1395 views7 years ago
Commander
Size: 100Est cost: $1394.68Salt sum: 55.61
Holmhollow
1395 views7 years ago
Commander
Size: 100Est cost: $1394.68Salt sum: 55.61
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Commander
Kestia, the Cultivator
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
Legendary Creature Enchantment - Nymph

Commander
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Disruption
Disruption
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Draw
Draw
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Enabler
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Enabler
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Finisher
Heliod, God of the Sun
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
Legendary Creature Enchantment - God

Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God

Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God

Finisher
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Land
Land
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Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Karametra, God of Harvests
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Creature Enchantment - God

Ramp
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Recursion
Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment

Recursion
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Removal
Removal
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Tutor
Tutor
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Wrath
Wrath
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"MAYBEBOARD"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Bramble Sovereign"}},{"insert":" Double Consecrated! Double Titan! Double Chimera! Double Eidolon!\n"},{"insert":{"card-link":"Canopy Vista"}},{"insert":" ! I want more hits for Karametra and Krosan Verge, also colour reqs\n"},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" To be honest nobody is going to let this stick\n"},{"insert":{"card-link":"Dulcet Sirens"}},{"insert":" This looks plain fun but I'd probably draw unnecessary hate\n"},{"insert":{"card-link":"Holistic Wisdom"}},{"insert":" ! Buyback Constant Mists by exiling a valuable instant and paying 2, power plays\n"},{"insert":{"card-link":"Hydra Omnivore"}},{"insert":" Big dumb hydra. On-theme, but possibly not worth the hate\n"},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" Seems deece with Deadeye, but Aura of Silence is already easily recurrable. Necessary?\n"},{"insert":{"card-link":"Krosan Grip"}},{"insert":" I like the Split Second but I like the single G cost of Nature's Claim more. Also it has a Sphinx statue on the art\n"},{"insert":{"card-link":"Prairie Stream"}},{"insert":" ! I want more hits for Karametra and Krosan Verge, also colour reqs\n"},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":" ! I want to diversify my card draw and I often drop a lot of lands\n"},{"insert":{"card-link":"Tendershoot Dryad"}},{"insert":" Honestly dryads are just cool and on-theme. And some boots on the ground wouldn't hurt\n"},{"insert":{"card-link":"Unravel the Aether"}},{"insert":" Tucking a troublesome permanent for a modest cost, don't mind if I do\n\nMIGHT CUT QUESTION MARK"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Archetype of Courage"}},{"insert":" Looks the most unimpressive but it puts in work. First strike turns regrettable trades into good blocks\n"},{"insert":{"card-link":"Courser of Kruphix"}},{"insert":" Would be slightly redundant with Tatyova as long as Oracle is there, but I like the redundancy\n"},{"insert":{"card-link":"Mistveil Plains"}},{"insert":" Is cute with Sun Titan and Sterling Grove, but Holistic Wisdom seems like better (read: more immediate) recursion to me\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":" I'm not really in the business of taxing people, the deck ramps and draws enough to break parity\n"},{"insert":{"card-link":"Sphere of Safety"}},{"insert":" This has protected me so much but it's one of the less impactful things you can do at 5 mana\n"},{"insert":{"card-link":"Tolaria West"}},{"insert":" Wargate pretty much does the same but better. Tolaria can fetch Pact of Negation though\n\n\nRECENT CUTS"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Azorius Chancery"}},{"insert":" > "},{"insert":{"card-link":"Curse of the Swine"}},{"insert":" \n"},{"insert":{"card-link":"Celestial Dawn"}},{"insert":" > "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" \n"},{"insert":{"card-link":"Emeria Shepherd"}},{"insert":" > "},{"insert":{"card-link":"Hour of Revelation"}},{"insert":" \n"},{"insert":{"card-link":"Grasslands"}},{"insert":" > "},{"insert":{"card-link":"Sea of Clouds"}},{"insert":" \n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" > "},{"insert":{"card-link":"Nykthos, Shrine to Nyx"}},{"insert":" \n"},{"insert":{"card-link":"Herald of the Pantheon"}},{"insert":" > "},{"insert":{"card-link":"Sylvan Library"}},{"insert":" \n"},{"insert":{"card-link":"Nylea's Colossus"}},{"insert":" > "},{"insert":{"card-link":"Nylea, God of the Hunt"}},{"insert":" \n"},{"insert":{"card-link":"Privileged Position"}},{"insert":" > "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" \n"},{"insert":{"card-link":"Sylvan Reclamation"}},{"insert":" > "},{"insert":{"card-link":"Nature's Claim"}},{"insert":" \n\n"},{"attributes":{"italic":true},"insert":"A flavourful Greek mythology deck for EDH"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Speak, oh muse, of the faithful and the good. Of those who honoured their ancestors and their gods, of those who stood against the tide of darkness. Of the mortal and the nymph, of the centaur and the sphinx. Speak, of the cities they built and the works they accomplished. Speak of their most bitter defeats and their most splendid victories. Of these things, speak, immortal one, and tell the tale once more in our time."},{"insert":"\n\nI'm basically looking to draw all the cards, ramp out, cast bombs and win on the combat step with a giant indestructible first striking flying unblockable army of myth. Fair Magic*. v1.3.\n\nI always brew flavour first, function second. This deck is based on the gods of Antiquity, their worshippers and some of the nobler mythological creatures. Expect centaurs, sphinxes, chimeras, nymphs, sirens, muses and titans. I'm also working on a counterpart in B/R, which will be the Tartarus half of the pair. The top-down design of the deck means that Sigil of the Empty Throne is not in there, for example, because it's more of a Judeo-Christian win con than a Greek mythology one, even though it would be bonkers. I also set the challenge for myself to brew without artifacts for once, in case you're wondering where Sol Ring went.\n\n"},{"attributes":{"bold":true},"insert":"Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Lead with some enchantress cards to get your draw engine going. You want some ongoing card draw in your opening hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The gods won't become creatures until your devotion to their colours is high enough. This makes them hard to remove early in the game, but also means that they won't be blocking or attacking. Consider this when you draw them in your opening hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There's a lot of card draw and ramp in the deck, but the main cards you're looking for are Seedborn Muse and Leyline of Anticipation . These allow you to play on your opponents' turns as well, meaning you'll be spending 3 times as much mana as they do, which increases your win chance by a lot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Flickering Ward is your key enabler. It protects a creature but it also repeatedly draws you cards if you have an enchantress out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck features a lot of protection spells. Constant Mists is a gift that keeps on giving, especially with Sun Titan to bring those lands back. Sphere of Safety makes attacking you very expensive (incredibly so with Enchanted Evening out). Sterling Grove and Deadeye Navigator make people look elsewhere with their targeted removal. Solitary Confinement stops most of the terrible stuff people will try to do to you. Heroic Intervention and Teferi's Protection save your board from wraths."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Estrid's Invocation is super versatile. Just imagine copying Grasp of Fate , Eidolon of Blossoms , Perplexing Chimera , Sterling Grove , Sphere of Safety , Song of the Dryads , Rhystic Study ... Or imagine already having Enchanted Evening out and copying Eternal Witness or Sun Titan every turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There's a lot of mana in the deck that's not necessarily printed on lands. Pemmin's Aura on Kiora's Follower gives you (near-)infinite mana with Oasis Ritualist , Market Festival and Nykthos, Shrine to Nyx ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards to watch out for: Enchanted Evening and Starfield of Nyx . These cards can be very powerful but are also wildly dangerous. Together, they kill all your land, for example. But Enchanted Evening makes Calming Verse a one-sided complete boardwipe, and Starfield of Nyx turns all your non-creature, non-aura enchantments into creatures to surprise swing with, and it also alters the power and toughness of your existing enchantment creatures. Now Archetype of Imagination is a 6/6! It makes most Gods smaller though, so do be careful when you cast it. Know when to Capsize or Nature's Claim it. In response to a wrath, for example. Enchanted Evening does two more things: it turns all your creatures into Enchantment Creatures, so Kestia triggers for days. It also protects against those pesky enchantment wraths. Merciless Eviction looks a lot less good when it exiles "},{"attributes":{"italic":true},"insert":"everything"},{"insert":". Bane of Progress killing itself in the process is also hilarious. And now Nature's Claim destroys whatever."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Sun Titan and Starfield of Nyx are recursion engines on their own. Eternal Witness is an excellent target for Sun Titan , and both are excellent targets for Estrid's Invocation (if you have Enchanted Evening out). You can also sacrifice a land for Constant Mists , then bring it back with Sun Titan , so you can protect yourself turn after turn. Deadeye Navigator really makes Eternal Witness and Sun Titan shine, as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Transmuting Tolaria West gets you any land. It also finds Pact of Negation ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Wargate is pretty absurd. It can find any land for 3 mana, or if you're done ramping and need that win con, it's a tutor that pulls your desired permanent directly from the library onto the battlefield, as if you'd cast it with a 3 mana markup. Gets especially nasty if you can flash Wargate out with Leyline of Anticipation or Alchemist's Refuge , to blank someone's attacks with a surprise Solitary Confinement or to surprise murder someone on your damage step with a timely True Conviction ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Homeward Path your Perplexing Chimera if you're tired of having friends."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"How it wins"},{"attributes":{"header":3},"insert":"\n"},{"insert":" True Conviction will generally do the trick. It'll turn on some gods, give you a massive boost in damage and lifegain, and if Starfield of Nyx is active, it's another 12 damage all by itself. Try to flash it in if you can, while holding Pact of Negation or Swan Song to deal with the inevitable countermagic or removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make some big creatures unblockable with Thassa, God of the Sea , pump them with Nylea, God of the Hunt and some infinite mana, swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wipe your opponents off the board with Enchanted Evening + Calming Verse ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make infinite mana and either create infinite Cleric tokens with Heliod, God of the Sun , or Capsize all the things, or get Blind Obedience out and loop Extort triggers with Flickering Ward ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI wanted a deck that could do absurd stuff, but wouldn't feel too degenerate. You can keep the infinite stuff in hand if the table can't keep up with those shenanigans, and every card in the deck is a flavour-include first, function-include second, so whatever power is in the deck is hardly as bad as it could be. The few tutors in the deck are face-up and several Enchantress auto-includes are absent because they clash with the theme. The deck works fine as a 75%, play for fun with friends type of deck, but it can punch above its weight if need be. Cheers, and may the muses inspire the epic poems of your victories!\n\n*Unless you count the broken things\n"}]}



















































































