom) 230Invasion of Alara // Awaken the Maelstrom (mom) 230
1

Creature

Quantity: 20Price: $52.82
Bortuk Bonerattle

Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.

Creature
Bortuk Bonerattle (dmu) 197
1
Briar Hydra

Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

Creature
Briar Hydra (dmu) 286
1
Chromanticore

Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Creature Enchantment
Chromanticore (dmc) 146
1
Draco

Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.

Creature Artifact
Draco (pls) 131
1
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (cmm) 891
1
Maelstrom Archangel

Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Creature
Maelstrom Archangel (dmc) 158
1
Magnigoth Treefolk

Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)

Creature
Magnigoth Treefolk (pls) 82
1
Meria's Outrider

Reach Domain — When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control.

Creature
Meria's Outrider (dmu) 138
1
Nael, Avizoa Aeronaut

Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.

Creature
Nael, Avizoa Aeronaut (dmu) 207
1
Nishoba Brawler

Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.

Creature
Nishoba Brawler (dmu) 174
1
Omnath, Locus of All

If you would lose unspent mana, that mana becomes black instead. At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.

Creature
Omnath, Locus of All (mom) 249
1
Primeval Spawn

If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.

Creature
Primeval Spawn (dmc) 13
1
Samite Pilgrim

Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

Creature
Samite Pilgrim (pls) 15
1
Scion of Draco

Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.

Creature Artifact
Scion of Draco (mh2) 234
1
Sphinx of Clear Skies

Flying, ward {2} Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)

Creature
Sphinx of Clear Skies (dmu) 67
1
Territorial Kavu

Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever Territorial Kavu attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.

Creature
Territorial Kavu (mh2) 216
1
Territorial Maro

Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

Creature
Territorial Maro (dmu) 184
1
Tiamat

Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Creature
Tiamat (afr) 235
1
Two-Headed Hellkite

Flying, menace, haste Whenever Two-Headed Hellkite attacks, draw two cards.

Creature
Two-Headed Hellkite (dmc) 14
1
Wandering Goblins

Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Creature
Wandering Goblins (con) 76
1

Enchantment

Quantity: 12Price: $25.48
Binding the Old Gods

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.

Enchantment
Binding the Old Gods (cmm) 917
1
Collapsing Borders

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.

Enchantment
Collapsing Borders (inv) 141
1
Exotic Curse

Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.

Enchantment
Exotic Curse (dde) 56
1
Genju of the Realm

Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Enchantment
Genju of the Realm (bok) 151
1
Leyline Binding

Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.

Enchantment
Leyline Binding (dmu) 24
1
Maelstrom Nexus

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Enchantment
Maelstrom Nexus (dmc) 159
1
Nylea's Presence

Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types.

Enchantment
Nylea's Presence (ths) 169
1
Path to the World Tree

When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.

Enchantment
Path to the World Tree (dmc) 136
1
Prismatic Omen

Lands you control are every basic land type in addition to their other types.

Enchantment
Prismatic Omen (shm) 126
1
Strength of Unity

Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Enchantment
Strength of Unity (inv) 40
1
The Kami War

Enchantment
The Kami War // O-Kagachi Made Manifest (neo) 227The Kami War // O-Kagachi Made Manifest (neo) 227
1
The Weatherseed Treaty

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

Enchantment
The Weatherseed Treaty (dmu) 188
1

Instant

Quantity: 8Price: $7.88
Artillery Blast

Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.

Instant
Artillery Blast (dmu) 6
1
Drag Down

Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

Instant
Drag Down (mma) 80
1
Gaea's Might

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Instant
Gaea's Might (dmu) 164
1
Might of Alara

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Instant
Might of Alara (con) 85
1
Shadow Prophecy

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.

Instant
Shadow Prophecy (dmu) 105
1
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
1
Void Rend

This spell can't be countered. Destroy target nonland permanent.

Instant
Void Rend (snc) 230
1
Worldly Counsel

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Instant
Worldly Counsel (con) 39
1

Land

Quantity: 36Price: $204.90
Cascading Cataracts

Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.

Land
Cascading Cataracts (dmc) 202
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (woc) 156
1
Darkmoss Bridge

Darkmoss Bridge enters the battlefield tapped. Indestructible {T}: Add {B} or {G}.

Artifact Land
Darkmoss Bridge (mh2) 245
1
Drossforge Bridge

Drossforge Bridge enters the battlefield tapped. Indestructible {T}: Add {B} or {R}.

Artifact Land
Drossforge Bridge (mh2) 246
1
Forest

({T}: Add {G}.)

Land
Forest (lci) 291
5
Haunted Mire

({T}: Add {B} or {G}.) Haunted Mire enters the battlefield tapped.

Land
Haunted Mire (dmu) 248
1
Indatha Triome

({T}: Add {W}, {B}, or {G}.) Indatha Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Indatha Triome (iko) 248
1
Island

({T}: Add {U}.)

Land
Island (lci) 288
2
Jetmir's Garden

({T}: Add {R}, {G}, or {W}.) Jetmir's Garden enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Jetmir's Garden (snc) 250
1
Ketria Triome

({T}: Add {G}, {U}, or {R}.) Ketria Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (plst) IKO-250
1
Mistvault Bridge

Mistvault Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {B}.

Artifact Land
Mistvault Bridge (mh2) 249
1
Mountain

({T}: Add {R}.)

Land
Mountain (lci) 290
2
Plains

({T}: Add {W}.)

Land
Plains (lci) 287
2
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) Raffine's Tower enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 254
1
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
1
Savai Triome

({T}: Add {R}, {W}, or {B}.) Savai Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 253
1
Scattered Groves

({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (cmm) 1026
1
Sheltered Thicket

({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (cmm) 1032
1
Slagwoods Bridge

Slagwoods Bridge enters the battlefield tapped. Indestructible {T}: Add {R} or {G}.

Artifact Land
Slagwoods Bridge (mh2) 256
1
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) Spara's Headquarters enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
1
Swamp

({T}: Add {B}.)

Land
Swamp (lci) 289
2
Tangled Islet

({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped.

Land
Tangled Islet (dmu) 258
1
Tanglepool Bridge

Tanglepool Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {U}.

Artifact Land
Tanglepool Bridge (mh2) 257
1
The World Tree

The World Tree enters the battlefield tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (plst) KHM-275
1
Thornglint Bridge

Thornglint Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {W}.

Artifact Land
Thornglint Bridge (mh2) 258
1
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) Xander's Lounge enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (snc) 260
1
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259
1
Ziatora's Proving Ground

({T}: Add {B}, {R}, or {G}.) Ziatora's Proving Ground enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ziatora's Proving Ground (snc) 261
1

Sorcery

Quantity: 16Price: $19.36
Allied Strategies

Domain — Target player draws a card for each basic land type among lands they control.

Sorcery
Allied Strategies (dde) 63
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (cmm) 889
1
Drag to the Bottom

Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.

Sorcery
Drag to the Bottom (dmu) 91
1
Exploding Borders

Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.

Sorcery
Exploding Borders (con) 106
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (cmm) 894
1
Herd Migration

Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

Sorcery
Herd Migration (dmu) 165
1
Iridian Maelstrom

Destroy each creature that isn't all colors.

Sorcery
Iridian Maelstrom (dmc) 12
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (cmm) 300
1
Maelstrom Pulse

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Sorcery
Maelstrom Pulse (2xm) 207
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (cmm) 904
1
Ordered Migration

Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.

Sorcery
Ordered Migration (inv) 258
1
Slimefoot's Survey

Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.

Sorcery
Slimefoot's Survey (dmu) 178
1
Spore Burst

Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.

Sorcery
Spore Burst (con) 93
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmm) 913
1
Tribal Flames

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

Sorcery
Tribal Flames (mm2) 132
1
Tromp the Domains

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Sorcery
Tromp the Domains (tsr) 242
1

Deck Stats

Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments