1.6k
8/9/2019
4C Gifts
Deck Size: 60
Modern
Legal
Est deck cost: $534.01
No deck tags
1.6k
8/9/2019
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Card Selection

Quantity: 3Price: $9.47
Champion of Wits

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)

Creature
Champion of Wits (hou) 31
1
Search for Azcanta

Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74
2

Discard

Quantity: 7Price: $7.37
Collective Brutality

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.

Sorcery
Collective Brutality (emn) 85
3
Inquisition of Kozilek

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

Sorcery
Inquisition of Kozilek (mm3) 75
4

Gifts

Quantity: 3Price: $1.47
Gifts Ungiven

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Instant
Gifts Ungiven (ss1) 5
3

Lands

Quantity: 23Price: $295.43
Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (c18) 238
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (gtc) 240
1
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (xln) 254
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Forest

({T}: Add {G}.)

Land
Forest (bfz) 274
1
Ghost Quarter

{T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Land
Ghost Quarter (cm2) 253
1
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Godless Shrine (gtc) 242
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rtr) 241
1
Island

({T}: Add {U}.)

Land
Island (zen) 237
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (rtr) 243
1
Plains

({T}: Add {W}.)

Land
Plains (bfz) 251
1
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
2
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (mh1) 254
1
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (mh1) 250
1
Snow-Covered Swamp

({T}: Add {B}.)

Land
Snow-Covered Swamp (mh1) 252
1
Stirring Wildwood

Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Land
Stirring Wildwood (uma) 251
1
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (rtr) 248
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mm3) 249
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (gtc) 249
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
3

Ramp

Quantity: 4Price: $25.96
Sylvan Caryatid

Defender, hexproof {T}: Add one mana of any color.

Creature
Sylvan Caryatid (ths) 180
4

Spot Removal

Quantity: 9Price: $32.61
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (psoi) 242
1
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (grn) 152
2
Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Enchantment
Detention Sphere (gk2) 10
2
Maelstrom Pulse

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Sorcery
Maelstrom Pulse (uma) 204
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (mm3) 17
3

Unburial

Quantity: 3Price: $32.33
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (mm2) 16
1
Iona, Shield of Emeria

Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.

Creature
Iona, Shield of Emeria (mm2) 20
1
Unburial Rites

Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Unburial Rites (mm3) 85
1

Value

Quantity: 5Price: $20.55
Lingering Souls

Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Lingering Souls (dka) 12
4
Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Creature
Snapcaster Mage (uma) 71
1

Wrath Package

Quantity: 3Price: $11.47
Day of Judgment

Destroy all creatures.

Sorcery
Day of Judgment (p11) 1
1
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (rtr) 201
1
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (ema) 38
1

Sideboard

Quantity: 15Price: $97.35
Baneslayer Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Creature
Baneslayer Angel (v15) 6
1
Damping Sphere

If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.

Artifact
Damping Sphere (dom) 213
2
Extirpate

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

Instant
Extirpate (mma) 84
2
Life from the Loam

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Sorcery
Life from the Loam (uma) 172
1
Nihil Spellbomb

{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.

Artifact
Nihil Spellbomb (a25) 226
2
Noxious Revival

({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Instant
Noxious Revival (nph) 118
1
Raven's Crime

Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Raven's Crime (mma) 95
1
Runed Halo

As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Enchantment
Runed Halo (uma) 34
1
Thrun, the Last Troll

This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) {1}{G}: Regenerate Thrun, the Last Troll.

Creature
Thrun, the Last Troll (mbs) 92
2
Unmoored Ego

Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Sorcery
Unmoored Ego (grn) 212
1
Worship

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Enchantment
Worship (usg) 57
1

Deck Stats

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Description

{"ops":[{"insert":"This is a control deck with a combo lockout. Its Ideal line is T1 Discard, T2 Ramp, T3 Cast Gifts, T4 Reanimate Iona or Elesh Norn but is adept at playing the control role and forcing the game to go long. This deck runs a lot of ones and two ofs to facilitate "},{"attributes":{"color":"#04a1ec"},"insert":"Gifts Ungiven "},{"insert":"unique name requirement in case the “Unburial Package” won’t win the game and I need to use it for value or Wraths. The deck is quite resilient to grave hate even though it likes to reanimate as the ramp and removal allows you to get to the late game to hard cast your reanimation targets. \n\nYou can use this link to see this deck's recent showings and match-ups. "},{"attributes":{"link":"https://bit.ly/2XMPrlY"},"insert":"Click Here"},{"insert":"\nAnd the Primer on the Deck at : "},{"attributes":{"link":"https://www.mtgsalvation.com/forums/the-game/modern/established-modern/combo/812890-4c-gifts"},"insert":"Click Here"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Proactive vs Reactive Control"},{"insert":"\nHistorically 4c gifts have relied on a discard suite to make it to the late game and some have tested counter magic to some success. Counter and Discard magic are proactive ways to control the board, I have decided to go with a reactive form of control, that is I aim to control the board via removal spells. Discard and Counters can handle a lot of threats but are poor for regaining control of board states and dealing with resolved or recursive threats. Discard also has the drawback of being a Turn 1 play which leads to a higher number of Fetch+ Shock so you start at 17 or less life. With discard you don’t necessarily stop your opponent from playing a threat on their turn, merely changes which threat. Removal allows your opponent to spend their turn playing a threat which you remove, or you wrath the board netting virtual card advantage.\n\n"},{"attributes":{"bold":true},"insert":"Creature selection"},{"insert":"\nThe deck is very resilient to spot removal, all the creatures get value on entry or are tokens with the only exception being Iona, which locks out a color likely locking out that removal anyways. The small creatures that could die to push or bolt are creatures that would die on chump mode anyways. And my planeswalkers make 2/2 tokens to go along with my lingering souls spewing out 4 1/1s. The lack of good targets for bolts and push means those are poor draws. If you add any creatures you need to make sure they are resilient to removal or are hexproof to prevent turning on their otherwise dead removal. \n\n"},{"attributes":{"bold":true},"insert":"Notable Card Selection:"},{"insert":"\n\n·        "},{"attributes":{"color":"#04a1ec"},"insert":"Sylvan Caryatid "},{"insert":"is the premier ramp piece for this deck. Its’ hexproof is invaluable guaranteeing we will have 4 mana on Turn 3, it blocks 2 power creatures all day. It allows us to unburial through a LOTV as the edict will just eat the Caryatid. It also enables our greedy mana base (we have double color requirements for everything but blue). It’s being 2 CMC means we don’t have to shock/fetch to play it on curve like discard and its ability to block the majority of the current metas’ creatures mean it saves us a lot of incidental damage. \n\n·        "},{"attributes":{"color":"#04a1ec"},"insert":"Champion of Wits "},{"insert":"Is a great way to redraw starting hands where part of the unburial package is in hand or smooth awkward draws. While "},{"attributes":{"color":"#04a1ec"},"insert":"Catalog "},{"insert":"is better for that purpose, Champions ability from the grave is why I run him. You can pitch to "},{"attributes":{"color":"#04a1ec"},"insert":"Collective Brutality"},{"insert":", or bin him from Search to Azcanta later he can be eternalized as a 4/4 that Draws us 4 cards and pitches 2 of our worst cards allowing us to take a dead turn to refill and sculpt our hand while putting out a 4/4. \n\n·        "},{"attributes":{"color":"#04a1ec"},"insert":"Stirring Wildwood "},{"insert":"is my man land as nearly every creature "},{"attributes":{"color":"#04a1ec"},"insert":"Sylvan Caryatid "},{"insert":"can’t block has flying so its reach helps with Spirits and phoenixes. It also survives a bolt unlike creeping tarpit, though "},{"attributes":{"color":"#04a1ec"},"insert":"Fatal Push "},{"insert":"can still be an issue. \n\n·        "},{"attributes":{"color":"#04a1ec"},"insert":"Liliana of the Veil "},{"insert":"While LOTV is a standard part of normal 4c Gifts I am not running her in my list. With my ramp package allowing me to jump to 4cmc on Turn3, LOTV would compete with wraths and gifts on that pivotal turn. Her edict is nice but in the current meta of hasty, recursive threats is underpowered and the same can be said on her discard as most tier decks have ways of using their graveyard as an extension of their hand. In addition to all of the above her double black requirement is a real tax on the mana base that would otherwise need double white and/or a blue for wraths and gifts on that turn or the following turn.\n\n\n"},{"attributes":{"bold":true},"insert":"Main Deck Piles:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Unburial Combo"},{"insert":"\n"},{"attributes":{"color":"#04a1ec"},"insert":"Unburial Rites "},{"insert":"+ Fatty ("},{"attributes":{"color":"#04a1ec"},"insert":"Elesh Norn, Grand Cenobite "},{"insert":"| "},{"attributes":{"color":"#04a1ec"},"insert":"Iona, Shield of Emeria"},{"insert":")\nYou use rule: "},{"attributes":{"italic":true,"bold":true},"insert":"701.14b If a player is searching a hidden zone for cards with a stated quality, such as a card with a certain card type or color, that player isn’t required to find some or all of those cards even if they’re present in that zone."},{"insert":"\nThis allows you to force 2 cards into your grave at instant speed. So you can cast "},{"attributes":{"color":"#04a1ec"},"insert":"Gifts Ungiven "},{"insert":"at their end step, then on your turn you flashback "},{"attributes":{"color":"#04a1ec"},"insert":"Unburial Rites "},{"insert":"to reanimate the fatty you tutored for.\n\n"},{"attributes":{"bold":true},"insert":"3 of a Kind"},{"insert":"\n·        "},{"attributes":{"color":"black"},"insert":"Wraths "},{"attributes":{"color":"#04a1ec"},"insert":"(Day of Judgment "},{"insert":"+ "},{"attributes":{"color":"#04a1ec"},"insert":"Supreme Verdict "},{"insert":"+ "},{"attributes":{"color":"#04a1ec"},"insert":"Wrath of God "},{"insert":"+ Value Card"},{"attributes":{"color":"#04a1ec"},"insert":")"},{"insert":"\n·        "},{"attributes":{"color":"black"},"insert":"Spot Removal "},{"attributes":{"color":"#04a1ec"},"insert":"(Assassin’s Trophy + Maelstrom Pulse + Anguished Unmaking + "},{"attributes":{"color":"black"},"insert":"Value Card"},{"attributes":{"color":"#04a1ec"},"insert":")"},{"insert":"\n·        Self-"},{"attributes":{"color":"black"},"insert":"Discard "},{"attributes":{"color":"#04a1ec"},"insert":"(Champion of Wits + Collective Brutality + Snapcaster Mage + "},{"attributes":{"color":"black"},"insert":"Value Card"},{"attributes":{"color":"#04a1ec"},"insert":")"},{"insert":"\nYou will always be able to get any desired effect by grabbing 3 of its kind. This is most commonly seen with Wraths but can be used for spot removal or to ditch parts of the unburial package via Discard. \n"},{"attributes":{"bold":true},"insert":" "},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Sideboard Packages:"},{"insert":"\nThe sideboard is where we can tailor our packages to different matches.\n\n"},{"attributes":{"bold":true},"insert":"Loam/Crime Package"},{"insert":"\n"},{"attributes":{"color":"#04a1ec"},"insert":"Raven's Crime "},{"insert":"+ "},{"attributes":{"color":"#04a1ec"},"insert":"Life from the Loam "},{"insert":"+ "},{"attributes":{"color":"#04a1ec"},"insert":"Ghost Quarter "},{"insert":"+ Value Card\nThis lets you get any 2 lands (most commonly a Bojuka Bog or Ghost Quarter for this build) This allows you to force your opponent into top deck mode and punish them for greedy mana bases that don’t run many basics as you can strip-mine them every turn. You can also grab "},{"attributes":{"color":"#04a1ec"},"insert":"Bojuka Bog "},{"insert":"to arrange a grave lockout by playing "},{"attributes":{"color":"#04a1ec"},"insert":"Bojuka Bog "},{"insert":"every other turn as you can Ghost Quarter your own bog and use loam to get it back.\n\n"},{"attributes":{"bold":true},"insert":"High Value Target"},{"insert":"\n"},{"attributes":{"color":"#04a1ec"},"insert":"Snapcaster Mage "},{"insert":"+ "},{"attributes":{"color":"#04a1ec"},"insert":"Noxious Revival "},{"insert":"+ Value Card + High Value Card\nThe singleton Noxious Revival in the sideboard means any one card can be accessed when paired with Snapcaster Mage. As they either give you the card outright or you make it your next draw by putting the card on top with a Noxious Revival or Snapcaster Mage+Noxious on your upkeep to draw the needed card. This allows you to access singleton hate cards brought in from the board with ease. \n\n"},{"attributes":{"bold":true},"insert":"Troll Worship"},{"insert":"\n"},{"attributes":{"color":"#04a1ec"},"insert":"Snapcaster Mage "},{"insert":"+ "},{"attributes":{"color":"#04a1ec"},"insert":"Noxious Revival "},{"insert":"+ "},{"attributes":{"color":"#04a1ec"},"insert":"Sylvan Caryatid "},{"insert":"or "},{"attributes":{"color":"#04a1ec"},"insert":"Thrun, the Last Troll "},{"insert":"+ "},{"attributes":{"color":"#04a1ec"},"insert":"Worship"},{"insert":"\nAssemble a Troll Worship lock from the board, while only giving your opponent at best 1 turn to try and prevent the lock. Until and unless our opponent can remove either our hexproof creature or our four-mana enchantment, we cannot lose the game to normal damage effects. This helps with aggressive/fast decks that are unlikely to bring in enchantment hate. \n\n"},{"attributes":{"bold":true},"insert":"Crumble to Dust"},{"insert":"\n"},{"attributes":{"color":"#04a1ec"},"insert":"Snapcaster Mage "},{"insert":"+ "},{"attributes":{"color":"#04a1ec"},"insert":"Noxious Revival "},{"insert":"+ "},{"attributes":{"color":"#04a1ec"},"insert":"Ghost Quarter "},{"insert":"| "},{"attributes":{"color":"#04a1ec"},"insert":"Field of Ruin "},{"insert":"+ "},{"attributes":{"color":"#04a1ec"},"insert":"Extirpate"},{"insert":"\nAllows you to destroy a nonbasic land and get rid of all copies of it not in play, just like "},{"attributes":{"color":"#04a1ec"},"insert":"Crumble to Dust"},{"insert":". Helpful for Valukut and Tron based decks where they rely on synergy with specific lands. \n\n\n"}]}
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