4.9k
2/17/2025
Urza, Lord Protector and the Consequences of His Actions - Description
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1894.40
Salt sum: 65.69
Playgroup dot gg logoPower level:
4.9k
2/17/2025
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Commander

Quantity: 1Price: $24.99
Urza, Lord Protector

Artifact, instant, and sorcery spells you cast cost {1} less to cast. {7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.

Creature
Urza, Lord Protector (pbro) 225s

Commander

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Instant

Quantity: 19Price: $213.01
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (all) 22a
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mmq) 61
Brainsurge

Draw four cards, then put two cards from your hand on top of your library in any order.

Instant
Brainsurge (mh3) 399
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 313
Delay

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Instant
Delay (tsr) 61
Dig Through Time

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Instant
Dig Through Time (plg21) 2
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 263
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (dmr) 285
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 286
March of Swirling Mist

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Instant
March of Swirling Mist (neo) 61
Mental Misstep

({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

Instant
Mental Misstep (nph) 38
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 289
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (war) 62
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (tsr) 299
Remand

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Instant
Remand (tsr) 316
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (brc) 75
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sld) 164
Whir of Invention

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Whir of Invention (plst) AER-49

Instant

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Artifact

Quantity: 28Price: $595.72
Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.

Artifact
Aetherflux Reservoir (brr) 65
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (sld) 589
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (sld) 286
Basalt Monolith

This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.

Artifact
Basalt Monolith (3ed) 235
Chromatic Orrery

You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.

Artifact
Chromatic Orrery (m21) 228
Chromatic Star

{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.

Artifact
Chromatic Star (brr) 11
Crystal Skull, Isu Spyglass

You may look at the top card of your library any time. You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) {T}: Add {U}.

Artifact
Crystal Skull, Isu Spyglass (acr) 15
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (brr) 17
Lotus Bloom

Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}, Sacrifice this artifact: Add three mana of any one color.

Artifact
Lotus Bloom (tsr) 411
Lotus Petal

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact
Lotus Petal (tmp) 294
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (3ed) 263
Manifold Key

{1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.

Artifact
Manifold Key (tsr) 398
Memory Jar

{T}, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

Artifact
Memory Jar (ulg) 129
Moonsilver Key

{1}, {T}, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.

Artifact
Moonsilver Key (mid) 255
Mox Amber

{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
Mox Amber (brr) 35
Mystic Forge

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.

Artifact
Mystic Forge (brr) 36
Repurposing Bay

{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Artifact
Repurposing Bay (dft) 56
Rings of Brighthearth

Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.

Artifact
Rings of Brighthearth (lrw) 259
Scroll Rack

{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Artifact
Scroll Rack (tmp) 308
Sculpting Steel

You may have this artifact enter as a copy of any artifact on the battlefield.

Artifact
Sculpting Steel (brr) 50
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314
Simulacrum Synthesizer

When this artifact enters, scry 2. Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Artifact
Simulacrum Synthesizer (big) 6
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (brc) 160
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (sld) 1052
The Mightstone and Weakstone

When The Mightstone and Weakstone enters, choose one — • Draw two cards. • Target creature gets -5/-5 until end of turn. {T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells. (Melds with Urza, Lord Protector.)

Artifact
The Mightstone and Weakstone (pbro) 238as
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (uds) 139
Voltaic Key

{1}, {T}: Untap target artifact.

Artifact
Voltaic Key (usg) 314

Artifact

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Land

Quantity: 32Price: $678.58
Academy Ruins

{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Land
Academy Ruins (2xm) 309
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 436
Crystal Vein

{T}: Add {C}. {T}, Sacrifice this land: Add {C}{C}.

Land
Crystal Vein (mir) 325
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (pw21) 4
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ons) 316
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 404
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (kld) 247
Island

({T}: Add {U}.)

Land
Island (usg) 335
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 437
Meticulous Archive

({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Meticulous Archive (mkm) 264
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (plst) CHK-279
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 438
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (tsr) 408
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
Plains

({T}: Add {W}.)

Land
Plains (pal99) 7
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ons) 321
Prismatic Vista

{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (h1r) 40
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 439
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 259
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ons) 328

Land

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Creature

Quantity: 7Price: $83.23
Emry, Lurker of the Loch

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Emry enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

Creature
Emry, Lurker of the Loch (brc) 81
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (h2r) 2
Etherium Sculptor

Artifact spells you cast cost {1} less to cast.

Creature Artifact
Etherium Sculptor (brc) 82
Phyrexian Metamorph

({U/P} can be paid with either {U} or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

Creature Artifact
Phyrexian Metamorph (pnph) 42★
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
Trinket Mage

When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

Creature
Trinket Mage (tsr) 320
Urza, Lord High Artificer

When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

Creature
Urza, Lord High Artificer (dmr) 296

Creature

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Planeswalker

Quantity: 1Price: $27.99
Tezzeret the Seeker

+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Planeswalker
Tezzeret the Seeker (ala) 60

Planeswalker

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Enchantment

Quantity: 3Price: $138.47
Copy Artifact

You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Enchantment
Copy Artifact (3ed) 53
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (ice) 87
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (plst) PCY-45

Enchantment

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Sorcery

Quantity: 9Price: $132.41
Echo of Eons

Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Echo of Eons (mh1) 46
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (mrd) 35
Lórien Revealed

Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Sorcery
Lórien Revealed (ltr) 60
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (tsr) 315
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (brc) 92
Reshape

As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Sorcery
Reshape (2xm) 64
Sea Gate Restoration

Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Time Warp

Target player takes an extra turn after this one.

Sorcery
Time Warp (tmp) 97
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (usg) 111

Sorcery

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Maybeboard

Quantity: 6Price: $9.20
Aether Spellbomb

{U}, Sacrifice this artifact: Return target creature to its owner's hand. {1}, Sacrifice this artifact: Draw a card.

Artifact
Aether Spellbomb (j22) 752
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (2xm) 255
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (wth) 153
Mishra's Bauble

{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Artifact
Mishra's Bauble (brr) 34
Seat of the Synod

{T}: Add {U}.

Artifact Land
Seat of the Synod (brc) 198
Tolaria West

This land enters tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Land
Tolaria West (tsr) 286

Maybeboard

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Deck Info

Deck stats

6 pips - 6 cards
15 mana - 11 cards
52 pips - 38 cards
34 mana - 30 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
25 mana - 11 cards
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Description

{"ops":[{"insert":"Combos"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Urza, Lord Protector"}},{"insert":" + "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" + "},{"insert":{"card-link":"Mystic Forge"}},{"insert":"/"},{"insert":{"card-link":"The Reality Chip"}},{"insert":"/"},{"insert":{"card-link":"Crystal Skull, Isu Spyglass"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite card draw and storm count."},{"insert":" The easiest way to win at this point is with "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":"—hitting everyone for 50 damage over and over—or looping "},{"insert":{"card-link":"Echo of Eons"}},{"insert":". Read an explanation of the combo "},{"attributes":{"link":"https://commanderspellbook.com/combo/15989/"},"insert":"here"},{"insert":".\n\n\t"},{"insert":{"card-link":"Echo of Eons"}},{"insert":" Loops"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\tYou need infinite mana and card draw to do this.\nCast Echo of Eons."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Narset's Reversal, copying Echo of Eons, returning it to hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once the copied Echo of Eons resolves, Narset's Reversal and the original Echo of Eons will be shuffled back into the library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the Sensei's Divining Top—or similar card draw combo—to draw every card in the deck. Eventually, this will redraw Narset's Reversal and Echo of Eons and the combo can be repeated."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"For example, you can cast "},{"insert":{"card-link":"Swan Song"}},{"insert":" every loop to make infinite tokens, bounce everything with "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":", etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Voltaic Key"}},{"insert":"/"},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" + "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" + "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite colored mana, infinite colored and colorless mana, infinite card draw, and infinite untapping of artifacts or legendary permanents you control."},{"insert":" If you assemble the combo with "},{"insert":{"card-link":"Voltaic Key"}},{"insert":" you can infinitely untap artifacts and with "},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" it's legendary permanents. Both combos work very similarly. After the "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" combo, this is the second strongest in the deck and that is only because it is much harder to assemble. Read an explanation of the combo "},{"attributes":{"link":"https://commanderspellbook.com/combo/617-1283-4235/"},"insert":"here"},{"insert":" ("},{"insert":{"card-link":"Voltaic Key"}},{"insert":" ) and "},{"attributes":{"link":"https://commanderspellbook.com/combo/1283-2821-4235/"},"insert":"here"},{"insert":" ("},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" ). \n\n"},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" + "},{"insert":{"card-link":"Rings of Brighthearth"}},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite colorless mana. "},{"insert":"Again, cards "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":", "},{"insert":{"card-link":"Capsize"}},{"insert":", and "},{"insert":{"card-link":"Retrofitter Foundry"}},{"insert":" are easy ways to win with this combo. Read an explanation of the combo "},{"attributes":{"link":"https://commanderspellbook.com/combo/4131-4235/"},"insert":"here"},{"insert":". If you have "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":", "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":", and "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" you also have infinte card draw. Read an explanation of that combo "},{"attributes":{"link":"https://commanderspellbook.com/combo/4131-4235-5078/"},"insert":"here"},{"insert":".\n\nThoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"In my mind this is a very high power EDH combo deck, but not a cEDH deck. This is for two reasons. First, there are no free counter spells. Second, except for "},{"insert":{"card-link":"Mana Vault"}},{"insert":" and "},{"insert":{"card-link":"Sol Ring"}},{"insert":", there isn't busted mana. That said, "},{"insert":{"card-link":"Mana Vault"}},{"insert":" is easily one of the best cards in the deck. It is shocking how often casting "},{"insert":{"card-link":"Mana Vault"}},{"insert":" for zero mana and adding "},{"attributes":{"italic":true},"insert":"at least"},{"insert":" three mana—what it takes to cast "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":"—is what it takes to win the game when storming off with "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":". And on turn one with "},{"insert":{"card-link":"Voltaic Key"}},{"insert":" or "},{"insert":{"card-link":"Manifold Key"}},{"insert":" the game is just over.\n\nYou do not need to flip "},{"insert":{"card-link":"Urza, Planeswalker"}},{"insert":" to win the game and it can distract from combo-ing. "},{"insert":{"card-link":"Urza, Planeswalker"}},{"insert":" is fun to meld, but I usually only do so when I naturally draw "},{"insert":{"card-link":"The Mightstone and Weakstone"}},{"insert":" and hold on to my tutors for combo pieces. The best time to use "},{"insert":{"card-link":"Urza, Planeswalker"}},{"insert":", I think, is to dump your hand, pressing a large advantage, and assume you're not going to untap with him next turn.\n\n"},{"attributes":{"italic":true},"insert":"I got a ton of thoughts about this deck, I've played this deck a ton. If you got any questions please ask them."},{"insert":"\n"}]}
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